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Capitalism 2 Average Customer Review: CD-ROM (18 December, 2001) US | Canada | United Kingdom | Germany | France Reviews (36)
Fire disastors are a pain in the neck.You will be informed that one of your buildings has been gutted by fire and will tell you what city.There seems to be no way to tell what you had going on in that building or even where in the city the building was.You are forced to check the entire map for a paved over spot and then guess what you used to do there. Research is also annoying.If you hire someone to oversee your research they will often change what you are researching after it has finished its' alloted time.This would not be all bad except it changes what you get informed when the research is complete.For instance, say I am researching Cakes for 5 years and my scientist decides when it is done I will research Car.When the research is done I will get a message that, " Your research in Car is complete."It should be telling me that my Cake research is done. Research also does not always work for me.Sometimes when the research has completed its' alloted time I will see no improvement whatsoever. There is also an extreme lack of scenarios.Only 5 I believe.Global Domination is not one of them either. The graphics were not all that great but that is not what I focus on the most in a strategy game. I give the game 3 stars.The local competitors do make the game slightly challenging and I can overcome some other problems by painstakingly writing down on a pad of paper.
Asin: B00005QB9M |
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Europa Universalis 2 Average Customer Review: CD-ROM (20 November, 2001) list price: $39.99 US | Canada | United Kingdom | Germany | France Features Reviews (62)
Asin: B00005QIR3 |
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Civilization 3 Average Customer Review: CD-ROM (31 October, 2001) list price: $19.99 US | Canada | United Kingdom | Germany | France Editorial Review Sid Meier's name is synonymous with outstanding games, particularlyturn-based strategy games. From the original Civilization toColonization to Alpha Centauri, Meier has been behind some of thebest games ever made. Now we can add Civilization III to the list. Thethird installment in Meier's signature series offers all the outstandinggameplay featured in the first two games while including new features andrefinements that keep the series fresh and engaging. Civilization III offers 16 playable civilizations, and each has its ownstrengths and bonuses. The game begins in the year 4000 B.C., when yourcivilization is nothing more than a primitive tribe, and each turn progressesthe game forward in time. You manage growth, military production, citydevelopment, diplomacy, and scientific research as your civilization grows froma single village to several towns to a continent-spanning metropolitan sprawl.The fun is in deciding whether to research writing or the wheel, whether tobuild a musketeer to take out an encroaching enemy pikeman or direct your cityto work on the culturally significant Sistine Chapel. There are five ways to winthe game, ranging from wiping out the other civilizations with military power todefeating them through cultural dominance, which is one of several new victoryconditions. Fans of Meier's other turn-based games will find the same addictive gameplaypresent in Civilization III. Building off the gameplay are several newadditions, specifically the new cultural rating and the new resource managementoptions. Every turn, each civilization earns culture points based upon how manywonders and other culturally significant structures are built within its cities.The higher the culture rating, the faster your civilization's borders grow. Ifyour border extends to an enemy city, it's possible to capture that city withoutshedding any blood; the city's citizens will be attracted by your culture andwillingly rebel. The other big change is that you must collect raw materials in order to buildcertain units. For example, oil and rubber are required to build modern units,and if those resources aren't within your territory, you'll need to negotiatewith other civilizations for them. And because the game's negotiation process isvery deep and involved, you may find yourself cut off from key raw materials ifyou're at odds with other civilizations, which, in turn, will weaken youmilitarily. The AI powering rival civilizations is quite good, and is capable of negotiatingcomplex arrangements with both your civilization and other civilizations. Thesenegotiations run from simple trade agreements to complex mutual protectionpacts, and it's not uncommon to find an enemy civilization taking steps toisolate you from the rest of the world. There are a few minor issues with the game, most notably with unit imbalancesand the tedious endgame, which can drag on forever. These are minor problems,however, and don't detract from the overall experience. Fans of Sid Meier'sother games, or anyone looking for a fun and challenging gaming experience, oweit to themselves to pick up Civilization III. --P. Meyer Pros:
Features Reviews (511)
Asin: B00005JC8D |
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