Final Fantasy XI Online
Average Customer Review:
CD-ROM
(29 October, 2003)
list price: $29.99
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Features Note: this online-only game requires an Internet connection and charges a monthly fee payable by credit cardMassively multiplayer online roleplaying Final Fantasy gameExperience missions by yourself or join up with other party members to form alliancesExplore the incredibly vast environments that make up Vana'dielConnect and communicate with thousands of other gamers
Reviews (187)
A few nits, but overall an exremely solid game
I enjoy playing this game immensely, playing it more often than any other game. A lot of the things other people dislike, I found are the best parts of the game.
For example, players have to cooperate to get things done. Personally, I think that's good. There's very little actual role playing, but I'd rather get to know a real person than a flimsy myth.
There is a bit of a steep learning curve. At first, it's very hard to do anything. You will have to put some time into learning your way around, and it's best if you have real-life or online friends who already play.
People make a lot about the random dying. The thing is, at low levels, dying isn't a big deal. You come back, you lose a few experience points, big deal.
One nice thing is that there's always something new for you to do when you get to a higher level. Others have complained about all these quests that you are given that you cannot do. Well, these are things for you to work on, and as you work up, you will get more assignments. It's not like you get everything when you first start playing.
Yes, moving around is tedious. I agree that this is probably the most serious nit. But this does it make it more rewarding when you gain the ability to ride a Chocobo, ride an Airship, or learn a teleport spell.
I thought this game wouldn't be good for people who really demand instant gratification from a game. But my 9 year old son, who definitely is in that category, just bought a copy with his own money and plan to contribute some of his allowance to the monthly fee. (I'll help him with that, though, it is one of the pricier MMORPHs.)
Square Enix has been actively developing and maintaining the game. They respond to requests and complaints and add new features and special events constantly. You can bet there will be something special for Christmas, Easter, Valentine's Day, and so on.
Might be fine for PS2 users, but PC users demand more...
On the surface, there's nothing wrong with this game.But there's nothing particularly right about it either.
The game offers the traditional massive online role playing features, classes, races, levels, abilities, etc...You go on missions and quests, all in an effort to gain experience and raise your character's level.In that there's nothing new here.The measure of any RPG is how much fun it is in the effort of improving your character.
And that's where the problem is.Truth is, this game just doesn't make it fun.For those of you who cut your online teeth on a game like Neverwinter Nights, this game seems like something out of a bad Disney movie.You spend your first 10 levels killing rabbits.Yes, rabbits.Depending which "world" you start in, rabbits, sheep and fish will be your main enemies and they just keep spawing over and over again.My average experience earned was about 1000 points per hour, meaning it takes about 20 hours of straight farming (purely killing monsters) to make 10th.My time was about twice that because I just couldn't bring myself to do only that.
Now this might not be bad if you could work with others.Unfortunately, teaming up with people actually reduces the experience you get at this level, so you end up either soloing, or having someone power level you through the first 10 levels.
Once you've gone past level 10, you are just about ready to move on to the big experience level places.For me, this was a place called the Dunes.This is where all the 10-20th level folks would hang out to pick up as much xp as possible.When I reached a point where I was powerful enough to go to the Dunes, I was very excited.Finally a place where I could team with other people and have some fun.
Unfortunately, that's not the way it worked out.The Dunes was just another form of farming.The method for earning xp is formulaic.The party forms a little camp somewhere.One of the players leaves the camp to find a monster and coax him to the waiting players.The players kill the monster and gain experience.Once dead, everyone rests and we start again.If you do it right, you move up fast.If you do it wrong, everyone dies.You do this for as many hours as you can in order to move up in level.This section is so formulaic, that even the levels of the party members must be calculated.If you are 12th level and you try to get in with a group of 10th leveler, be prepared to be turned down.Any level difference in the team impacts the experience gained, and the players know it.
Which brings me to my next problem with the game.Random death.Unlike most other RPG's where the monsters are usually hostile immediately upon seeing you, most of these creatures are not.That means that if you steer clear of the innately hostile creatures, you can run around your potential targets and choose who you want to attack and who you want to avoid.This usually means you assess your target, do some quick mental math and decide if your character is likely to survive and gain enough experience to make the battle worthwhile.That means picking creatures who will put up a good fight, but lose in the end.
Once you get the hang of it, it works quite well -- until the random death arrives.Every once in a while, one of the more hostile monsters will come upon your combat and start beating on you.Now there's two problems here.First, it's hard to target the second creature in the combat.The game mechanics make it difficult to combat them both -- through the first 15 levels, I didn't get a single ability that allowed me to target multiple opponents.So, while you are busy trying to finish off your original opponent, the other one goes untouched.Of course the second problem is that when you did the math on the first creature, you didn't take into account creature number two.So, in all likelihood if you get double teamed like this, you are dead.Of course, with death comes penalty, which in this case is a massive loss of experience.
Next problem with the game.The missions.NPC's will hand you out missions and quests -- regardless of your ability to complete them.So, you get a mission and you try to get started on it, only to have someone tell you that you need to be 20+ to do it.Very annoying.Neverwinter typically simply told you to come back and check later when you were ready.Much preferable to finding out about all these missions you can't do.
Next up, no PvP.That's right, player vs. player simply doesn't exist in this game.Now, I'm not a big fan of hunting other players, but it's a part of most RPG games and it being missing in this game really diminishes things.There's just no real conflict.This game is so tame, that you can't even accidentally hurt another player!
And finally, a complete lack of role playing.Just about everyone on the server plays in their own persona, not bothering to create a character persona.Oh there are a few exceptions, but if you try to role play, most don't bother to play back and some don't even understand what you are doing!I was very disappointed to say the least.
To sum up this game, it comes simply down to this.The game creators have put together a game where the players must jump through specific hoops and do specific things in order to advance in the game.The end goal is clearly to ensure that each player plays the game for a specific amount of time that equates to a specific profit margin for the game maker.(You pay a monthly fee to play this game.)
This game may play well for PS2 gamers, where online play is something new and amazing, but for those of us who have spent years playing them on the PC, this game fails to measure up in every important way.When you purchase the game you get a free month of gameplay.I didn't last more that two weeks before I shut it off and went back to Warcraft.
It's cute, but...
I would like to warn you before purchasing this game.First of all, I will mention the good things.It has nice graphics, it took me much less time to load than everyone else is claiming, and it does have the cute moogles and chocobos^^.Bad things:the monthly fee is a bit much so be sure you are willing to pay it before your free month is up, it takes forever to get anywhere if you don't have a chocobo to ride, and if your net goes down-a monster can come and kill you while you are trying to get back on (and then you lose tons of points or even level down).If you are new to online games or are a bit shy, I highly suggest that you get friends to play with you because partying is essential to leveling up in this game.Often you will have at least one person who is just nasty in the party (and mind you, the majority of these people are adults) and you are also expected to know the rules and strategy of each party without being told (this is the part I dislike the most because not only do you risk ticking people off, but you also have to make a fool of yourself at times to find out what you can and cannot do).On the other hand, you will meet some very nice people.The one major problem I had with a person was resolved by the game master only a few hours after it happened (he was very nice and apologized for this person's behavior).If you do have any problems, you can put people on a blacklist which will keep their comments from being sent to you.
I am only temporarily playing this as a favor to a friend, so I do not mind the problems I have had since I will be quitting in a couple of months; however, if you are someone who is seriously wanting to invest time and money into this game, I suggest you find someone with the game already and try it out for a few days.If you want to avoid a monthly fee on an online game, I suggest you look into Guild Wars.
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Asin: B0000E2OBD Sales Rank: 32 Subjects: 1. Computer Role Playing Games (Game, rpgs, rpg, crpg, crpgs)
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