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Tachyon Average Customer Review: CD-ROM (21 April, 2000) US | Canada | United Kingdom | Germany | France Editorial Review Bruce Campbell, star of Evil Dead, Army of Darkness, and Xena: Warrior Princess, lends his superb voice-over talent to space fighter jock Jake Logan in Tachyon: The Fringe. As Jake, players assume the role of a badass pilot for hire in the 26th century. The plot and setting of the game are perfect for a gritty sci-fi tale. Tachyon jump gates connect distant planets, enabling interstellar trade. Megacorporations hire contract pilots to protect space convoys and valuable cargo from pirates. Jake Logan, a veteran pilot battle tested from age 14, has built a reputation of skilled combat and quick decision making. Advance Ganymede Technologies, a starship design firm, takes notice and hires Jake for contract work. For the most part, Tachyon: The Fringe eschews standard space combat simulation conventions by eliminating linear mission structure. Tachyon typically provides several missions, called "jobs" in the game, which the player can select in any order. Rewards for completing jobs include gaining the use of new technology, obtaining cash for purchasing new ships, weapons, and equipment, and advancing the main story line. Players decide how to equip their ships and spend their mission bounty. This freedom gives each new mission a fresh feel. Bruce Campbell's infectious sarcasm and undeniable cool factor fit the grizzled space cowboy perfectly; often you'll want to complete missions or destroy enemy ships just to hear which one-liners Bruce says next. Missions jam packed with dialogue create short, exciting stories; soon, though, Jake finds himself embroiled in a larger plot involving a renegade colony fortifying its territory in an area of space known as the Fringe. Tachyon's graphics look sharp, though inconsistent in areas. Star bases and fighters exude size and detail; however, bland hanger bays and the multicolored ship interface strike a contrast against the beauty of deep space and immense capital ships. Sound effects fare better with stellar voice acting, crisp weapon effects, and menacing deep bass as ships rush through space. A solid entry into the space combat genre, NovaLogic's Tachyon: The Fringe dares to be different and succeeds. Free multiplayer action over NovaLogic's online gaming service NovaWorld extends enjoyment; compete with dozens of players online in deathmatch-style Arena Match or the team-based Base Wars. --Doug Radcliffe Pros:
Reviews (30)
But the game is fun... the controls are pretty easy.. you gotta play around with it a little bit buts its really fun~ wanna buy me the game? lol
Asin: B00002EPYJ |
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Braveheart Average Customer Review: CD-ROM list price: $19.99 US | Canada | United Kingdom | Germany | France Editorial Review Braveheart fans expecting a game of the same quality as the movieshould beware. This game does not do the movie justice. We can almost see whatthe designers were trying to do here: combine a sweeping strategy game andcomplex diplomatic model with a real-time combat engine to reenact 13th-centurybattles. Unfortunately the end result is a muddled mess. We thought we were in for a treat when the good-looking strategic map loaded up,but we were mistaken. The interface is convoluted and the manual does anincredibly poor job of describing its operation (in fact, several features arenot discussed at all). We figured things out after a few hours of trial anderror, but by that time we also had discovered that the game was repetitive anddull. The combat routines are laughable. The designers gave us all sorts of neatformations to line our troops up in, presumably to give us a tactical edge incombat, but every fight immediately degenerates into a circle-shaped generalbrawl. The only thing worse than the graphics and sound effects during the fightsequences was the fact we had to sit through them for interminable amounts oftime, always knowing who the winner would be before the conflict even began.Braveheart obviously was a great idea that was kicked out of developmentand onto store shelves before it was ready for prime time. --T. ByrlBaker Pros:
Reviews (9)
Ultimately, it introduces a somewhat complex style of playing that still differs from modern video games, whether they're historical, fantastic, or modern, and surpasses regular modes of playing, whether it's RPG, turn-based strategy, or wartime combat. It requires you to use your brain, which is what I have always liked about it, and if you don't watch out and go about every little thing carefully, your entire system and game plan could fall. Perhaps this is why most reviewers haven't liked it, because they were looking for something a bit more simple, like Age of Empires, that just requires you to manage everything with a few mouse clicks. Braveheart isn't all that appealing, I'm sure, to those who can't multitask well. There are a few other notable features that make the game more enjoyable: the scenery, for instance. It's apparent that the programmers, in their day, made it an effort to capture the Scottish scenery and architecture (like that of London, if you ever get that far). Personally, I don't care whether I'm playing William Wallace or not, but if you want to slip into the role-play side of it, then you can go ahead. But if you work with the less popular characters of Leslie and Argyle, you can train them to be stronger and more levelheaded. Everything is balanced in a very admirable system of economical decision, whether it be financial, military, or geographical. All in all, this game is a splitter, you either love it or hate it. Being a fan of games that are more usually the underdog in the review world and sales market, this could may be a review of biased opinion. In a last breath, its advantages outweigh the disadvantages. At least give it a try. The prices I'm seeing are unbelievably cheap from when I first bought it.
Asin: B00001ZT46 |
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Terminus Average Customer Review: CD-ROM (30 June, 2000) US | Canada | United Kingdom | Germany | France Editorial Review A space-combat simulator with role-playing elements, Terminus is an epic story that spans hundreds of years in the future. By copying found alien technology, the United Earth League has been able to set up intrasolar colonies. But the new, prosperous age has degenerated into a struggle between the UEL, the Mars consortium, and roving bands of pirates. Terminus allows you to follow the story in single- and multiplayer modes, but also gives you the freedom to explore the solar system and do what you want to do in free mode. You can choose from a variety of career paths, including fighter pilot, mercenary, and merchant. And, perhaps best of all, the game's comprehensive ship simulation allows you to customize your craft with bought, stolen, or salvaged parts. ... Read more Reviews (10)
It's really a very nice game. Although most people THOUGHT they were decived by the RPG, it has great Role-Playing value. Especially if you are insane! MOST of you people think that an RPG means that you start with a character at level 1, and through the course of the game gain levels and EXP. This is true for Terminus too, except the character gaining levels is YOU. the person you play is changed and changes by how you play.And, if you have two or more computers hooked up with freinds over, you can talk for hours and hours about how you missed the Caution light for hitting the Gate! (Ouch...)
Asin: B00004TER8 |
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Syphon Filter Average Customer Review: CD-ROM (24 March, 2000) list price: $19.99 US | Canada | United Kingdom | Germany | France Editorial Review The measure of a good game, like a good movie or book, is the emotional and, sometimes,physical response it elicits. Syphon Filter will literally make your pulse race. As counterterroristspecial agent Gabe Logan, you must eliminate an evil terrorist determined to unleash a deadly virus in ournation's capital. Syphon Filter features the smoothest, slickest motion capture of any PlayStationgame. Gabe seems to come alive as he seamlessly connects acrobatics such as running, crouching, rolling,and hanging from pipes. As in a good action film, there's an impressive arsenal of firepower that rangesfrom stealthy night-vision sniper rifles to high-impact, short-range shotguns. But this game's landmark contribution is its targeting control, which enables Gabe to lock and hold on to atarget while freely moving in any direction, eliminating the hassle of adjusting the viewpoint to face hisenemies. There are plenty of surprises, but all the goals are evident, and your partner, Lian Xing, keepsthings rolling along with radio messages of changing mission objectives. Everything in this game playssmoothly: the story line fits, the action moves at a steady clip, it just works. --Jeff Young Pros:
Reviews (83)
Asin: B00000IODY |
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Syphon Filter 2 Average Customer Review: CD-ROM (15 March, 2000) list price: $39.99 US | Canada | United Kingdom | Germany | France Editorial Review Although it's not nearly as well crafted as Metal GearSolid, Syphon Filter 2 will definitely appeal to thoselooking for something more than your basic shoot-'em-up. The grittyespionage plot here is a continuation from the original game, withplayers once again controlling Gabe Logan and, for the first time, LianXing, two operatives on the lam from their former outfit, theAgency. Syphon Filter 2 is broken up into missions bridged by cinematicstory sequences; players must successfully complete each mission'sobjectives in order to progress to the next one. While gameplay isrigidly linear, there's great variety in the mission objectives, 3-Denvironments, and weapons/equipment of each mission. Not a game for the easily frustrated, Syphon Filter 2 involves alot of trial-and-error replay, along with the requisite cursing andthrowing of the controller. While each mission objective is clearlystated, many of them aren't as straightforward as one would think. Avague control scheme--your character can jump, but there's no jumpbutton--along with the fact that it's really easy to die add more fuelto one's ire. --Joe Hon Pros:
Reviews (100)
this game is really great except for the few glitches but if you start getting into the game it is more fun and there is also a multiplayer mode and you could unlock area in multiplayer mode by finding items in one player mode.
Asin: B00004R9IG |
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Syphon Filter 3 Average Customer Review: CD-ROM (09 November, 2001) list price: $39.99 -- our price: $19.99 (price subject to change: see help) US | Canada | United Kingdom | Germany | France Editorial Review Fans were surprised to hear that the third game in the popular SyphonFilter series would be built for the PlayStation. We're going to have to waitanother year for the series to jump over to the PlayStation2, but that's allright, because playing Syphon Filter 3 on the PlayStation is like cominghome again. You again play as Gabe Logan as he tracks terrorists, enemy spies,and the Syphon Filter virus. The story has Congress getting involved andactually trying to pin the virus problem from the first two games on Gabe andhis partner Lian Xing. Gabe must clear his name and save the world again.Interestingly, the missions are played out of order, as Gabe and his teamexplain their past missions to the committee; it's a flashback structure thatkeeps the game refreshing. The Syphon Filter games have never been for the weak-skilled. Syphon Filter3 features location-based damage (a head shot is fatal), making it eitherfrustrating or exhilarating, depending on how you look at it. The controls areas responsive as they've always been, and the camera system doesn't fail, whichis a rarity in third-person action games. The graphics are quite good for thePlayStation, if only slightly improved fromSyphon Filter 2. Thegameplay is extensive, with not only the story-based missions, but also someminigames and a multiplayer option that lets you gun for a friend inhead-to-head combat. Given the flashback nature of the missions, Syphon Filter 3might be confusing for new players, but fans of the series should enjoy it, andit would make a good companion purchase with the earlier classics. In many waysthe game feels like an expansion pack to Syphon Filter 2, which isn't abad thing at all. This compelling game proves there's life yet in the oldPlayStation. --Bob Andrews Pros:
Features Reviews (59)
Asin: B00005NGR0 |
$19.99 |
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1602 A.D. Average Customer Review: CD-ROM list price: $19.99 US | Canada | United Kingdom | Germany | France Editorial Review Discover, build, and rule your own new world. The year is 1602, and your future at home is uncertain. On board a ship, a small band of courageous explorers have decided to set sail to begin a new life and seek their fortune in far-off lands. As their leader, you must explore undiscovered coasts, establish new settlements and diplomacy, conduct trade, and sometimes battle to ensure the survival of your new colony. ... Read more Reviews (26)
This is a sort of Civilization set in the olden times, 1602 of course, when galleons discovered new worlds and set out to create trade routes and garner wealth for aristocratic settlers. The game starts by settling an island (you are in a race with the computer, who tries to beat you to a choice bit of land. Some of the islands are lousy--too many volcanoes, for one thing, or lacking essential resources.) You need to build up from wood-cutting plantations, to cotton and grain, up to the ability to mine, forge metals and eventually build some handy cannons and muskets to take out the pesky pirates. Did I mention pirates? Well, as you are shipping from island to island, running your important trade routes, these nasty guys pop up and take your stuff, not to mention try to sink your ship. Eventually, it's payback time and you'll deal with them. Meanwhile, it's all you can do to keep the locals happy (tip; don't forget to build a hospital. It's demoralizing to see a once-happy island decimated by the Plague.) Then the locals want more, more, more. Schools, churches, universities, even a palace and cathedral. And they like their booze and tabaccy, not to mention regular meals. If you starve the people, they won't forgive you. And you can lose. This game has nice graphics, and is pleasing as either a single-player or multi-player game. It appeals to women as well as men because the military aspects are secondary to building and developing a new land. The only criticism is that the military function is boring. You clear your enemy islands the same way every game and it gets old. The play is straightforward and with a minimum of help from the manual, it's easy to get engrossed in game right away. You can adjust the speed to single for detail work or jump up to double speed for the boring bits. There are demos available online to download, including the new 1503 A.D., a new game, which has more complicated graphics, and enhanced "everything" --something to work up to when you get bored with 1602. 1602 AD is one of our favorite games of all times. ... Read more Asin: B00004KHDN |
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Freelancer Average Customer Review: CD-ROM (04 March, 2003) list price: $19.99 -- our price: $19.99 (price subject to change: see help) US | Canada | United Kingdom | Germany | France Editorial Review In the open-ended space action/adventure game Freelancer you play a ne'er-do-well with a lucky streak, one of two survivors of a space disaster. Penniless and shipless, you venture around a space dock until you find a ship and a job. You'll encounter a heady mix of canned missions that follow one main quest, and a million opportunities to make money or aggravate the various factions that co-exist in the universe. Like an online role-playing game, or Bethesda's Morrowind, you determine who your enemies are and who your friends are by your own actions, and, in another nod to role-playing, you can customize your ship with guns, rockets, and equipment just as you would customize a RPG character with swords, bows, and magic items. Best of all, you can play cooperatively with friends or fight it out with enemies online. The backstory posits a future where various countries, divided by both nationality and, seemingly, race, have boarded massive colony ships and ventured into a wormhole that appeared within reach of our crude space technology. They found themselves in a galaxy far, far away and they got stuck there when the wormhole collapsed. They quickly colonized new home worlds and named everything with familiar locales that make navigation a breeze. In the American sectors you'll feel at home entering the New York system and landing at a spaceport called Manhattan, for example. While contrived, this device is used beautifully and it's far better than having to memorize a bunch of sci-fi names and remembering where they are, perfect for a massive universe such as this one. Though Freelancer is set in space, it is technically not a space simulation. The game was designed to be accessible to casual gamers. For example, Freelancer makes you use the mouse for ship control. This is quite a shift for a game genre normally known to require joystick control. But even old-school Wing Commander or X-Wing fans may find that the sacrifice of verisimilitude is made up for with gains in agility. The mouse controls your guns, while you use the keyboard to maneuver around the rich universe that developer Digital Anvil has constructed. Much like a first-person shooter, you can dodge and weave while precisely blasting your enemies. Despite the game's age, its graphics are spectacular, as is the sound and voice acting, and in that way, fighting and trading with friends or alone, Freelancer proves worth the wait. Just keep in mind that it is explicitly not a hardcore space simulation, and you'll have to leave your joystick on the shelf. --Andrew S. Bub Pros:
Features Reviews (131)
Asin: B000085AHJ |
$19.99 |
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Shogun: Total War Average Customer Review: CD-ROM (15 June, 2000) US | Canada | United Kingdom | Germany | France Editorial Review Inspired by the war epics ofdirector Akira Kurosawa, Shogun: Total War perfectly captures thechaos, conflict, and beauty of ancient warfare. Shogun thrustsyou into the unstable politics of 16th-century feudal Japan. Youcommand thousands of loyal samurai and other troops against six otherfactions in massive battles that will determine the fate of Japanitself. You can learn the basics of the art of war by playing theincluded tutorial missions, hone and test your skills by loadinghistorical battles, or enter the campaign mode and go for the ultimategoal: becoming shogun. Campaign play is divided into two portions--the strategic overview mapwhere you manage your armies and provinces, and the tactical combatmode where battles are fought. The strategy portion isn't too deep.There aren't many buildings or unit types to build, and the diplomaticoptions are limited. It merely serves to provide a frame for the battlesequences, and that's where Shogun really shines. Battles are fought on beautiful 3-D landscapes, with forests to hidein, fortifications to storm, and rolling hills to climb. Weathereffects like rain and snow aren't just there for looks--they have adramatic impact on gameplay. Wet conditions will render the match-litguns useless and also decrease the range of archers because theirbowstrings get wet. Troops get bogged down by wet gear, and high windspush arrows aside. Even the seasons affect battles, as longer orshorter days in the summer and winter determine how long you have todefeat your foe (or how long you must fend off an assault). But weather and time are the least of your worries. Effectivelymanaging your troops is the key to victory and also the toughest aspectof the game. There are dozens of formations to choose from and hundredsof tactical tricks to exploit. Keeping your archers, cavalry units, andvarious types of foot samurai all pointing the right way andeffectively supporting one another is half the battle. The gameinterface and keyboard shortcuts make things easier, butShogun's manual is just terrible. A simulation this fast pacedand complex deserves thorough and accurate documentation, but you'llhave to buy the separate strategy guide to get any worthwhileinformation. Fortunately, those with a little patience and an interestin the game should be able to figure things out, and they'll berewarded with one of the most realistic and fun real-time war gamesavailable. --T. Byrl Baker Pros:
Reviews (102)
*Every* Clan can win, even at the hardest (Expert) level, you just need to have a knowledge of your clan's strengths and weaknesses. The Hojo and the Shimazu are , in my opinion, the easiest clans to play and win with, but there's molto fun in the others.Brag: I've won with every clan except the Imagawa (yet!) at the hardest level and that means I've defeated the Hojo at least five times. The weather is also vitally important.I used to only play in fine weather so I could see...but you can sneak up in fog...or if you are close-combat oriented, attack one of the computers Archer- heavy armies in the rain. I could go on.I discover new subtleties with every game. I agree that the "diplomacy" is rudimentary, and that is my one real gripe.You cannot get your "ally" to attack in concert on a mutual enemy, even if you are both at war. A strategy suggestion: in the beginning you have two choices: immediate blitzkrieg on your nearest enemy to take them out before they can get strong, or a moremeasured approach, building up infrastructure and armies till you are ready to fight.Both approaches have their place, but you will find that your long-term development is slowed if you choose the former. Cry Banzai! and let loose the dogs of war!
There are several things that make this game fascinating: (1) the sound tracks are great: very traditional Japanese music; (2) accurate historical background. Good research; (3) the videos are fantastic. For example, when the ninja carries out his assination, a video will show that whether he has succeed or failed (i.e. whether the ninja or the target is killed); (4) like the AGE OF EMPIRE, you need to build things in your dominiants in order to improve either your country's economy or the quality of your soldiers; (5) you can choose between two languages, either English or Japanese. If you'd like to enjoy a more traditional Japanese environment, this will be a very good option. Many people have praised this game, but there are several drawbacks that made me give it only 4 stars: (1) the function of forming alliances is almost useless. An "Alliance" in this game only means "non-interference". You cannot plan and cooperate with your computer allies to attack your common enemies. Also, they sometimes offer you alliance without reasons: they can immediately invade you right after forming an alliance with you; (2) Although the introduction claims that all the warlords have equal chances to win, this is simply not true. After playing it for a few times, you will discover that the Hojo Clan has almost 80% chance to win, the remaining 20% goes to the Oda Clan. The remaining five lords have no chance at all; (3) after all, it is force but not strategy that really matters. As long as you have a large and elite army, you can win for sure. In fact, I don't see how one can apply Sun Tzu's ART OF WAR to this game because of the illogical alliance relationship; (4) ninja assassinations are not helpful. Even if your ninja has succeed in killing the enemy general (this is rare), the death of the general has no real impact on the enemy; (5) ninja assassinations are extremely tough missions: you can hardly make it. Sometimes I wonder why do I spend money on training ninjas...; (6) the graphics during the battle mode may not be as good as you think. You can't really see the tiny soldiers clearly. You won't see any blood. You won't see where the arrows are shooting at until you see some of your soldiers falling down. The map is also not impressive. The weather makes no real difference. Sometimes when the enemies are hidding, you will never find them, and when time's up, you will lose the battle even though you should be the victor; (7) I don't like the difficulty levels. The EASY mode is too easy, it is like your competitors are standing still and waiting for you to knock them down one by one. But the NORMAL mode is too difficult, and unless you play as the Hojo Clan, your chance of winning drops to zero, because the Hojo Clan controlled by the computer is "destined" to win. Overall, this is a nice game with several shortcomings. But to be fair, many strategy games have these shortcomings, too. I would recommend you to play the EASY mode, enjoy the sound tracks, learn some Japanese history, and to be absorded into the traditional Japanese atmosphere that will be automatically created by this game through your computer screen. But don't expect too much for the AI of this game.
Asin: B00004DITJ |
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Medal of Honor: Allied Assault Average Customer Review: CD-ROM (23 January, 2002) list price: $19.99 -- our price: $19.99 (price subject to change: see help) US | Canada | United Kingdom | Germany | France Editorial Review EA has finally brought its Medal of Honor series (already wildly popularon the PlayStation) to the PC. Set during World War II, Medal of Honor:Allied Assault chronicles the fictional exploits of Lt. Mike Powell as hebattles his way from the shores of Africa to the shores of France to the heartof Nazi Germany. On the PSX, the Medal of Honor games were hailed asrevolutionary, and though Allied Assault never quite merits that level ofpraise, it's still a great game. At first glance, Allied Assault seems to have a lot in common with theWorld War II-themed Return to Castle Wolfenstein, but the similaritiesare strictly superficial. Allied Assault takes a more realistic approachto the action, both in the enemies that you face (there are no zombies ormutants) and in the mission structure. The game unfolds across six real-lifetheaters of war, and the 30 playable missions vary a lot in how they play out.Just like a character in a good army movie, you'll be sabotaging tanks,destroying submarines, and sending false communications. Nearly all yourmissions are very well designed, especially the mission where you land on OmahaBeach. The D-day mission has received a lot of attention, and for good reason--once thedoor on your Higgins boat drops, all hell breaks loose. The men in front of youdrop in a hail of bullets, a Higgins boat to your left is blown to bits, andmachine gun fire rakes the water everywhere. Getting from the boat to therelative safety of the shingles is a truly harrowing experience, although partsof it borrow a little too much from Saving Private Ryan. Since the game is set during WWII, you'll face a wide range of enemies,including tanks, machine gun nests, and even planes. The enemy AI is better thanin Wolfenstein--enemies will duck for cover, lay down suppressing fire,and throw back grenades--but too often it's obvious that enemy actions arescripted. At times you can actually tell when you've triggered the next wave ofenemy attacks: stay still and nothing happens; silently creep a foot forward andthey all come rushing out. This kind of heavy-handed scripting is a throwback tothe days of Doom, and more than a little bit of a disappointment. Graphically, Allied Assault looks quite sharp. It uses the QuakeIII graphics engine and the character models, vehicles, and textures arewell done, especially if you have a high-end video card. Unfortunately, thereare some glitches, such as clipping and collision detection problems. It's notuncommon to see enemies walking halfway through a door or a wall. Also, in a(successful) effort to get a "T" rating, there is absolutely no blood or gore.When you a shoot a Nazi infantryman with your captured MG-42 machine gun, hesimply falls down. The weakest part of Allied Assault is its multiplayer component. Thereare four game types, all of which are exceptionally average, and none of them isas compelling as Wolfenstein's multiplayer. Still, it is undeniably funto wage war in bombed-out French villages and other World War II battlefields.Allied Assault offers a fun single-player game and its D-day mission willgo down as a classic gaming experience. --William Harms Pros:
Features Reviews (425)
Asin: B00005N7YR |
$19.99 |
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Medal of Honor Frontline Average Customer Review: CD-ROM (03 June, 2002) list price: $49.99 -- our price: $14.88 (price subject to change: see help) US | Canada | United Kingdom | Germany | France Editorial Review Medal of Honor: Frontline marks the debut of the Medal of Honor franchise on the PlayStation2. In Frontline, you go behind enemy lines as Lieutenant Jimmy Patterson. Your missions include the D-day assault on Omaha Beach, tracking your Nazi nemesis aboard a speeding armored train, the epic battle for control of the Nijmegen Bridge, a strategic choke point in the Allied drive into the heart of Nazi Germany, and a top-secret, high-risk mission to steal the Ho IX flying wing. The Ho IX is an experimental Nazi jetfighter so powerful it could turn the tide of World War II. There are 20 levels of gameplay spread across six major missions, all based on real World War II events and all adding up to one complete and uninterrupted story line. Fully realized and highly-detailed 3-D environments include six times the number of nonplayer character animations as in the original Medal of Honor. The game includes detailed German, British, and American troops, as well as Dutch civilians, all with full facial expressions and lip synch. More than 20 authentic WWII weapons include the Colt .45, Springfield sniper rifle, Panzerschreck rocket launcher, MG42 mounted machine gun, and the Browning automatic rifle. Enemy vehicles include panzer and tiger tanks, trucks, motorcycles with sidecars, and armored railway scout cars. There are also player-driven motorized railcars, trains, and mine carts. An improved enemy AI requires you to consistently vary your attack strategy as the situation dictates. Go it alone to accomplish your mission with the utmost stealth or work as part of a highly trained military unit to wreak havoc on the enemy. The game offers intense noncombat scenarios as well, such as a disguised, weaponless infiltration of an officer's pub brimming with Gestapo to make contact with a Dutch Resistance operative. Medal of Honor: Frontline includes more than 70 minutes of original orchestral music from composer Michael Giacchino, and the game as a whole features eight times more audio than the original Medal of Honor. ... Read more Reviews (465)
Asin: B00005V6BB |
$14.88 |
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Master of Orion 2: Battle at Antares CD-ROM US | Canada | United Kingdom | Germany | France Features Asin: B00002SVBD |
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Microsoft Combat Flight Simulator 2:Pacific Theater Average Customer Review: CD-ROM (14 October, 2000) list price: $19.99 US | Canada | United Kingdom | Germany | France Editorial Review Combat Flight Simulator 2 is a dream come true for historicflight sim fans. Excellent graphics, great sound effects, and adjustablerealismsettings make CFS2 a thrilling and accessible sortie into theunfriendlyskies of the South Pacific during World War II. After choosing to fly for the Japanese or American forces, you can pick from aselection of seven ultrarealistic aircraft. Experienced flight sim fans willdrool over the plane models, accurate down to the number of rivets. Newbieswillappreciate the excellent flight and landing tutorials. There are over 100 missions to fly, many based on historic missions from thewar. This unusual level of realism and attention to detail comes from the gamedevelopers' personal love of flight: many members of the CFS2 team arepilots. Their extensive research included interviews with Japanese and U.S.acesfrom the real war in the Pacific. The missions themselves are lengthy andoftencomplex, and are just as accurate as the planes; players take part in history,but cannot change the outcomes of battles. Because the action takes place in the South Pacific don't expect to see a widevariety of ground scenery. Not that you'll miss it: the water, small islands,planes, aircraft carriers, and battleships are always very sharp and detailed.However, if you expect to play with the graphics at their best settings, beaware that you'll need a blazing fast machine with a fast video card. Onlessercomputers, the graphics in Combat Flight Simulator 2 start to degradefrom stunning to merely ordinary. The between-mission story arc is told through 1940s-style comic book panels.Theartwork does a good job of moving the story along while giving the feelingthatyour character and his fellow flyboys are aware they're never far from instantdeath. That the game also allows you to fly the full Japanese side of thecampaign gives the player an interesting glimpse at the Japanese perspectiveofthe war. While the game does include such famous planes as the U.S. Corsair, Wildcat,P38F Lightning, and Japanese Zero, its mere total of seven craft left uswantingmore. We were impressed with the vastly different handling of each plane, butthe lack of variety is disappointing. But this is a relatively small shortcoming in an otherwise deep and involvinggame. If you have a powerful enough PC, Combat Flight Simulator 2 is adelight, and is sure to please both war historians and flight simenthusiasts.--Mark Brooks Pros:
Features Reviews (119)
The detail put into this game is great, everything from seeing the ripples in the water as a ship is sunk, to the sounds of the ships motors as you fly by, flying through the flak, oh and of course the damage of the planes being shot.....very nice. There were a few disappointments, one being wingman commands....they are very limited, and the limited amount of planes you can fly, I would have liked to fly a B-25 and drop 3000 lbs of bombs on a tiny island, overall its a outstanding game, 1 step above CFS Europe. Also, I bought my first FS software to fly the number one freeware aircraft simulator on the Internet - The TR-3B Flying Triangle.I flew fighters for the Air Force in late Vietnam, specifically the F-111 and am rated commercial also. The TR-3B Flight Simulator for Microsoft's Flight Sim, is based on the writings, lectures, and TV interviews of Edgar Fouche who wrote "Alien Rapture." (See amazon) Why? This is what the genius who developed it wrote: "For the experienced flight simmer on FS2002 PRO, I have developed this complete exotic amphibian TR-3B package, which is now available as freeware for download. It includes 3 models - the purple Astra, blue Locust and white Hellas - and as an extra 4th model the TR-3X with its own speedy attacker flight dynamics. The package includes TR-3B panel & gauges, noise cancellation sounds, fsuipc and special lights effects. This TR-3B is a heavy tactical reconnaissance aircraft equipped with a magnetic field disruptor that reduces the weight by 89 percent (it is not the same as anti-gravity, though). It has been created for Microsoft Flight Simulator. All gauges are included. The TR-3B can float like a speedboat at Mach 1.5 over water, fly like a heavy helicopter, like a bush plane, a business jet, like a military jet and lift like a rocket. Cruise speed is approx Mach 4.7 at FL340 and above, and approx Mach 2 at sea level. Service ceiling approx 69,000 feet ASL. Super stable.FSFREEWARE, SURCLARO, FSPLANET aircraft simulator sites have reported as many as 5000 downloads in one week! I searched and read many many web pages about his book and the author, Edgar Fouche including; startfinish(put in the dot com.)biz/wiseClick on links for Fouche and Flying Triangle. You will find his full presentation, and the download links for the TR-3B. Get the Great TR-3B Top Secret aircraft simulator and X-Plane, which I highly recommend.
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Swat 3: Elite Edition Average Customer Review: CD-ROM (24 October, 2000) US | Canada | United Kingdom | Germany | France Editorial Review When SWAT 3 was first released it faced two major criticisms,namely a short mission list and a lack of multiplayer options. Both of these have been addressed by the SWAT 3: Elite Edition, which sports a totalof21 missions and full multiplayer support for up to five players in deathmatchorcooperative games. Add to this a well-organized mod interface for facilitatingfurther enhancements to the game as they are developed and a fully fledgedscenario editor and you can no longer criticize this game for a lack oflongevity. With these issues resolved, you are left with the most impressive portrayal oftactical squad action in the first-person shooter genre to date. Set in thenearfuture in Los Angeles, you are placed at the head of a five-man armed responseteam of the LAPD. A conference on world peace plays the backdrop to justifyallthe crazies coming out of the woodwork. This provides you with a stream oflinear missions ranging from hostage situations to disarming missiles, all setin real-life locations. While the likes of Quake 3 and Unreal Tournament offer"all-guns- blazing" action, subtlety is the order of the day in SWAT 3. A single bullet can put you down. With no health pack round the corner to come to yourrescue, you need to employ guile and teamwork to survive. Unlike similargames,such as Rainbow Six, the teamwork isn't planned prior to the missions;rather it is managed on the fly with a number-driven tiered command system foryour two-man teams. It works beautifully for the most part, and with ascaleableAI, you can ensure both your compatriots and the suspects put up a convincingdisplay. This, combined with superb audio that blends information and suspensethrough radio chatter, well-modeled graphics, and tense gameplay, makesSWAT3: Elite Edition a worthy addition to any gamer's collection. --JasonWeston ... Read more Reviews (33)
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Battlezone 2 Average Customer Review: CD-ROM (31 December, 1999) list price: $29.99 US | Canada | United Kingdom | Germany | France Editorial Review Activision and Pandemic Studios' BattleZone series combines the first-person action of games like Quake with the real-time strategy tactics of Command and Conquer. Set in the late 20th century, BattleZone 2 places players in an organization built to fight a new alien enemy known as the Scion. Game play is mission based, where players complete a variety of objectives, including assault, defend, escort, and base construction, to propel the twisting story line. BattleZone 2's beautiful landscapes only improve as the game advances; seldom do you see an action game with as many mountains, hills, and valleys to explore and hide behind. To repel the alien horde, you'll command a wide range of vehicles, all operated from a first-person perspective. The complex, but easy-to-grasp interface allows you to order other units into battle and construct new base structures with simple mouse clicks and single keystrokes. Unlike its immediate predecessor, BattleZone 2 emphasizes action over strategy; most of the missions--especially near the beginning--center more on vehicular combat and rarely require you to manage resources or structures. Later missions provide more strategic game play, or you can opt for the multiplayer game, supported over the Internet or local area network, that adeptly tests the base construction and twitch-action skills of even the best gamers. --Doug Radcliffe Pros:
Reviews (19)
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The Thing Average Customer Review: CD-ROM (21 August, 2002) list price: $9.99 -- our price: $9.99 (price subject to change: see help) US | Canada | United Kingdom | Germany | France Reviews (37)
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Stronghold Average Customer Review: CD-ROM (21 January, 2003) US | Canada | United Kingdom | Germany | France Editorial Review Simply put, Stronghold is a castle simulator. Your job is to create the best castle you can, then defend it against the hostile approaching hordes. You build and govern authentic medieval castles and plan campaigns to repel attacks through a brilliant combination of simulation and real-time strategy game styles. To overthrow your adversaries you must create an impenetrable fortress from a massive selection of historical buildings, troops, and war machines. It's not all warfare; in order to succeed, you must keep your peasants happy and productive, plan for current needs and future expansion, and, of course, execute cunning castle design. ... Read more Reviews (10)
You must build just one castle in each mission, but you better make it good! In the campaign stage, you will start by building log forts and just archers and rustic spearmen in your army. You will then be taught mission by mission to build better fortifications of stone, how to gather more types of resources more efficiently and how to keep on the good side of your people. You will also get more advanced troops such as crossbowmen and mounted knights What I really liked about this game was the realism. Unlike other strategy games where the description "strategy" is a misnomer, in Stronghold you are forced to follow strategies that must have been followed in the Middle Ages. Your castle will be realistic and the methods of controlling the populace are also fun and realistic. One small problem I encountered was that the player interface is sometimes hard to get used to. Also, the controls are a bit annoying. For example, you may wish to deselect one group of soldiers and select another, but instead you will end the first group to where the second is. But this can be overcome once you get used to the controls. Any avid strategy gamer must buy this game to get a different perspective on medieval warfare than what Age of Empires and Warcraft offer.
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