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| Computer & Video Games - Systems - Nintendo 64 - The Ultimate Star Wars Collection [Part 2] |
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Star Wars - Episode I - Racer Average Customer Review: Game Cartridge (01 June, 1999) list price: $59.99 US | Canada | United Kingdom | Germany | France Editorial Review Star Wars: Episode 1 Racer is, of course, a shameless tie-in game based on the Boonta Eve Pod Race scene from the movie. As a Star Wars title it's sure to get a lot of interest, but the question is: is it any fun to play? Yes, actually, it is. Racer differs from a normal racing game. Rather than merely steering your way around the track, you can enhance your turns by using the Z button on the controller. Holding down the button shifts the cockpit off to the side and kicks you sideways with a burst of extra speed. And of course, a big part of pod racing is the spectacular crashes, and here LucasArts does not disappoint. As Qui-Gon says, "Pod racing is very dangerous!" Even your opponents crash--sometimes into each other. The 3-D visuals and sound are good, but not groundbreaking. To forestall the inevitable boredom that all racing games eventually leave you with, the game lets you race on different planets, each with their own tracks. The tracks are inventive, especially in the later levels: some tracks have shortcuts to discover, others have zero-gravity sections and hair-raising jumps. The racing pods also differ, and with victory in certain races, more powerful craft become available. A pit area allows you to view all the weird designs up close in 3-D. In tournament mode, prize money is awarded for top finishers; you can use the cash to buy parts to upgrade your pod. It's a good thing the purse isn't paid out in Republic credits: Star Wars fans will recognize the parts dealer as none other than Watto. His wry comments spice up the shopping experience, and he sounds just like he did in the movie. Racer is a worthwhile purchase for fans of Star Wars or racing games. --Eric Fredrickson Pros:
Reviews (70)
Asin: B00000J2OO |
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LucasArts Archive Series: Star Wars Episode 1 - The Phantom Menace Average Customer Review: CD-ROM (30 April, 2001) US | Canada | United Kingdom | Germany | France Reviews (14)
Asin: B00005B43Y |
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Star Wars: Force Commander (Jewel Case) Average Customer Review: CD-ROM (15 April, 2002) US | Canada | United Kingdom | Germany | France Editorial Review Star Wars: Force Commander, which casts you as one of the Empire's sinister agents, takes the Star Wars universe into the real-time strategy (RTS) genre. The gameplay follows standard RTS control conventions, so anyone familiar with StarCraft, Command & Conquer, and the like will be able to enforce the Emperor's will in no time. Force Commander differs from traditional RTS games by eliminating resource gathering. Instead, players receive command points for accomplishing mission objectives, controlling key buildings, or blowing up enemy units. Command points are used to requisition troops and buildings from an orbiting Star Destroyer. Star Wars fans will find much to love in the plot. Force Commander begins with your small training platoon being ordered to investigate a certain escape pod that has crashed on Tatooine. Caught up in events that will forever change the galaxy, your career takes you to such far away worlds as Tatooine, Yavin, Hoth, Endor--even Coruscant. With each successful mission comes an increase in rank and larger forces of Storm Troopers, speeder bikes, TIE Fighters, and AT-ATs. Being able to take part in the Echo Base assault on Hoth (and other key conflicts from the movies) is a Star Wars fan's dream come true, and we'll be forever grateful to LucasArts for giving us the opportunity to hunt down Ewoks on Endor. --Mike Fehlauer Pros:
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Features Reviews (8)
In short, Force Commander is Lucasarts' version of extreme battle-chess: it is an interactive 3rd person set of real-time 3D strategic missions that span the original Star Wars Trilogy. You can play in either Campaign mode, Skirmish mode, or Scenario mode and depending on the mode (and your progress), you play either as an Imperial or Rebel commanding officer Brenn Tantor, a hero with a dark past. Using a unique tactical screen that Lucasarts calls the 'Battlefield Holographic Control Interface' (BHCI), you control up to 60 seperate battle units, including Imperial ATSTs, ATATs, Mobile Artillery Units, and TIE Bombers, as well as Rebel Hover Tanks, Mobile Proton Torpedo Launchers that lay mines, Mobile Missle Launchers, and Rebel Troops with grenades. There are tons of other units available. You requisition additional units with your command tenure using a system of "command points" which work as currency. You earn tenure/points by controlling the battlefield, destroying or capturing enemy units, keeping your units alive, and preventing the capture/overrun of your planetary base. The max command point total is 5000. On worlds including Tatooine, Serapin, Abridon, Endor, and Coruscant, you control your central base, ground, and air forces via the BHCI from your Star Destroyer or Rebel Command ship, orbiting the planet. Half-way through the campaign, or at any time in a skirmish, you have the option to leave your command ship and go to the planets' surfaces in a Tracked Mobile Base (TRMB).What you see on the screen for most of the game is intended to be a "holographic 3D representation of the battlefield" and not the actual battlefield, thus the battlefield units are *supposed* to look like 3D models. Frequent cutscenes with a few dramatic twists provide excellent backstory and keep the player engaged throughout the campaign mode. You start the campaign as Lt. Brenn Tantor of the Empire, commanding a team of sand-troopers on a search for an all-to-familiar escape pod on Tatooine and (without spoiling the details) end up with the Rebellion by the end of the Campaign, storming the Imperial Palaces of Coruscant following the destruction of the Death Star II which you directly have a hand in. The Scenario Mode gives you a chance to go back and replay cutscenes or missions that you've already completed in the campaign. In Skirmish Mode, you choose from a wide variety of worlds and environmental conditions in which to battle, you choose your side, and you start out with at most 2000 command points. The skirmish is over when you succesfully control the enemy's base and command bunkers and then mop up all additional enemy units on the battlefield. A skirmish is basically an annihilation exercise. In all modes, the game is designed to limit available units & command points to force you to use strategy to win and not brute force. Each world/terrain presents specific tactical advantages & disadvantages which you must balance in your strategy, and each side (Empire/Alliance) has advantages over the other for different battlefield units. For example, Imperial units are inexpensive but have no shields, so most opening Imperial moves must be won by numbers. On the other hand, while Rebel units are a bit more expensive, they have shields which regenerate and so they last longer in head-to-head combat. Prior to each mission in the campaign, you load your battle units in the command ship's landing bay where you have the option to store and save critical units for later missions. There are some disadvantages to this game: the AI has only one setting, making the harder campaign missions almost impossible to win on the first try. The BHCI, which you can toggle on/off, takes up a full 1/3 of the screen. If you fully use the tactical advantages of the BHCI this is not a problem, but if you rely solely on the view of the battlefield then you'll choke in a fight. Also, manipulating the camera takes some practice but if you combine camera manipulation with the weapon-grouping feature (shift + 1-9), you will actually have a tactical advantage over the AI. In addition, there are several shortcut keys which make quick work of frequently used features. Going into any Force Commander battle requires strategy and if you combine the features of the BHCI with the tactical advantages of the particular battlefield terrain, this game is lots of fun.P.S. In a skirmish, the Empire always uses the same set of battle units for its opening move. Good luck and enjoy! ... Read more Asin: B000063N7U |
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LucasArts Archive Series: Star Wars Episode 1 Racer Average Customer Review: CD-ROM (30 April, 2001) US | Canada | United Kingdom | Germany | France Editorial Review Let's just for a second forget that Star Wars: Episode I, Racer has anything at all to do with the film on which it's based. Would it still have any appeal if you take away the movie license? The answer, almost surprisingly, is yes. This sci-fi arcade racing game is packed with high-speed thrills and a unique style of track-circling action that should get any racing fan's adrenaline pumping. The game is based on the pod-racing scene from Episode I, which was arguably the best and most exciting segment of the film. Players enter a series of pod races as either Anakin Skywalker or one of his 20 different alien rivals--including Sebulba, once you get far enough into the game to unlock this bonus character. Races are linked in four different circuits, each more difficult than the last. The highest circuit, in fact, can be extremely tough. Each race is a white-knuckled ride on the wild side, as the game does an excellent job of conveying a feeling of ferocious speed. It helps that Racer utilizes spectacular 3-D graphics to depict the racetracks and their alien surroundings. But racers can't waste time admiring the scenery: tracks are not always well marked, and it's all too easy to get lost and fly off the track. As with most Star Wars games, the sound effects and music in Racer are top-notch. True, Anakin's cutesy voice can be annoying at times, but the other racers sound great when they complain as you pass them on the track. Watto the shopkeeper, the floating alien guy who sells new parts and upgrades for your pod, is a great character who chatters away humorously as you shop his store. Overall, Racer is a game that can easily stand on its own merits rather than ride the coattails of Star Wars: Episode I. Intense speed, unique racing action, and excellent 3-D graphics make this one a sure-fire winner. --Michael E. Ryan Pros:
Reviews (12)
Asin: B00005B43X |
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Star Wars Episode 1: Jedi Power Battles Average Customer Review: Video Game (07 December, 2001) list price: $39.99 US | Canada | United Kingdom | Germany | France Editorial Review In Star Wars: Jedi Power Battles, players can compete in single- or two-player mode as they fight off legions of battle droids, destroyer droids, assassins, and other creatures from the Star Wars: Episode I worlds. The game is scrupulously true to the Star Wars universe, with authentic characters, locations, and weapons. Gamers fight as Obi-Wan Kenobi, Qui-Gon Jinn, or Mace Windu--all powerful Jedi Knights. Players will fight through 10 levels of progressively more challenging gameplay, gaining power boosts, new moves, and enhanced capabilities as they progress. ... Read more Reviews (18)
Asin: B00005NN7J |
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Star Wars Episode I Battle for Naboo Average Customer Review: Game Cartridge (18 December, 2000) list price: $49.99 US | Canada | United Kingdom | Germany | France Editorial Review Running on an enhanced Star Wars: Rogue Squadron engine,the nice game developers at Factor 5 have taken one last stab at theaging Nintendo 64 system with yet another entry into the wide world ofLucas. At times fun, but at more times frustrating, Star Wars:Episode I, Battle for Naboo has plenty going for it. Unfortunately,these good deeds are deeply overshadowed by a darker side. Were you one of the millions who enjoyed the very popular RogueSquadron? If you were, then get ready for more of the same, onlythis time wrapped around a lucrative Episode I license. Thisshould appeal to newly christened fans and hardball line campers alike,as there's more of a concrete story line to follow than in thesidelined plot of RS. Just as in the aforementioned classic, Battle for Naboo revolvesaround the collection of gold medals. New vehicles abound, and there'smore than enough variety in the game's locales. The ability to switchcraft at any time during the missions doesn't hurt the replay factor,either. If you discover the flash speeder doesn't have enough firepowerto finish off that AT-AT tank, you can simply enter a different hangerand take control of a police cruiser. The graphics are astounding, even better than what RS showcased.The game displays fantastic details everywhere--even the explosions areincredible. The sound, though, is very disappointing, especially whenyou consider that Factor 5 is behind the scenes. To the curious, Factor5 has been one of the pioneers of gaming audio for a while now; thecompany was even chosen to helm the sound capabilities of Nintendo'snext-generation GameCube console. With all of Factor 5's credentials,one might expect stellar sound. In many instances, the sound comes outmuffled and the voice-overs are distorted. The control and maneuvering should have been given more fine-tuning aswell. This type of game relies on precise controls, but Battle forNaboo suffers from some sloppy movements and inaccurate targetingproblems. This, combined with simplistic backgrounds and missions thatare too straightforward, helps deflate what could have been a greatgame into a mere OK title. There's plenty of replay value here, butthis game's certainly not for everyone. --Todd Mowatt Pros:
Reviews (25)
Asin: B000056FLI |
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Star Wars: X-Wing vs. Tie Fighter (Jewel Case) Average Customer Review: CD-ROM (02 February, 2001) US | Canada | United Kingdom | Germany | France Editorial Review Prepare yourself for the fight of your life and choose your craft, weapons, and wingmates carefully--the fate of the galaxy depends on it! Dive into all-out dogfights against up to seven other players in X-Wing vs. Tie Fighter. The game even includes the story-driven Balance of Power campaigns. Multiplayer options include up to four players over the Internet or up to eight players via a LAN. ... Read more Reviews (6)
This is one of the better Star Wars games I have played becuase of it's replay value, you can either play online or work for higher medals and rank on your missions. A great game for any Star Wars fan.
Aside from new texturing, the models are similar to the ones in TIE Fighter. In fact, you will be unpleasantly surprised to see that there are fewer types of ships and stations than in the earlier game. Until you get Balance of Power, the only heavy Rebel fighter is the Y-Wing. This bodes ill for any Rebel fans that want to play missions in which a target must be disabled. I also can't help but notice that the Imperials have the superior TIE Advanced and Assault Gunboat, which seems a bit unbalancing for multiplay purposes. If you like playing with friends, then you can play this and the expansion cooperatively. That can be a good deal of fun, provided you have a fast and stable connection. If you're looking for a cool story like the ones in X-Wing or TIE Fighter, go get Alliance instead. It's much better for the single play aspect that the older games were so strong in.
Even though the sound effects were turned up to maximum volume in the Configuration screen, I still had to turn up my computer's volume ALL the way to hear them.Adjusting the John Williams background music had no effect on its volume, so I had to turn it off.There was no training exercise information on how to handle missiles locked on to the player's ship, which was quite an oversight for a supposedly "fun" product. ... Read more Asin: B000056PJJ |
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Star Wars Starfighter Special Edition Average Customer Review: Video Game (30 November, 2001) list price: $49.99 US | Canada | United Kingdom | Germany | France Editorial Review This Xbox shooter set in George Lucas's famous far, far away galaxy isactually a port of the fun PlayStation2 game from a long time ago. TheSpecial Edition tag means it's not quite a straight port; Xbox gamers aretreated to a few visual and gameplay enhancements to the originalStarfighter. Taking place parallel to the events of Star Wars: Episode I, The PhantomMenace, Starfighter lets you control the destiny of Naboo pilot RhysDallows, mercenary Vana Sage, and pirate Nym as they wage war against thedreaded Trade Federation. Starfighter delivers everything that a console game namedStarfighter should: shiny ships, big guns, and lots of targets. Thegameplay is of course just as good and solid as the PS2 original. While the coregame can be finished quite quickly, there's a host of extra missions and shipsthat can be unlocked by successfully completing secondary tasks withinindividual missions. Every object in this special edition of Starfighter is more detailed andshows a bit more flare and flash than the already great-looking PS2 version. Andunlike the PS2 game, there's almost zero slowdown when the action is at its mostfrantic. Besides improved graphics, Starfighter SE features expanded (andinstantly accessible) multiplayer games. These games are mildly amusing atbest. So, while the extras aren't fabulously exciting, the game delivers what itpromises: Starfighter optimized for Xbox. If you're in the mood for afun, mostly mindless, space shoot-'em-up game, you'll be well satisfied withthis one. --Mark Brooks Pros:
Features Reviews (40)
Asin: B00005NZ1T |
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Star Wars Obi-Wan Average Customer Review: Video Game (26 December, 2001) list price: $49.99 -- our price: $19.99 (price subject to change: see help) US | Canada | United Kingdom | Germany | France Editorial Review A long time ago, LucasArts established a sterling reputation with theirclassic X-Wing, TIE Fighter, and Monkey Island games. Butrecent efforts have varied widely in quality. Some games, like X-WingAlliance, were outstanding. Others, such as Force Commander, werebetter left unreleased. Obi-Wan, LucasArts's first Star Wars: EpisodeI adventure game for the Xbox, falls firmly in the latter camp--the controlsare poor, the graphics uninspiring, and the voice acting is embarrassing. Obi-Wan chronicles the adventures of young Obi-Wan Kenobi across fiveacts as he battles the evil Trade Federation, the Black Heth crime organization,and other assorted baddies. The story is nothing new, and it's hampered a bit bythe Episode I setting, which simply isn't as compelling as the setting ofthe classic Star Wars stories. Since you play as Obi-Wan, the primary weapon in your arsenal is the lightsaber.Using a third-person view, you use the left thumbstick to control Obi-Wan andthe right thumbstick to control the lightsaber. In principle this soundsfantastic, but in practice it's a mess--the camera constantly shifts angles,making it hard to see certain enemies, and planning a coordinated attack withthe lightsaber is unnecessarily difficult, especially when multiple enemies areswarming in from all sides. Graphically, Obi-Wan is lifeless. It fails to take advantage of theXbox's fancy graphics hardware, and the environments are empty and plain. TheLegend of Zelda: Ocarina of Time, a game released for the obsolete Nintendo64 system, features much more beautiful graphics. And playing Obi-Wanafter playing Halo or Munch's Oddysee will make a Star Warsfan weep at the thought of how good Obi-Wan should have looked.Compounding the ugly graphics problem is the fact that the game will slow to acrawl at certain points, making jumping or fighting practically impossible.Almost as bad as the poor graphics is the horrid voice acting (Obi-Wan soundslike Mike Myers doing a bad Scottish accent), and the all-too-frequent cinematiccutscenes look like they were slapped together in five minutes. There are some tiny diamonds in the vast rough, such as the ability to use Forcepowers to throw objects at enemies or pull weapons out of their hands. A featuresure to please fans of the dramatic saber fights in Episode I is themultiplayer Jedi Battles mode. This mode lets you and a buddy engage in fierceJedi duels, using characters from the movie and game. Unfortunately, these fewnice touches aren't enough to overcome Obi-Wan's bland setting and lameexecution. --William Harms Pros:
Reviews (119)
Asin: B00005RCQJ |
$19.99 |
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Star Wars Masters Average Customer Review: CD-ROM US | Canada | United Kingdom | Germany | France Features Reviews (10)
PROS: CONS: OVERALL:
Asin: B00002SV61 |
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Star Wars Racer Revenge: Racer II Average Customer Review: CD-ROM (15 February, 2002) list price: $49.99 US | Canada | United Kingdom | Germany | France Editorial Review Originally released for the Sega Dreamcast and Nintendo 64, StarWars: Episode I, Racer was a decent title with its share of flaws--mostnotably its control and graphics. The game's PlayStation2 sequel, Star Wars:Racer Revenge, addresses many of the original's shortcomings and is a vastlysuperior product. Rainbow Studios--known for its strong racers such as ATVOffroad Fury and Motocross Madness--developed this game, unlike theoriginal. The developer's prowess at creating racing games is evident, as thistitle features much better controls and more compelling races. Furthermore, itreceives a nice graphics upgrade that showcases the capabilities of the PS2.This game is superior in every respect to its predecessor. Game modes include practice, single play, tournament, time trials, and versus.Tournament mode is the bulk of the game. Players can beat it in fewer than threehours and it isn't particularly difficult. Replay value is added by requiringyou to beat the tournament mode several times so you can unlock all the game'ssecrets. Oddly enough, the game's sound--usually LucasArts's forte--is hamperedby an unusual effect: at times you'll hear the full Star Wars treatment,as John Williams's score and cool sound effects totally capture the feel of themovies, but other times you'll hear only the sound of your engine. Theenvironmental audio is an interesting choice that wasn't executed very well.Audio and brevity issues aside, this game is one of the strongest StarWars titles released for a console. --Raymond M. Padilla Pros:
Reviews (34)
Asin: B00005V3FC |
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Star Wars Episode I: Racer Average Customer Review: CD-ROM list price: $39.99 US | Canada | United Kingdom | Germany | France Reviews (18)
-A figment of ye Imagination ... Read more Asin: B00004S99M |
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Star Wars: Rebel Assault 2 (Jewel Case) Average Customer Review: CD-ROM US | Canada | United Kingdom | Germany | France Reviews (10)
Asin: B000056PJF |
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Star Wars: Force Commander Average Customer Review: CD-ROM (21 March, 2000) list price: $39.99 US | Canada | United Kingdom | Germany | France Editorial Review Star Wars: Force Commander, which casts you as one of the Empire's sinister agents, takes the Star Wars universe into the real-time strategy (RTS) genre. The gameplay follows standard RTS control conventions, so anyone familiar with StarCraft, Command & Conquer, and the like will be able to enforce the Emperor's will in no time. Force Commander differs from traditional RTS games by eliminating resource gathering. Instead, players receive command points for accomplishing mission objectives, controlling key buildings, or blowing up enemy units. Command points are used to requisition troops and buildings from an orbiting Star Destroyer. Star Wars fans will find much to love in the plot. Force Commander begins with your small training platoon being ordered to investigate a certain escape pod that has crashed on Tatooine. Caught up in events that will forever change the galaxy, your career takes you to such far away worlds as Tatooine, Yavin, Hoth, Endor--even Coruscant. With each successful mission comes an increase in rank and larger forces of Storm Troopers, speeder bikes, TIE Fighters, and AT-ATs. Being able to take part in the Echo Base assault on Hoth (and other key conflicts from the movies) is a Star Wars fan's dream come true, and we'll be forever grateful to LucasArts for giving us the opportunity to hunt down Ewoks on Endor. --Mike Fehlauer Pros:
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Reviews (75)
I gave up after two hours and uninstalled this programming mistake. This is another LA game that does'nt live up to it's promise. ... Read more Asin: B00002SV6G |
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Star Wars Rebel Assault II: The Hidden Empire Average Customer Review: CD-ROM US | Canada | United Kingdom | Germany | France Features Reviews (5)
You play the role of Rookie 1,and you're sent to inspect the Dreighton Triangle,because many ships have dissapeared there.But then a swarm of Tie Fighters come in and shoot you down. You land on a planet,then you look for a YT-1300 Transport,while blasting StormTroopers all around(there are ground combat missions,too). Pros: Plenty of action. Three dificulty levels(easy,medium,and hard). Ground Combat Missions! Cons: Awful graphics on most of the levels. You can't truely control the ships.They mostly control themselves while you blast the heck out of everything. Having two disks is inconveinient.You have to put disk one in your PlayStation for the game to start,then put disk two in to acsess the later levels,if you've goten to them. Sometimes controling where the crosshairs go is hard using the little arrow buttons. Overall,this is a good game,but it could have been WAY better.
Asin: B00004YZ91 |
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Star Wars Starfighter Average Customer Review: CD-ROM (23 February, 2001) list price: $49.99 US | Canada | United Kingdom | Germany | France Editorial Review Star Wars Starfighter is finally here, and, as expected,it serves up Wookiee-sized portions of action and adventure. Flyingfrom either a first- or third-person perspective, players must fighttheir way through 14 sprawling missions that weave together the livesof three seemingly unrelated pilots. Set during the same time period asStar Wars: Episode I, the events in Starfighter parallelthose of the movie, letting players participate in the conflict againstthe Trade Federation from a slightly skewed perspective. Although the main missions can be completed in an afternoon, it cantake weeks to earn the bronze, silver, and gold medals that unlock thegame's bonuses. These include extra missions, a few two-player modes,and the ability to choose any ship for each mission (including DarthMaul's incredibly powerful Infiltrator). Most of the missions are intense, involving efforts like racing throughan enemy-infested canyon or defending a base against a ceaselessprocession of droid air and ground forces. The game engine can throw anoverwhelming number of 3-D objects on the screen at once--such as amission where more than 50 hostile fighters swarm nearly a dozen largecapital ships. The beauty of these large battles is mesmerizing, withlasers crisscrossing, massive explosions thundering all around, andconstant radio chatter alerting players to new threats. The controls for the various fighters and bombers are extremely basic,and combat is straightforward, but there is always so much going on atonce that the game mechanics almost need to be simple. The only realdrawbacks to the game are a few bugs that occasionally crop up andprevent us from completing missions, and the fact that planetarymissions have a low "ceiling" that prevents us from climbing very high.Even with these faults, the game exceeded our expectations, and noarcade, action, or Star Wars fan with a PlayStation2 will wantto miss it. --T. Byrl Baker Pros:
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Reviews (97)
Asin: B00004W4S4 |
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Star Wars - Shadows of the Empire Average Customer Review: Game Cartridge list price: $39.99 US | Canada | United Kingdom | Germany | France Reviews (37)
Asin: B00002STFD |
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Star Wars Episode I: The Phantom Menace Average Customer Review: CD-ROM (01 June, 1999) US | Canada | United Kingdom | Germany | France Editorial Review As the room fills with poison gas, you and Qui-Gon race down the hall and stop in front of five Trade Federation droids. Your lightsaber hums to life as you and your master block and reflect the hail of blaster bolts, leaving the offending droids in pieces. As your enemies grow to seemingly hopeless numbers, you extend your hand in a Jedi force push. Again all that is left are fried circuits. Leaping over chasms, destroying droid armies, saving entire planets is all in a day's work when you are a Jedi. And we all want to be Jedi... right? In Star Wars: Episode I, The Phantom Menace, you assume the roles of Obi Wan, Qui-Gon, Queen Amidala, and Captain Panaka as they struggle to save Naboo and defeat the Trade Federation's sinister agents. Exciting battles, terrific sound effects, and a true-to-the-movie story line make this game a treat for any Star Wars fan. The graphics could be sharper, but the overall Star Wars experience is not diminished by this fact. Instead, the gameplay itself takes you away from an immersive Star Wars feel: it's just strange to see a Jedi use a rocket launcher. I was also hoping that lightsabers would cut through just about anything, but sadly this is not the case--some robots even need to be hit multiple times before they go down. And it's just sad to see a Jedi's progress in an outdoor level blocked by simple shrubbery. Still, like the movie itself, Star Wars: Episode One, The Phantom Menace overcomes its minor flaws to deliver a thrilling experience. --Allen Stewart Pros:
Reviews (68)
Asin: B00000IZ8A |
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Star Wars: X-Wing Alliance Average Customer Review: CD-ROM US | Canada | United Kingdom | Germany | France Editorial Review Star Wars: X-Wing Alliance casts you as the youngest son of the Azzameen family, a merchant dynasty operating in a galaxy far, far away. The game is set in the turbulent time period between The Empire Strikes Back and Return of the Jedi. Caught amid increasing tensions between the Galactic Empire and the Rebel Alliance, with business rivals watching for any sign of weakness, the Azzameens are on the edge of financial ruin. Worse, their Rebel sympathies may endanger their very survival. As the family's newest pilot, you fly tutorial missions at first, under the supervision of your sister Aeron and the droid Emkay. But even as you are training, the situation heats up. Before long, the family has been betrayed, your space station has been seized, and you're forced to turn to the Rebellion. Though the game's focus is on combat, the development of this story is tight and suspenseful. The story and the merchant/smuggler setting give the game plenty of variety. One mission may have you piloting a loaded freighter through an Imperial blockade, while another may place you in the cockpit of an X-Wing on a hit-and-run raid against an enemy battle station. Every ship, every weapon, every sound effect is pure Star Wars, totally faithful to the look--and feel--of the movies. This extends to the missions themselves: nothing works as planned, but somehow you and your Rebel allies manage to make it all the way to the climactic Battle of Endor. If you've distinguished yourself in the earlier missions, hot pilots will get the chance to take the controls of the Millennium Falcon and cram a torpedo into the gut of the Emperor's second Death Star. Controlling the fighters, freighters, and transports in X-Wing Alliance is easy, with all the options you'd expect in a Star Wars simulation. Shield, engine, and weapon power levels are all adjustable, so you, too, can transfer all power to front deflector screens while attacking, or shut down power to weapons to outrun a swarm of TIE fighters. Novice players may find it difficult to control wingmen or to keep track of the changing objectives when missions go sour. But practice makes perfect, and the truly frustrated can simply skip up to three missions without penalty. With a modest learning curve and graphics that put you right in the milieu of the Star Wars films, X-Wing Alliance will have you flying combat missions for the Rebel Alliance in no time--and loving every minute of it. --Alyx Dellamonica Pros:
Reviews (27)
Which brings me to the "Finally!" of my |