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Metal Gear Solid Greatest Hits Average Customer Review: CD-ROM (05 November, 1999) US | Canada | United Kingdom | Germany | France Editorial Review You are Solid Snake, a superspy who's half James Bond, half Snake Plissken, and you are mean. Your mission isn't terribly new (infiltrate a terrorist base and blow everything up), but the gameplay is: your numerous enemies are watching for you, and you are encouraged to sneak rather than simply charge in. Every level brings new challenges. You fight snipers, invisible ninjas, psychic warriors, and even an M-1 tank! As the father of the modern spy game genre, this game is an instant classic. Your allies and superiors speak to you via a cool, implanted radio,monitoring your progress, offeringtips--but failing to give you the full story. The combination of a mysterious and engaging plot and high in-game tension makes this a thrilling ride. Campy humor also abounds as you rescue beautiful women, verbally spar with your allies, and blow up enemies in the bathroom. A user-friendly control interface allows for sniping, hiding, crawling, and running, and the graphics leave nothing to be desired. If you like espionage, spy movies, or just want to own and play a piece of gaming history, then this is a must have. Metal Gear Solid is one of the all-time greats. Game tip: Secretly attach plastic explosives behind an enemy, sneak out of the room, and see what happens. --Allen Stewart Pros:
Features Reviews (266)
Asin: B00001X50M |
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Chrono Cross Average Customer Review: CD-ROM US | Canada | United Kingdom | Germany | France Editorial Review Chrono Cross, the sequel to the Super Nintendo classicChrono Trigger, turns out to be well worth the wait. Taking off20 years after the first game, Chrono Cross follows a boy namedSerge across parallel worlds--both the world in which he lives and onein which he drowned 10 years earlier. Chrono Cross will wow players with beautiful prerendered graphicsand a unique battle system. Elements replace magic and items in battle,and using the same element three times in a row will ultimately increaseyour power. In addition to using elements, the accuracy of physicalattacks is determined by probability, with easier-to-land weak attackssetting up fierce blows. The plot, while a bit slow to develop, is full of interestingcharacters. Players will need to travel between the two worlds toadvance the plot. While many of these areas will initially appear tolook similar, you'll find them to be quite different upon closerexamination of the details. For instance, a plant that is extinct in oneworld thrives in the other. My only qualm with Chrono Cross is that, despite the complexitiesof the battle system, veterans will have an easy time with earlybattles. Still, there's much to like about this SquareSoft epic.--Robb Guido Pros:
Reviews (293)
Asin: B00004TC6E |
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Final Fantasy VII Average Customer Review: CD-ROM (27 March, 2000) list price: $19.99 US | Canada | United Kingdom | Germany | France Editorial Review Long recognized as role-playing games par excellence, the FinalFantasy series gets a technological makeover in this installment (and seriesdebut on the PlayStation). Shedding the two-dimensional graphics and limitedsound capabilities of its predecessors, Final Fantasy VII features lush3-D graphics, beautifully animated "movie" sequences, and soundtrack-qualitymusic. Coupled with the game's intricate storyline, endearing characters, andimmense yet highly imaginative world, these new advancements make for a quite anengrossing experience. The story of Final Fantasy VII centers around a solider named CloudStrife, who joins forces with Avalanche, a group of resistance fighters, to takedown an evil mega-corporation known as Shinra. (The fate of the world hangs inthe balance, of course.) Truly epic in scope, this four-disc game requires aconsiderable amount of time to complete---this reviewer gladly gave up over 80hours of his life to finish it. But it's definitely a rewarding adventure thatevery PlayStation owner should consider undertaking, especially since it's nowone of the low-priced "Greatest Hits" titles. --Joe Hon Pros:
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Features Reviews (1073)
Asin: B00000JRSB |
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Final Fantasy VIII Average Customer Review: CD-ROM (22 September, 1999) US | Canada | United Kingdom | Germany | France Editorial Review SquareSoft has always had a sure-fire hit when releasing any of their Final Fantasy titles, and Final Fantasy VIII should be no exception. The basis of a good RPG (role-playing game) has always been the story; spectacular graphics are secondary. Final Fantasy VIII's involved and interesting story line is filled with great twists, well-developed characters, suspense, and romance. As an added bonus, the graphics are beautiful. Everything--from the low-lit jazz club to the steam-filled railroad tunnels--is gorgeous and perfectly sets the mood and tone of a scene. The game mechanics are standard fare for an RPG: acquisition of items and spells, turn-based combat, experience points earned in combat allowing advances in levels. From exploration to battles to dialogue, Final Fantasy VIII has it all. However, Final Fantasy VIII falls to that great weakness of RPGs: random battles. While necessary for advancing in levels, the battles occur with such frequency that they can grow annoying, making for a tedious game experience. The epic storyline spans four discs--over 40 hours of gameplay--and is based around a mercenary cadet who finds himself caught up with an underground rebel faction. He winds up in a plot to assassinate the sorceress who has just seized power from the president. You could complain of limited replay value, but this gripe is of no consequence: the game is such a satisfying experience, it doesn't require replay. Final Fantasy VIII is easily worth both the hype and the wait. You can't buy a much better game. --John Cocking Pros:
Reviews (955)
Asin: B0000296O5 |
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Final Fantasy IX Average Customer Review: CD-ROM (17 November, 2000) list price: $39.99 US | Canada | United Kingdom | Germany | France Reviews (622)
Asin: B00004Y57G |
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Final Fantasy Anthology Average Customer Review: CD-ROM (16 November, 1999) US | Canada | United Kingdom | Germany | France Editorial Review Showcasing two installments of SquareSoft's wildly popular role-playinggame (RPG) series, Final Fantasy Anthology features the U.S. debut of FinalFantasy V, and reintroduces one of the best RPGs of all time, Final FantasyVI, originally released as Final Fantasy III on the Super Nintendo gamingsystem. Both games are straight Super Nintendo conversions, so their 2-D graphics and 16-bitsounds are admittedly subpar by PlayStation standards. However, SquareSoft has addedbrand-new, beautifully animated movies for both titles, and has given Final FantasyVI the star treatment it deserves by adding a bonus mode where gamers can accessloads of supplementary material, such as artwork and data files on the game's monstersand items. As an extra bonus for hardcore fans, an audio CD featuring music from bothgames is included, making this quite the collector's package. While Final Fantasy V is one of weaker entries in the series, Final FantasyVI alone is totally worth the price of Final Fantasy Anthology. Endearinglymelodramatic characters, a genuinely epic story line, and rock-solid gameplay makeFinal Fantasy VI just as absorbing today as it was when it was Final FantasyIII. --Joe Hon Pros:
Features Reviews (201)
Asin: B00002R28C |
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Grandia 2 Average Customer Review: CD-ROM (11 December, 2000) list price: $49.99 US | Canada | United Kingdom | Germany | France Editorial Review See if this sounds familiar: You're from an outcast mercenary class thatupstanding folk don't want around until there's trouble. You're sent on amission with an innocent, idealistic woman with whom you don't immediately getalong. Forces of darkness, safely contained until recently, have escaped and arethreatening a world-ending clash with the forces of light, unless yousuccessfully intercede. This is one of the safest templates for consolerole-playing games, as well as the story in Grandia II. Thankfully, however, everything else in the game is fresh and provides hoursupon hours of fun. The backdrops and character designs are colorful withoutbeing flashy, the game has a great pace (for an RPG), and players never have tostand around too long for the next thing to do. Even the writing, within itscookie-cutter plot, is smart, well translated, and occasionally funny. The game's strongest element, though, is its battle system. Taking the best ofturn-based and real-time battle engines, Grandia II forces you to chooseyour moves carefully with respect to timing and position. The battles are verysimple in the beginning, but grow increasingly complex as you fight largernumbers of monsters with a growing party of allies. How you meet yourencounters--whether you initiate the fight, are ambushed, or meet headon--affects both the timing of the blows and the positions of the contestants.Battles emphasize counterattacks and combination blows, but you'll soon findthat movement and defense keep you alive against the tougher enemies. Elementalmagic, items, and skill books are just icing on the cake. Even if the battles dogrow old, the random fights are fairly easy to avoid, and a versatile AI optionlets you cruise-control through the rest. Grandia II may just be the traditional role-playing game that Dreamcastowners have been waiting for. The question of whether or not it is tootraditional doesn't matter, since it offers a better experience than most thathave come before. --Porter B. Hall Pros:
Reviews (81)
The story, while it was not up there with the giants like Chrono Trigger, Panzer Dragoon Saga, or Phantasy Star, it had it's moments to be remembered.Despite being typical RPG character cliches, (The female healer, the angsty young buck that'll save the world once he confronts his feelings, the huge axe wielding silent guy) they do an above average job of fulfilling these requirements. Get this game, especially since its cheap now.
Asin: B00004UDVL |
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The Legend of Zelda: Oracle of Seasons Average Customer Review: Game Cartridge (17 May, 2001) list price: $34.99 US | Canada | United Kingdom | Germany | France Editorial Review One of two new Zelda games for the Game Boy Color, TheLegend of Zelda: Oracle of Seasons is the more action-focused titleof the duo. The Triforce has alerted Link to trouble in the land ofHolodrum, where the General of Darkness has kidnapped Din, the Oracleof Seasons. The villain hopes to transform Holodrum into a wasteland bychanging the order of seasons. It's up to you to help Link saveHolodrum by rescuing Din. The game features more combat and fewer puzzles than its sister, makingit better suited for younger gamers. Its mechanics and menus aresimilar to those found inLink'sAwakening, also for the Game Boy. This is classic overheadrole-playing at its best. The key item in this game is the rod ofseasons, which allows Link to change seasons at will. For example, animpassable lake becomes a quick stroll by using the rod to changeseasons from summer to winter. Although this game is extremely enjoyable on its own, you'll want touse it in conjunction with its sister title:Oracle of Ages.After you complete one game you'll be given a password that lets youbegin with all your items, statistics, and progress intact in theother. Certain characters will appear only by playing both games. Byusing a link cable, players can trade items. Game Boy Advance userswill find a store that's exclusive to them. While this is one of the best Game Boy titles ever, a truly sublimeexperience can be had playing it with its companion title. --RaymondM. Padilla Pros:
Reviews (124)
When they say that Oracle of Seasons is more focused on the combat, they're not kidding!There were very few puzzles and, in my opinion, a lot of meaningless sword-swinging.Most of the bosses need to be hit by the sword many times and then they are defeated.In Ages, you actually had to use the item that you just got.Up to the boss, Onox, it is really easy.Getting from level to level was a little hard for me, but that's because I always overlook the obvious.Other than that, it went so much faster than Ages. Unfortunately, I haven't been able to defeat Onox yet.I can't even get past the second stage! The Maku Tree isn't as loveable as in Ages.He just sleeps!Doesn't even hit on you... As in all Zelda games, it's much more enjoyable if you take it slow (although it's hard in this one) and talk to all of the people in it.They have funny things to say!One of my favorite parts is Subrosia with the Like-Likes!They're so cute!So instead of traveling through times, you change the seasons and go through portals to Subrosia.Dancing there is great!It's a little easier than the Goron dancing, though they are both difficult. About the seasons...it gives the game a lot more flexibility in how the levels can be arranged.Instead of having 2 ages, you get 4 seasons, each with different "hidden" parts.I really like how you can bounce on the flowers in the spring!And the people say different things at different times!It is fun! You get to see many of the same characters as in Ages, the important ones as well as the town folk.And there are some different items.I especially liked the Magnetic Gloves and Roc's Cape.The level design is pretty straightforward and the dungeons are rather easy. Overall, it's a good game to play, but you should definitely try it's companion too.I can't use the codes to link them yet until I beat this one, so I'll try! Great music, as always! Get this game and Ages, so that you can further your Zelda gaming skills!
In this game you play as Link, the hero of Hyrule who was sent to the land of Holodrum to rescue a goddess named Din, who has been captured by the dark lord Onox. Din is the oracle of Seasons, and Onox plans to use her to his advantage; casting the seasons of Holodrum into chaos. You have to find eight essences of nature, by traveling through eight dungeons. These dungeons are filled with all sorts of challenges, and will require some thought. I was never stuck too long in a dungeon. However, getting to the dungeons can be a problem. Your "guide," the Maku tree, will give you a vague hint as to where the next dungeons lies. However, he will give absolutely no inclination as to the three or four things you must do to get there, which could include finding a rusty bell in a strange place, and then giving it to a pirate. The dungeons themselves are great, although they all follow a certain pattern. Link must basically find his way through the dungeon, find a new item, fight a mini-boss, and then fight a big boss. Every single dungeon is designed that way, but its just a small thing. Don't worry, you'll be challenged by every single one. The graphics are pretty good for a GBC game. The view is from the top-down, and you can see every character clearly, right down to there facial expressions. The hardest part to this game is actually the bosses. It took me a week to beat the final boss of a game, and I never beat any boss in less than three tries. I have never played a game with such hard bosses. The oracle of seasons is a great game. I loved it, and I bet you will too.
... Read more Asin: B00005ATSM |
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Legend of Zelda: Oracle of Ages Average Customer Review: Game Cartridge (17 May, 2001) list price: $34.99 US | Canada | United Kingdom | Germany | France Editorial Review One of two new Zelda games for the Game Boy Color, TheLegend of Zelda: Oracle of Ages is geared towards the cerebralgamer, with its heavy focus on puzzle solving. The Triforce has alertedLink to trouble in the land of Labrynna, where the evil sorceress Veranhas possessed Nayru, the Oracle of Ages. Veran travels back in time,setting up events that lead to a world where evil dominates. It's up toyou to help Link stop Veran and set things straight. Game mechanics and menus are similar to those found inLink'sAwakening, also for the Game Boy. As in almost every Zeldagame, you have to traverse eight dungeons and find eight key items. Theharp of time is vital to your quest--it's required to manipulate eventsand stop Veran's rewriting of history. Although this game is extremely enjoyable on its own, you'll want touse it in conjunction with its sister title:Oracle ofSeasons. After you complete one game, you'll be given apassword that lets you begin with all your items, statistics, andprogress intact in the other. Certain characters will appear only byplaying both games. By using a link cable, players can trade items.Game Boy Advance users will find a store that's exclusive to them. While this is an excellent game, it might be too complicated foryounger gamers or those looking for mindless fun. --Raymond M.Padilla Pros:
Reviews (103)
Asin: B00005ATSN |
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The Legend of Zelda: Link's Awakening Average Customer Review: Game Cartridge US | Canada | United Kingdom | Germany | France Features Reviews (83)
Asin: B00000IWYT |
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Legend of Zelda: Ocarina of Time Average Customer Review: Game Cartridge list price: $39.99 US | Canada | United Kingdom | Germany | France Editorial Review The Legend of Zelda: Ocarina of Time may be the greatest single-player video game ever created in any genre. It's that good. Those new to Nintendo's enormously popular Zelda series will be glad to know this game stands completely on its own. Our hero, Link, starts the game as a young boy living in a magical forest village populated by elf-like children. But there is evil lurking in the world. Strange monsters are appearing, and the land is changing. It's up to Link to discover why, defeat the monsters, and stop the evil at its source. The game world's ever-changing environment looks like a fairy tale come to life. Majestic waterfalls, towering castles, and magical forests are a feast for the eyes and ears. Rivers flow, rain falls, the sun and moon rise and set. There's even an erupting volcano! Exploring this world is half the fun of the game. Along the way, you learn musical tunes that you can play on the flute-like Ocarina, a magical device that helps you teleport, alter the weather, even control time itself. Character interaction is important to gather clues. The fairy princesses, singing frogs, and dragons you'll meet can be cute, humorous, or somewhat terrifying. Sprinkled liberally throughout the game are hundreds of secret treasures and enjoyable minigames (one of which, the fishing game, would almost be worth buying by itself). Game controls are easy to learn. There's even an elaborate fight training course built right into the game. Controlling the hero quickly becomes instinctive, and you can concentrate on saving the world. To win the game, you'll have to use not only Link's sword, but your mind as well. This game's challenging and inventive puzzles really make you think. In fact, to keep from getting stuck, it's worth spending a few bucks on an official player's guide. With The Legend of Zelda: Ocarina of Time, Nintendo has come up with an all-consuming adventure title that will provide days of engrossing gameplay. --Eric Fredrickson Pros:
Features Reviews (832)
Asin: B00000DMB3 |
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The Legend of Zelda: Majora's Mask Average Customer Review: Game Cartridge (26 October, 2000) list price: $59.99 US | Canada | United Kingdom | Germany | France Reviews (451)
Asin: B00004U1R1 |
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Paper Mario Average Customer Review: Game Cartridge (09 February, 2001) list price: $49.99 US | Canada | United Kingdom | Germany | France Editorial Review Nintendo 64 owners have been patiently waiting for a decentrole-playinggame, and, at long last, one has arrived in the form of the perplexingPaperMario. World-famous video game icon Mario stars in this unconventionalRPG,which was originally announced as Super Mario RPG 2. Don't be fooled by the cutesy visual exterior of this game, which borrowsheavily from the well-established Mario universe. Yep... it's the same lovableMario who dons his familiar red overalls and unkempt moustache. However, thecatch is that Mario now stubbornly appears as a two-dimensionalcharacter--despite the largely 3-D exterior gaming environments that surroundhim. When ourflat-headed friend turns around, his paper-thin presence becomes immediatelyapparent. It's a cool gimmick, but fortunately Paper Mario is far fromacut-and-paste cartoon caper. As with most RPG titles, players must battle with several menacing enemies asthey travel from place to place on their quest. Each encounter requires gamersto strategically choose between various modes of attack. For example, Mario isparticularly handy with the hammer--thus you might opt to select hishangover-inducing hammer attack. As the adventure progresses, additionalcharacters willjoin your quest. Your ever-growing posse gives you more fighting power, aseachteam member brings new attack moves and powers worth mastering. To advancewithin the game, you'll need to pay close attention to your health meter,enemyhit points, and your ever-expanding attack options. The game starts withenemiesthat are easy to defeat, but it quickly becomes quite difficult to survivesubsequent attacks without careful planning. Unlike most RPG games, each attack sequence is enhanced by a special actionfunction. Instead of passively sitting back and watching each attack moveoccur,the player can enhance your attack by pressing a button or moving thedirectional controller at precisely the right time. As someone who has rackedupseveral hours (and more than a few snoozes) during repetitious RPG attacksequences, the action feature is a welcome addition to break up the monotonyofmultiple attacks. Fans of the traditional Mario games will appreciate the return of familiarcharacters, such as Princess Peach and Luigi. Perpetual baddie Bowser evenplaysa key role in this addictive adventure. Best of all, there are plenty ofhiddenareas and extras to uncover. Paper Mario may boast elements of theclassic platform gaming genre, as well as the traditional RPG--but itultimatelycuts through all expectations to deliver an experience that appeals to bothcasual and hard-core gamers. --Brett Atwood Pros:
Reviews (237)
Asin: B00004U1R3 |
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Crystalis Average Customer Review: Game Cartridge (30 June, 2000) US | Canada | United Kingdom | Germany | France Editorial Review Like Super Mario Brothers DX and several other recent Game BoyColor titles, Crystalis is an improved version of a game previouslyreleased long ago for the Nintendo Entertainment System. The NES version wasreleased three years after Nintendo introduced Link to the world in his veryfirst 8-bit Zelda adventure. The story in Crystalis revolves around a young warrior who wascryogenically suspended before an earthly cataclysm that was scheduled to takeplace October 7, 1997. After the doomsday event, the earth is being rebuiltunder the threat of trouble erupting again. After 100 years in a cryogenicstate, the warrior is revived with the hope that he can stop the world frombeing destroyed for a second time. An evil menace named Draygonia is dead set ondestroying the world, and it's your job to help the warrior stop him. The game offers plenty hack-and-slash combat. A very Zelda-like inventorysystem is extremely handy, and the game relies heavily on special items. WhileCrystalis doesn't come close to offering up the same level of gamingexperience as other games in this genre, it does offer an entertaining questnonetheless. In the end, anyone who's a fan of Nintendo's Zelda serieswill no doubt find this a nice adventure to romp through (at least until Linkreturns). --Todd Mowatt Pros:
Reviews (19)
Asin: B000046S3Z |
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Shenmue Average Customer Review: Game Cartridge (10 November, 2000) list price: $49.99 -- our price: $19.99 (price subject to change: see help) US | Canada | United Kingdom | Germany | France Editorial Review To say that Shenmue is an anticipated title is an understatement;the game made huge waves in Japan upon its release, and American gamers havebeen waiting since then to see what the fuss is all about. It's a game in whichthe concept itself is the selling point. What if you could portray a young heroin a fully realized Japanese city? Would you like to participate in andinfluence an over-the-top kung fu-style action-mystery flick in your livingroom? What if lots of combat, cinematic flourish, detail, and a dash of romancewere thrown in? The game itself is awash in small details, crammed into a confined space. Thecity of Yokusuka circa 1986 is rendered beautifully in a short series ofneighborhoods that are long on detail even if short on variety. The story itselfis ripped straight from a chopsocky flick: you portray the young hero RyoHazuki, whose father (a kung fu sensei, naturally) is killed before hisvery eyes by a mysterious and frightening villain. Ryo must uncover the identityof the killer and fight his way through the city in an effort to avenge thiswrongful death. Shenmue's Yokusuka might be short on space--in total, it represents maybea square mile--but the detail is overwhelming. You can interact with nearlyevery person or object that you see; 300 citizens go about their daily routines,and whom you encounter is as much determined by where you are as when you arethere. Much of this interaction involves combat that ranges fromDragon's Lair-style reaction tests (such as timing a button press tododge an oncoming car) to freeform kung fu fighting. Further, each second ofreal time equals about a minute of game time, and Ryo has to be home by 11 p.m.each evening. The game moves at a brisk pace, and each challenge or battle feelslike a race against time. Some might say that gaming doesn't get shallower thanthis (you are essentially performing tasks and exploring, instead of gaming),but the game feels like no other and is ultimately satisfying by the time thatit all ends. In this way, Shenmue is more than a game--it's an eventthat's worth experiencing. --Andrew S. Bub Pros:
Reviews (300)
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