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| Computer & Video Games - Systems - Game Boy Advance - Action & Adventure Games - Gameboy Advance Recommendations, part 1. |
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Spyro: Season of Ice Average Customer Review: Video Game (23 November, 2001) list price: $39.99 US | Canada | United Kingdom | Germany | France Features Reviews (97)
Asin: B00005NCCA |
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Super Mario World Average Customer Review: Video Game (14 February, 2002) list price: $34.99 US | Canada | United Kingdom | Germany | France Editorial Review Super Mario World for the Super Nintendo sits at or near the topof most "best video games" lists for a reason. At the time of its release, itwas a dramatic evolution of the side-scrolling Mario series of action-adventuregames, incorporating every gameplay element that worked in the older titleswhile adding a seemingly endless supply of new tricks. This new feature-completeversion of Super Mario World for the Game Boy Advance proves just howtimeless designer Shigeru Miyamoto's 1991 classic really is. In true Miyamoto fashion, the game starts with simple running and jumping andgradually gets more complex. Soon, you're swimming, flying, tossing fireballs,and riding one of several Yoshis--cute little dinosaurs--that appear throughoutthe game. The overall level design has yet to be exceeded in a 2-D platformer,with each colorful level packed with enough secrets to keep players busy forweeks. A lot of precision jumping is required, but the controls are so tightthat directing Mario (or even Luigi, who wasn't playable in the original)becomes as natural as breathing within a few minutes of playing. As if packing the entire original game onto the tiny cartridge wasn't enough,Nintendo also put two multiplayer versions of the original Mario Brothersin there, which are playable solo or with up to three other people usingGame Link cables to connect all your Game Boy Advance systems. Both variants are a blast, but thesingle-player adventure is what kept us coming back for more. If you missed it10 years ago when Super Mario World appeared on the Super Nintendo, don'tmake the same mistake twice. --T. Byrl Baker Pros:
Features Reviews (251)
Asin: B00005UK88 |
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Golden Sun Average Customer Review: Video Game (15 November, 2001) list price: $29.99 US | Canada | United Kingdom | Germany | France Editorial Review Golden Sun is the first original role-playing game for the GameBoy Advance to appear in the U.S. And despite perhaps a too-familiar story line,Golden Sun's jaw-dropping graphics, deep magic system, and uniquemultiplayer arena mode truly show that the Game Boy Advance is capable of aserious RPG. Game developer Camelot (which also made the legendary Shining Force series forthe Sega Genesis, and, more recently,Mario Golf andMario Tennis for theNintendo 64) designed Golden Sun from the ground up to take advantage ofthe GBA's horsepower, and it shows. Sharp, vivid landscapes, detailed towns anddungeons, and awesome weather effects--it looks like a Super Nintendo game withsome extra zing squeezed onto a handheld system. Fans of Secret of Manaor Chrono Trigger will appreciate the feel of this game. But the game's greatest strength is its magic system. Your characters each havetheir own latent psychic abilities based on one of the four elements of alchemy(earth, water, wind, and fire). The characters will be called upon to use theirindividual forms of telepathy and telekinesis to solve various puzzles in thegame. Also, you can collect Djinn (elemental spirits) and link them to yourcharacters. Not only can these Djinn be summoned in battle, they can alsobolster or hinder your characters' latent psychic abilities, give them specialattacks, and even change your characters' class. This system is similar toFinal Fantasy VIII's guardian system, though far more intuitive and easyto master. Golden Sun employs a basic turn-based battle system, but it has amazingspell and fighting techniques that really take advantage of the GBA'stechnology. The game achieves a nice balance between flashy attacks and thebrevity of these same attacks--a lesson the makers of other RPGs should learn.Battles are beautifully and quickly fought, and don't overtax the gamer. The game also has an addictive arena mode in which players can fight monstersthey've already encountered in the game. Players can also link up with anotherGBA (this feature requires another Golden Sun cartridge) and fightagainst another party. While it's not true a multiplayer option, it adds a greatreplay value to the game. Golden Sun's weakest point, however, is its standard-issue story. Inessence: boy wakes up amidst disaster, meets stalwart friends, and rises to thechallenge to save the day (all while living up to the image of his dear departedfather). The story is a little stale, but the mechanics of the game transcendthis flaw and bring the gamer into a state of handheld nirvana. --BryanKarsh Pros:
Reviews (463)
Asin: B00005OARM |
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Super Mario Advance Average Customer Review: Video Game (14 June, 2001) US | Canada | United Kingdom | Germany | France Editorial Review The world's favorite plumber makes his first appearance (alongwith playable characters Luigi, Peach, and Toad) on the Game BoyAdvance, and, for the most part, Mario's arrival is welcome indeed. Super Mario Advance is primarily a slightly tweaked port ofSuper Mario Bros. 2, the (still) very popular side scroller fromthe days of the Nintendo Entertainment System (NES). So expect plenty of running,jumping, and hurling of items at many a foe. The game's graphics and sound have been a given a nice overhaul fromthe original game, and are clear and bright enough to please old-schooland new fans alike. While Nintendo did a good job shrinking the visualsdown to handheld size, the tiny GBA screen can get very busy at times,making accidental death due to sometimes less-than-precise controlsfrustratingly frequent--at least in the beginning. Most gamers shouldovercome such mishaps with a little patience. Also included is the still fun, if forgettable, original MarioBros. game from many eons ago. Up to four players can engage in acoin-collecting battle mode or the classic mode. Super MarioAdvance isn't the game to show off the power of the GBA, but it isa long, fun title that will satisfy today's gamers with a taste fromthe best of Mario's past. --Mark Brooks Pros:
Features Reviews (252)
Asin: B00005B8FZ |
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Mario Kart Advance Average Customer Review: Video Game (30 August, 2001) list price: $34.99 -- our price: $29.88 (price subject to change: see help) US | Canada | United Kingdom | Germany | France Editorial Review Nintendo's winning streak of rehashing and enhancing classic SuperNintendo games for the tiny GBA screen continues with this surprisinglyaddictive arcade racer. For those new to the Mario Kart game series, Nintendomascots (Mario, Donkey Kong, Luigi, etc.) race go-carts along fantastic tracksthat feature various offensive and defensive power-ups (banana peels andmushroom boosts, to name two). Accumulate enough points and you'll win circuittrophies. Each mascot has a ride that handles and accelerates differently, yetthe controls for each racer feel very tight and precise. The highly detailed,cartoony locales of Mario Kart Super Circuit show visuals that are bothvery sharp and fluidly animated. Though not nearly as fast, Mario Kart SuperCircuit looks better and can be more intense than the vaunted F-Zerolaunch title. If you perform well enough and collect enough coins in atournament, you can unlock a plethora of bonus tracks--some of which are fromolder console Mario Kart titles. The fun multiplayer options includehead-to-head racing and a balloon battle mode, in which you blast other racerswith power-ups in a huge arena until there's only one driver left. --MarkBrooks Pros:
Features Reviews (257)
Asin: B00005MDZY |
$29.88 |
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Castlevania: Circle of the Moon Average Customer Review: Video Game (08 June, 2001) list price: $39.99 US | Canada | United Kingdom | Germany | France Editorial Review One of the best side-scrolling game franchises makes a successful debuton the Game Boy Advance in Castlevania: Circle of the Moon. This timearound you follow the adventures of Nathan Graves as he attempts to stop therecently resurrected Dracula. In the fine tradition of Castlevania vampirehunters, Graves carries a whip as his primary weapon, and will soon discover thetraditional secondary weapons of holy water, dagger, boomerang, time freeze, andmore. New to the series is the dual set-up system (DSS), which allows you to use20 cards (randomly found) for up to 80 power-ups. The game plays like a side-scrolling classic without seeming too dated. Playerstraipse around a nonlinear dungeon, defeat monsters, and unlock new parts of thedungeon, often through the use of new abilities. It's similar to the excellentCastlevania: Symphony of the Night for the PlayStation, with the obviousaural limitations of a cartridge-based handheld system. Unfortunately, the game's dark graphics are difficult to see on the Game BoyAdvance's fickle screen. Long sessions require consistent overhead lighting, sothis isn't the ideal game for travel. The animations are also lacking, makingcharacter movement appear jerky. Despite these graphics shortcomings, thisside-scrolling wonder makes a fine addition to your GBA library. --Raymond M.Padilla Pros:
Reviews (164)
Asin: B00005BJ9G |
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Spyro: Season of Flame Average Customer Review: Video Game (27 September, 2002) list price: $29.99 US | Canada | United Kingdom | Germany | France Reviews (34)
Pros: Cons: Get the game if you like spyro. ... Read more Asin: B00006F2ZO |
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Castlevania Harmony of Dissonance Average Customer Review: Video Game (20 September, 2002) US | Canada | United Kingdom | Germany | France Reviews (39)
Asin: B00006F2ZR |
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Metroid Fusion Average Customer Review: Video Game (21 November, 2002) list price: $34.99 -- our price: $19.88 (price subject to change: see help) US | Canada | United Kingdom | Germany | France Editorial Review Metroid Fusion is a side-scrolling action game that's more in line with the series' NES origin than its GameCube contemporary, the first-person action game Metroid Prime. In this one, players take the bounty hunter Samus on an extermination mission through a research facility to kill X parasites--nasty creatures that absorb and assimilate the powers of their host. After she survived an X attack through the use of a vaccine made with X parasite DNA, she can now absorb the parasites to regain health and obtain special powers, like the morph ball, space jump, and wave beam. The problem is that the parasites are quickly making their way through the research lab's many dangerous projects and subsuming their abilities. As a special bonus to GameCube owners, Metroid Prime and Metroid Fusion can each unlock special features in the other game via the Nintendo GameCube Game Boy Advance cable. For example, by completing Metroid Fusion, you can unlock the original NES version of Metroid in Metroid Prime. By completing Metroid Prime, you can unlock Samus's fusion suit for use in Metroid Prime. ... Read more Features Reviews (147)
Asin: B00006M3R6 |
$19.88 |
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Gauntlet Dark Legacy Average Customer Review: Video Game (21 November, 2002) -- our price: $29.99 (price subject to change: see help) US | Canada | United Kingdom | Germany | France Reviews (9)
Asin: B00006ZCCT |
$29.99 |
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Mortal Kombat Deadly Alliance Average Customer Review: Video Game (21 November, 2002) list price: $29.99 US | Canada | United Kingdom | Germany | France Reviews (10)
Many Gameboy Advance games I've played just don't allow you to slowly build up skill.The Revenge of Shinobi, for example, had me seething thanks to the lack of checkpoints, overlong levels and overly powerful enemies.And there was no Difficulty setting available for new players to gently ease into expertise.This game does, happily, and being a newbie to the game I needed this feature in order to slowly learn the moves and master the mechanics. I wasn't optimistic about the prospect of fighting games on the four-buttom Gameboy Advance, but the Mortal Kombat series proves to be highly suitable for the platform.And the response is quite good; I was actually able to execute a lot more moves here than on my old SNES Mortal Kombat game.There is also a load of extras to unlock using "Koins" that you earn by playing various modes of the game. If I have one gripe, it's that there aren't too many characters to choose from.Twelve is on the low side for a fighting game in 2003.A minor complaint, however, for what is generally a very good, playable package.
This opus renewed my faith in the series. The difficulty is well adjusted, the graphics and sound are just as good as I would expect them to be on GBA, and the gameplay is great. This is such a welcome change after MK-A (which was so difficult that it was downright frustrating). Don't let your past experience with MK-A deter you from buying this great game. Think of MK-D.A. as a redemption game from Midway.
Asin: B00007B9N4 |
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Lunar Legend Average Customer Review: Video Game (20 December, 2002) US | Canada | United Kingdom | Germany | France Editorial Review Continuing the time-honored tradition of repackaging old console games, the Lunar RPG series has come to the GBA with Lunar Legend. You play Alex, a young boy who hopes to one day be a Dragonmaster like his dearly departed hero Dyne. One day, a wizard named Nash comes into town, and needs an escort to a nearby shrine in the woods. You, your childhood friend Luna, and your flying cat-like pet Nall accompany Nash to the shrine, and your adventure begins. Lunar Legend is an indirect port of a 10-year-old Sega CD game. The locations and characters are the same, but the dialog has been significantly shrunk to fit on the cartridge. This is a minus for true Lunar fans, since much of the story is lost. However, even with "Lunar Lite," you get a very satisfying game. The game play is standard RPG fare: You walk around, randomly attack monsters, explore dungeons, and talk to villagers in various towns for quests and clues. The battle system, like most RPGs, is turn-based, and has some nice additions like the "Arts Gage" system, which allows special attacks after your character makes enough attacks during a battle. Lastly, you can collect cards throughout the game, and trade them with friends via link cable or sell them in various shops. Strangely, that's all you can do with them. It would have been nice if there was a mini card game of some kind. The graphics in Lunar Legendare spectacular--on par with Golden Sun. The sound is top notch too, though the Luna's singing can get a little tiresome. If you're looking for an easy RPG experience, or would like to relive part of the classic Lunar Series, give Lunar Legend a shot. You won't be disappointed. --Bryan Karsh Pros:
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Reviews (38)
The gameplay pretty much follows a linear path ... you talk to people in town, they direct you to the next dungeon, you fight a lot of random battles, you make it to a boss, you beat him, you go back to the town to get praise and directions to the next town in distress. Pretty standard fare. There aren't any side-quests, no real item custimization (other than the normal weapon and armor sellers), and you can't even customize your party (people come and go at various points in the story). And yet, somehow Lunar manages to still be a solid game to play. While it won't leave you awed at its greatness (like FF Tactics Advance) it still won't leave you feeling cheated either. It's not the greatest RPG out there for the GBA, but it has some intangibles that do make it a quality play.
The first thing about Lunar Legend that's cool is that for the GBA the graphics look great! The game doesn't lag much and it looks smoother than most GBA games do.It reminds of the look it had on the Playstation... only better suited for the GBA. Lunar has a typical storyline that isn't too hard to follow but it has been reveered as a classic.What makes the story interesting is not the way it unfolds, but its characters.Without a doubt Lunar has characters that you may not like at first but over time you grow to love them.The characters are extremely well developed and you get time to know these characters. The game features random battles and much like the console RPGs, have you going from place to place.The random battles are nice but this brings about a problem for Lunar.The game is relatively easy. Most battles won't take long but the random encounters become tedious because they don't take long and they're too easy. In battle you can have your characters select commands such as to attack, use magic and the like.The battle system is fairly easy to learn but again the game is too easy.Even the bosses in the game are easy.For someone who played the Playstation or Sega CD version they may find the game to be dimmed down a bit too much. The sound in Lunar isn't special really.It can be rather annoying actually.The spoken dialogue isn't too bad though and it really brings out the essence of the game.Unfortunately the story isn't dragged out by full motion anime cutscenes like before since the GBA isn't really capable of doing such a thing.The dialouge is also humorous and constructive and again shows why the story is so engrossing. Lunar isn't really a long game though.It's rather short.In fact it can be completed in 15-18 hours.The game has extras such as an art gallery and collecing a 150 cards but nothing extreme is offered. Overall, for the GBA this is a great RPG to play.It won't keep you busy for several hours or weeks on end but on a trip its nice to have along. The Good The Bad Asin: B00007B9MY |
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The Lord of the Rings The Two Towers Average Customer Review: Video Game (15 November, 2002) list price: $39.99 -- our price: $24.99 (price subject to change: see help) US | Canada | United Kingdom | Germany | France Editorial Review This handheld version of The Two Towers will allow players to take control of five characters: Aragorn, Legolas, Frodo, Eowyn, and Gandalf the Wizard. Over 30 levels per character will challenge each member of the Fellowship, bringing the grand total to over 150 levels in the entire game. Linked two-player actionis possible via the GBA link cable. ... Read more Features Reviews (90)
Asin: B00006JLQ0 |
$24.99 |
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