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Earthbound Average Customer Review: Video Game US | Canada | United Kingdom | Germany | France Editorial Review This role-playing game is set in the modern world and is filled with irreverent humor. You play as a teenage boy who must save the world from a malevolent alien. ... Read more Reviews (39)
Okay there is an evil alien that takes over the world ten years in the future from the time your in,A metorite hits your town A Bee flies off of it and tells you your the chosen one and you must Go to eight sanctuary spots around the world. Then you chanel your power with the earth then beat Guigas! It's very Fun! ... Read more Asin: B000035Y63 |
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Final Fantasy Anthology Average Customer Review: CD-ROM (16 November, 1999) US | Canada | United Kingdom | Germany | France Editorial Review Showcasing two installments of SquareSoft's wildly popular role-playinggame (RPG) series, Final Fantasy Anthology features the U.S. debut of FinalFantasy V, and reintroduces one of the best RPGs of all time, Final FantasyVI, originally released as Final Fantasy III on the Super Nintendo gamingsystem. Both games are straight Super Nintendo conversions, so their 2-D graphics and 16-bitsounds are admittedly subpar by PlayStation standards. However, SquareSoft has addedbrand-new, beautifully animated movies for both titles, and has given Final FantasyVI the star treatment it deserves by adding a bonus mode where gamers can accessloads of supplementary material, such as artwork and data files on the game's monstersand items. As an extra bonus for hardcore fans, an audio CD featuring music from bothgames is included, making this quite the collector's package. While Final Fantasy V is one of weaker entries in the series, Final FantasyVI alone is totally worth the price of Final Fantasy Anthology. Endearinglymelodramatic characters, a genuinely epic story line, and rock-solid gameplay makeFinal Fantasy VI just as absorbing today as it was when it was Final FantasyIII. --Joe Hon Pros:
Features Reviews (201)
Asin: B00002R28C |
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Final Fantasy Chronicles Average Customer Review: CD-ROM US | Canada | United Kingdom | Germany | France Editorial Review Showcasing enhanced versions of the Super Nintendo classics FinalFantasy IV and Chrono Trigger, Final Fantasy Chronicles is amust-have "retro" bundle for the serious role-playing game fan. Originallyreleased in the U.S. in 1991 as Final Fantasy II, the groundbreakingFinal Fantasy IV introduced the "Active Time Battle" combat system thathas since become a staple in the series. In addition to new computer animationsequences and minor gameplay enhancements, this reissue sports a new dialoguetranslation that is more faithful to the Japanese version and fleshes out thepreviously pared-down story of a conflicted knight and his quest forredemption. Although not as well known as Final Fantasy IV--and noteven part of the Final Fantasy series, for that matter--1995's ChronoTrigger is a nonlinear adventure game where players must travel across timeto save a princess (and the world in the process). New Japanese cartooncutscenes from animator Akira Toriyama (creator of Dragonball Z) gracethe updated Chrono Trigger, and an extras mode (filled with game-relatedgoodies that must be unlocked) has been added, increasing the already highreplay value of this title with multiple endings. Admittedly, the games'two-dimensional graphics and simplistic sounds are quite "lastgeneration," which may turn off some younger gamers and recent converts to thegenre, but their solid gameplay, deep storyline, and memorable characters arestill first-rate by today's standards. --Joe Hon Pros:
Reviews (138)
Asin: B00005LOXE |
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Suikoden II Average Customer Review: CD-ROM (21 September, 1999) US | Canada | United Kingdom | Germany | France Features Reviews (72)
Asin: B00001X50L |
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Suikoden Average Customer Review: CD-ROM list price: $49.99 US | Canada | United Kingdom | Germany | France Features Reviews (59)
Asin: B00002STPG |
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Dragon Warrior VII Average Customer Review: CD-ROM (04 November, 2001) list price: $39.99 US | Canada | United Kingdom | Germany | France Editorial Review The top-selling PlayStation game in Japanese history makes its way tothe U.S. in Dragon Warrior VII. Its creators include a trio of Japaneserole-playing-game legends--game designer Yuji Horii, music composer KoichiSugiyama, and character designer Akira Toriyama (who also created the popularDragonball and Dragonball Z cartoons and comics). At its heart,Dragon Warrior VII is an old-school RPG that eschews flashy graphics andsound effects in favor of a good story and dozens of gameplay hours. In somecases it succeeds in capturing the nostalgia of old NES and SNES RPGs, but inothers it hangs on too dearly to obsolete conventions. Still, this is one of themost value-packed games on the market, as it easily offers more than 100 hoursof gameplay. Graphically, Dragon Warrior VII will not impress anyone. Even compared tofirst-generation PlayStation games this one comes off as ugly. The sound is amix of nostalgic MIDI bits from previous Dragon Warrior games andbeautiful new compositions by Sugiyama. The story progresses in a linearfashion, as the main character discovers new lands, each with its own mysteries,characters, and adventures. The job system adds immense depth to characterprogression, as players can learn skills from more than 50 classes, includingwarriors, clerics, jesters, rangers, dragoons, teen idols, and more. As deep as the job system is, progress is hindered by laborious combat andinventory-management systems. It would have been nice if the development teamtried to implement modern gameplay mechanics with the rich Dragon Warrioruniverse. Because of its archaic aspects, the game will scare off those thataren't familiar with older RPGs. However, persevering gamers and longtime fanswill enjoy one of the deepest adventures on the market. --Raymond M.Padilla Pros:
Reviews (60)
Asin: B00005OLWB |
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Secret of Mana Average Customer Review: Video Game US | Canada | United Kingdom | Germany | France Features Reviews (36)
The story of SoM is nothing special at all. You play a very stupid boy who falls from a log seemingly 500 feet above ground level. Somehow, he gets back on his feet, and decides that he needs to get back up there, probably so he can do it again. On his way back, he finds a sword...calling his name. He gets the sword (because there are bushes in his way. What a sissy), and all hell breaks loose...or so they try to make it seem. He cuts down the bushes, and encounters a rabbit. Only this rabbit spins right at him, and causes danger. So eventually, the boy makes it to his village and...oh hell, I'm already sick of writing this. But after the first 40 minute, the plot becomes non-existant. I tried replaying the game again just last week, to see if there was anything I might have missed, but there isn't. I really hope all the five star reviews here are from people who haven't completed the game. If they are, there's a problem with this country's people. The characters are horrible. The boy says a few lines in the beginning, and near the end. That's about it. When you go to the status screen, you'll see that he has the lowest intelligence. Big surprise. The girl (these characters don't have a deafult name, so I'm just calling them what they're refered to in the instruction book) is the clich? daughter of a king who "doesn't understand her". To make matters worse, she's in love with a soldier who pretty much could care less if she died. Later on when he disappears, she says "I have to find him!" and that's about it. Some touching moment that was. Then there's The Sprite. This thing comes along with you for no reason at all. This is how it goes right before you get him in the party "hey, you should take the Sprite along! Here's his boomerang and bow!". There, that's the whole reason of him being in the party. Combat wasn't that bad, but the AI is. If you don't have 2 other people to play this with, the AI is going to get itself killed more times than should be possible. What's funny is that sometimes the characters will get stuck behind a rock or something, and not even try to go around it. Also, you can charge your weapon's attack. For what reason, I have no idea. By the time they're done charging, the enemy is accross the screen on the other side, and you'll miss. Magic's the only decent thing here, as you're invincible when casting spells. Oh, you can only carry 4 of each item for some reason. The music *shakes head*. There are MAYBE 4 good tracks here, but they're heard once or twice. I'm curious about the number of total tracks, as the same one is repeated for at least 6 different areas. Very lazy of you Square. You're better off just muting the tv and playing a CD. And the sound effects are just downright silly. When you deliver a fatal blow to an enemy, they make a squishy sound, and burst into a rain of what appears to be yogurt. I can't believe I thought this was cool back in the day... If I could go back in time, I'd slap myself for thinking this was a good game. What was I thinking? The only people that can give this thing 5 stars are those that've never played an RPG before in their life, or Square fanboys who think everything they put out is great. There is one pro about owning this game: I can sell it for at least $40, which is going to end up happening. Go get Chrono Trigger, FFVI, EarthBound or Mario RPG instead.
Asin: B000035Y2Q |
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Ogre Battle Average Customer Review: CD-ROM US | Canada | United Kingdom | Germany | France Features Reviews (4)
For one, you don't fight in this game. It's like any rpg game, but it is simulated. Just think about going through a huge game that the battle's are simulated for you. The graphics are the lowest imaginable. You push your characters into battle like chess, and you have a random chance of doing well. The only thing you control are Tarot cards, which have various affects on the enemy and yourself. The strategy is very simple and not really worth calling strategy. If you want to buy an Ogre game, buy Ogre Tactics. It is a very excellent game, and is worth the huge time span. This game isn't worth the time, you'll never care to finish the first "levels" once youv'e started playing it. Yes, all it is "levels." You have to play levels in sequence and you don't have control where you go. I hope that you listen to this review, and not to any silly person that may think it is good. Personally, I can only believe a person would put a good review for this game if they were payed to do so. ... Read more Asin: B000009QCV |
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Pokemon Crystal Average Customer Review: Game Cartridge (02 August, 2001) list price: $29.99 US | Canada | United Kingdom | Germany | France Editorial Review Pokémon Crystal is to Pokémon Gold and Silver what Pokémon Yellow is toPokémon Red and Blue. It features severalminor upgrades from its predecessors, but in essence it's still the same game.The classic Pokémon formula of adventuring, collecting, and battling isat a series best with Crystal. This is one of the best and most addictiverole-playing games for the Game Boy Color. The most notable feature is theselectable female trainer who has her own set of animations and backgrounds.This is a great option for female Pokémon fans who were previously stuckplaying the game as a male character. There are also subtle improvements to thecell phone system, HM moves, and prebattle animations. Rival trainers' phonecalls are now more plentiful and pragmatic. HM moves, which are requiredthroughout the game, are available at the push of a button--you'll no longerhave to navigate menus to use these moves. Lastly, seeing a Pokémon's newanimation makes encountering new creatures more fun than before. If youhaven't played Gold or Silver yet, Crystal is definitelythe way to go. If you've played those previous games, Crystal has onlyenough new features to justify a purchase from Pokémon fanatics. Thisgame is compatible with the link cable, Game Boy printer, and PokémonPikachu 2. It's playable on Game Boy Color and Game Boy Advance only, and can beplayed on a television using Pokémon Stadium 2 and a Transfer Pak.--Raymond M. Padilla Pros:
Reviews (254)
Asin: B00005LBHM |
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