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The Legend of Zelda: A Link to the Past Average Customer Review: Game Cartridge US | Canada | United Kingdom | Germany | France Reviews (61)
If you're looking for a classic to find and buy Go and buy this...Trust me this is a classic...The game doesn't cotst much either. Overall story 5/5 Later.. ... Read more Asin: B00002STXN |
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Dragon Warrior VII Average Customer Review: CD-ROM (04 November, 2001) list price: $39.99 US | Canada | United Kingdom | Germany | France Editorial Review The top-selling PlayStation game in Japanese history makes its way tothe U.S. in Dragon Warrior VII. Its creators include a trio of Japaneserole-playing-game legends--game designer Yuji Horii, music composer KoichiSugiyama, and character designer Akira Toriyama (who also created the popularDragonball and Dragonball Z cartoons and comics). At its heart,Dragon Warrior VII is an old-school RPG that eschews flashy graphics andsound effects in favor of a good story and dozens of gameplay hours. In somecases it succeeds in capturing the nostalgia of old NES and SNES RPGs, but inothers it hangs on too dearly to obsolete conventions. Still, this is one of themost value-packed games on the market, as it easily offers more than 100 hoursof gameplay. Graphically, Dragon Warrior VII will not impress anyone. Even compared tofirst-generation PlayStation games this one comes off as ugly. The sound is amix of nostalgic MIDI bits from previous Dragon Warrior games andbeautiful new compositions by Sugiyama. The story progresses in a linearfashion, as the main character discovers new lands, each with its own mysteries,characters, and adventures. The job system adds immense depth to characterprogression, as players can learn skills from more than 50 classes, includingwarriors, clerics, jesters, rangers, dragoons, teen idols, and more. As deep as the job system is, progress is hindered by laborious combat andinventory-management systems. It would have been nice if the development teamtried to implement modern gameplay mechanics with the rich Dragon Warrioruniverse. Because of its archaic aspects, the game will scare off those thataren't familiar with older RPGs. However, persevering gamers and longtime fanswill enjoy one of the deepest adventures on the market. --Raymond M.Padilla Pros:
Reviews (58)
I've played Dragon Warrior since I was little, so I've come to love everything about it, the leveling up (gets tedious at times, which is what makes the class system very much welcome), and especially the storyline. The story did take some time to actually get into pretty deep, but after you save the first island, you're hooked. I've played 70+ hours so far, and I'm still on the first disk. So, if you love a long, great game, then Dragon Warrior VII is perfect for you. Get it!!!
The soundtrack is pretty good. Sometimes they play some annoying stuff, but it's actually not that bad....the sound effect's are'nt that great though. It's not to bad, I guess, it sounds kind of like the old NES games. The graphics...uhh, there not to great. but, I cant say there that bad, for some odd reason I atually like them. Like a said at the beggining of the review there 3-D with 2-D sprite characters. The difficulty is probably Medium, but at some times it can be pretty hard. One thing about the game, it take's forever to get gold. You have to go through tons of battles if you want any gold. But, that dont matter much, while your getting the gold your getting your levels up, so, whatever. I like this game a lot, and if you can get over the graphics and the somewhat strange battle system, you will find much to love.
Asin: B00005OLWB |
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Final Fantasy X Average Customer Review: CD-ROM (21 December, 2001) list price: $49.99 -- our price: $19.88 (price subject to change: see help) US | Canada | United Kingdom | Germany | France Editorial Review Each installment of the Final Fantasy series has featured strongstorytelling, characterization, and strategic combat, fun minigames, and hoursupon hours of captivating gameplay. The 10th title in the series is noexception. This is the first time a Final Fantasy game has appeared on thePlayStation2, and it takes full advantage of the increased technicalcapabilities. The story this time concerns Tidus, a blond-haired star of a sport calledBlitzball. While he is playing in a match, Tidus's city is attacked by an evilforce called Sin, and everything is destroyed save Tidus and his guardian Auran.The adventure begins as the pair are somehow transported to another world. Fromhere on, it's standard Final Fantasy gameplay: fight battles, manage experiencepoints, learn new powers, and recruit a motley crew of nonplayer characters tojoin your quest. The graphics, however, take things to a new level. They are amazing not only fortheir realism, but also for their imaginative art design. The world these heroesinhabit is breathtakingly beautiful, flowing, and full of inventive surprises.You haven't lived until you've surfed cables high in the air, or ridden agraceful airship through the clouds. The stunning effects are on display whenyou use magic in combat, summon gigantic monsters, and use fire columns todevastate your foes. One new element is voice acting. The innovation yields predictably mixedresults: it's wonderful to hear spoken dialogue rather than read subtitles, butas with most games translated from Japanese, the acting is mediocre andsometimes unintentionally hilarious. Still, the game's new graphics engine and solid gameplay are sure to please fansof the series waiting to see what Square has in store for them. While FinalFantasy X doesn't offer much innovation, it also doesn't disappoint. Andfortunately, with Final Fantasy XI already in development, the title isstill a misnomer. --Andrew S. Bub Pros:
Reviews (1298)
The storyline seems good so far and I am approximately 10 hours in. The music is very good, but I still think the FF3 soundtrack is the best one ever. Overall this is turning out to be my favorite in all the FF series that I have played.
As such, Final Fantasy X fit perfectly with my personal tastes. More than just being plot and character for me to like, but being a film student, this game's almost overdone cinematic tone is, to me, an additional bonus to a game of already high merit. To start off, while maybe not the most detailed of looking games, the visuals are brilliantly artistic and colorful, and flow usually at a constant framerate. The characters are really the aspects that one could say the least impressive aspect of the game, but they look real, their movement is often fluid, and their facial expressions are as good as in any game. With the modern flashy-type of cinematic tone, the lighting is often very stylish in nature, and the special effects (in and out of battle) are phenomenal, with my favorite being the pirefly effect when a fiend dies. And the FMV...don't even get me started on how amazing it is! The sound is somewhat short of perfection, but overall rather nice. The music, while sounding rather fake often, is still nicely composed, and a nice step up from the lacking FFIX musical score. Some of the music however is just too shallow to get a liking for, but the more emotional music is easily as good as anything in the past, featuring what is the most beautiful central melody of the entire series. Along with the slightly improved sound quality of the music synth, the foley has taken a huge leap foreword in production value, with some explosive sound effects that rattle, well, my TV speaker when loud. That leaves the voice acting. All I can say is that it isn't perfect as the voices do occasionally flop, most often Yuna's, the casted voices match the faces perfectly (voice wise -- not lip-sync), and feature rather solid performances overall. Tidus is whiney, but he is a character that does indeed evolve, with impressively presented moments of narration, and Auron's voice fits his infinitely mystique character perfectly. The gameplay is slightly more old school than before, but with some nice modern alterations, mainly the sphere grid. The sphere grid changes something in the overall formula of addiction. Before, it was the plot that kept one playing, but for once the interface is actually as addicting as any story. However, for the first time since FFVII, the story and characters were actually enough to get me through any tough spots. While following the conventional dramatic style of story (which I personally wouldn't have it any other way), it seems to have been written with emotion to be involved even more than it's already deep...depth. There are countless character subplots, mainly involving the main character, which work incredibly, despite how some of them might sound when you first hear them. Final Fantasy has somehow often been able to take a conventional, cliche or silly plot device/subplot and make it truly an emotional experience. Once again, the story is insanely detailed and thought out, and like the better entries, is interesting enough to want to understand it all. The characters are also my favorite since the sixth entry of the series, with finally some truly differing personalities. Tidus is a young man forced from his happy world into the harsh world of Spira, Wakka is an unimaginative yet friendly sort, Yuna is determined and strong willed yet sometimes unwise, and Auron is a man of few, yet powerful words, who seems to know everything in the world, and fears literally nothing. These four are easily the four most developed of the seven characters, and the final developmental result is quite impressive. I was shocked by the depth of the scenes between Yuna and Tidus, giving them a sense that they were very real; their emotions too. These are the reasons I liked this game. I guess I can understand how some people can like this game less than I, such as lack of freedom or that the story moves too slow (welcome to the world of RPG's, mate), but how someone can say that this game is terrible...that's beyond me! May Square continue their sometimes unstable, yet often incredible cinematic works in the videogame arena, forever! ... Read more Asin: B00005TNI6 |
$19.88 |
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Metal Gear Solid Greatest Hits Average Customer Review: CD-ROM (05 November, 1999) US | Canada | United Kingdom | Germany | France Editorial Review You are Solid Snake, a superspy who's half James Bond, half Snake Plissken, and you are mean. Your mission isn't terribly new (infiltrate a terrorist base and blow everything up), but the gameplay is: your numerous enemies are watching for you, and you are encouraged to sneak rather than simply charge in. Every level brings new challenges. You fight snipers, invisible ninjas, psychic warriors, and even an M-1 tank! As the father of the modern spy game genre, this game is an instant classic. Your allies and superiors speak to you via a cool, implanted radio,monitoring your progress, offeringtips--but failing to give you the full story. The combination of a mysterious and engaging plot and high in-game tension makes this a thrilling ride. Campy humor also abounds as you rescue beautiful women, verbally spar with your allies, and blow up enemies in the bathroom. A user-friendly control interface allows for sniping, hiding, crawling, and running, and the graphics leave nothing to be desired. If you like espionage, spy movies, or just want to own and play a piece of gaming history, then this is a must have. Metal Gear Solid is one of the all-time greats. Game tip: Secretly attach plastic explosives behind an enemy, sneak out of the room, and see what happens. --Allen Stewart Pros:
Features Reviews (255)
So with all that said, what could possibly be wrong with the game? Let's start with the game length. For a game with two disc, you'd expect days, or weeks of action, right? Nope, it took me about 15 hours to finish the game. So what about replay? Nope, exact same mission, except you're wearing a tuxedo. Woohoo! Finishing the game against again and you'll get a stealth suite, so you can finish the game in a shorter time period. Second, this game has more bad acting and campy drama then an entire week of soap operas. We're talking about prime grade, mid-afternoon soap opera drama here folks. Solid Snake is suppose to be the toughest, most experience, and most ruthless killer in the world, yet he comes this close (holding out fingers a inch apart) from crying in the game. And everytime there's a plot reversal or twist, Snake witfully snaps back, "What! " in a Clint Eastwood-esque voice. Every two minutes, someone's calling you on your radio and yaps for 10 minutes about world peace, how tough Solid is, or what they had for breakfast that morning. And what do you see for this 10 minutes? Two heads on a black screen barely moving their lips! Then you have major plot holes. Add this together, and you'll get a game that will excite you for minute, and then make you moan and gasp at the horrible writing and acting the next minute. Spend your money on a much better third-person spying game, like Tenchu or Syphon Filter.
Graphics: 3/5 Play Control: 4/5 Challenge: N/A Theme/Fun: 4.25/5 Storyline: 4.5/5 Sound/Music: 4/5 Overall: 4/5
Asin: B00001X50M |
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Chrono Trigger Average Customer Review: Game Cartridge US | Canada | United Kingdom | Germany | France Reviews (87)
Asin: B000035Y6N |
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Chrono Cross Average Customer Review: CD-ROM (18 August, 2000) list price: $39.99 US | Canada | United Kingdom | Germany | France Editorial Review Chrono Cross, the sequel to the Super Nintendo classicChrono Trigger, turns out to be well worth the wait. Taking off20 years after the first game, Chrono Cross follows a boy namedSerge across parallel worlds--both the world in which he lives and onein which he drowned 10 years earlier. Chrono Cross will wow players with beautiful prerendered graphicsand a unique battle system. Elements replace magic and items in battle,and using the same element three times in a row will ultimately increaseyour power. In addition to using elements, the accuracy of physicalattacks is determined by probability, with easier-to-land weak attackssetting up fierce blows. The plot, while a bit slow to develop, is full of interestingcharacters. Players will need to travel between the two worlds toadvance the plot. While many of these areas will initially appear tolook similar, you'll find them to be quite different upon closerexamination of the details. For instance, a plant that is extinct in oneworld thrives in the other. My only qualm with Chrono Cross is that, despite the complexitiesof the battle system, veterans will have an easy time with earlybattles. Still, there's much to like about this SquareSoft epic.--Robb Guido Pros:
Reviews (283)
Asin: B00004TC6E |
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Super Metroid Average Customer Review: Game Cartridge US | Canada | United Kingdom | Germany | France Reviews (48)
This game has everything a gamer can want. Awesome graphics and sound, challenging gameplay, awesome moves, and incredible bosses. I loved it so much, I couldn't stop playing. This game creates such an awesome effect, you feel like you're there. I had been looking for a game that was a little harder, and I found it. I can go on and on about how great this game is. It's more of a role playing adventure than a video game. When I finally beat it, I almost cried, there was no more Super Metroid. Ever since then I'v been waiting for Samus to return in an all new Metroid adventure. There is no reason NOT to get this game. I can't think of anybody that wouldn't like it, except for a small child, because it would be too difficult and probably a bit scary. But if you've graduated from pre-school yet, GET THIS GAME. If you don't like it... well since that's impossible, I don't have to tell you what to do if you don't like it. GET THIS GAME. GET IT NOW. I'M NOT KIDDING. YOU NEED IT. BUY IT NOW.
The Graphics are similar to that of the 2 GBA Metroids (and, well, vice-versa) and so is the sound. From dark depressing music you'd expect to hear in the dark gloomy caverns of Norfair and Brinstar, to fast-paced boss themes. The enemies shriek when shot, and explosions sound like explosions. The gameplay is complex yet easy to learn. The biggest difference I noticed between this and Fusion (besides the lack of Navigation Rooms, thank God) is the fact that you use one button to cycle through Missiles, Power Bombs, etc. You can also turn weapons and suits off, a great way to kill yourself. Sometimes I forget I set it to Super Missles and I waste them on a Geemer, the games only flaw. Once you get farther into the game, though, that wont happen as much, and you can continue blasting enemies, collecting expansions (Percentage doesn't affect the ending! YAY!) and praying that the next room is a Save Room and not a boss. This game offers a lot of cool easter eggs too, one of my favorite moments was dropping into a room and realizing, 'Hey! It's the room that Samus escaped through at the end of Metroid 1!'. So, for people who have the original, but not this one, Super Metroid is a 24-meg trip through Zebes that offers whole new areas, weapons, gameplay, graphics, music, and enemies while still being nostalgic. ... Read more Asin: B00002SVFV |
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Medal Of Honor Average Customer Review: CD-ROM (02 December, 1999) US | Canada | United Kingdom | Germany | France Editorial Review Those looking for a Saving Private Ryaninteractive will be pleased with this effort from the games division of Hollywood'sDreamWorks studio. Polished with the grit of great WWII films, Medal of Honorshines brightly, despite the graphic limitations of the PlayStation. As U.S. secret service officer James Patterson, you must embark on highly dangerousmissions, sometimes in the trenches, sometimes undercover, but always alone and alwayseliminating the German Nazi threat. The Nazis are equipped with the same weapons asyou, and they know how to use them. Throw a grenade and watch soldiers scatter, orbetter yet kick a steel pineapple back in their direction before it blows. Missions are divided into challenging--but never frustrating--levels that includeinfiltrating a U-boat pen, destroying a war train while disguised as a German officer, orpowering through a group of nasty Gestapo in a quaint French town. A mixture of stealthfighting and action movie bravado, using each with prudence is essential for successfullycompleting levels. This game is suspenseful, in the way that a good page-turner keeps you up at night.You'll be playing until the end of the level, but when that comes, the briefing for the nextlevel is just too enticing to stop. --Jeff Young Pros:
Features Reviews (181)
The vast array of weapons is a lot of fun to work with. Finnaly, youll be like a lowly soldier and not have the huge guns like other games. All you get to start is a rifle and some grenades(which are pretty much useless as i stated). And the best thing about the game is the real challenges. Most shooters are simply shoot stuff. In this game, you have to disarm missles and go undercover as a nazi general. Some flaws in this game would be the disappearing bodies(i HATE that!) and the occasional bug. But other than that, this game will provide a lot of fun. Maybe even your parents will remotely approve of your liberation of Europe.
The only thing I didn't like was the rating system the game using for judging your prowess at a level. After finishing a level, you are given a grade of 1 to 3 stars. 3 stars are only achievable if you kill 95% of the enemies and finish with at least 75% health. That's all well and good, but there are two levels in which you are undercover as a German officer. On those levels, you try not to kill anyone (lest it drawn uneeded attention to you.) So it's nearly impossible to get a 3 star rating on those levels. I've got a couple of other gun-wonk complaints (the Browning Automatic Rifle [BAR] is NOT a submachinegun, etc.) but nothing huge. Hopefully, Dreamworks will fix that little rating problem (and upgrade the graphics) for the sequel. If you like action/shooters, buy this game. If you're a WWII buff, buy this game, too. This game would even be okay for some older (10 and up) children, since I didn't think the violence was that graphic (but I might be a bad judge on this count.)
peace. ... Read more Asin: B00002R28F |
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Golden Eye 007 Average Customer Review: Game Cartridge (01 November, 1999) list price: $39.99 US | Canada | United Kingdom | Germany | France Editorial Review GoldenEye 007 has been a huge success for Rareware, and it's easy to see why. More than a simple movie translation, this has earned its top-seller status on its own. Fans of Doom and Quake will recognize the first-person shooter perspective, but there the similarity ends. James Bond 007 has too much style to simply blast everything in sight and move to the next level. No, as 007, the player has a variety of different missions to perform, each with its own specific objectives. Each mission follows the film closely, and so James must use stealth and cunning as much as brute force. But if you see a Kalashnikov rifle lying around, by all means pick it up. Controls are easy to master, which is impressive considering the variety of actions the onscreen hero can perform. James can run and walk at variable speeds, duck, pivot, hide, attach mines to enemy helicopters, block doors from opening, and more. The optional auto-aim feature is especially nice. Of course, James Bond is proficient in a wide variety of weapons. You get to use them all, from the trusty Walther PPK (with silencer) to double sets of full-auto machine guns. The game's faithful tribute to the Bond legacy includes briefing dossiers on each mission, complete with wisecracks from Q and flirtatious comments from Moneypenny. And the 3-D representation of locations and characters from the movie is very impressive. The Rareware team spent time on the set with digital cameras, and it shows. One of the distinguishing features of the game is the outstanding artificial intelligence of the enemies. When attacked, squads will rush to hit the alarm. If they make it, reinforcements come running. Enemy soldiers respond to being shot or blown up with chilling realism. According to Rareware, there are over 30 different animation routines that come into play, depending on where the soldier is hit. For those who prefer the challenge of human opponents, there are six clever multiplayer modes where up to four players can shoot it out, as teams or solo agents. With excellent gameplay, intelligence, and style, GoldenEye 007 is a first-person shooter that'll keep you coming back for more. --Jeanne Uy Pros:
Features Reviews (423)
Body aromor is very useful Enimies can cause u 2 fail by blowin' somethin' too It has alot of both, but the ups beat the down, like a dominant gean over a rececive 1. A must buy 4 anyone who got a 64 n don't got dis game
In a word, "Goldeneye" is amazing. It takes full advantage of the 64 bit technology and delivers a smooth, fun, and challenging adventure. You assume the role of James Bond, the secret agent who needs no introduction. You run through various missions, which tie into the movie, and solve various problems and perform various tasks. What complicates things is the number of guards who are ready to kill you on sight. As expected, you have a number of weapons at your disposal, from the silenced pistol and machine gun, to the grenade launchers and high-powered explosives. The first-person perspective adds amazing realism to this game, with action and controls that are as smooth as James Bond's charm. The graphics are phenominal, with smooth movements and amazing scenery. This game really makes you feel like you are living the adventures. The music is right out of a Bond movie, and adds a nice edge to the action. The controls, usually quite clunky on that horrible N64 controller, are easy to manage here. After a while it becomes like second nature. For parents considering this game for their children, they should be aware of the violence. Much of the game is spent killing people, and the realism is striking. It is up to you, but this is an excellent game that can be quite addictive.
Asin: B00000DMAT |
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Castlevania: Circle of the Moon Average Customer Review: Video Game (08 June, 2001) list price: $39.99 US | Canada | United Kingdom | Germany | France Editorial Review One of the best side-scrolling game franchises makes a successful debuton the Game Boy Advance in Castlevania: Circle of the Moon. This timearound you follow the adventures of Nathan Graves as he attempts to stop therecently resurrected Dracula. In the fine tradition of Castlevania vampirehunters, Graves carries a whip as his primary weapon, and will soon discover thetraditional secondary weapons of holy water, dagger, boomerang, time freeze, andmore. New to the series is the dual set-up system (DSS), which allows you to use20 cards (randomly found) for up to 80 power-ups. The game plays like a side-scrolling classic without seeming too dated. Playerstraipse around a nonlinear dungeon, defeat monsters, and unlock new parts of thedungeon, often through the use of new abilities. It's similar to the excellentCastlevania: Symphony of the Night for the PlayStation, with the obviousaural limitations of a cartridge-based handheld system. Unfortunately, the game's dark graphics are difficult to see on the Game BoyAdvance's fickle screen. Long sessions require consistent overhead lighting, sothis isn't the ideal game for travel. The animations are also lacking, makingcharacter movement appear jerky. Despite these graphics shortcomings, thisside-scrolling wonder makes a fine addition to your GBA library. --Raymond M.Padilla Pros:
Reviews (155)
The premise of the game pretty much remains unchanged, with some new characters thrown into the mold; basically, Dracula's Dark consort, Camilla, decides to kick things off a little early this century by resurrecting Dracula in the year 1830. Surprisingly, you're not a Belmont in this game; you play as a character named Nathan Graves. As Nathan, you'll explore Dracula's huge castle and collect DSS cards; these cards, when combined with each other, lead to an absolutly incredible number of special attacks. Nathan will also learn special moves from defeating boss enemies, such as the slide kick, the high jump, and the ability to break through stone blocks. "Circle of the Moon" is the hardest Castlevania game since "Bloodlines;" with health-restore items few and far between and, with a suspicious lack of any merchants, Nathan is going to have his work cut out for him. One other gripe about the game; it's incredibly dark. As in you need direct overhead light to see what you're doing. I suggest playing this on an SP (which has a back light) or on a Game Boy Player for the Gamecube.
Sub-weapons: Use throwing axes, daggers, bottles of holy water, crucifixes and stop watches to aid you. DSS Cards: A total of 20 different Action and Ability cards you can mix and match to use various spells. I.E. Mercury (Action) + Cockatrice (Ability) = A powerful stone whip used to petrify your enemies. Special Items: From Dash Boots to Roc Feathers, these items will ultimately aid you in accessing new areas of the castle and defeating Dracula. Everything about this game is great, aside from the struggle to get the right lighting, since the game itself is so dark. The simple solution to that: Buy a wormlight for the GBA. Aside from the difficulty to get the right lighting, this game is perfect. This is a must-have for ANY gamer.
PROS: CONS: OVERALL: Asin: B00005BJ9G |
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Castlevania: Symphony of the Night Average Customer Review: CD-ROM list price: $49.99 US | Canada | United Kingdom | Germany | France Features Reviews (88)
You play Alucard, a blood relative of the evil Dracula, in your quest to put the evil of your family line to rest. Most Castlevania games feature whip-wielding Belmonts as the main character, but trust me - Alucard is the ultimate video game hero. His aloof yet admirable personality, sword skills, and awesome appearance make him a hero that you can truly be proud to play as. Alucard is a major contributor to the trend in good video games to make a more complex protagonist. The most fun you will have playing this game is trying to get a higher "percentage" of the game complete by uncovering other parts of the map: a feature Castlevania developers have used in almost every game since SOTN. You saw it here first. After completing the first part of the game, you are thrown a curveball: the upside-down castle. SOTN was so revolutionary in its level design, yet it feels so natural to play. It is the most polished 2D game ever made. Granted, this game - which is part of a series of loosely connected games based on vampire myths - does not have the best or most consistent story of any game; not even any action game. The basic progression of events will not surprise you or bring you to tears. What will bring you to tears is the happiness you take away from you when you beat a boss, find something new, or complete the game. Konami mastered the art of 2D gaming in Castlevania: SOTN, and with the age of all-3D gaming (even in Konami's planned SOTN sequel) it is safe to say SOTN will remain the best game of its kind. No gamer is complete without it.
The sound in SOTN is supperb. The voice acting is decent, and the The story in SOTN is not a direct continuation of games before it, but it reintroduces older characters. Alucard, who is Dracula's son, sets out to kill his father to end the vampire bloodline. The graphics in this game is amazing. It uses the original SNES-eque graphics PLUS 3D only the PSOne can bring.(well, in that day in age at least) 10/10 Alucard grows stronger with each enemy killed. The Level Up system in SOTN is similar to an RPG. The more EXP Alucard gets, the sooner he levels up. With a max level of 99, Alucard can grow into a demonic force of nature! He can equip weapons and armor you find around the castle. They also bring back the subweapons everyone remembers from the originals, like Throwing Daggers and The Time Stopwatch. All in all, I find Castlevania Symphony of the Night to be one of the greatest games of our time. I strongly recommend it to people who are fans of RPGs or Action Sidescrolling. TOTAL SCORE 10/10 ... Read more Asin: B00001OWYW |
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Super Mario World Average Customer Review: Game Cartridge US | Canada | United Kingdom | Germany | France Features Reviews (48)
Just like Mario and Luigi did for the Super Mario Brothers titles on the NES, they are still collecting tons of gold coins, Bowser is still their biggest enemy, and the Princess is waiting to be rescued once again. Only this time around, their journey along the way to Bowser and the Princess will be a bit different. There are many new experiences to be held in Super Mario World. This is the game where the Mario clan first meets and uses Yoshi, the worlds and levels are bigger than ever, and the Mario brothers even have new abilities such as new flying techniques. Super Mario World is more like Super Mario Brothers 3 than any of the previous Mario adventures. You can play by yourself in a one-player game, or with a friend in a two-player game at any time. You can guide either Mario or Luigi through the 7 different world maps that are full of different kinds of memorable levels. Among these levels are haunted ghost houses, underwater environments, underground stages, a secret "Star Road," various other secret stages, a castle (one in each world) that houses the world's main Koopa boss, and so much more. For the time, Super Mario World had spectacular graphics, great sounds and music, top-notch control, and overflowing replay value and fun. It's easy for any player of any age to find out what needs to be done once they start playing this 2D action/adventure. All you really have to do is get past all the interesting enemies and get to the end of all the levels. All in all, Super Mario World is one of the best video games ever made, and it always will be! It's the game that started the Super Nintendo on the right foot, and now, it's a major classic. I wish they still made video games like this. If you're a fan of action/adventure games, platformers, or the classic 2D side scrollers (which I miss more than anything in today's games), Super Mario World is a definite must have!!
By Far one of the best SNES games besides Super Metroid...If you have an SNES then get games like Well yeah thats it...Go get Super Mario Worl if you have a SNES..Its a great game Later... ... Read more Asin: B00002STXQ |
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Soul Calibur Average Customer Review: CD-ROM (09 September, 1999) US | Canada | United Kingdom | Germany | France Editorial Review Featuring graphics that surpass even the amazing NFL 2K, Soul Calibur is the martial arts fighting game to end all fighting games and the game to get if you're a Dreamcast owner. Based on the arcade classic of the same name, Soul Calibur lets you choose to represent one of 10 fighters in a series of battles against your peers. If you can successfully defeat all of your opponents, you will then face the fiendish Inferno in a final showdown that will determine the fate of the world. Each of the game's warriors is armed with a different deadly weapon--sword, ax, stave, nunchaku, you name it--and an assortment of special moves all tailored to that specific weapon. The warriors include men, women, and creatures from all over the globe and from various mythologies. Each is brought to life with amazing motion-capture animation, which results in incredibly lifelike and realistic duels. If you own a Dreamcast or are thinking of buying one, do yourself a favor and add Soul Calibur to your collection. --Mike Ryan Pros:
Features Reviews (258)
First of all, pretty much everything that's been said graphically about the game is true, except the backgrounds are mostly 2D with a few 3D elements. Yoshimitsu's stage is about the only one which i know is fully 3D. Others used 2D elements which moved so that they looked like they had depth. Sound-wise, it's all instrumental, but i feel that most tracks are very fitting and all are well-composed. While i'm a little disappointed to see that Khan didn't provide any of his remixes like in Soul Edge on Playstation, their presence isn't too sorely missed. Concerning more experienced players playing against button-mashers, it really comes down to the skill of the more experienced player. Fighting against a button masher can be tricky in any fighter, though Namco's games do seem to be a bit more prone to it than Sega's VF series, for instance. Anyways, one thimg that a button-masher will do is likely attack high 75%-90% of the time, unless you break that pattern or they see that you're blocking their attacks. Anticipate this and be ready to react with a high guard or guard impact. Versus characters with a large weapon like Astaroth, you can either use the 8-way run, guard impact, or just plain guard against some attacks. Those with shorter weapons like Maxi, need to be dealt with in close, which means fights tend to a be a lot less safe (than the distance fighting some will play with Astaroth or Sigfriend), but it also gives you more chances to time those guards and guard impacts. Note that 8-way runs are less effective for attack evasion due to the fact that the quicker characters will realign themselves faster (unless stick in a combo; newbie Maxi characters are good for that). The basic canned combos (the combos that each character does when you press an attack button thrice for instance) become obvious to spot after a while. If you don't know how to guard against each attack in the combo, go into Practice Mode and play the character that you often fight against (or play them all) and do what your human opponents will do. The attack data conveniently displays where the hits land. Overall, SC is an excellent game, if not a tad bit disappointing in a few less-than-important ways (sound selection, Tekken 2-style character clones). Definitely a worty purchase for anyone who likes fighters. i'd even recommend this for those who aren't totally into fighters since it's detailed graphics and incredible style creates an interest that transcends gaming genres. Now if only Namco would announce a Tekken or Ridge Racer game for DC.
Asin: B00000K125 |
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Final Fantasy Anthology Average Customer Review: CD-ROM (16 November, 1999) US | Canada | United Kingdom | Germany | France Editorial Review Showcasing two installments of SquareSoft's wildly popular role-playinggame (RPG) series, Final Fantasy Anthology features the U.S. debut of FinalFantasy V, and reintroduces one of the best RPGs of all time, Final FantasyVI, originally released as Final Fantasy III on the Super Nintendo gamingsystem. Both games are straight Super Nintendo conversions, so their 2-D graphics and 16-bitsounds are admittedly subpar by PlayStation standards. However, SquareSoft has addedbrand-new, beautifully animated movies for both titles, and has given Final FantasyVI the star treatment it deserves by adding a bonus mode where gamers can accessloads of supplementary material, such as artwork and data files on the game's monstersand items. As an extra bonus for hardcore fans, an audio CD featuring music from bothgames is included, making this quite the collector's package. While Final Fantasy V is one of weaker entries in the series, Final FantasyVI alone is totally worth the price of Final Fantasy Anthology. Endearinglymelodramatic characters, a genuinely epic story line, and rock-solid gameplay makeFinal Fantasy VI just as absorbing today as it was when it was Final FantasyIII. --Joe Hon Pros:
Features Reviews (193)
The musical score in FFIII (VI) is much more memorable and integrated into the storyline where a separate score is given for each character and town further defining each. I don't even remember the musical scores from VII and VIII because they weren't integrated well with the plot or characters and could've cared less. The bottom line is don't think that you've played the latest and the greatest with FFVII and FFVIII cause you haven't. Buy this Anthology to play Squaresoft's first masterpiece FFIII (VI) that defined and raised the "bar" for the whole video game RPG industry and you'll realize what you've missed. In fact, by looking at the reviews of this game, others would agree that the "bar" still has not been surpassed. After playing III (VI) you will wonder why Squaresoft hasn't been able to produce a final fantasy as enjoyable to play in recent years.
FFV This game was mediocre. The story is the weakest of all the final fantasies. Final Fantasy 8 has a much more interesting story than any installment, except possibly FF6. Characters are pathetically paper thin. It's the same old whoever controls the crystals, controls the world story. The pirate character has the irritating habit of saying "D'arrrrr" before every sentence. The only saving grace is the challenge. FFVI This, I believe, is where the series really gets good. Squaresoft took the whole Star Wars "Empire" plot but it stays fresh and interesting. The main villain, Kefka, is actually funny(and kind of fruity). It is a nice contrast to all the stereotypical "Darth Vader" type villains. If only Square had made this with current Playstation technology. The music is good but I disagree with all the FF freaks that think it is the best. The music is composed well but WAY too limited by the hardware. The loops are too small, thus making the music somewhat repetitive. I do agree that in newer installments the music is not "medieval" enough (but I feel the same way about how the theme in general has moved). As for gameplay, I like it better than the "job system" of FF5. I like how only one character can use certain special skills. I also like the emphasis at the end of the game on finding special items rather than so much boring level building.
Asin: B00002R28C |
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The Legend of Zelda: Majora's Mask Average Customer Review: Game Cartridge (26 October, 2000) list price: $59.99 US | Canada | United Kingdom | Germany | France Reviews (1217)
Seeing Link grow into early adulthood was an excellent idea. The only problem I found was that the more I played as the adult Link, the less I enjoyed returning to his childhood form. And the array of weapons adult Link carries can really spoil you...playing as child Link gets really frustrating when you're in need of the Longshot or his arrows. What I loved the most about this game was the freedom. I could stand in the middle of Hyrule Field, a beautiful grass plain, and watch the sun come up and go down. Riding Link's horse, Epona, was incredible. And Link's girlfriends throughout the game (Saria, Malon) gave you a reason to cheer him on. The is the greatest game ever created for a home videogame platform, and absolutely everybody should experience it. I still have my original file saved, right before the last boss fight, just so I can enjoy the rest of the game with all my weapons and options. I visit old dungeons, enter Lon Lon Ranch and chat with Malon, swim and fish in Lake Hylia, explore the Lost Woods, compete in the games in Hyrule Market, gallop all over Hyrule with Epona, and try to navigate the Haunted Wasteland BACKWARDS (it is HARD! ). In all, The Legend of Zelda: Ocarina of Time is a game I wish I hadn't beaten yet, and was still playing. I recommend it for anyone of any age, kids and adults. I also recommend playing it with a strategy guide so you can get the most out of this wonderful game...there are so many things to do! P.S.= Remember Link's scurrying bombs, the "bombchu's"? "Chu" is actually Japanese for "kiss" (or something like that). I thought that was interesting since bombchu's rush up to enemies before they explode.
Graphics: 4/5 excellent, but can be a little better. This game can be saved at anytime and has three saving slots. If you don't at least try this game, you're missing out on a lot! ... Read more Asin: B00004U1R1 |
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Legend of Zelda: Ocarina of Time Average Customer Review: Game Cartridge list price: $39.99 US | Canada | United Kingdom | Germany | France Editorial Review The Legend of Zelda: Ocarina of Time may be the greatest single-player video game ever created in any genre. It's that good. Those new to Nintendo's enormously popular Zelda series will be glad to know this game stands completely on its own. Our hero, Link, starts the game as a young boy living in a magical forest village populated by elf-like children. But there is evil lurking in the world. Strange monsters are appearing, and the land is changing. It's up to Link to discover why, defeat the monsters, and stop the evil at its source. The game world's ever-changing environment looks like a fairy tale come to life. Majestic waterfalls, towering castles, and magical forests are a feast for the eyes and ears. Rivers flow, rain falls, the sun and moon rise and set. There's even an erupting volcano! Exploring this world is half the fun of the game. Along the way, you learn musical tunes that you can play on the flute-like Ocarina, a magical device that helps you teleport, alter the weather, even control time itself. Character interaction is important to gather clues. The fairy princesses, singing frogs, and dragons you'll meet can be cute, humorous, or somewhat terrifying. Sprinkled liberally throughout the game are hundreds of secret treasures and enjoyable minigames (one of which, the fishing game, would almost be worth buying by itself). Game controls are easy to learn. There's even an elaborate fight training course built right into the game. Controlling the hero quickly becomes instinctive, and you can concentrate on saving the world. To win the game, you'll have to use not only Link's sword, but your mind as well. This game's challenging and inventive puzzles really make you think. In fact, to keep from getting stuck, it's worth spending a few bucks on an official player's guide. With The Legend of Zelda: Ocarina of Time, Nintendo has come up with an all-consuming adventure title that will provide days of engrossing gameplay. --Eric Fredrickson Pros:
Features Reviews (1217)
Seeing Link grow into early adulthood was an excellent idea. The only problem I found was that the more I played as the adult Link, the less I enjoyed returning to his childhood |