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    Capitalism 2
    Average Customer Review: 4.5 out of 5 stars
    CD-ROM (18 December, 2001)

    US | Canada | United Kingdom | Germany | France
    Reviews (36)

    5-0 out of 5 stars Review abstracted by Capalive.com
    Professor Thomas Kosnik,
    Consulting Professor, Stanford School of Engineering, and Lecturer, Harvard Business School , Technology Today, CNBC-TV Cable
    "Capitalism is a world class, hands-on learning experience which I've used at Stanford School of Engineering and Harvard Business School. Gamers not only learn the subtleties of growing an entrepreneurial business but also learn about leadership and team building necessary in any business situation." "Capitalism is very realistic and will allow the dynamics to change depending on whether you're selling a cola product, which is sort of a low tech-branded consumer good, or whether your selling consumer electronics or a PC."

    Professor Drew Fudenberg
    Harvard University
    "This game does an excellent job of modeling many of the key aspects of modern business. Not all aspects of it are realistic, but enough of them are that many sensible strategies are encouraged. In particular it's gratifying to me to see that the game rewards thinking about sources of long-term competitive advantage, be it from brand recognition, low production costs gained from learning-by-doing (a nice touch!), a monopoly on high quality inputs, or a big technological lead."

    Businessweek, October 21, 1996
    Capitalism isn't just for those who aspire to be the next Michael Dell or Sam Walton. It can be a fun and useful exercise for anyone who wants to test their entrepreneurial mettle without, for once, taking any risk. Players can choose to compete against computer-controlled rivals in four different industries: farming, manufacturing, raw material mining, and retailing. For a truly adventurous and time-consuming game, players can mix and match industries as captains of giant conglomerates. As in the real world, players compete locally, in one city, or fight it out on the global stage.
    With so many possibilities, Capitalism is an intense strategy game, much like chess, where players must constantly think ahead. As such, it could easily overwhelm novices. But by adjusting several factors--competency and managerial style of the computer-controlled rivals, for example, can be varied from very aggressive to conservative--gameplay can be suited to various styles and speed. The game even allows a player to hire presidents to manage the day-to-day operations of different divisions so the player can concentrate on the big picture.

    Far Eastern Economic Review, September 26, 2002
    The mass market isn't the only audience for Chan's games. Like Virtual U, Capitalism has made the leap from game room to classroom. Because of its high degree of realism, the game has been used by professors at institutions like Harvard and Stanford Universities to help students learn basic business principles. Chan is hoping that Restaurant Empire and Hotel Giant will also be adopted for training and education. "Simulation games are a fun way to learn about anything," he says. "They prove that computer games aren't just about shooting things but can also be educational."

    CNN - 22nd May 2002
    Kristie Lu Stout, CNN Correspondent
    Some guys have all the luck. They have the billion dollar market cap, the brand, and the empire, while the rest of us spend our lives toiling away in cubicles with no chance to ever run the show. That is until now. Even the desk jockey can claw his way to the top in "Capitalism," the game.Hong Kong game developer Trevor Chan just released the follow-up to the award-winning original, but the objective is the same. Move your assets to turn an upstart into the most profitable company in the world. First-time players can choose a challenge like, the world in your hands, where you manage a research and development lab out to post annual revenues of $400 million, and as you take on the competition, that's when the real drama begins.But "Capitalism" is no Business 101. Critics call it a deep involving game that could test even the sharpest business document. In fact, it's been used as a simulation exercise for business students at Stanford University.

    3-0 out of 5 stars Nice game but has some frustrating points.
    Ok first off I think the first Capitalism title had a much better AI.In this title my computer opponents seem to flounder.Their stock price remains in the 10$ range while mine skyrockets to the 3000$ range.I leave plenty of options open to the computer but it does not take advantage of them.

    Fire disastors are a pain in the neck.You will be informed that one of your buildings has been gutted by fire and will tell you what city.There seems to be no way to tell what you had going on in that building or even where in the city the building was.You are forced to check the entire map for a paved over spot and then guess what you used to do there.

    Research is also annoying.If you hire someone to oversee your research they will often change what you are researching after it has finished its' alloted time.This would not be all bad except it changes what you get informed when the research is complete.For instance, say I am researching Cakes for 5 years and my scientist decides when it is done I will research Car.When the research is done I will get a message that, " Your research in Car is complete."It should be telling me that my Cake research is done.

    Research also does not always work for me.Sometimes when the research has completed its' alloted time I will see no improvement whatsoever.

    There is also an extreme lack of scenarios.Only 5 I believe.Global Domination is not one of them either.

    The graphics were not all that great but that is not what I focus on the most in a strategy game.

    I give the game 3 stars.The local competitors do make the game slightly challenging and I can overcome some other problems by painstakingly writing down on a pad of paper.

    4-0 out of 5 stars Can't wait for Capitalism III
    I really wish that it was more challenging. It would have also been nice if the options available in 'Capitalism I' had been included. On the whole, it provides a good supply-chain management simulation. It would be interesting to see a combination of 'transport tycoon' and 'Capitalism', which will definitely make things much more fun. ... Read more

    Asin: B00005QB9M
    Sales Rank: 2668
    Subjects:  1. Computer Games    2. Strategy (Strategic)    3. Simulations    4. World Building (Builders)   


    Europa Universalis 2
    Average Customer Review: 4.0 out of 5 stars
    CD-ROM (20 November, 2001)
    list price: $39.99
    US | Canada | United Kingdom | Germany | France

    Features

    • Real-time strategy game set in 15th- through 18th-century Europe
    • Play the medieval campaigns of Jeanne D'Arc to the massive wars of Napoleon
    • Intuitive interface and combat system
    • Lead any of 140 nations with historical leaders and national research
    • For 1 to 8 players using Internet or LAN connection
    Reviews (62)

    5-0 out of 5 stars Very cool game
    If you like history and computer strategy games this then EU2 is for you.In this game you take control of ANY nation that existed between 1420 and 1820 (that means the big ones, like England, France, Spain, etc. - and also strange ones like the Manchus, Cherokee, and the Byzantine Empire) and guide it to great power status through war, diplomacy, politics, economics, religion, and culture.Now, the graphics aren't the flashiest, and the controls and menus might take a little while to figure out, but once you master the controls this game becomes very addictive.

    Make sure you get the latest patch, to fix any bugs that might be lurking in the game.

    4-0 out of 5 stars Great, In Depth Game
    This game is for those of us looking for a little bit more of a thinking-strategy game. While most strategy games center around building up armies as quickly as possible, this game centers much more around building a successful civilization. The fact that it is in real time gives it some advantages over the Civilization series in that it is not quite as tedious. The game also takes place in the real world, with the players playing as real countries that existed historically. Historical events add spice to the game. The game lets you control many different aspects of a civilization. Not only are military and expansionist aims represented, but how much freedom you give your people, what economic system your country will be, and what role nobles, serfs, or the middle class will play in your country are only a few of the things you get to control.

    There are only a few problems with the game. The graphics aren't the best in the world, which is not that big of a deal, depending on what you are looking for in a game. It is a little buggy (the game freezes once in a while), so save your game often. The game can get a little boring if you are not playing as one of the major world powers. And lastly, the choices of diplomatic maneuvers are limited, and don't represent the wide ranging options diplomats have in real life.

    Despite these downfalls, I recommend this game to anyone looking for something different from the typical RTS games.

    5-0 out of 5 stars Best game ever!
    I bought the original a couple years ago.Whenever I had a spare moment, I was playing this game!I'm now playing Europa Universalis 2 and still love it.The concept is great.The strategy involved is advanced, but not so much as to make it unenjoyable.There are a few bugs, but the company has some great patches out.The fan base is huge and very helpful in the forums.If you liked Civilization, you'll love this game! ... Read more

    Asin: B00005QIR3
    Sales Rank: 558
    Subjects:  1. Computer Games    2. Strategy (Strategic)    3. Historical (historic) Recreation (Recreations)    4. Military (Wargames   


    Civilization 3
    Average Customer Review: 3.5 out of 5 stars
    CD-ROM (31 October, 2001)
    list price: $19.99
    US | Canada | United Kingdom | Germany | France

    Editorial Review

    Sid Meier's name is synonymous with outstanding games, particularlyturn-based strategy games. From the original Civilization toColonization to Alpha Centauri, Meier has been behind some of thebest games ever made. Now we can add Civilization III to the list. Thethird installment in Meier's signature series offers all the outstandinggameplay featured in the first two games while including new features andrefinements that keep the series fresh and engaging.

    Civilization III offers 16 playable civilizations, and each has its ownstrengths and bonuses. The game begins in the year 4000 B.C., when yourcivilization is nothing more than a primitive tribe, and each turn progressesthe game forward in time. You manage growth, military production, citydevelopment, diplomacy, and scientific research as your civilization grows froma single village to several towns to a continent-spanning metropolitan sprawl.The fun is in deciding whether to research writing or the wheel, whether tobuild a musketeer to take out an encroaching enemy pikeman or direct your cityto work on the culturally significant Sistine Chapel. There are five ways to winthe game, ranging from wiping out the other civilizations with military power todefeating them through cultural dominance, which is one of several new victoryconditions.

    Fans of Meier's other turn-based games will find the same addictive gameplaypresent in Civilization III. Building off the gameplay are several newadditions, specifically the new cultural rating and the new resource managementoptions. Every turn, each civilization earns culture points based upon how manywonders and other culturally significant structures are built within its cities.The higher the culture rating, the faster your civilization's borders grow. Ifyour border extends to an enemy city, it's possible to capture that city withoutshedding any blood; the city's citizens will be attracted by your culture andwillingly rebel.

    The other big change is that you must collect raw materials in order to buildcertain units. For example, oil and rubber are required to build modern units,and if those resources aren't within your territory, you'll need to negotiatewith other civilizations for them. And because the game's negotiation process isvery deep and involved, you may find yourself cut off from key raw materials ifyou're at odds with other civilizations, which, in turn, will weaken youmilitarily.

    The AI powering rival civilizations is quite good, and is capable of negotiatingcomplex arrangements with both your civilization and other civilizations. Thesenegotiations run from simple trade agreements to complex mutual protectionpacts, and it's not uncommon to find an enemy civilization taking steps toisolate you from the rest of the world.

    There are a few minor issues with the game, most notably with unit imbalancesand the tedious endgame, which can drag on forever. These are minor problems,however, and don't detract from the overall experience. Fans of Sid Meier'sother games, or anyone looking for a fun and challenging gaming experience, oweit to themselves to pick up Civilization III. --P. Meyer

    Pros:

    • Enemy AI is very impressive
    • New additions really add to the experience
    • Very addictive gameplay
    Cons:
    • Some unit imbalances
    • Endgame is a little long-winded
    ... Read more

    Features

      Reviews (511)

      2-0 out of 5 stars I'll Make this short and sweet.
      Get Sid Meier's Alpha Centauri, the true heir to Civ 2 instead.
      It's a game which trumphs this one in all respects except the trivial ones(like graphics).

      1-0 out of 5 stars Painful
      Here in Amazon it says "Used and new for 2.50". Well, you get what you pay for. You're better off buying a chocolate or giving that money to a homeless person, trust me. I got this game for Chrismas if I remember well, and I have played it only a couple of times. Why? Because it's way too frustrating, tedious, hard. Just painful.

      1)I've never managed to finish this game, even in the easisest difficulty setting. The game ends before I can even start the modern ages, and I had lots of scientists and dedicated 100% to science. I don't get it. It's like a race you can't win.

      2) The AI cheats! And they don't hide it. I once attacked one civilization, but some moments later every other civ in the world teamed up with that civ and I soon find myself defending my last city against every other nation of the world. Now way. It's you vs. the computer, not you vs. different civs. Besides, you'll discover that the AI has infinite amounts of money and can build anything in a matter of 3 turns.

      3) No videos for wonders. Call to power had small videos for each time you built a wonder.

      4) You can't attack with more than 1 unit at a time. In Call to Power you could team up 9 units and use them as an army. It even showed the bigger battles with a video.

      5) You need to expand your country like crazy to make sure your rivals can't attack you, but the bigger your country is, the more gold you lose by corruption? That's crazy.

      6) Spies are completely worthless. They cost WAY too much, and fail 98% of the time.

      7) No cheats. I had to download programs to be able to edit my save games. Call to power had a "Cheat" button right in the menu.

      It's way too frustrating. The only time I managed to have fun was when I attacked a opposing civ (Which was already weak) and the campaign was very fluid. I took city after city, while I could see that their armies fled across their country when I took a very important spot.

      If you are looking for a strategy game, get Hearts of Iron II. Civ III is pure frustration.

      4-0 out of 5 stars Not As Good as Civ II
      Civilization I, Civilization II, and Civilization III are all outstanding games to various degrees. But on the "curve" with its two predecessors, Civ III comes up short.

      Part of the "problem" is that most of the major weaknesses of Civ I were remedied in Civ II, which means that any improvements would likely only be incremental. For instance, the diplomacy function took a quantum leap in Civ II, which means that the Civ III improvement took place only at the margin. (I like the idea of being able to trade away a far-flung city to an ally to keep it out of the hands of a hostile third party.)

      One interesting, if unfortunate, new feature of Civ III is what I call "nationalism." This is reflected in the fact that some civilizations are made more religious, and others are more industrious, or scientific, or commercial or militaristic, in line with their historical experience. Each civilization also gets one new military unit that is better than other civilizations' counterparts, which also reflects history. Finally, captured cities are less productive than home grown ones, because of "slackers" who pine for the old regime.

      In other respects, however, the game designers "crippled" Civ III by taking discretion away from the human player. For instance, caravans are worth only about half of what they were in Civ II, because they can no longer be used to rush the building of wonders. The function instead, is the province of "leaders," usually heroes on the battlefield. While this feature accurately reflects Europe in the Dark Ages, it provides an unfortunate example for modern times. It breaks the link between the (human) ruler and the "common people" (computer-controlled population units in the cities) who get a permanent wonder in exchange for sacrificing temporary benefits from trade goods. And it puts too much power in the hands of elites who are wrongly believed to have a monopoly on the power to make things happen. (This is the main rationale for excessive CEO pay.) It also creates an incentive to go to war in order to solve internal problems, another dilemma that America has been facing in real life in places like Iraq.

      The "spy" (diplomat) function is similarly hobbled, with spies being able to operate (and only rarely) in capitals, instead of out in the field, where they belong. In Civ II, this function did give a slight advantage to the human player (I would occasionally raise cash by selling all my improvements to make a "strategic" acquisition, something the AI wouldn't do), but the AI used diplomats competently, and had the advantage of being able to bribe my units without a diplomat.

      Apparently, the designers tried to create a game that helps the AI enough to crush human players hubristic enough to play at the Deity level. In this regard, they succeeded, but they also made the game less playable at lower levels; "King" no longer gives an "evenly matched" game with one's peers. In so doing, they also set an unrealistic hurdle. The AI is still "less smart" than the best human players, but at least as smart as the average actual ruler in history. Thus, the challenge is for the human player to beat such "historical" rulers. In real life, America was founded because its leaders were much smarter than an "average" king like George III; it's possible that the American Revolution would never have succeeded against Elizabeth I.

      For all its faults, Civ III is a fascinating game, just not up to the standards of Civ II or an appreciable improvement over Civ I. ... Read more

      Asin: B00005JC8D
      Subjects:  1. Computer Games    2. Strategy (Strategic)    3. Historical (historic) Recreation (Recreations)    4. Military (Wargames    5. Computer Role Playing Games (Game, rpgs, rpg, crpg, crpgs)   


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