|
GOLSCO Games Online Store | UK | Germany |
| books | baby | camera | computers | dvd | games | electronics | garden | kitchen | magazines | music | phones | software | tools | toys | video |
| Help |
| Computer & Video Games - Systems - Game Boy - The Things You Should Buy For The Game Boy Advance Launch |
| 1-9 of 9 1 |
| Featured List | Simple List |
|
|
|
Go to bottom to see all images
Click image to enlarge
|
Indigo Game Boy Advance Mario Game Pack Average Customer Review: Electronics US | Canada | United Kingdom | Germany | France Editorial Review To help you start your Game Boy Advancecollection, we've created this special bundle, which includes the gameSuper Mario Advance and selected accessories. In Super MarioAdvance, players take the swashbuckling plumber and his compatriotsLuigi, Peach, and Toad on a nostalgic side-scrolling adventure througha richly colored fantasyland. We've also included an AC power adapterto help you save on batteries, a Worm Light Advance to help you playthrough low-light situations, and a Game Boy holster so you can keepyour machine at the ready. The Game Boy platform (which includes the original unit, the Game BoyPocket, and the Game Boy Color) came to market when most video gameconsoles had a life expectancy of just a few years. More than a decadelater, the system is still going strong. How did the Game Boysuccessfully compete--and in some cases bury--an onslaught of faster,more powerful handheld and home console systems? Let us count the ways:Affordability; a huge library of games that consistently made the mostof the hardware's limitations; smart power management that extendedbattery life; and uncluttered controls. But perhaps it was the system'sultra-portable design that allowed devotees to play video games aroundtheir schedule, thus making it the must-have system for kids and adultsalike. Now the Game Boy Advance (or GBA as it's already being called) comes tous featuring power that would have been unthinkable back in the day.The portable's 32-bit RISC CPU runs circles around the former machine's8-bit workhorse, allowing it to process program instructions muchfaster. What that means to everyday gamers is more intricate visuals,more simultaneous movement on the screen, and better sound. In fact,the often-annoying beeps and boops of old-school Game Boy titles arebeing replaced with digitized stereo sound. The extra processing musclealso means you can network up to four Game Boy Advance units together,via the communication cable, for multiplayer fun from one sharedcartridge. This differs significantly from the past, when only two GameBoy Color units could link together, and each unit had to have a copyof the game. What's not being replaced, however, is the wide selection of Game Boygames. Because the Game Boy Advance system is backward-compatible, itwill play its own line of colorful games, including such launch titlesas Super Mario Advance, F-Zero: Maximum Velocity, ArmyMen Advance, High Heat Major League Baseball 2002, TonyHawk's Pro Skater 2, and Ready 2 Rumble Boxing: Round 2--aswell as all of the monochrome and color games that have already beenreleased for the previous Game Boy systems (nearly 500 in total).Players can view the older games in their smaller, originally squaredimensions, or, with the touch of the shoulder button, expand the gameto fit the GBA's larger screen. We tried enlarging the screen on a GameBoy Color edition of Tony Hawk's Pro Skater 2 and found that Mr.Hawk was much easier to see. When you first pick up the system, you'll notice how lightweight it is.It's a little less than 5 ounces but a little larger than a deck ofplaying cards, letting the system easily fit into a shirt pocketwithout any sag. The GBA's wider shape fits better into a wider rangeof hands. The former design too often pushed the left and right thumbknuckles together during play. The new layout should be comfortable forall ages and the center screen orientation makes it easy to see. Game Boy Color owners will find the GBA's larger screen somewhat darkerthan they're used to, but that's because the screen is outfitted withantiglare technology. Like the old Game Boy Color, the color LCD is notbacklit, so you need pretty good light to play by. Unlike that system,though, you won't be craning your neck and tilting the unit to seearound the hot-spot reflection of the light bulb in your screen. You'll also notice the graphics. Essentially sporting a redesigned SNEStechnology, you'll see things on the GBA that the big consoles do, suchas scaling (making objects larger or smaller) and rotationeffects--technological advances that will affect the look of everything fromcrossing a finish line to throwing a touchdown pass to crawling througha dungeon. Some might argue that Nintendo could have tried to put even more powerinto this Game Boy Advance. After all, the 32-bit video game had itsheyday more than five years ago. Perhaps, but after handling this newhandheld, we're inclined to think that Nintendo wisely struck a balancebetween size, price, and power consumption. And considering how wellthe old 8-bit system weathered the decade's technological storms, wethink the Game Boy Advance is here to stay, and we're glad. --PorterB. Hall Hardware Specifications
Reviews (7)
Asin: B00005J3CM |
|
|
Tony Hawk 2 Average Customer Review: Video Game (14 June, 2001) list price: $39.99 US | Canada | United Kingdom | Germany | France Editorial Review Tony Hawk's Pro Skater 2 doesn't look or play quite likeits other incarnations, but the amount of death-defying--or seriousinjury-defying--tricks you can pull off, and the wild level design,graphics, and responsive controls all work amazingly well for thehandheld. With an overhead isometric view and its use of only four buttons, Hawkvets will need to readjust their attacks. Still, we were amazed by howmany tricks have been crammed into this cartridge. For the most part,the visuals are clear and detailed and the skaters are incredibly wellanimated. Gameplay hasn't changed much. Initially, there are six levels available(more are unlocked as rewards). After picking a skater, you mustperform tricks and locate items to earn loot for buying new gear, whichwill enable you to improve your skater's stats and continue to the nextskate park. The game is sadly without some of the cooler features ofthe big consoles. For example, you cannot create parks or skaters, andmultiplay is sorely missed. The feeling of accomplishment one gets when perfectly landing a stuntis just as satisfying on the GBA as it is on the PS One and Dreamcastversions. Even folks who don't like skateboarding games will thinkTony Hawk's Pro Skater 2 is a great (and addictive) achievementfor the handheld platform. --Mark Brooks Pros:
Reviews (177)
Asin: B00005CFHN |
|
|
Game Link Cable Average Customer Review: Video Game list price: $14.99 -- our price: $9.99 (price subject to change: see help) US | Canada | United Kingdom | Germany | France Editorial Review The Game Boy Advance Game Link cable allows you to trade data or play multiplayer games with other owners of Game Boy Advance systems. This cable will only work with the Game Boy Advance portable video game system and Game Boy Advance Game Paks. ... Read more Features Reviews (31)
save your money for a gamecube instead...
PROS: CONS: If you've got a Game Boy Advance, make sure you buy one of these, as it is somewhat of a necessity. ... Read more Asin: B00005J53A |
$9.99 |
|
F-Zero : Maximum Velocity Average Customer Review: Video Game (14 June, 2001) US | Canada | United Kingdom | Germany | France Editorial Review If you like blazing-fast racing games (and have thumbs ofsteel), F-Zero: Maximum Velocity is one of the wildest rides yetfor a handheld system. Based on the famous Super NES game of yore, thefuturistic F-Zero asks you to pick from a starting lineup offour pilot hovercrafts that tear across flat but hazardous tracks. Yourgoal: compete for first place so you can advance to the next track anddifficulty level. To have any success in F-Zero, great reflexes and a memory fortrack detail are absolute musts. While the controls are responsive, ingeneral the frictionless racing means that almost all cars have asuitably loose feel to them, and require skilled pilots to handlecorners. Be warned that gamers with adult-size thumbs may be in for avery painful experience due to the constant mashing of the GBA'sshoulder buttons. When you get bored of racing the computer, you cantake on up to four opponents via the link cable--and unlike multiplayerGame Boy games, only one cartridge is needed. While F-Zero features many tracks and skill levels, beyond thesimplistic (yet challenging) racing, there isn't much depth.Fortunately, the silky smooth animation and detailed graphics shouldkeep fans of speedy arcade racers taxing their thumbs long afterthey've brought home the checkered flag. --Mark Brooks Pros:
Reviews (140)
Asin: B00005B8IX |
|
|
Iridion Average Customer Review: Video Game (11 June, 2001) list price: $39.99 US | Canada | United Kingdom | Germany | France Editorial Review Iridion 3D is reminiscent of arcade shooters such asGalaga or Gradius, except that Iridion is done inover-the-shoulder third-person 3-D. The problem is that thisperspective really, really hurts the gameplay. One can only wonder howmuch better Iridion 3D might have been had the developers chosena more workable point of view. Your ship sometimes blocks your sightline as you shoot, and it'sextremely difficult to accurately gauge distance and depth perception.Is that a small enemy that's close to my ship (maybe even about tocollide with it), or is it a large one that's farther away? Are theyshooting at me or are those "shots" actually distant ships? Are thoseenemies or part of the tunnel scenery? Another problem is the jerkycontrol. If you're flying through a tunnel trying to kill the bad guys,you should be able to literally fly in circles. With the Game BoyAdvance directional pad, squares are about all you can manage. At least the game is extremely pretty to look at. Iridion 3Dboasts one of the best graphics engines available for the Game BoyAdvance, and considering the competition, that's no idle compliment.Progressing through the stages and worlds one is bombarded withbeautiful scenery almost as much as enemy fire. Yes, the game looks spectacular, and it will partially appease arcadeshooter fans waiting for Game Boy Advance conversions of classics suchas R-Type and the aforementioned coin-ops. It's just tooimportant to see what you're doing in a game of this type to recommendthe title to anyone but the most hard-core fans of the genre.--Andrew S. Bub Pros:
Reviews (55)
Gameplay 1/10: The game play is painfully bad. There is no saveing system you have to wright down a 'password' witch you get after beating a boss at the end of the level and of course in bad taste loseing to the boss causes you start all over. Also the game is incredibly difficult often takeing 10 or more trys to beat the first level!! Also you have no enemys really in the first level you shoot at spinning dots that change colors what the heck is that!!?? It takes about 2 mintues to die and start all over, gahhh! Graphics/Music: 8/10 The music is pretty dang annoying but the graphics are very good especcialy for a gameboy. Of course the graphics are dark makeing it hard to see alot of times wow another mistake but theres no surprises there Fun factor: 0/10 Yes the dreaded zero. Why do i give it zero, well its not a fun game at all not one bit. It feels like you are forceing your self to play it and since its so hard if you want to beat it youll be throwing it at your wall and screaming "Why the heck did i waste my money on THIS!" No wonder it comes free when you buy game boy advances.... Anyone who plays this most likely is forceing them selves to do it or are programers forced to play it. Storyline: 3/10 The story line is pitiful but at least they tried. And its best jet fighter games dont have storylines no matter what. If its a airplaine fight game its goona suck in the storyline department so dont hold it against the makers. All in all I think this game is painfully bad and the only good thing about it is its graphics witch simply do not make up a game. I cant believe any company made this much less nintendo. Dont waste your money on this spend it on something else theres so many better games then this, this flaming piece of crap!
Pros: Cons: You cant save you have to get past a point in the game to get a password to wright down and type in every time thats kinda bad It takes like 3mins to die and you have to start the level all over again. Theres NOTHING to do in it i mean all you do is press left and right and the A button thats right nothing else they could have at least used more than three controls. And also all you do is move left and right and shoot a simple things like garabage or some fan that is somehow floating in the middle of no where. And lastly, its hard to hard it can take you awhile to just beat a level thats frustarting! Over all sound and graphics dont make a game what it is so this game sucks dont getit inless you wish to be tourted itll save you 20 bucks to! So if i could give it 0 stars i would. Its a waste of space just to own
In short for the skimmers, I'm having more fun writing this review than I did playing the game. The story of the game goes something like this: Show picture of city Yes, that is literally how the introduction cinematic plays out, scene by scene. But before you see that, you watch 20 seconds of logos by the companies that made the game (they are non-skippable of course). After that you are given a menu with a couple of options: Start Yes, that's right, the game has no memory at all. It doesn't save your options settings, and it doesn't save your progress in the levels. When you complete a level you are given a 9 digit code to write down in order to start the game from that level in the future. Amazingly, when you turn the game off and on again, that code still works, so it is obviously hard-coded into the game. But who is going to carry around a pad of paper with them so they can "save" and "load" their game? This may have been acceptable back in the days of the NES when you sat at home and could actually write down numbers, but the GBA is a portable game machine. So after you press start or enter your password to start where you left off, you enter a level. The level names are quite creative... here are a few of them: Dogfight above the Ocean Yes, those are the real names of the levels. I think they fit in nicely with the storyline, don't you? Upon entering a level, you begin moving forwards through the tunnel or over the ocean or above the clouds. You hold down the A button to start shooting, then you move up, down, left and right randomly. Repeat until you finish the game. By holding the A button down, you reach the maximum firing rate of your ship. You don't even have to tap the shoot button really fast to shoot faster. Just holding down the A button is as fast as you can get. Then you move around, trying not to get shot by the other ships. The only problem with this is, your ship is so big and the angle so wrong, you can't even see the bullets that are coming at you half the time. In order to shoot an enemy ship, you have to position your own ship directly in front of them because of the perspective of the game, but in doing this, you completely block the enemy ship out of view and can't tell if you are hitting him or not, or if he is shooting at you. After 30 seconds of this, you quickly realize that it isn't worth it to try and shoot the other ships, so you just start hiding in a corner of the screen so you can actually see the bullets before they hit you. However, this raises another problem. The field of depth in the game is completely wrong, and it is quite nearly impossible to tell when a bullet is about to hit you. When a bullet looks it is 300 "game feet" away from you, it is actually about 2 feet in front of your ship, and is about to hit you. Plus because your ship is so big, you don't even see half the bullets before they hit you. Needless to say, this all makes the game terribly unfun to play, because you really have no way of avoiding a bullet that you can't see, or that looks like it should not hit you for another 2 seconds. The boss battles are a little more varied, but still revolve around you trying to dodge their bullets while strafing back and forth enough to hit them until they die. But at least they are different, and allow you to see a few more visual tricks and treats. The game is actually pretty easy once you realize that you should just focus on dodging bullets rather than trying to shoot at anything. I got to the 4th level out of 7 in less than 10 minutes. Sadly I don't think I will beat the game, because it is simply too boring to waste time on. The one good thing I can comment on about the game is the graphics. They really are quite amazing for a GBA game, especially considering it was a launch title. The framerates are extremely smooth, and the graphics, though they are all 2D bitmaps, really give an excellent illusion of being 3D. Each level is unique, and matches the level description perfectly (Air combat above the clouds, for example). Overall this is easily the worst GBA game I have played, and I would not recommend it to anyone. If I had payed any more than the [$$] I paid for it, I would consider suing the company that designed it to get my 10 minutes back. ... Read more Asin: B00005BJ9B |
|
|
Rayman Average Customer Review: Video Game (08 June, 2001) list price: $39.99 US | Canada | United Kingdom | Germany | France Editorial Review Rayman Advance is perhaps the first must-play Game BoyAdvance game available. It's a full conversion of the PlayStationclassic brought to life in vivid detail with level-by-leveloptimizations; gorgeous graphics; large, detailed, well-animatedcharacters; and that patented Rayman gameplay Ubi Soft has beendelivering for years now. Those unfamiliar with the character and story should expect yet anothercute take on the 2-D side-scrolling adventure game, but Rayman easilystands alongside Mario in terms of brilliance. Rayman, a cute,big-nosed guy with pompadour bangs and an infectiously upbeat attitude, isthe Guardian of the World. Oddly, he has hands and feet but no arms orlegs to support them. That doesn't stop him from doing his thing,however. His powers include jumping, clinging to ledges, using his earsas a helicopter, and, most importantly, punching. A helpful fairy dolesout these powers to you as you complete tasks and progress in the game.Rayman's task, as usual, is to defeat enemies and free creatures(called Toons) caught in great iron boxes. Also, Rayman collects"tings," which he can use to barter with magicians as he rids hisbizarre little world of oppression from the likes of colorful bossesMoskito and big, bad Space Mama. The most striking features of Rayman Advance are its graphicsand gameplay. The design is extremely creative; there are tons ofthings to bounce on, ride, and grab, and plenty of other tricks to do.It's the sort of game that always has you doing something new, which isno mean feat considering it spans 60 levels. Rayman is a first-rate 2-Dplatform game for all ages. Hey, pardon the pun, but, well, everyoneloves Rayman. --Andrew S. Bub Pros:
Reviews (86)
Asin: B00005BIGE |
|
|
Earthworm Jim Average Customer Review: Video Game US | Canada | United Kingdom | Germany | France Editorial Review This is a good thing: Earthworm Jim has been lovinglyported and primed, and is now ready for action on the Game Boy Advance.The game is a fairly straightforward port of the old Super Nintendoversion, only with the exclusive Sega Genesis Intestine level added forgood measure. It provides weird, wicked, and hilarious 2-D actionthat's perfect for handheld gaming. The story concerns the titular annelid, Jim, and his discovery of asuper-special space suit that lets him walk, jump, run, climb, andfight like a man. He's also got a machine pistol, and can grab his ownwormy body and whip himself around to reach high places. Decidedlywacky stuff. His enemies consist of psycho hamsters, crows (naturally),cats, and creatures made of garbage. His ultimate enemy is the evilPsy-Crow; he wants the suit from Jim and will stop at nothing to get itfor his evil queen. Earthworm Jim remains one of the weirdest 2-D side-scrollinggames you'll ever play, mainly because of the sheer amount ofinnovation packed into each level. Jim will bounce on tire stacks, usezip lines, propel himself using machine-gun fire, and utter an emphatic"Dang" whenever struck by the enemy. Power-ups include special weaponsand health, as well as free lives, which you'll need becauseEarthworm Jim is also one of the hardest games you'll find onthe handheld. In terms of innovation, creativity, graphics, and sound, EarthwormJim is head, stomach, and tail above most titles, but it doessuffer more than most from the Game Boy Advance's well-documentedlighting and screen problems. Because the enemies in EJ tend tobe small and fast, they can be hard to see without some lighting help.Regardless, this one remains a classic despite the intervening years.--Andrew S. Bub Pros:
Reviews (31)
Asin: B00005BJ9A |
|
|
The Legend of Zelda: Oracle of Seasons Average Customer Review: Game Cartridge (17 May, 2001) list price: $34.99 US | Canada | United Kingdom | Germany | France Editorial Review One of two new Zelda games for the Game Boy Color, TheLegend of Zelda: Oracle of Seasons is the more action-focused titleof the duo. The Triforce has alerted Link to trouble in the land ofHolodrum, where the General of Darkness has kidnapped Din, the Oracleof Seasons. The villain hopes to transform Holodrum into a wasteland bychanging the order of seasons. It's up to you to help Link saveHolodrum by rescuing Din. The game features more combat and fewer puzzles than its sister, makingit better suited for younger gamers. Its mechanics and menus aresimilar to those found inLink'sAwakening, also for the Game Boy. This is classic overheadrole-playing at its best. The key item in this game is the rod ofseasons, which allows Link to change seasons at will. For example, animpassable lake becomes a quick stroll by using the rod to changeseasons from summer to winter. Although this game is extremely enjoyable on its own, you'll want touse it in conjunction with its sister title:Oracle of Ages.After you complete one game you'll be given a password that lets youbegin with all your items, statistics, and progress intact in theother. Certain characters will appear only by playing both games. Byusing a link cable, players can trade items. Game Boy Advance userswill find a store that's exclusive to them. While this is one of the best Game Boy titles ever, a truly sublimeexperience can be had playing it with its companion title. --RaymondM. Padilla Pros:
Reviews (124)
When they say that Oracle of Seasons is more focused on the combat, they're not kidding!There were very few puzzles and, in my opinion, a lot of meaningless sword-swinging.Most of the bosses need to be hit by the sword many times and then they are defeated.In Ages, you actually had to use the item that you just got.Up to the boss, Onox, it is really easy.Getting from level to level was a little hard for me, but that's because I always overlook the obvious.Other than that, it went so much faster than Ages. Unfortunately, I haven't been able to defeat Onox yet.I can't even get past the second stage! The Maku Tree isn't as loveable as in Ages.He just sleeps!Doesn't even hit on you... As in all Zelda games, it's much more enjoyable if you take it slow (although it's hard in this one) and talk to all of the people in it.They have funny things to say!One of my favorite parts is Subrosia with the Like-Likes!They're so cute!So instead of traveling through times, you change the seasons and go through portals to Subrosia.Dancing there is great!It's a little easier than the Goron dancing, though they are both difficult. About the seasons...it gives the game a lot more flexibility in how the levels can be arranged.Instead of having 2 ages, you get 4 seasons, each with different "hidden" parts.I really like how you can bounce on the flowers in the spring!And the people say different things at different times!It is fun! You get to see many of the same characters as in Ages, the important ones as well as the town folk.And there are some different items.I especially liked the Magnetic Gloves and Roc's Cape.The level design is pretty straightforward and the dungeons are rather easy. Overall, it's a good game to play, but you should definitely try it's companion too.I can't use the codes to link them yet until I beat this one, so I'll try! Great music, as always! Get this game and Ages, so that you can further your Zelda gaming skills!
In this game you play as Link, the hero of Hyrule who was sent to the land of Holodrum to rescue a goddess named Din, who has been captured by the dark lord Onox. Din is the oracle of Seasons, and Onox plans to use her to his advantage; casting the seasons of Holodrum into chaos. You have to find eight essences of nature, by traveling through eight dungeons. These dungeons are filled with all sorts of challenges, and will require some thought. I was never stuck too long in a dungeon. However, getting to the dungeons can be a problem. Your "guide," the Maku tree, will give you a vague hint as to where the next dungeons lies. However, he will give absolutely no inclination as to the three or four things you must do to get there, which could include finding a rusty bell in a strange place, and then giving it to a pirate. The dungeons themselves are great, although they all follow a certain pattern. Link must basically find his way through the dungeon, find a new item, fight a mini-boss, and then fight a big boss. Every single dungeon is designed that way, but its just a small thing. Don't worry, you'll be challenged by every single one. The graphics are pretty good for a GBC game. The view is from the top-down, and you can see every character clearly, right down to there facial expressions. The hardest part to this game is actually the bosses. It took me a week to beat the final boss of a game, and I never beat any boss in less than three tries. I have never played a game with such hard bosses. The oracle of seasons is a great game. I loved it, and I bet you will too.
... Read more Asin: B00005ATSM |
|
|
Legend of Zelda: Oracle of Ages Average Customer Review: Game Cartridge (17 May, 2001) list price: $34.99 US | Canada | United Kingdom | Germany | France Editorial Review One of two new Zelda games for the Game Boy Color, TheLegend of Zelda: Oracle of Ages is geared towards the cerebralgamer, with its heavy focus on puzzle solving. The Triforce has alertedLink to trouble in the land of Labrynna, where the evil sorceress Veranhas possessed Nayru, the Oracle of Ages. Veran travels back in time,setting up events that lead to a world where evil dominates. It's up toyou to help Link stop Veran and set things straight. Game mechanics and menus are similar to those found inLink'sAwakening, also for the Game Boy. As in almost every Zeldagame, you have to traverse eight dungeons and find eight key items. Theharp of time is vital to your quest--it's required to manipulate eventsand stop Veran's rewriting of history. Although this game is extremely enjoyable on its own, you'll want touse it in conjunction with its sister title:Oracle ofSeasons. After you complete one game, you'll be given apassword that lets you begin with all your items, statistics, andprogress intact in the other. Certain characters will appear only byplaying both games. By using a link cable, players can trade items.Game Boy Advance users will find a store that's exclusive to them. While this is an excellent game, it might be too complicated foryounger gamers or those looking for mindless fun. --Raymond M.Padilla Pros:
Reviews (103)
Asin: B00005ATSN |
|
| 1-9 of 9 1 |
| Computer & Video Games - Systems - Game Boy - The Things You Should Buy For The Game Boy Advance Launch (images) |
| Images - 1-9 of 9 1 |
|
| Images - 1-9 of 9 1 |