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Computer & Video Games - Systems - Game Boy - Classic Games & Retro Arcade - Best of Game Boy--Past and Present

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    Super Mario Land
    Average Customer Review: 4.0 out of 5 stars
    Game Cartridge

    US | Canada | United Kingdom | Germany | France
    Reviews (36)

    5-0 out of 5 stars My first game
    This was the first game I EVER played. It really is cool, with 12
    levels and plenty of secrets. Like in the third level, if you go all the way to the left and jump, it revels a block that will take you up to the cealing to get a bunch of coins, or that you can go inside some of the flower pots. I've been playing this game for 9 years, and I'm certain I don't know all the secrets. Anywho, people are complaining that you can't save: here's the question: why do you need to? The game can be beaten in thirty minutes...non-saving just adds to the replay value.

    3-0 out of 5 stars itssooooooooofun!!!!!!!!!!!!!!!!!!!!!!!
    i think that this game is really likean expert version of super mario brothers 1 because it has almost the same graphics.itseemslikeagoodgamebecausemariogets to fly andswim inasub!i giveit3 stars cause 1itishard tofirefireballs 2ndwhen you jumpon a koopatheshell [Explodes]!(...)

    5-0 out of 5 stars One of the finest GB games ever made
    Alright, I know there are those with the gripes (can't save, only 12 levels, blah blah blah) but this game is pretty old guys. This game was released in 1989 and there weren't very many games back then that you actually could save on.Second, there are only 12 levels and they're extremely short. You can beat the game in simply 30 minutes. There should be no reason why anyone should have to save at all.It's very easy to rack up several lives thanks to the bonus game that Nintendo threw in as well.

    For 1989 and for the early years of the Gameboy these graphics aren't bad.While they look like something seen on a graphing calculator they're not bad considering its age.

    The game isn't too hard, but it isn't so easy either.The gameplay is similar to the original Mario Bros. on the NES.Except that you can't tell which power up you've got.That could be a problem.

    The game can be played by just about anyone.Sure you can't save but you've got to remember the games AGE!Saving wouldn't become a norm until the early 90's in the day and age of the SNES. ... Read more

    Asin: B00002ST28
    Sales Rank: 3104
    Subjects:  1. Video Games    2. Nintendo Game Boy (Gameboy)    3. Action    4. Adventure    5. Fantasy    6. Classics (Classic)    7. Retro    8. Arcade   


    Metroid II
    Average Customer Review: 4.5 out of 5 stars
    Game Cartridge

    US | Canada | United Kingdom | Germany | France
    Reviews (14)

    1-0 out of 5 stars this game stinks
    this game has bad graphics. a cave man is probably more younger than this game. don't get it

    4-0 out of 5 stars They should remake this next
    After playing Metroid, Super MEtroid, MEtroid PRime, Fusion, and Zero I realized that the only one I had not played/beaten yet was the Gameboy version of Metroid, MEtroid 2.SO I went on one of my legendary hunts for this and low and behold I found it. A few hours Later I had beaten it and left me with some interesting thoughts.

    The Story here is that Samus Arron has defeated Mother Brain and her space pirates on Planet Zebes, her next assignment is the exterminate the Metroids.So it is from here that the game begins.You must eliminate 37 or so Metroids scattered throughout the caverns of the Planet, but the metroids are not like the ones from before, as these particular breed have mutated to a more evolved state.

    This game is interesting in that it is still classic Metroid fun, but with a few complaints.The First one is that the game is real short.The nesxt is when it comes to gathering powerups those too happen fast.Within a fifteen minute time span (all in one to two areas) I went from the Ice Beam to the Wave to Spazer to Plasma beam.That was in a fifteen minute slot.The final is that outside of the Final Boss, there are no other major bosses.Unlike the first in which you had to Face Ridley and Kraid first in order to proceed, this one just throws at you one of the four evolved forms of the metroids to deal with.

    I am not saying that this is a bad game but if you have become hooked to say Fusion or Zero than this game is a step down for you (and if you only played Prime well avoid all together).However if you are a die hard collector or are interested in the full story than this game is a must have in the legacy.Just be warned it's short and sweet but with a hard edge (difficulty).

    5-0 out of 5 stars Good game to add to your collection
    Now this is a fun game. I tell you what. This is a fun game. I got mine off ebay (sorry amazon but the prices...) anywho the game is really cool. i think theres like 39 metroids you have to kill but the deal is yoru go though the disturbed planet fothe metroid sr388 and have to kill them all. and after you kill a certain amount theres this rumble and the lava in a big shaft room goes down to the next floor and this goes on for like 4 times. When you then get close to the "lordess" metroid -so fine- you have to fight i think 9 new metroids! which is a add on the prevoious 39 so technically theres 48 (49 if you include the queen) anyways then you anilate the lordess and for some reason on my game theres this weird red line on the wall but whatever it goes donw after teh battle and for some ohter reason theres a little excape hole under the lordess. so i guess you can wimp out and excape kinda ruins the point of a boss if you can jsut "escape"?! but oh well after you defeat IT. then a baby metroid hatches (jimminy crickets where do all these things come from!!!! fun never ends with metroid 2 ;) but then you escape the terrifing planet and go to your ship. THE END review DARN GOOD GAME ... Read more

    Asin: B00002SVEM
    Sales Rank: 5292
    Subjects:  1. Video Games    2. Nintendo Game Boy (Gameboy)    3. Action    4. Adventure    5. Science Fiction (Sci-fi, scifi)   


    Super Mario Land 2
    Average Customer Review: 4.5 out of 5 stars
    Game Cartridge
    list price: $29.99
    US | Canada | United Kingdom | Germany | France
    Reviews (25)

    5-0 out of 5 stars Lovin it
    I love this game. if you ask me its the best game for GBC. i love it

    Its sooooooooo awsome!!!!!!!!!

    5-0 out of 5 stars The Son Of Super Mario Bros. 3 And Super Mario Land
    WOW, I love this game.It is the best non-colorized portable Mario side-scroller I have ever played. This is one of the best game boy action games out there, along with donkey kong land 1-3, Metroid II, The Kirby games, and others.The rabbit ears kick but and I love the space zone.

    Graphics-4/5, almost like black-and-white super mario world.

    Play Control-5/5, Extremely Tight, and not too complex.

    Game Design-4/5, It would be perfect, but it lacks an ice zone or a desert zone. It's a bit short compared to, oh say, Super Mario World, but it has high replay value.Hidden Levels too!

    Satisfaction-6/5 Expert players may beat it in a week or two, but you want to play this forever!!!!!!!!!!

    Sound-4/5- The Sound is almost as good as SMB3's, but the music isn't perfect, but for a game boy game, it's fairly solid.

    the good- cool enemies, powers, levels. great replay value.

    the bad- it's a tad short.

    the ugly- The Three Little Pigs and Wario.

    5-0 out of 5 stars Better than the first one.
    Super Mario Land 2 is way better than its first one.In this "retro review" we're going to look at what made this one of the best GB games of its time (but too bad just a year later we'd get "The Legend of Zelda: Links Awakening").

    The graphics were a major step above the first one and were actually stunning visuals for the GB. They look ALMOST like a snazzy early SNES game.

    Gameplay actually very closely resembles Super Mario Bros. 3 and Super Mario World.You've got your power ups that unlike the first Super Mario Land can actually TELL you grabbed them.The Flower Power up and the Bunny Ears (only seen in this one) are nice.The Bunny Ears is like the leaf in SMB3. Except that Mario can't fly but they allow him to glide down to safety.

    The music is great for its time and even now it isn't bad.It's been about 11 years since its release and the tunes still play out in my head at times.

    The Map is used in this one as well.Except you can't go and challenge old bosses which kind of stinks.

    The story follows that Mario has lost his castle to Wario (no saving Princess Daisy in this one) and he can only get back into his castel using the six golden coins so he must set out to find them in one of the six different "Zones."What's nice about this is that you aren't forced to take the zones in any specific order at all!What's not to like about that.However, if you get a game over you have to find all six coins again.

    For those whinning about no saving on Super Mario Land you can finally stop your bitchin' because this game incorporates an auto-save feature.It works well but there are moments where the game will erase the data on its own.

    Overall this is still a worthwhile game even so many years later.Grab this game if you can and see what happens! ... Read more

    Asin: B00002ST27
    Sales Rank: 5317
    Subjects:  1. Video Games    2. Nintendo Game Boy (Gameboy)    3. Action    4. Adventure    5. Fantasy    6. Classics (Classic)    7. Retro    8. Arcade   


    Wario Land Super Mario Land 3
    Average Customer Review: 4.5 out of 5 stars
    Game Cartridge

    US | Canada | United Kingdom | Germany | France
    Reviews (7)

    5-0 out of 5 stars Best wario land game ever!
    I have WL1,3 an 4 but i beat all of them. I played this a long time ago (first WL game i played) at friends house an i wanted a copy but gamestore didnt have copy of game at the time but they had wario land 3 so i got it (wario land 4 and the GBA didnt come out yet) then when gba an WL4 came out i got that but my friend didnt manage to get a GBA but got WL2 (luckily) an i played an beat it an thats how i beat all WL games. I played super mario land but not the 2nd one but i didnt really like it (its just me thats all). an a few days ago i got this game at gamestore! u should get it too cuz it leaves off after marioland 2 (i know the plot from end of SML2-WL4) ill explain thestory

    END of SML2- Mario defeated wario an got his castle back and warios attempt to take over marioland failed...WL3:SML3- Wario realy wanted a castle but didnt know how to get one until he remembered a rumor about a gang of thieves (forgot name) stole a giant peach/toadstool statue that mario ( yes Mario) was foreverlookin for an Wario thot if he found it first, he could sell it for $$$ to the royal family so he headed off for his gold...and castle of coarse...this is where U come in to help wario on his journey....

    You can get this game at some Gamestop stores, here from a seller, ebay,etc. its not that hard to find really an 15-20$ is a good deal for this game. WL4 is the easiest to get, then WL3, then WL1 (in my area) but WL2 is quite difficult to find...have fun with this game!

    5-0 out of 5 stars this rocks
    i have been playing it all the time lately and now i find itt really easy but whats good about it is you can save it unlike most game boy games i love it.

    5-0 out of 5 stars Great game!
    This game is simply a great game! It is very long too, I think there is something like 40 levels (although some of them are literally only 2-4 screens long, but really, theres only a couple of those).
    First of all, there are many many things to discover; like for instance, if you have the hat that has the spikes on top and you jump and hit your head on the "ceiling" and press up on the + pad, youl'l hang there by you head!
    There are also creative enimies, like there is one that is a dog that throws knives at you, and when the knife hits a wall, it will stick in it!
    Anyway, this is just a really great game that will entertain you for probably weeks. So all in all, I really recomend this game.

    Sincerely: Glowis ... Read more

    Asin: B00002SVER
    Sales Rank: 5362
    Subjects:  1. Video Games    2. Nintendo Game Boy (Gameboy)    3. Action    4. Adventure    5. Fantasy   


    Warioland II
    Average Customer Review: 5.0 out of 5 stars
    Game Cartridge

    US | Canada | United Kingdom | Germany | France
    Reviews (6)

    5-0 out of 5 stars Totally cool!!!!!
    I recommend this game for people who like adventure's! Wario
    can not die, he can only lose coins!! At the end of each level there is a game where you use up 50 coins and there is a number behind blocks and you guess what the number is!! This is a very fun game and I recommend it for those game freaks out there!!!

    5-0 out of 5 stars This is the best!
    This is the BEST game I have ever played. The REAL final chapter is awsome! You have to beat one of the game`s many Giant Spearmen (Which are actually GIANT Gooms)without touching the floor! And there are SIX different final bosses, and after you beat the game you get to play a mini game Flagman D.D. (which is just like Simon). I would recomend this game to EVERYONE!

    5-0 out of 5 stars This game is GREAT!
    This game ROCKS! I personally think it is one of the greatest games nitendo ever made. I recomend it to all game boy fans ... Read more

    Asin: B00002ST5K
    Sales Rank: 1706
    Subjects:  1. Video Games    2. Nintendo Game Boy (Gameboy)    3. Action    4. Adventure    5. Fantasy   


    Wario Land 3 [color only]
    Average Customer Review: 4.0 out of 5 stars
    Game Cartridge

    US | Canada | United Kingdom | Germany | France

    Editorial Review

    The Wario Land series stands as one of the mostinnovative on the Game Boy Color, and with each new release we are leftwondering how Nintendo is going to top itself with subsequent releases.Somehow they've managed to improve on the game's magical formula onceagain with Wario Land 3, which is not only the best Wario gameever released, but also one of the best Game Boy Color games, period.

    Most games require cheat codes before players get unlimited lives, butthe gameplay of Wario Land 3 revolves around the concept ofinvincibility. Wario can't die, but the various creatures in the gamecan transform him temporarily into an alternate form. Get hit by azombie, and you turn into a zombie until you are healed by light from astreet lamp. Let the mad professor hit you with his potion and youbecome invisible, meaning security cameras can't see you, but you alsocan't see yourself to make precision jumps. Each alternate form has aspecific strength and weakness, and figuring out how to use thetransformations to solve puzzles is half of the game's fun. It may seemcounterintuitive, but to succeed at this game you'll need todeliberately try to get hit by certain enemies at various points in thegame. Is this the anti-Mario, or what?

    The graphics are clear and colorful, and the animations for both Warioand the other denizens of the land he's trapped in are very fluid. Thesound effects are so-so, but the strange soundtracks that play on eachlevel are catchy. Considering the limitations of the Game Boy Color,it's nice to have a game that combines some of the best graphics thesystem can output with some of the most phenomenal gameplay everdeveloped for any title. --T. Byrl Baker

    Pros:

    • Twists like invincibility and transformations make for someexciting gameplay considerations
    • Terrific background graphics, smoothly animated characters, and acatchy soundtrack
    • One of the best Game Boy Color games ever released
    Cons:
    • May be too difficult and frustrating for younger players
    ... Read more
    Reviews (43)

    4-0 out of 5 stars Not as good as the first one but it surprizingly beats 4
    I remember my friend who had wario land (mario land 3) an it was aswome! Then later i wanted to get the game but they didnt have it funcoland (gamestop)and wario land didnt come out yet (not even a gba, i was like 9 when this happened and im 12 now) an i had a blast when buying a used copy of this game! it has awsome graphics and the only thing wario land 4 beats this game on is the music but they both have cool music an i may have liked this the most over 1 but i hate the insanly difficult golf thing! it drives me mad! i beat all wario land games (my friend has 1 an 2 an i have 3 an 4 lol) an ya they are all great so even if u only have 1 warioland game an cant possibly get the others, just have fun with it!

    Pros.

    Perdy visuals
    fun puzzles
    immortal
    longer than other warioland games (when u get ALL treasures)
    turn into different stuff
    fun replay
    story easy to understand whether you have the instructions guide or not an story has fun twists (you will NEVER guess who the last boss is)

    CONS

    hard golf mini game can drive any player crazy
    collecting all treasures is fun to do again an again (bring on the road/planetrips)
    ...

    Get this game wether u played a wario land game or not end of story!

    5-0 out of 5 stars ONE OF THE BEST GAMES EVER!!
    This is an awesome game. I do not own it but I have played my friends game. If you are looking for a fun and challenging game then you should get Wario Land 3. Even though I do not own the game, I am going to buy it soon. This is one of the best video games ever and you should definetly get it.

    2-0 out of 5 stars Weakest link...
    The concept of making Wario immortal was, in my opinion, a stroke of genius, and handled flawlessly in Warioland 2. In this game, however, it wears thin very quickly, especially in the Boss battles, where one hit is often enough to send Wario flying off the screen, making it almost impossible to beat any given boss in less then seven tries.

    The game's level design must've looked good on paper, but is very poorly executed. You must go through each stage four or five times to find all the keys, chests and tresaures. Time of day is factored as well, and after finding a tresure almost every stage in the game is radically changed. For example, find the seeds in one level, and now there are huge vines growing everywhere in the levels you've already completed, allowing access to new areas and items. It can get very repetitives very quickly.

    Also, for some reason, Warioland 3 has the worst graphics of the series. The first game even looks better. Backgrounds are almost nonexistant, textures are bland, and, although this game was the first made specifically for the Game Boy Color, Wario is made up of only two colors. Huh?

    On top of all of this, you must track down your abilities, which Wario seems to have lost since the end of the last game. While this system worked wonders in Metroid Fusion, it's tedious and unnecissary in this game, the weakest of the otherwise outstanding Wario series. ... Read more

    Asin: B00004S99X
    Subjects:  1. Video Games    2. Nintendo Game Boy (Gameboy)    3. Action    4. Adventure   


    Wario Land 4
    Average Customer Review: 4.5 out of 5 stars
    Video Game (22 November, 2001)
    list price: $29.99
    US | Canada | United Kingdom | Germany | France

    Editorial Review

    Warioland 4 stars Wario, the same money-mad rascal seen in many other classic handheld games. This time he's heard tales of a golden pyramid--which is enough to send the big blowhard scurrying off to the nearest jungle. He finds the place, but before he can collect his treasure he'll have to undergo a brain- and body-bending series of challenges. Four guardians stand jealously over the four sections of the pyramid. Wario will either have to defeat each guardian or activate a switch and escape before time runs out. No longer invincible, Wario will have to replenish his health meter by gathering pieces of heart. While exploring the pyramid, Wario gets flat and heavy, and undergoes other transformations. Minigames provide more diversions on the way to the final showdown with the pyramid boss. ... Read more

    Reviews (65)

    5-0 out of 5 stars It's cool
    Wario Land 4, in my opinion, is one of the best games for the GBA. It's way better than the Super Mario Advance games as it's a little easier and has better levels. The levels are well designed and are beautifully colored. The boss battles are a blast and the mini-games are rewarding. Playing the mini-games earns you some coins that you can use to buy gagets and goodies for the boss battles. The music is even cool in it's own unique way. This game might be a bit on the easy side but it never gets really tedious.

    5-0 out of 5 stars BEST WARIO GAME EVER!!!!!!!
    This is a great game I couldnt ask for more!!!!!The graphics and sounds are great and funny too! The bosses are challenging but hey thats what make them fun and exciting.The mini games are also pretty good. I also enjoy all the different worlds and collecting the money. Overall I would reccomend this game to anyone who wants a fun time! 10/10!!

    4-0 out of 5 stars Wario $
    This game was great. It keeps you playing. Some of the minigames get repetitive but oh well. Great game. ... Read more

    Asin: B00005MI42
    Subjects:  1. Video Games    2. Nintendo Game Boy Advance (Gameboy)    3. GBA    4. Action    5. Adventure   


    Donkey Kong Land
    Average Customer Review: 4.0 out of 5 stars
    Game Cartridge

    US | Canada | United Kingdom | Germany | France

    Features

    • Side-scrolling action game
    • Adventure through more than 40 exciting levels
    • Play as Donkey Kong or Diddy Kong on their mission to stop K. Rool
    • A wild assortment of friendly animals help you on your mission
    • For 1 player
    Reviews (16)

    5-0 out of 5 stars One hecka fun game!
    I think this is the best DKL game ever made. It can be hard to see at times (Or just plain HARD!), but it's still a good, fun game to play. I totally support that other guy's suggestion that there should be a GBA/DS remake.

    4-0 out of 5 stars Good Game But Its on the SP
    This game is the same as Donkey Kong Country. Same Music. Same Baddies. Same EVERYTHING! If you want to buy this, go buy Donkey Kong Country which has BETTER graphics. 4/5 Dudes.

    4-0 out of 5 stars Good, but could've been way better.
    This game wasn't all that bad. The Graphics were poor to the point that i couldn't see any secret areas. The controls were very good. The concept was great and the game (minus the graphics) itself was great, but the graphics messed it up. I hope Rare re-makes this game for the advance, for it could be a major hit. ... Read more

    Asin: B00002SVET
    Sales Rank: 7346
    Subjects:  1. Video Games    2. Nintendo Game Boy (Gameboy)    3. Action    4. Adventure    5. Fantasy    6. Classics (Classic)    7. Retro    8. Arcade   


    Donkey Kong Land 2
    Average Customer Review: 5.0 out of 5 stars
    Game Cartridge

    US | Canada | United Kingdom | Germany | France

    Features

    • Play as Diddy Kong or Dixie Kong on a mission to rescue the kidnapped Donkey Kong
    • A wild assortment of friendly animals help you on your mission
    • For 1 player
    • Side-scrolling action game
    • Adventure through 40 exciting levels
    Reviews (8)

    5-0 out of 5 stars The BEST Game Boy game!!
    I LOVE THIS GAME!!!!! This is the best game! I havn't beat it yet, but I will soon! Let's hope I can!!!

    4-0 out of 5 stars great game but almost a copy
    this is a very good game.if you like donkey kong country 2.the diffrencesstart on the first boss.this boss is diffrent the krow will come from the right.you wait for the egg to stop bouncing jump over him and hit him with the egg. same at ghost krow.klaver is a sword in lava.this boss is pretty much the same.but you jump over crocidale heads instead of hooks.and you shoot him with a cannon.klubba is not in this game atsept at the toll. you do not get to fight him as a boss.kackel is not in this game eithter they replace him with a themepark level called crazy roller coaster. for king zing bee is much more calleging when you try to hit himmore bees appaer.ok the of the game captin k rool.ok this guy is pretty weak for hte boss of the game.you could beat him on your first try this game is very fun so if you buy this,
    goodluck.

    5-0 out of 5 stars Donkey kong land 2 is [Great]!
    I played the Super Nintendo version of this game a few years ago and only one part disapointed me.In the part where the kritter with the club you need to find 10 kremeling coins to get the golden barrel behind him and beat one of the hard worlds.Anyway I realy enjoy this game. It has a ton of good levels and a challenging roll.... ... Read more

    Asin: B00002SVF4
    Sales Rank: 8968
    Subjects:  1. Video Games    2. Nintendo Game Boy (Gameboy)    3. Action    4. Adventure    5. Fantasy    6. Classics (Classic)    7. Retro    8. Arcade   


    Donkey Kong Land III
    Average Customer Review: 4.5 out of 5 stars
    Game Cartridge

    US | Canada | United Kingdom | Germany | France

    Features

    • Get help from familiar friends like Ellie the Elephant and Squiter the Spider
    • Find items and coins--get them all for bonuses
    • For 1 player
    • Dixie Kong and Kiddy Kong set out to find the Lost World
    • 6 levels with 36 stages, and dozens of bonus areas
    Reviews (6)

    5-0 out of 5 stars For a very old game, it's great!
    This is a great game! Even though the only colors in the game are white, black, yellow and green, it's still a fun & exciting game. I like the music, which is surprisingly good for a game its age. It's a good game for all ages. Buy it!

    4-0 out of 5 stars DK Land lll
    this is an awesome game. it has fun gameplay, moderate graphics,and excellent music. you can choose to be Dixie kong or Kiddie Kong. each one has advantages. you have to collect DK
    coins and Bonus coins. I don't own this game; a friend lent it
    to me. Overall, this is a very entertaining game. it is compatible with the Game Boy or Game Boy Color.

    5-0 out of 5 stars Cool Kongs
    I think that Donkey Kong Land III Best gameboy game there is. I really enjoyed playing it and I thought the music was catchy. I do'nt think there is anything virtually at all wrong with it. The drawings are good and and every thing is brilliant! ... Read more

    Asin: B00000IWYR
    Sales Rank: 6008
    Subjects:  1. Video Games    2. Nintendo Game Boy (Gameboy)    3. Classics (Classic)    4. Retro    5. Arcade   


    Super Mario Brothers Deluxe
    Average Customer Review: 4.5 out of 5 stars
    Game Cartridge
    list price: $29.99
    US | Canada | United Kingdom | Germany | France

    Editorial Review

    One of the best things about the Game Boy Color is that it'sbasically an original Nintendo Entertainment System that can fit inyour pocket. What this means for gamers is that many of the great gamesfor the classic system are being ported to the Game Boy Color, givingus a chance to re-play (or in some cases discover) the best game titlesfrom the '80s.

    Nintendo's own Super Mario Bros. Deluxe is among the first ofthese conversions, and it certainly remains one of the best. Actually,calling this game a conversion really doesn't do it justice. Thisversion actually contains more levels than the original game, includingthe entire Japanese version and a slew of extras (such as a two-playermode).

    The controls in this game are easy to grasp--even for novice gamers.All Mario can do is jump (and shoot fireballs with the right power- ups), but it is amazing to see how much gameplay can be squeezed fromthese simple actions when the controls work in direct harmony with aplayer's thoughts. The only element of this game that could have beenbetter is that the Game Boy Color's screen isn't quite large enough toshow the entire layout of the original game screen, so players mayoccasionally need to press up and down on the control pad to see someoffscreen action. While this can be distracting, it ultimately hasminimal impact on gameplay. If you are looking for the quintessentialside-scrolling platform game, you can't do much better than SuperMario Bros. Deluxe. --T. Byrl Baker

    Pros:

    • Classic side-scrolling action gameplay
    • Lots of extras
    Cons:
    • Screen isn't quite big enough to show the entire layout of thegame
    ... Read more
    Reviews (159)

    5-0 out of 5 stars Momma mia, what a come back!!!!!!
    I was a vivid gamer back in the day, and Mario was always one of my all time favorites. I have long since moved away from the video game scene, but now and then I play the classics on the PC. And when I played this version, I was amazed at how great it had been revived to the GBA. The graphics are the same, the gameplay is the same, the sound is the same, but there is new extras and bonus stuff, a pathway to choose, multi player ect.. I have to say this is the best Mario Bros. (1) game ever! Even better then Mario All Stars (snes) version!!!

    5-0 out of 5 stars the best
    i had this game and its great i love the fact that it is exactly the same except for the fact that instead of 3 lives you start out with 5 and when you die you are asked if you would like to continue or start over. two great pros to the classic game which make it even better. also the new levels are challenging but great. i lost my copy of this game a fewyears and now i cant find it anywhere! :'(

    5-0 out of 5 stars Super Mario Bros. Deluxe - A True Classic
    Super Mario Deluxe was my first Gameboy game ever.It was my first video game ever.It was my best video game ever.Even after buying 16 other Gameboy Color and Advance Games, this is still one of my favorites.
    I know what you are thinking: This is a Gameboy Color game!It must have horrible graphics and ridiculously simple gameplay.Well, you are wrong.Yes, it is a Gameboy Color game.Yes, I bought it 2000.But, it is a great game.The graphics are blocky (What do you expect from a Gameboy Color game?) but still pretty good, and the gameplay is anything but simple.
    You play as Mario, and you have to collect gold coins, jump on enemies, and save Princess Toadstool, more commonly known as Princess Peach. Once you complete every level in Regular Mode, you have to go through the same levels again as Star Levels.They do have minor changes to make them harder, such as replacing Goombas with Buzzy Beetles, but they are pretty much the same as their regular counterparts.Also, as you complete each level in Regular Mode, it becomes available in Challenge Mode.When you complete a certain amount of the game, the You Vs. Boo Racing Option becomes available. (You can also race against a friend via a link cable.)After you complete more of the game, the Super Mario Bros. 2 Option becomes available.But, that is still not all.You get a table of ten high scores that you can combine with a friend's table.You unlock pictures for your photo albums and other features that can be printed with a Gameboy Printer (which hardly anyone has) and you can tell your fortune and record important events on a daily calendar.Whew, that's a lot of features!
    As you can see, Super Mario Bros. Deluxe is a very complex game.It took me two months to complete the Regular and Challenge Modes alone, and I haven't fully completed any of the other modes.Super Mario Bros. Deluxe never gets old, though.When I brought it to school in 2003, four or five kids were swarming around me asking to play it, more people than were ever asking to play a Gameboy Advance SP game all at once.I have summarized my review in the following list of pros and cons:

    Pros:

    It has tons of different features and modes.
    It takes a very long time to fully complete.
    Even after you beat the game, it never gets old.

    Cons:

    It has blocky graphics.
    Many of the features require a Gameboy Printer, which not many people have. ... Read more

    Asin: B00000J9J9
    Subjects:  1. Video Games    2. Action and Adventure    3. Exploration    4. Nintendo Game Boy (Gameboy)    5. Action    6. Adventure    7. Classics (Classic)    8. Retro    9. Arcade   


    Super Mario Advance
    Average Customer Review: 4.0 out of 5 stars
    Video Game (14 June, 2001)

    US | Canada | United Kingdom | Germany | France

    Editorial Review

    The world's favorite plumber makes his first appearance (alongwith playable characters Luigi, Peach, and Toad) on the Game BoyAdvance, and, for the most part, Mario's arrival is welcome indeed.

    Super Mario Advance is primarily a slightly tweaked port ofSuper Mario Bros. 2, the (still) very popular side scroller fromthe days of the Nintendo Entertainment System (NES). So expect plenty of running,jumping, and hurling of items at many a foe.

    The game's graphics and sound have been a given a nice overhaul fromthe original game, and are clear and bright enough to please old-schooland new fans alike. While Nintendo did a good job shrinking the visualsdown to handheld size, the tiny GBA screen can get very busy at times,making accidental death due to sometimes less-than-precise controlsfrustratingly frequent--at least in the beginning. Most gamers shouldovercome such mishaps with a little patience.

    Also included is the still fun, if forgettable, original MarioBros. game from many eons ago. Up to four players can engage in acoin-collecting battle mode or the classic mode. Super MarioAdvance isn't the game to show off the power of the GBA, but it isa long, fun title that will satisfy today's gamers with a taste fromthe best of Mario's past. --Mark Brooks

    Pros:

    • One of the best NES games is faithfully ported
    • Upgraded sound and graphics
    • Gameplay is easy to get into
    Cons:
    • Somewhat loose controls
    • Neither fresh nor original for those who've played the NES version
    ... Read more

    Features

    • Side-scrolling adventure.
    • Play as Mario, Luigi, Peach, or Toad.
    • Collect items with which you can pummel your enemies.
    • Switch characters between levels.
    • Head-to-head play on up to 4 units via the separately sold communication cable.
    Reviews (252)

    4-0 out of 5 stars preeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeetty cool.
    It's a pretty good game but I liked Super Mario Advance 2 and 3 the best but this one was pretty cool.

    5-0 out of 5 stars ONE OF THE BEST GAMES THAT EVER EXSISTED ! ! ! !
    I love this game. I personaly think this is one of the best games of all nintendo platforms. I can't get tired of this game no matter what. You should buy this one aling with SUPER MARIO WORLD, the sequel to this game from the SNES platform. I suggest you buy this one immediatly. I really do. Go buy this one. Donkey Kong Country 2 is another great choice of a great SNES video game. BUY IT NOW !

    4-0 out of 5 stars The Second Mario Dream
    I often have been enjoying a lot of classic video games from the 80's that have really been resurfacing over the past few years. It really is wonderful to see older games feel fresh and newly exciting again. That truly has been the case for one lucky plumber, Mario. Nintendo really has done a remarkable job of reintroducing Mario games to the Game Boy Advance audience. It has done very much wonders for a lot of people, who are now enjoying the feeling of the most groundbreaking entertainment that has ever brought games to the home. Nintendo did it originally with Super Mario Brothers, and their sequel was opposite any of the classic Mario stories that had ever been told.

    Super Mario Advance: Super Mario Brothers 2, is a restored version to the classic video game from the late 80's. The game features your option of one of four characters to control, Mario or Luigi, Toad or Princess Toadstool. The game is located through seven dream world stages and 20 different levels. The gameplay focuses in on a nightmare Mario has as he and his pals stop Wart and his henchmen including Birdo, Mouser, Fryguy and many shyguys from ruining the dream world Mario is stuck in. The game doesn't feature the traditional Super Mario gameplay, where instead you dig deep to pick up items to hurl at your opponents.

    Yet, with all the goodsides, there really are a few downsides to this game. The graphics do seem a little bit out of tune, unlike their original NES gameplay, or even the remastered gameplay from the 1993 Super Mario All-Stars compilation for the Super Nintendo. Another problem is the controls. They sometimes can make it very difficult for you to hurl bombs and vegetables when need ed at your foes. Sadly, that does bring unfortunate problems in gameplay at times.

    All in all, Super Mario Advance: Super Mario 2 is a great exciting twist to the original Super Mario Brothers saga. For anybody who hasn't tried this Mario game, it really just is worth it for the Game Boy Advance. It really is a surprise that just is a delight.

    Graphics: C+

    Sound: C+

    Control: B-

    Gameplay: B+

    Overall: B- ... Read more

    Asin: B00005B8FZ
    Subjects:  1. Video Games    2. Nintendo Game Boy Advance (Gameboy)    3. GBA    4. Action    5. Adventure    6. Classic    7. Retro Arcade   


    Super Mario World
    Average Customer Review: 4.5 out of 5 stars
    Video Game (14 February, 2002)
    list price: $34.99
    US | Canada | United Kingdom | Germany | France

    Editorial Review

    Super Mario World for the Super Nintendo sits at or near the topof most "best video games" lists for a reason. At the time of its release, itwas a dramatic evolution of the side-scrolling Mario series of action-adventuregames, incorporating every gameplay element that worked in the older titleswhile adding a seemingly endless supply of new tricks. This new feature-completeversion of Super Mario World for the Game Boy Advance proves just howtimeless designer Shigeru Miyamoto's 1991 classic really is.

    In true Miyamoto fashion, the game starts with simple running and jumping andgradually gets more complex. Soon, you're swimming, flying, tossing fireballs,and riding one of several Yoshis--cute little dinosaurs--that appear throughoutthe game. The overall level design has yet to be exceeded in a 2-D platformer,with each colorful level packed with enough secrets to keep players busy forweeks. A lot of precision jumping is required, but the controls are so tightthat directing Mario (or even Luigi, who wasn't playable in the original)becomes as natural as breathing within a few minutes of playing.

    As if packing the entire original game onto the tiny cartridge wasn't enough,Nintendo also put two multiplayer versions of the original Mario Brothersin there, which are playable solo or with up to three other people usingGame Link cables to connect all your Game Boy Advance systems. Both variants are a blast, but thesingle-player adventure is what kept us coming back for more. If you missed it10 years ago when Super Mario World appeared on the Super Nintendo, don'tmake the same mistake twice. --T. Byrl Baker

    Pros:

    • The game is very replayable thanks to multiple level exits
    • Surgically precise controls
    • Outstanding level designs that never get old
    Cons:
    • Speech effects that were added for Mario and Luigi get old fast
    ... Read more

    Features

    • rld. When riding Yoshi, Mario or Luigi can make their dino pal slurpup enemies, regurgitate fireballs and carry special items.
    • Like any Mario game, Super Mario World is crawling with secrets. In addition to hidden blocks and vines within the levels, many levels feature hidden exits which take a lot of exploration to discover. Finding these hidden exits is the only way to explore all 96 levels in the game.
    Reviews (251)

    5-0 out of 5 stars Polishing a classic
    There's pretty much a debate on the best Super Mario game: Super Mario 3, Super Mario World or Yoshi's Island(but you control Yoshi instead). Some might say Mario 64 but the lack of gameplay moves doesn't hold a candle to the many gameplay mechanics each one of the 3 provide. So we delve into one of them: Super Mario World.

    Story: What little story there is. As usual, Princess Peach gets kidnapped(I swear that b**** needs bodyguards or take up karate or something). So it's up to Mario to save the day as he traverses worlds in caves, the chocolate level, underwater and in the air.

    Graphics: This is Super Nintendo graphics so granted these aren't stunning anymore. But it does have a nice vibrancy to it and the variety of the levels adds some nice changes to the scenery without being too repetitive.

    Sound/Music: I often call Nintendo good support music. Besides the Mario theme, nothing is really hummable yet it doesn't feel out of place. They added some voices for Mario and Luigi which as usual get annoying.

    Gameplay: I remember playing this on the SNES and I was so happy I cleared all 96 stages, got the Star Road finished, the secret areas and everything. Now I have to do it again, ugh. All the levels are here with some minor tweaks.

    It was this one I believe they introduced one of Mario's famous sidekicks: Yoshi, the green dinosaur who likes to eat anything and s**t it out and makes eggs that he can fling at people(only in Yoshi's Island and maybe some others). He also turned into a different colored Yoshi depending on what he ate. So red turtles gave him abilities to shoot fireballs while one enabled him to fly and another gave a slight earthquake quality when he bounced.

    Mario 3 wins in turns of transforming Mario. In 3, he had the tanooki suit(that raccoon), the frog suit, that shoe, not to mention the fire flower and the leaf, capable of making him fly. With this one he gets the fire flower and the feather, giving him a yellow Superman cape where he can fly. It's different than the leaf cause that just made him soar straight up while here you can fly across. He can glide down by just holding the button while in 3 you had to repeatedly hit it.

    The Mario Advance ports are great for us old school gamers who remembers playing Chrono Trigger, Uniracers and Final Fantasy III(officially VI but that's another story). Don't forget about Mario 3 and Yoshi's Island too.

    5-0 out of 5 stars This is an old classic, but it cannot overshadow Mario Bro 3
    The game is good and then some. There is so much to do, you may never do it all.
    The story is that Peach is not in the witness protection program and gets kidnapped once again. You and Luigi must save her.
    On the map you can alternate between Luigi and Mario just by a press of a button. All in all, it does not matter. The game is no harder or easier. Luigi has a better jump but is slower than Mario.
    In the levels your goal is to get to the end without dying. The twist in this game is that any red dot on the map means there is more than one exit. And many of them are hard to find. Upon finding them, you are able to gain access to a different path on the map.
    This is a must. You will see dotted lines everywhere in a certain color. What you must do is find a certain special exit and you get to go to a block palace. They will fill in the lines with blocks that match the colors. Now these blocks give you access to new places and sometimes save your life.
    Running around in the levels, you get four different powerups and they vary from mushroom to stars. If you had Mario before, you know what they do. The new addition is Yoshi. He can add an extra hit to your life and eat enemies and more! Plus, by special exits, you can go to star world. Beating a level there the right way will give you access to a new yoshi. Some will turn enemies eaten into fire while others can fly when they have any enemy in their mouth. They appear at random
    The bosses can be brutal. Each boss either has three or four hits. You must find the special way to beat them. This will be easy, but causes you to keep readjusting throughout the game.
    You may never do everything.
    You need help to do everything. So buy a strategy guide.

    5-0 out of 5 stars Best Game EVER!!!!!!!!!!!!
    For a gamer like me, that is, someone who likes basic yet chalenging games, this is a must.Its fun never wears away, because there's always something new to do.Play either as Mario, who is fast but a bad jumper, or Luigi who jumps far and high.I love this game!!!!!!!! ... Read more

    Asin: B00005UK88
    Subjects:  1. Video Games    2. Nintendo Game Boy Advance (Gameboy)    3. GBA    4. Action    5. Adventure    6. Strategy (Strategic)   


    Yoshi's Island: Super Mario Advance 3
    Average Customer Review: 4.5 out of 5 stars
    Video Game (26 September, 2002)
    list price: $34.99 -- our price: $29.89
    (price subject to change: see help)
    US | Canada | United Kingdom | Germany | France

    Editorial Review

    Oh no! It looks like your granddad was right--things really were better in the old days. At least they were if you liked 2-D platform games, and Yoshi’s Island is indisputably one of the best ever made.

    Yoshi’s Island goes back in time to recount the touching story of the various Yoshis' attempts to unite Baby Mario with his parents. You don’t actually control the Italian plumber-to-be but instead his dinosaur pal, who has the curious ability to eat his enemies and then immediately turn them into eggs, which he can then fling at more enemies.

    Since Yoshi isn’t particularly fast and can float in midair for a few seconds after making a jump, the whole dynamics of the normal Mario gameplay have changed, but the same incredible attention to detail and endless imagination that mark all of Nintendo’s best efforts are still here in full effect. In fact they’re joined this time, after the rather plain-looking prequel, by some wonderful pastel-shaded graphics that were jaw-dropping when the game was originally released in 1995 and still manage to impress now.

    As with the other Super Mario Advance titles, this game also contains a four-player version of the original Mario Bros. arcade game, making it even more of a bargain than it already was. --David Jenkins, Amazon.co.uk ... Read more

    Features

    • Pair up with Yoshi and all his multi-colored friends to tackle Kamek and Baby Bowser in this fun-filled quest to reunite the separated twins.
    • Guide Yoshi over the island's perilous landscape and around the devious traps set by Kamek and his foot soldiers.
    • Find morph bubbles and change into unique characters with special abilities. Become a mole-machine and dig your way around the island or change into a helicopter and suddenly go places you couldn't go before.
    • Master Yoshi's legendary moves including jumping, stomping, pounding the ground, laying eggs, eating enemies and throwing eggs using a targeted egg-throwing system. Clearing enemies out of your way is now more fun than ever!
    Reviews (109)

    5-0 out of 5 stars Mario's back...except he whines...a lot
    I remember the commercial for Yoshi's Island when it was about to be released. A guy who obviously ate too much explodes and the room looks all messy. It was a weird commercial for this and even today I still don't get what the hell it meant. It just happened to advertise one of the best games ever so I'll let it slide.

    Story: A stork is travelling with babies and one gets kidnapped while another one falls on Yoshi's Island right on Yoshi's back(which must've at least hurt his spine but oh well). That baby just happens to be Nintendo's resident mascot Mario, only in baby form so now Yoshi has to return him back to his parents while dealing with Baby Bowser.

    Graphics: Back when this game was released, this graphics looked trippy. And they still look cool. The graphics almost seem to ooze with color as the locales look very vibrant. Much better looking than the first Mario World.

    Sound/Music: My title refers to whenever Yoshi gets hit. You don't know suspense and heart pounding like when you have to rescue Mario. As soon as that whining starts, you make a mad dash for that kid. It's super annoying of course. Oh and the music's good too.

    Gameplay: What really sent this game up the critical/fan favorite stratosphere was here. Whenever Yoshi eats an enemy, he makes an egg which he can throw at enemies or clear special paths in terrain. Also here is Yoshi's ability to turn into different vehicles such as the helicopter or a mole.

    Taking the Dragon coins from Mario World and expanding on it, every single stage on Yoshi's Island as items that you need to find and if you find them all you get rated out of 100. Get 100 on all stages and you get a surprise. Things like coins, stars, flowers are scattered throughout and you have to find them which adds big time replay value.

    See why this game is touted as one of the best games released on the SNES and one of the best available on Gameboy Advance.

    5-0 out of 5 stars Too MUCH Fun
    This game is AWESOME! It was my first GBA game. BUT, there are some cons. Some levels are just too long and/or impossible. Many times I think i just get lucky. Anyway, my dad saw it and didn't put it down until he beat the game. (no, he didn't play for 24 hours straight.) A fantastic game for mario lovers (like me.) A great idea would be to BUY IT!

    5-0 out of 5 stars yoshis back
    yeah, and its just as cool as it was on snes, man this game owns!!! i used to play it on the old system for almost 10 hours sraight, and now its back and better than ever! this is a must have for any gba owner! ... Read more

    Asin: B00006FWTW
    Subjects:  1. Video Games    2. Nintendo Game Boy Advance (Gameboy)    3. GBA    4. Action    5. Adventure   


    $29.89

    Metroid Fusion
    Average Customer Review: 4.5 out of 5 stars
    Video Game (21 November, 2002)
    list price: $34.99 -- our price: $19.88
    (price subject to change: see help)
    US | Canada | United Kingdom | Germany | France

    Editorial Review

    Metroid Fusion is a side-scrolling action game that's more in line with the series' NES origin than its GameCube contemporary, the first-person action game Metroid Prime. In this one, players take the bounty hunter Samus on an extermination mission through a research facility to kill X parasites--nasty creatures that absorb and assimilate the powers of their host. After she survived an X attack through the use of a vaccine made with X parasite DNA, she can now absorb the parasites to regain health and obtain special powers, like the morph ball, space jump, and wave beam. The problem is that the parasites are quickly making their way through the research lab's many dangerous projects and subsuming their abilities.

    As a special bonus to GameCube owners, Metroid Prime and Metroid Fusion can each unlock special features in the other game via the Nintendo GameCube Game Boy Advance cable. For example, by completing Metroid Fusion, you can unlock the original NES version of Metroid in Metroid Prime. By completing Metroid Prime, you can unlock Samus's fusion suit for use in Metroid Prime. ... Read more

    Features

    • Collect classic weapons and find many new items and elements that will help you work your way through the celebrated game play in this eagerly anticipated title.
    • Uncover new mysteries and a thrilling, dramatic story line that gradually unfolds during the course of the game.
    • Bursting with action, Metroid Fusion is being developed by the same team that created the earlier games.
    • Relive the same fantastic style of exploration that gradually unfolds and the same great play control that has defined Metroid games.
    Reviews (147)

    4-0 out of 5 stars Falls a bit short compared to other Metroid games...
    While this game is highly enjoyable, it falls somewhat short of 'perfection' when compared to most of the other Metroid games.

    I wasnt too fond of Samus new 'look' and the fact that this game pretty much holds your hand and tells you what to do next and where to go next. It makes you lose the sense of free exploration that the Metroid games are much known for.

    Still, this is an extremely solid and well made space adventure that should keep you occupied in its 3-5 hour mission.

    4-0 out of 5 stars metriod: could have been better
    I LOVE THIS GAME I HAVE PLAYED IT HUNDREDS OF TIMES AND NEVER FOUND IT BORING NO I DID NOT ACCIDENTALLY HIT CAPS LOCK THIS IS A GREAT GAME o.k. you get the point well don't be confused by my title the only reason i say this is becausethe game can get connfusing and a little scary for young players ecpecially when you realize the b.s.l. is a metroid breeding enviroment but for slightly older players this is a great game

    5-0 out of 5 stars (If I could choose 1 billion stars for this, I would do it)
    This is a continuing of my last review. The one that said I can't beat the spider thingy, uh huh, that's the one. Well I got farther this time! Way farther! After tou beat the spider guy you have to get past SA-X. Then you have to fight this plant guy which you get plasma beam from. Then you have to fight nightmare wich you get the gravity suit from. Then the sicurity robot is back except he's infected by X this time. Very easy!! Then you have to dodge all of the metroids and get to this place. Then you fight Ridley wich you get the screw attack from. Then you you have to kill Sa-x and fight Omega Metroid and I'm stuck near there. I recamend tis game highly. ... Read more

    Asin: B00006M3R6
    Subjects:  1. Video Games    2. Nintendo Game Boy Advance (Gameboy)    3. GBA    4. Action    5. Adventure   


    $19.88

    PacMan Collection
    Average Customer Review: 4.0 out of 5 stars
    Video Game (13 July, 2001)
    list price: $29.99 -- our price: $16.89
    (price subject to change: see help)
    US | Canada | United Kingdom | Germany | France

    Editorial Review

    If you're still suffering the lingering effects of Pac-Man fever, you'llbe excited to hear that Namco's Pac-Man Collection repackages theinfectious original with three other Pac-Man-themed games in a new anthology forthe Game Boy Advance.

    Pac-Man Collection contains the original Pac-Man, plusPac-Attack, PacMania 3D, and the never-before-seen-out-of-the-arcadePac-Man Arrangement game. Pac-Man plays like you remember, andlike Namco Museums's picture perfect re-creation of Ms. Pac-Man,it features spot-on control, graphics, cartoon cutscenes, sound effects, and,best of all, music from the coin-op (who can forget that opening theme?). Assuch, it's easily the best of this collection.

    PacMania 3D is basically a 3-D version of the original, and is just aboutas uninspired now as when it came out. Pac-Attack is a cool variation onsuch puzzlers as Tetris and Columns, and as such it's perfect forhandheld gaming. Pac-Man Arrangement is an odd little game that playsmuch like the original but adds weird power-ups that, for example, make yougigantic.

    Because Pac-Man Collection is a perfectly emulated package, there isn'tmuch to gripe about, save that Ms. Pac-Man is a far, far better game thanthe original, and you'll have to shell out more money if you want that one. Butfor retro gamers on the go who also want to track down ghosts and eat powerpills, this package is sure to sate your hunger. --Andrew S. Bub

    Pros:

    • Perfect graphics and sound
    • Perfect controls
    • Pac-Attack is a fun Tetris variant
    Cons:
    • It's missing the best Pac game, Ms. Pac-Man
    • Pac-Man Arrangement and PacMania 3D aren't really great games
    ... Read more

    Features

    • Platform: Game Boy Advance
    • ESRB Rating: Everyone
    • Genre: Strategy
    Reviews (49)

    1-0 out of 5 stars WARNING:DO NOT PLAY THIS GAME!
    OH MY GOSH..THIS IS THE WORST GAME IN GAMEBOY GAME HISTORY!
    BE AWARE!

    2-0 out of 5 stars baddddddddddddddd
    its bad , dont get it, pac-man arangement is retarted and so is pac-mania, pac-attack is fun until after awhile it gets boring dont get it it a waste of money.

    5-0 out of 5 stars Pac-Man Collection
    THIS IS IT , Like the Monkey on Donkey Kong Country 2 is on the LOOSE , The pellit chomping Smiley is back in 4 of his greatest adventures. He chomped his way into everyone`s heart for many years, and now " HE`S BACK " This game is worth the price and is loads of FUN, So everyone ENJOY.....EngineMan Eric
    ... Read more

    Asin: B00005LOW5
    Subjects:  1. Adventure    2. Classic    3. Retro Arcade    4. Strategy (Strategic)    5. Video Games    6. Nintendo Game Boy Advance (Gameboy)    7. GBA    8. Action   


    $16.89

    Castlevania: Circle of the Moon
    Average Customer Review: 4.5 out of 5 stars
    Video Game (08 June, 2001)
    list price: $39.99
    US | Canada | United Kingdom | Germany | France

    Editorial Review

    One of the best side-scrolling game franchises makes a successful debuton the Game Boy Advance in Castlevania: Circle of the Moon. This timearound you follow the adventures of Nathan Graves as he attempts to stop therecently resurrected Dracula. In the fine tradition of Castlevania vampirehunters, Graves carries a whip as his primary weapon, and will soon discover thetraditional secondary weapons of holy water, dagger, boomerang, time freeze, andmore. New to the series is the dual set-up system (DSS), which allows you to use20 cards (randomly found) for up to 80 power-ups.

    The game plays like a side-scrolling classic without seeming too dated. Playerstraipse around a nonlinear dungeon, defeat monsters, and unlock new parts of thedungeon, often through the use of new abilities. It's similar to the excellentCastlevania: Symphony of the Night for the PlayStation, with the obviousaural limitations of a cartridge-based handheld system.

    Unfortunately, the game's dark graphics are difficult to see on the Game BoyAdvance's fickle screen. Long sessions require consistent overhead lighting, sothis isn't the ideal game for travel. The animations are also lacking, makingcharacter movement appear jerky. Despite these graphics shortcomings, thisside-scrolling wonder makes a fine addition to your GBA library. --Raymond M.Padilla

    Pros:

    • Classic gameplay
    • High replay value
    • Great sound for a handheld game
    Cons:
    • Dark graphics are butchered by the GBA screen
    • Mediocre animation
    ... Read more
    Reviews (164)

    5-0 out of 5 stars Challenging and dark Castlevania game.
    This game is just plain old fun. Its very challenging, unlike most other new Castlevania games, and really gets you into the adventure.

    The special items you can obtain all make the game more interesting and the magic and card system just plain rocks.
    You can change your whip into fire/ice whips, get magical swords and even summon a dozen monsters to help you.
    The card system is what really makes this game shine.

    Pick this game up if you really want a fun and exciting dark adventure, but be warned that this game requires a bit of skill to get through as it very tough.

    5-0 out of 5 stars The First GBA CV Game Remains, Arguably, Its Best
    "Castlevania: Circle of the Moon" (CotM) was one of the first games to be released for the Game Boy Advance.Borrowing elements from the unexpected hit, "Symphony of the Night," K.C.E.K. (the Konami division responsible for the N64 Castlevania games) has created a familiar, yet still totally enjoyable, Castlevania game, and arguably the best of the 3 for the Gameboy Advance (the other two being "Harmony of Dissonance" and "Aria of Sorrow").

    Story: Castlevania has a rich history when analyzed deeply beyond the games; though, the actual storylines in the games take a backseat to other elements.CotM sets up a plot in the beginning, has bits and pieces interspersed after major events in the game, and resolves it all in the end.The year is 1830.Rather than having Dracula resurrect naturally, a dark priestess named Carmilla resurrects him pre-maturely, and seeks the full-regeneration of the Dark Lord's powers by using the life essence of a captured vampire hunter, Morris Baldwin.His two disciples, Hugh Baldwin (the son of Morris) and Nathan Graves, are given the task of saving their master, and destroying the Count, too.You take the role of Nathan Graves, and will meet up with several characters in your adventure through the Castle.The storyline is nothing deep or engrossing, but, it's definitely far from horrible, and decently entertaining.
    ~ 7.0/10

    Gameplay: Wonderful.It's kind of like SotN, but with a whip, though still not as silky-smooth.The controls allow you to change direction while whipping in mid-air, too.Nathan doesn't have any fancy moves like "Juste-dash" to get around faster, but you can double tap the d-pad to make him run once obtaining the specific item, and this is more than adequate.Nathan can spin his whip around when the attack button is held down to deflect projectiles and do quick damage.Also going along with SotN, you will obtain certain relics while progressing through the Castle, which help you explore new areas.Items include the "Tackle," which allows you to smash through stone blocks, and the "Roc's Feather," which lets you perform a Moon-Jump (this was introduced in SotN).CotM is also the innovator for the "Gameplay Gimmicks" in the recent Castlevania games, such as AoS's Tactical Soul system.CotM's is called the DSS, where certain enemies will drop cards (either Action or Attribute cards), twenty in all, and you can combine them to create different effects.For example, combining the Mars and Mandragora cards lets you use a huge sword that shoots out a cloud of poisonous roses for extra range, while also increasing your attack power.You can also create a small rotating set of flames around your body to ward off attacks, make your whip double its reach, and much, much more.All in all, I would say it's the smartest of any of the systems used in any Castlevania.Almost nothing is useless, and has its own advantages, unlike AoS's myriad of pointless souls, and "Lament of Innocence"'s and "Harmony of Dissonance"'s number of useless attacks.Like the other "Castleroids," you'll collect armor and accessories to equip on your character.Most of the equipment is quite useful, and almost all (except for one certain armor) are dropped by enemies to make collecting them harder and more rewarding.Healing items are rare, and there is no merchant this time around, forcing the player to rely on his/her wit and skill, rather than copious amount of potions and such, making the game a lot more challenging and, consequently, fun.
    ~ 9.25/10

    Level Design: The best out of the three GBA titles.There is a huge emphasis on platforming in this game.Rather than making the main challenge be getting past enemies, like in games such as AoS and HoD, CotM also forces you to battle with your environment.To be sure, there are loads of tight spots, like the Machine Tower's layout, with its constantly moving platforms and electrically charged ceilings, and most noticably in the last area, the Observatory Tower (made even harder, considering the the abundance of super enemies).Most of the rooms are completely different in their layout, and this gives the game a fresh feeling throughout, since you are constantly presented with unexpected challenges.There is the occasional puzzle, such as the Underground Waterway's switches, or the box puzzles in the Underground Warehouse.It's very nice that the game makes you think beyond, "How do I kill this next enemy?", and I hope this amount of level interactivity is reproduced more often in future Castlevania games.
    ~ 9.5/10

    Graphics: Though not as flashy and detail-filled as AoS, CotM exudes its own certain charm, reminiscent of Super Castlevania 4.Whereas HoD and AoS seemed to feel more contained and small, CotM is full of huge rooms and corridors, chock full of grand expanses of spooky skies, spires, and dark, towering pillars.While being pretty basic in terms of the "Ooh-Aah" factor, CotM has plenty of superb atmosphere that comes from its well-realized dark nature in its dark color composition and abundance of gothic architecture.Multi-scrolling in the backgrounds is minimal, and I wish the developers had spent more time on this to create more of a sense of dimension, but what is here I found to be particularly intriguing and more than adequate.Pack a GBA SP or DS, though, when you play this, as playing it on the GBA renders the graphics too dark to see.Nathan's sprite could have used more frames of animation, but his animation is decent and, for the most part, believable.I found the enemies in this game to be especially charming.You won't find multi-segmented beasts like HoD's Living Armors, or stunningly weird denizens like AoS's Stolas, but, rather, beasts that seem to be more realistic and organic, with its anthropomorphic creatures like the Were-jaguars and Fox Archers, or the humanoid bunches of armored knights.None of them will really blow you away graphically, but I found them all to be interesting and fun to see in action.They, too, though, could have stood to have more frames of animation.The special effects in CotM are nice, concerning the use of your DSS cards to create new attacks.There are all sorts of fun things, like the giant hammer, or flaming sword.Again, they all get the job done, but are nothing incredible.
    ~ 8.25/10

    Sound: This is one of the high points of CotM.It's made all the more incredible by the fact that this was one of the first-gen games for the GBA.Quality-wise, it's on par with some of the highest quality soundtracks on the SNES; compositional-wise, it's on par with some of the highest quality soundtracks for video games, period.Rather than follow the trend of most Castlevanias and introduce totally new soundtracks, with perhaps one of two older tunes remixed, CotM opts for having a majority of its music be comprised of some of the greatest Castlevania tunes, masterfully redone, and interspersing it with a few new powerful melodies that will not soon be forgotten.The start-up screen's song is very well done, taken straight from the PC's Japan-only Dracula X.The ghostly vocals will send chills down your back.The first area's music, "Awake," is one of the most memorable and impressive songs to ever be in a Castlevania; I'd rank it among the likes of "Dracula's Castle" and "Vampire Killer."It's no wonder the music in this game is so great, as the composer of Castlevania 4, Sotaro Tojima, is the composer for this one, too.Repeat performances include "Clockwork Mansion," which has an oddly psychadelic feel to it, "The Sinking Old Sanctuary," which is more upbeat this time around, and "Aquarius," another incomparable classic of the CV series.Then, there are new ones, like, as mentioned, "Awake," along with the heart-pounding final battle theme, "Proof of Blood," and one of the greatest ending songs for a Castlevania, "Repose of Souls."As far as sound effects are concerned, they're pretty minimal.Enemies generally are totally silent, and most of the sounds you'll be hearing are the yells and grunts of Nathan as he performs certain moves.More attention should have paid in this department of the sound.However, this is overlooked quite easily, as CotM is one of the best musical experiences on the GBA, if not THE best.
    ~ Music: 9.5/10
    ~ Sound Effects: 6.5/10

    Replay Value: I've played through this game three times so far.The average player will probably find enough in this game to at least come back for a second helping, eventually.There usually are rooms you might have missed your first time through that you'll find your second or third romp through.And there are additional modes, such as "Magician, Mode" (which will allow you to start the game with higher magic power, but have your other stats lowered), helping to make the experiences of playing through multiple times more varied.Sadly, there is no "Hard" mode, which would have been a truly wonderful addition.The game will probably take a person familiar with the map a little more than 6 hours to beat (while also getting 100% of the map); however, for a first-timer, it will most likely take them ten or more hours.
    ~ 8.75/10

    Satisfaction Value: CotM is also an extremely satisfying game.It makes you feel truly good about accomplishing certain things in it, such as beating a particularly tricky boss, or finding an item in a hidden spot.Like the "Metroid" series, CotM's satisfaction comes from the journey itself and the discoveries along the way, not the conclusion of everything...and what an engrossing and memorable journey it is.
    ~ 9.5/10

    "Circle of the Moon" is a fitting end to K.C.E.K.'s Castlevania games, and remains one of the highest points of the series.Displaying near perfect controls, difficulty progression, atmosphere, sound, and more, it's one of the best games you can get for any hand-held system, and easily holds its own in this year, and will continue to do so.Konami's people are geniuses when it comes to creating instantly classic games.

    ~ Total (not an average): 9.5/10

    5-0 out of 5 stars hard but gets better
    I reccomend this game to good thinkers and people who likestrategy games and long action-fantasy games. I first had trouble with this game but then it became easier to play though some bosses are hard.(use Holy Water when facing the IRON GOLEM)I liked the story, and its better to use a GameBoyAdvanceSPor a regular GameBoyAdvance with a light to catch the good graphics.Its very hard to get all the dss cards(unicorn and black dog are gotten in the battle arena).To defeat Draculas second formI reccomendURANUS WITH THUNDERBIRD DSS CARDS.Its a very good game, so buy it. ... Read more

    Asin: B00005BJ9G
    Subjects:  1. Video Games    2. Nintendo Game Boy Advance (Gameboy)    3. GBA    4. Action    5. Adventure   


    Castlevania Harmony of Dissonance
    Average Customer Review: 4.5 out of 5 stars
    Video Game (20 September, 2002)

    US | Canada | United Kingdom | Germany | France
    Reviews (39)

    3-0 out of 5 stars Fun but falls flat on its face.
    Sure the graphics are much more colorful than the last GBA Castlevania but the graphics and enemies look downright like cartoons in most parts.

    Plus whats the deal with your main characters blue shadow?
    I think that was a bit of a overkill.
    And the magic system has been severely, and badly, toned down from the Castlevania: Circle of the Moon.

    And the two identical castle system really lacks imagination and makes the game very very tedius near its end.
    Exploring every area of the game TWICE does make the game longer but it definitely doesnt make it funner...

    1-0 out of 5 stars Depressingly Dissapointing
    Castlevania: Harmony of Dissonance is Koji Igarashi's second take on the CV franchise (his first being the critically acclaimed Castlevania: Symphony of the Night for the Playstation). While many have dubbed this as "heir apparent to Symphony of the Night," I beg to differ.Even as SotN is one of my favorite games ever, and even as I am a Castlevania fan, Harmony of Dissonance (HoD) has come across as an incredibly disappointing gaming experience in many respects.

    Please read: I love Symphony of the Night to death.I hate Harmony of Dissonance.

    Displaying different play mechanics, level layout, atmosphere, and many other traits, it is quite radically different from SotN, and pretty much any other Castlevania.Is this good, or bad?We'll take a look and see.

    Let's start out with the story and the beginning of the game.Juste Belmont, grandson of Simon, decides to follow his friend, Maxim, to the area where Maxim saw a castle appear out of nowhere, and where he believes their friend, Lydie, is being held captive.Could it truly be the legendary Castle Dracula?
    The characters certainly have some personality, such as Juste's "newcomer" characteristics as a Vampire Hunter, but, overall, it's nothing special or deep.The dialogue in HoD is quite mundane and forgettable. Castlevania has never really been about story, but after SotN's excellent plot and nearly "biblically-quotable" dialogue that was pure gold, I'd hoped to see better from Igarashi than what is here.Sadly, the girl, Lydie, is just another pretty face with basically no personality, and who is basically seen in less than 1% of your game playing time.

    I've heard a lot of people praise this game's graphics, and say they are incredible step up from CotM's.I will indeed say that the graphics are more varied than CotM's, in that CotM's look was basically was comprised of brick-walls/pillars background, one after another.Oddly enough, though, CotM evoked so much more atmosphere than HoD does.With its huge rooms, and majestic and shadowy architecture, it truly gave off a sense of your smallness and its magnificence, and was quite unlike anything I'd ever experienced before in a game.In short, CotM pretty much got it right in making me feel like I was in a castle of darkness, mystery, and evil.HoD, unfortunately, leaves behind all notion of atmosphere in its more varied locales (except in the Entrance and the Chapel), something that is crucial in a video game, especially in a series such as Castlevania. The Castle Treasury is the first biggest piece of evidence for this subject.Offering us a mainly drab, gray background with various bits of unexceptional detail, it is randomly interspersed with unique, yet still unsatisfying, backgrounds, like the crystal filled hallways, which pale in comparison to CV4's lovely treasury, and are pretty much boring in their own right.There is no real level of progression.Rooms feel so randomly connected and unrelated that one sometimes gets an unnecessary feeling of confusion or longing for some type of continuity or relation.The lack of transition rooms between areas makes this more potent.

    Numerous examples of HoD's boring level design can be seen in the "Aqueduct of Dragons," HoD's "sewer area."Besides the areas' rooms being basically 2 rooms repeated over and over, the lack of pretty much any details that catch our eye is depressing.The exceptions to HoD's dominant drab areas are the Corridor in the Air/Sky Walkway (HoD's chapel), and the Cave of Skeletons.The Chapel is such a breath of fresh air.Lovely, curvy architecture fleshes out this area, and there are all sorts of neat details all over, such as the statues.The scrolling clouds effect from SotN is back, though in a less impressive version, yet it's still nice, if a little disappointing that they so blatantly ripped something off from SotN and didn't come up with something new.In the "Alternate Castle" Chapel (more on this later), as you get farther and farther up in the towers, lightning will flash, and shadowy faces will randomly appear in the windows.Inversely, it also breaks my heart that more of this care to detail and beauty couldn't be dispersed throughout more of the Castle.The Cave of Skeletons isn't really pleasing as it is interesting in some parts, in that there are nods to other Castlevanias in the various backgrounds, such as the skeletons of Slogra and Gaibon displayed on a wall in the lower parts of the level.Other than that, it's another one of the forgettable places in HoD.In HoD, to put it simply, the "real castle" is too colorful, and the "alternate castle" is just way too gray and uninteresting.Areas like the Luminous Cavern and the Room of Illusion in the Marble Corridor are meretricious and colorful to the point of neon-vulgarity.Some may like this; I found it to be rather repulsive.HoD gives up the feeling of being in a true castle to the idea that certain aspects have to grab your attention, no matter how unattractive it is in its display, and in so, loses that subtle, wonderful progression of your realization of the surrounding environment, which SotN and CotM so excellently displayed.

    Level design...something very, very crucial in games.It can make or break a game.Sure, a game can have spectacular gameplay mechanics and other special features, but can be brought down significantly by shoddy level layout (Lament of Innocence, I'm looking at you).HoD has some parts that are just great and fun to traverse, like the Chapel area, but ends up failing miserably on almost all accounts with its extremely repetitious nature.80% of the time, the room you'll be in will be some straight corridor with nothing to do but pretty much run down it and kill the small number of enemies populating it.Without a doubt, the low point of HoD's level layout is its vertical rooms, which, unfortunately, make a lot of appearances, including the infamously bad "elevator rooms."A description of these rooms are as follows: a room, which basically consists of a vertical route with multiple levels which you reach by walking to the left to, jumping up, walking to the right, jumping, walking to the left, and so on to get to the top.These are just horrifically, mind-numbingly boring rooms, and really detract so much from the experience.You'd have to experience them to see what I am describing.The Clock Tower is chock full of these rooms, some of the biggest ones in the game, in fact, and, as such, is one of the most dull areas in HoD.Other things that come to mind are the "Skull Doors," doors that require a certain key in order to get past them, and which are placed in your way to, more or less, make backtracking to areas even more difficult and less convenient.They're not blocking anything interesting, like some helpful equipment or armor.They're merely there just to extend the game's playing time by making the player needlessly backtrack through areas the player does not want to go through again, since they block off entrances which would make transitioning from area to area much easier.I'm all for backtracking, as the previous "Castleroids" are full of it.But, HoD just has such a boring and strangely laid out Castle when compared to SotN and CotM that it's more of a chore than a pleasure.As a whole, Harmony of Dissonance feels very unfinished and unplanned in the execution of the castle's layout.It's impractical in its design.

    HoD's alternate castle is not turned upside down like the one in SotN.It pretty much is the exact same thing, with slightly different enemies and color schemes.HoD's alternate castle has different items to collect in different places, and different bosses, and that's about it.This time, it's crucial to traverse through it in order to beat the game, whereas in SotN it's more of a joyful revelation.As HoD's castle was not interesting to me, finding out that I had another nearly identical castle to explore was more of an unpleasant surprise than a godsend.

    Exploring the castle is closely tied in with gameplay, and how the game feels, so I'll move onto that, next.You'll instantly notice that Juste feels "airy" when compared to CotM's protagonist, Nathan.His jump is more "floaty," and right from the get-go, he already slightly runs.Each shoulder button on the Game Boy Advance is used for the new dash feature, which allows Juste to slide across the ground in a burst of speed, either to traverse through areas more quickly, or to dash back from an enemy's attack.However, I felt that the dash attribute really dumbed the game down to feel like you're ice-skating through the castle.That's not something you want to be reminded of when you want atmosphere.You will pretty much use the dash feature to go everywhere.Why walk when you can dash?It was just an unpleasant experience for me that felt overused.It was almost as if the developers wanted you to rush through all the areas in hopes that you wouldn't notice the startlingly unimpressive level design.Juste loses in terms of his whip-handling skills when compared to Nathan, as when you whip and jump, you cannot change your direction until you land.This, obviously, leads you to accidentally jump into the enemy more than you care for.A lot of the time I just felt like the character was controlling me, not him.Not a good thing.This game controls nothing like SotN, or CotM.Don't believe otherwise.

    On to the designs of the main character and enemies.Again, Juste loses in terms of believability and fluidity when compared to Alucard and Nathan.His gait is quit humorous and graceless, comparable to someone doing a strange type of running workout.His falling animation is quite pathetic as well.Hair half turned up, as well as his coat, and his legs completely vertical, it's actually quite comedic to see in action.While he has more frames of animation than Nathan, his actions are much less believable, and look more outlandish.There is also the sense that parts of Juste are too large or goofy looking, such as his hands.Iga chose to put some type of blue glow around Juste, and give him an after-image, as well.I suppose this was to let the player see him easier, but this made me cringe; first of all, it's ripping off Alucard's trademark of essence trailing out behind him (though it is still a lot less graceful than Alucard's), and second of all, it just looks too bright and silly.It really just doesn't make a whole lot of sense to me.I would've been able to see him just fine without it.

    Some of the enemies are reused from SotN, though they're all a little less impressive looking, as the graphics are being displayed on a system with Super Nintendo capabilities, not Playstation.Generally, though, the legion of enemies this time is much less impressive than SotN's and CotM's.Perhaps this is due to most of them being comprised of variations of a single enemy, such as the Skeleton enemy, or the Living Armor.I was left feeling unimpressed.The enemies' A.I. is stupid and non-aggressive for the most part, and they usually won't attack until you wait a few seconds, and when they do attack you, they hurt very little.There are no "super enemies" in this game, like the Guardians from SotN, and the Dark Armor from CotM.The bosses are equally lame, usually not moving around much, always extremely easy, and having uninspired designs, such as the "Biggie" enemies, like the Giant Merman, or Peeping Big.Only three bosses caught my eye.It's evident that all the bosses in HoD were made merely to show off the G.B.A.'s capabilities, rather than to present a fun or challenging fight.

    HoD is quite possibly the easiest game I've ever played.SotN was easy, too, but made up for it by being pretty much perfect in all other aspects.CotM was going the right direction with its difficulty, exploration and combat-wise.For HoD, the only slight difficulty one may encounter during the travel through the castle is finding all of Dracula's Relics, and probably the final Spell Book.As far as status effects go, "Poison" basically has no effect in HoD, whereas CotM's poison status was a beast."Curse" status makes Juste walk slower and unable to use his dash move.As I mentioned before, the enemies are all very easy to defeat and don't require much thinking, if any.Bosses are complete pushovers.A majority of them are big, and, sadly, that's all they have going for them.Most boil down to you whipping them in one spot, dashing back from one of their slow attacks, and then coming back to whip them mindlessly.The worst boss of all is probably Max Slimer, who never has gotten an attack in on me.All one has to do is crouch right next to it and whip it until it dies.It's all very dull, and there is never any sense of accomplishment when you defeat a boss.It's all made more annoying by the fact that some have a lot of HP, but don't present any challenge.Don't think that it's easy just based on the enemies; you can find so many potions and healing items in rooms and from dead enemies that you'll never really worry about your condition.As this game is like an RPG in the leveling up aspect, it's disappointing that it's pretty much impossible to get past the level 50s, considering basically every monster gives only 1 EXP once you reach the levels near the 50s. This gives the player very little incentive to fight monsters later on.First of all, any item that en enemy may drop can be merely bought from the merchant or found in the castle in easy to find spots.Also, enemies won't drop weapons like they did in SotN, as your only weapon in HoD is a whip, so that is another reason to not kill them.Suddenly, the enemies become mere speed bumps.

    Remember how you had to work really hard or get really lucky to get the best equipment in SotN and in CotM?Remember killing the 100th Guardian and finally getting the God's Garb, or beating the Battle Arena and getting the Shining Armor, and feeling that great sense of accomplishment or excitement?Well, not here.Merely get to a certain area by doing a special jump, and voila, there is one of the most powerful armors in the game.I can't tell how much this gave the game an anti-climactic feeling, especially when I got the best armor basically handed to me.There are many whip types; some are characterized by Elemental attributes, but this still doesn't make a difference.I switched up my Fire attachment for a Lightning attachment during the Giant Merman fight, and noticed only about a 5 or 10 damage difference.It's all very negligible and useless.The only helpful whip is the one that breaks apart the occasional cracked barrier that is in your way.Why does HoD have so many pointless things?Another thing that detracts from HoD's experience is that you won't be getting any cool items to use, like SotN's Power of Sire, or the Monster Vials.You'll find none of those great trinkets here in HoD.This game just gives you healing items as things to use.

    There is a merchant this time around; unfortunately, he has absolutely no value in this game.The only things he'll ever sell to you that are remotely interesting are the Spring Boots, which let you jump forever, but even this is useless.You're handed so many potions and good armor during the course of th