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| Computer & Video Games - Systems - Game Boy Advance - The Best Game Boy Advance Titles In The Next Few Months |
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Super Mario Advance Average Customer Review: Video Game (14 June, 2001) US | Canada | United Kingdom | Germany | France Editorial Review The world's favorite plumber makes his first appearance (alongwith playable characters Luigi, Peach, and Toad) on the Game BoyAdvance, and, for the most part, Mario's arrival is welcome indeed. Super Mario Advance is primarily a slightly tweaked port ofSuper Mario Bros. 2, the (still) very popular side scroller fromthe days of the Nintendo Entertainment System (NES). So expect plenty of running,jumping, and hurling of items at many a foe. The game's graphics and sound have been a given a nice overhaul fromthe original game, and are clear and bright enough to please old-schooland new fans alike. While Nintendo did a good job shrinking the visualsdown to handheld size, the tiny GBA screen can get very busy at times,making accidental death due to sometimes less-than-precise controlsfrustratingly frequent--at least in the beginning. Most gamers shouldovercome such mishaps with a little patience. Also included is the still fun, if forgettable, original MarioBros. game from many eons ago. Up to four players can engage in acoin-collecting battle mode or the classic mode. Super MarioAdvance isn't the game to show off the power of the GBA, but it isa long, fun title that will satisfy today's gamers with a taste fromthe best of Mario's past. --Mark Brooks Pros:
Features Reviews (252)
Asin: B00005B8FZ |
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F-Zero : Maximum Velocity Average Customer Review: Video Game (14 June, 2001) US | Canada | United Kingdom | Germany | France Editorial Review If you like blazing-fast racing games (and have thumbs ofsteel), F-Zero: Maximum Velocity is one of the wildest rides yetfor a handheld system. Based on the famous Super NES game of yore, thefuturistic F-Zero asks you to pick from a starting lineup offour pilot hovercrafts that tear across flat but hazardous tracks. Yourgoal: compete for first place so you can advance to the next track anddifficulty level. To have any success in F-Zero, great reflexes and a memory fortrack detail are absolute musts. While the controls are responsive, ingeneral the frictionless racing means that almost all cars have asuitably loose feel to them, and require skilled pilots to handlecorners. Be warned that gamers with adult-size thumbs may be in for avery painful experience due to the constant mashing of the GBA'sshoulder buttons. When you get bored of racing the computer, you cantake on up to four opponents via the link cable--and unlike multiplayerGame Boy games, only one cartridge is needed. While F-Zero features many tracks and skill levels, beyond thesimplistic (yet challenging) racing, there isn't much depth.Fortunately, the silky smooth animation and detailed graphics shouldkeep fans of speedy arcade racers taxing their thumbs long afterthey've brought home the checkered flag. --Mark Brooks Pros:
Reviews (140)
Asin: B00005B8IX |
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Tony Hawk 2 Average Customer Review: Video Game (14 June, 2001) list price: $39.99 US | Canada | United Kingdom | Germany | France Editorial Review Tony Hawk's Pro Skater 2 doesn't look or play quite likeits other incarnations, but the amount of death-defying--or seriousinjury-defying--tricks you can pull off, and the wild level design,graphics, and responsive controls all work amazingly well for thehandheld. With an overhead isometric view and its use of only four buttons, Hawkvets will need to readjust their attacks. Still, we were amazed by howmany tricks have been crammed into this cartridge. For the most part,the visuals are clear and detailed and the skaters are incredibly wellanimated. Gameplay hasn't changed much. Initially, there are six levels available(more are unlocked as rewards). After picking a skater, you mustperform tricks and locate items to earn loot for buying new gear, whichwill enable you to improve your skater's stats and continue to the nextskate park. The game is sadly without some of the cooler features ofthe big consoles. For example, you cannot create parks or skaters, andmultiplay is sorely missed. The feeling of accomplishment one gets when perfectly landing a stuntis just as satisfying on the GBA as it is on the PS One and Dreamcastversions. Even folks who don't like skateboarding games will thinkTony Hawk's Pro Skater 2 is a great (and addictive) achievementfor the handheld platform. --Mark Brooks Pros:
Reviews (177)
Asin: B00005CFHN |
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Iridion Average Customer Review: Video Game (11 June, 2001) list price: $39.99 US | Canada | United Kingdom | Germany | France Editorial Review Iridion 3D is reminiscent of arcade shooters such asGalaga or Gradius, except that Iridion is done inover-the-shoulder third-person 3-D. The problem is that thisperspective really, really hurts the gameplay. One can only wonder howmuch better Iridion 3D might have been had the developers chosena more workable point of view. Your ship sometimes blocks your sightline as you shoot, and it'sextremely difficult to accurately gauge distance and depth perception.Is that a small enemy that's close to my ship (maybe even about tocollide with it), or is it a large one that's farther away? Are theyshooting at me or are those "shots" actually distant ships? Are thoseenemies or part of the tunnel scenery? Another problem is the jerkycontrol. If you're flying through a tunnel trying to kill the bad guys,you should be able to literally fly in circles. With the Game BoyAdvance directional pad, squares are about all you can manage. At least the game is extremely pretty to look at. Iridion 3Dboasts one of the best graphics engines available for the Game BoyAdvance, and considering the competition, that's no idle compliment.Progressing through the stages and worlds one is bombarded withbeautiful scenery almost as much as enemy fire. Yes, the game looks spectacular, and it will partially appease arcadeshooter fans waiting for Game Boy Advance conversions of classics suchas R-Type and the aforementioned coin-ops. It's just tooimportant to see what you're doing in a game of this type to recommendthe title to anyone but the most hard-core fans of the genre.--Andrew S. Bub Pros:
Reviews (55)
Gameplay 1/10: The game play is painfully bad. There is no saveing system you have to wright down a 'password' witch you get after beating a boss at the end of the level and of course in bad taste loseing to the boss causes you start all over. Also the game is incredibly difficult often takeing 10 or more trys to beat the first level!! Also you have no enemys really in the first level you shoot at spinning dots that change colors what the heck is that!!?? It takes about 2 mintues to die and start all over, gahhh! Graphics/Music: 8/10 The music is pretty dang annoying but the graphics are very good especcialy for a gameboy. Of course the graphics are dark makeing it hard to see alot of times wow another mistake but theres no surprises there Fun factor: 0/10 Yes the dreaded zero. Why do i give it zero, well its not a fun game at all not one bit. It feels like you are forceing your self to play it and since its so hard if you want to beat it youll be throwing it at your wall and screaming "Why the heck did i waste my money on THIS!" No wonder it comes free when you buy game boy advances.... Anyone who plays this most likely is forceing them selves to do it or are programers forced to play it. Storyline: 3/10 The story line is pitiful but at least they tried. And its best jet fighter games dont have storylines no matter what. If its a airplaine fight game its goona suck in the storyline department so dont hold it against the makers. All in all I think this game is painfully bad and the only good thing about it is its graphics witch simply do not make up a game. I cant believe any company made this much less nintendo. Dont waste your money on this spend it on something else theres so many better games then this, this flaming piece of crap!
Pros: Cons: You cant save you have to get past a point in the game to get a password to wright down and type in every time thats kinda bad It takes like 3mins to die and you have to start the level all over again. Theres NOTHING to do in it i mean all you do is press left and right and the A button thats right nothing else they could have at least used more than three controls. And also all you do is move left and right and shoot a simple things like garabage or some fan that is somehow floating in the middle of no where. And lastly, its hard to hard it can take you awhile to just beat a level thats frustarting! Over all sound and graphics dont make a game what it is so this game sucks dont getit inless you wish to be tourted itll save you 20 bucks to! So if i could give it 0 stars i would. Its a waste of space just to own
In short for the skimmers, I'm having more fun writing this review than I did playing the game. The story of the game goes something like this: Show picture of city Yes, that is literally how the introduction cinematic plays out, scene by scene. But before you see that, you watch 20 seconds of logos by the companies that made the game (they are non-skippable of course). After that you are given a menu with a couple of options: Start Yes, that's right, the game has no memory at all. It doesn't save your options settings, and it doesn't save your progress in the levels. When you complete a level you are given a 9 digit code to write down in order to start the game from that level in the future. Amazingly, when you turn the game off and on again, that code still works, so it is obviously hard-coded into the game. But who is going to carry around a pad of paper with them so they can "save" and "load" their game? This may have been acceptable back in the days of the NES when you sat at home and could actually write down numbers, but the GBA is a portable game machine. So after you press start or enter your password to start where you left off, you enter a level. The level names are quite creative... here are a few of them: Dogfight above the Ocean Yes, those are the real names of the levels. I think they fit in nicely with the storyline, don't you? Upon entering a level, you begin moving forwards through the tunnel or over the ocean or above the clouds. You hold down the A button to start shooting, then you move up, down, left and right randomly. Repeat until you finish the game. By holding the A button down, you reach the maximum firing rate of your ship. You don't even have to tap the shoot button really fast to shoot faster. Just holding down the A button is as fast as you can get. Then you move around, trying not to get shot by the other ships. The only problem with this is, your ship is so big and the angle so wrong, you can't even see the bullets that are coming at you half the time. In order to shoot an enemy ship, you have to position your own ship directly in front of them because of the perspective of the game, but in doing this, you completely block the enemy ship out of view and can't tell if you are hitting him or not, or if he is shooting at you. After 30 seconds of this, you quickly realize that it isn't worth it to try and shoot the other ships, so you just start hiding in a corner of the screen so you can actually see the bullets before they hit you. However, this raises another problem. The field of depth in the game is completely wrong, and it is quite nearly impossible to tell when a bullet is about to hit you. When a bullet looks it is 300 "game feet" away from you, it is actually about 2 feet in front of your ship, and is about to hit you. Plus because your ship is so big, you don't even see half the bullets before they hit you. Needless to say, this all makes the game terribly unfun to play, because you really have no way of avoiding a bullet that you can't see, or that looks like it should not hit you for another 2 seconds. The boss battles are a little more varied, but still revolve around you trying to dodge their bullets while strafing back and forth enough to hit them until they die. But at least they are different, and allow you to see a few more visual tricks and treats. The game is actually pretty easy once you realize that you should just focus on dodging bullets rather than trying to shoot at anything. I got to the 4th level out of 7 in less than 10 minutes. Sadly I don't think I will beat the game, because it is simply too boring to waste time on. The one good thing I can comment on about the game is the graphics. They really are quite amazing for a GBA game, especially considering it was a launch title. The framerates are extremely smooth, and the graphics, though they are all 2D bitmaps, really give an excellent illusion of being 3D. Each level is unique, and matches the level description perfectly (Air combat above the clouds, for example). Overall this is easily the worst GBA game I have played, and I would not recommend it to anyone. If I had payed any more than the [$$] I paid for it, I would consider suing the company that designed it to get my 10 minutes back. ... Read more Asin: B00005BJ9B |
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F-14 Average Customer Review: Video Game (20 September, 2001) list price: $39.99 -- our price: $14.99 (price subject to change: see help) US | Canada | United Kingdom | Germany | France Editorial Review Based on the game Turn and Burn for the Super NES, F-14 Tomcat is an air-combat sim that puts players in the cockpit of an F-14 Tomcat. Your job is to patrol the not-so-friendly skies and to shoot down any pilot dumb enough encroach on your territory. You're armed with a 20 mm cannon and a few air-to-air missiles to take out enemy fighters and transport planes. The game offers cockpit and rear views, as well as support for up to three other players via the separately sold communication cable. ... Read more Reviews (25)
Asin: B00005BJ9D |
$14.99 |
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