|
GOLSCO Games Online Store | UK | Germany |
| books | baby | camera | computers | dvd | games | electronics | garden | kitchen | magazines | music | phones | software | tools | toys | video |
| Help |
| Computer & Video Games - Systems - Game Boy - Great Role-Playing Games for Kids |
| 1-5 of 5 1 |
| Featured List | Simple List |
|
|
|
Go to bottom to see all images
Click image to enlarge
|
Pokemon Crystal Average Customer Review: Game Cartridge (02 August, 2001) list price: $29.99 US | Canada | United Kingdom | Germany | France Editorial Review Pokémon Crystal is to Pokémon Gold and Silver what Pokémon Yellow is toPokémon Red and Blue. It features severalminor upgrades from its predecessors, but in essence it's still the same game.The classic Pokémon formula of adventuring, collecting, and battling isat a series best with Crystal. This is one of the best and most addictiverole-playing games for the Game Boy Color. The most notable feature is theselectable female trainer who has her own set of animations and backgrounds.This is a great option for female Pokémon fans who were previously stuckplaying the game as a male character. There are also subtle improvements to thecell phone system, HM moves, and prebattle animations. Rival trainers' phonecalls are now more plentiful and pragmatic. HM moves, which are requiredthroughout the game, are available at the push of a button--you'll no longerhave to navigate menus to use these moves. Lastly, seeing a Pokémon's newanimation makes encountering new creatures more fun than before. If youhaven't played Gold or Silver yet, Crystal is definitelythe way to go. If you've played those previous games, Crystal has onlyenough new features to justify a purchase from Pokémon fanatics. Thisgame is compatible with the link cable, Game Boy printer, and PokémonPikachu 2. It's playable on Game Boy Color and Game Boy Advance only, and can beplayed on a television using Pokémon Stadium 2 and a Transfer Pak.--Raymond M. Padilla Pros:
Reviews (254)
Asin: B00005LBHM |
|
|
Dragon Warrior Monsters 2: Cobi's Journey Average Customer Review: Game Cartridge (28 September, 2001) list price: $29.99 US | Canada | United Kingdom | Germany | France Editorial Review Like its companion titleDragon Warrior: Monsters 2,Tara's Adventure, the plot of Dragon Warrior: Monsters 2, Cobi'sJourney takes you to the island of GreatLog, where, as a member of a familyof monster farmers, you complete a series of missions to keep the island fromsinking. Cobi looks for magical keys, explores a number of alternative worlds,performs reconnaissance for an impetuous king, and even joins the circus. Butcollecting and breeding monsters is the real meat of this game, and is the areawith the most intricate and addictive gameplay. Each monster has its own complex set of characteristics, and can be matched withany monster of the opposite gender to produce a new member of Cobi's monstermenagerie (don't worry: the actual breeding takes place offscreen). The resultsof monster breeding can be surprising, and allow for nearly endlessexperimentation. Of course, your responsibilities don't end with breeding: youmust also take your monsters out on missions to give them experience and keepthem sharp. Let your monsters languish for too long on the farm and they'll getlazy and disobedient. The monster breeding by itself wouldn't be much fun if it weren't for the game'simaginative settings and strong characters. Despite the Game Boy's modestgraphics and sound capabilities, the game evokes distinctive atmospheres andpersonalities through an inventive use of textures and dialogue boxes. Themultiple menus necessary for successful navigation of this world at first appeardauntingly complex, but the interface does a good job of leading you along untilyou get the hang of things. Dragon Warrior: Monsters 2, Cobi's Journey stresses creativity andconstructive behavior over conflict. While it's true that you can hardly takethree steps without your monsters getting into another fight, the violenceitself is not at all graphic, and outcomes rely as much on strategy andrelationships as on brute force. The world of the game is a gentle and whimsicalone where nothing too bad ever happens. Even if one of your monsters hasthe misfortune of getting killed, it follows you around in a cute little coffinuntil you can arrange for a resurrection. The one disappointment with Dragon Warrior: Monsters 2, Cobi's Journey isnot so much with the title itself as with its much-hyped interaction with itscompanion title, Dragon Warrior:Monsters 2, Tara's Adventure. Linking with another Game Boy Colorrunning either the same cartridge or its companion title enables, among otherthings, monster swapping and multiplayer adventuring, but the layouts, plots,characters, and dialogue are virtually identical in Tara's Adventure andCobi's Journey. The addition of a few extra monster types and spellshardly justifies the expense of a second game cartridge. But never mind. Dragon Warrior: Monsters 2, Cobi's Journey provides morethan enough fun missions, engaging characters, and imaginative settings to rateas a smashing success as a standalone. --David Stoesz Pros:
Reviews (19)
"Another flaw is that the bugs in the combat system were never fixed (if you assign a monster to attack another monster and the monster you want it to attack dies before yours has a chance to strike, the attack goes to waste. In other RPGs, when this happens, the attack is usually inflicted onto another target, but not here.)" What this means is that instead of just executing commands or button-smashing, you gotta assign appropriate command to your monsters; you gotta know your enemies. There is no such thing as 'wasted' attack/command because you should know how much attack and magic would take an enemy monster away, what specific spell/how many times will wipe them out, and etc.You are playing a role-playing game here; monsters simply follow what YOU ordered them to do...they don't simply decide on their own and decide to be 'effective' by cutting down the 'wasted' attack all of sudden. I know I'm being a 'jerk' here...and may be they are right..it was a bug, which was supposed to be fixed.However, being a Dragon Warrior Mosnters lover, I just had to get it out of the system.Any game has some kind of flaw.However, when a specific feature of a game, which is specifically designed for a specific reason, is being labeled as 'flaw/bug' then it's a different story. My apology for those who said it's a bug/flaw (not trying to criticize your review, simply stating my opinion), but you gotta say what you gotta say, right? Enjoy a 'flawless' game, at least before my 'biased' eyes.
The obvious change from the first one is that they created two games, just like Pokemon (which I thought it wasn't necessary at all/ and I'll give you my reason why later). So what you could do is exchange certain monsters between two games for those who want to collect everything.(personally I do not like the pokemon idea when I have no one else to trade with, especially when you are in your late 20s..) The reason I didn't like having two almost identical games plot is because you need both games in order to unlock the one special stage, which gives you the access to the ultimate stage at the end although it's not necessary to finish the game. And I do not see myself playing almost same game again in order to gain that access. If they have created both game with substantial difference, not just some exclusive monsters, but with different story lines and plot, then it would be attractive enough to play the second game to gain that last access. Ok, I do not want to give you the impression that this game isn't worth playing by giving you some of my complaint.However, this game excels great in plot from the Dragon Warrior Monsters. In Dragon Warrior Monsters, you are traveling through bunch of maze and encounter boss at the end, period.However, in the Dragon Warrior Monsters 2, which has to be the biggest enhancement from the first one, is composed of literal stories, just like Dragon Warrior games. THIS LITERALLY FELT LIKE PLAYING OLD DRAGON WARRIOR GAMES ALL OVER AGAIN WITH MY PRECIOUS MONSTERS ON THE SIDE (ok, I just sounded like Gollum from the Lord of the Rings..)Do you know how great this is???It's like having second Christmas for those who are thirsty for more Dragon Warrior games, seriously. They have also increased the categories of monsters substantially, which added numerous monsters to the original Dragon Warrior Monsters. You are probably thinking this game gotta be better than the first one, especially with its real story lines and more monsters, right? Well, it's not that simple, however. There's no argument that the second one is much better because of its real story lines. However, I believe the biggest difference, or sort to speak the deciding factor between two games, comes to be the combination of core of story line and the music. Although the second one has much better story line compare with the first one, where you just wander around in bunch of maze, second one does not quite provide that compelling reason for the player, or the main character in the game to pursue what he/she is pursuing ultimately.In the first game, Terry had to find his kidnapped sister, training his monsters vigorously, winning various tournaments to save his sister, ultimately gives you this THE reason for going through all that hardship. However, in the second game, Cobi goes through series of wonderful story lines in order to find this `plug', to prevent kingdom from being sunken, which was caused by this mischievous princess, whom I felt like spanking for his attitude problem.First one's story line was justified by the ending, ultimately saving Terry's sister, however, second one had very strong story content, yet weak ending with much less motivating force than the first one. The bottom line is you will buy and play this game no matter what if you've enjoyed the first one. And trust me, you will enjoy this one tremendously as well.I do not know what to tell you if you are new to the series...I would suggest that you would play the first one then move on to the second one. (and I guess you wouldn't be looking at the review in the first place if you haven't played the first one) You know what, I think I'll play the Dragon Warrior Monsters 2: Tara's Adventure to unlock the ultimate stage on the second thought; Writing this review convinced me that it's definitely worth playing, AGAIN. Enjoy them. ... Read more Asin: B00005N9WS |
|
|
The Legend of Zelda: Oracle of Seasons Average Customer Review: Game Cartridge (17 May, 2001) list price: $34.99 US | Canada | United Kingdom | Germany | France Editorial Review One of two new Zelda games for the Game Boy Color, TheLegend of Zelda: Oracle of Seasons is the more action-focused titleof the duo. The Triforce has alerted Link to trouble in the land ofHolodrum, where the General of Darkness has kidnapped Din, the Oracleof Seasons. The villain hopes to transform Holodrum into a wasteland bychanging the order of seasons. It's up to you to help Link saveHolodrum by rescuing Din. The game features more combat and fewer puzzles than its sister, makingit better suited for younger gamers. Its mechanics and menus aresimilar to those found inLink'sAwakening, also for the Game Boy. This is classic overheadrole-playing at its best. The key item in this game is the rod ofseasons, which allows Link to change seasons at will. For example, animpassable lake becomes a quick stroll by using the rod to changeseasons from summer to winter. Although this game is extremely enjoyable on its own, you'll want touse it in conjunction with its sister title:Oracle of Ages.After you complete one game you'll be given a password that lets youbegin with all your items, statistics, and progress intact in theother. Certain characters will appear only by playing both games. Byusing a link cable, players can trade items. Game Boy Advance userswill find a store that's exclusive to them. While this is one of the best Game Boy titles ever, a truly sublimeexperience can be had playing it with its companion title. --RaymondM. Padilla Pros:
Reviews (124)
When they say that Oracle of Seasons is more focused on the combat, they're not kidding!There were very few puzzles and, in my opinion, a lot of meaningless sword-swinging.Most of the bosses need to be hit by the sword many times and then they are defeated.In Ages, you actually had to use the item that you just got.Up to the boss, Onox, it is really easy.Getting from level to level was a little hard for me, but that's because I always overlook the obvious.Other than that, it went so much faster than Ages. Unfortunately, I haven't been able to defeat Onox yet.I can't even get past the second stage! The Maku Tree isn't as loveable as in Ages.He just sleeps!Doesn't even hit on you... As in all Zelda games, it's much more enjoyable if you take it slow (although it's hard in this one) and talk to all of the people in it.They have funny things to say!One of my favorite parts is Subrosia with the Like-Likes!They're so cute!So instead of traveling through times, you change the seasons and go through portals to Subrosia.Dancing there is great!It's a little easier than the Goron dancing, though they are both difficult. About the seasons...it gives the game a lot more flexibility in how the levels can be arranged.Instead of having 2 ages, you get 4 seasons, each with different "hidden" parts.I really like how you can bounce on the flowers in the spring!And the people say different things at different times!It is fun! You get to see many of the same characters as in Ages, the important ones as well as the town folk.And there are some different items.I especially liked the Magnetic Gloves and Roc's Cape.The level design is pretty straightforward and the dungeons are rather easy. Overall, it's a good game to play, but you should definitely try it's companion too.I can't use the codes to link them yet until I beat this one, so I'll try! Great music, as always! Get this game and Ages, so that you can further your Zelda gaming skills!
In this game you play as Link, the hero of Hyrule who was sent to the land of Holodrum to rescue a goddess named Din, who has been captured by the dark lord Onox. Din is the oracle of Seasons, and Onox plans to use her to his advantage; casting the seasons of Holodrum into chaos. You have to find eight essences of nature, by traveling through eight dungeons. These dungeons are filled with all sorts of challenges, and will require some thought. I was never stuck too long in a dungeon. However, getting to the dungeons can be a problem. Your "guide," the Maku tree, will give you a vague hint as to where the next dungeons lies. However, he will give absolutely no inclination as to the three or four things you must do to get there, which could include finding a rusty bell in a strange place, and then giving it to a pirate. The dungeons themselves are great, although they all follow a certain pattern. Link must basically find his way through the dungeon, find a new item, fight a mini-boss, and then fight a big boss. Every single dungeon is designed that way, but its just a small thing. Don't worry, you'll be challenged by every single one. The graphics are pretty good for a GBC game. The view is from the top-down, and you can see every character clearly, right down to there facial expressions. The hardest part to this game is actually the bosses. It took me a week to beat the final boss of a game, and I never beat any boss in less than three tries. I have never played a game with such hard bosses. The oracle of seasons is a great game. I loved it, and I bet you will too.
... Read more Asin: B00005ATSM |
|
|
Legend of Zelda: Oracle of Ages Average Customer Review: Game Cartridge (17 May, 2001) list price: $34.99 US | Canada | United Kingdom | Germany | France Editorial Review One of two new Zelda games for the Game Boy Color, TheLegend of Zelda: Oracle of Ages is geared towards the cerebralgamer, with its heavy focus on puzzle solving. The Triforce has alertedLink to trouble in the land of Labrynna, where the evil sorceress Veranhas possessed Nayru, the Oracle of Ages. Veran travels back in time,setting up events that lead to a world where evil dominates. It's up toyou to help Link stop Veran and set things straight. Game mechanics and menus are similar to those found inLink'sAwakening, also for the Game Boy. As in almost every Zeldagame, you have to traverse eight dungeons and find eight key items. Theharp of time is vital to your quest--it's required to manipulate eventsand stop Veran's rewriting of history. Although this game is extremely enjoyable on its own, you'll want touse it in conjunction with its sister title:Oracle ofSeasons. After you complete one game, you'll be given apassword that lets you begin with all your items, statistics, andprogress intact in the other. Certain characters will appear only byplaying both games. By using a link cable, players can trade items.Game Boy Advance users will find a store that's exclusive to them. While this is an excellent game, it might be too complicated foryounger gamers or those looking for mindless fun. --Raymond M.Padilla Pros:
Reviews (103)
Asin: B00005ATSN |
|
|
Dragon Warrior Monsters 2: Tara's Adventure Average Customer Review: Game Cartridge (28 September, 2001) list price: $29.99 US | Canada | United Kingdom | Germany | France Editorial Review Dragon Warrior: Monsters 2, Tara's Adventure takes you to theisland of GreatLog, where, playing as Tara--a member of a family of monsterfarmers--you complete a series of missions to keep the island from sinking. Taralooks for magical keys, explores a number of alternative worlds, performsreconnaissance for an impetuous king, and even joins the circus. But collectingand breeding monsters is the real meat of this game, and is the area with themost intricate and addictive gameplay. Each monster has its own complex set of characteristics, and can be matched withany monster of the opposite gender to produce a new member of Tara's monstermenagerie (don't worry: the actual breeding takes place offscreen). The resultsof monster breeding can be surprising, and allow for nearly endlessexperimentation. Of course, your responsibilities don't end with breeding: youmust also take your monsters out on missions to give them experience and keepthem sharp. Let your monsters languish for too long on the farm and they'll getlazy and disobedient. The monster breeding by itself wouldn't be much fun if it weren't for the game'simaginative settings and strong characters. Despite the Game Boy's modestgraphics and sound capabilities, the game evokes distinctive atmospheres andpersonalities through an inventive use of textures and dialogue boxes. Themultiple menus necessary for successful navigation of this world at first appeardauntingly complex, but the interface does a good job of leading you along untilyou get the hang of things. Dragon Warrior: Monsters 2, Tara's Adventure stresses creativity andconstructive behavior over conflict. While it's true that you can hardly takethree steps without your monsters getting into another fight, the violenceitself is not at all graphic, and outcomes rely as much on strategy andrelationships as on brute force. The world of the game is a gentle and whimsicalone where nothing too bad ever happens. Even if one of your monsters hasthe misfortune of getting killed, it follows you around in a cute little coffinuntil you can arrange for a resurrection. The one disappointment with Dragon Warrior: Monsters 2, Tara's Adventureis not so much with the title itself as with its much-hyped interaction with itscompanion title, Dragon Warrior:Monsters 2, Cobi's Journey. Linking with another Game Boy Color runningeither the same cartridge or its companion title enables, among other things,monster swapping and multiplayer adventuring, but the layouts, plots,characters, and dialogue are virtually identical in Tara's Adventures andCobi's Journey. The addition of a few extra monster types and spellshardly justifies the expense of a second game cartridge. But never mind. Dragon Warrior: Monsters 2, Tara's Adventure providesmore than enough fun missions, engaging characters, and imaginative settings torate as a smashing success as a standalone. --David Stoesz Pros:
Reviews (8)
Asin: B00005N9WT |
|
| 1-5 of 5 1 |
| Computer & Video Games - Systems - Game Boy - Great Role-Playing Games for Kids (images) |
| Images - 1-5 of 5 1 |
|
| Images - 1-5 of 5 1 |