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Golden Sun Average Customer Review: Video Game (15 November, 2001) list price: $29.99 US | Canada | United Kingdom | Germany | France Editorial Review Golden Sun is the first original role-playing game for the GameBoy Advance to appear in the U.S. And despite perhaps a too-familiar story line,Golden Sun's jaw-dropping graphics, deep magic system, and uniquemultiplayer arena mode truly show that the Game Boy Advance is capable of aserious RPG. Game developer Camelot (which also made the legendary Shining Force series forthe Sega Genesis, and, more recently,Mario Golf andMario Tennis for theNintendo 64) designed Golden Sun from the ground up to take advantage ofthe GBA's horsepower, and it shows. Sharp, vivid landscapes, detailed towns anddungeons, and awesome weather effects--it looks like a Super Nintendo game withsome extra zing squeezed onto a handheld system. Fans of Secret of Manaor Chrono Trigger will appreciate the feel of this game. But the game's greatest strength is its magic system. Your characters each havetheir own latent psychic abilities based on one of the four elements of alchemy(earth, water, wind, and fire). The characters will be called upon to use theirindividual forms of telepathy and telekinesis to solve various puzzles in thegame. Also, you can collect Djinn (elemental spirits) and link them to yourcharacters. Not only can these Djinn be summoned in battle, they can alsobolster or hinder your characters' latent psychic abilities, give them specialattacks, and even change your characters' class. This system is similar toFinal Fantasy VIII's guardian system, though far more intuitive and easyto master. Golden Sun employs a basic turn-based battle system, but it has amazingspell and fighting techniques that really take advantage of the GBA'stechnology. The game achieves a nice balance between flashy attacks and thebrevity of these same attacks--a lesson the makers of other RPGs should learn.Battles are beautifully and quickly fought, and don't overtax the gamer. The game also has an addictive arena mode in which players can fight monstersthey've already encountered in the game. Players can also link up with anotherGBA (this feature requires another Golden Sun cartridge) and fightagainst another party. While it's not true a multiplayer option, it adds a greatreplay value to the game. Golden Sun's weakest point, however, is its standard-issue story. Inessence: boy wakes up amidst disaster, meets stalwart friends, and rises to thechallenge to save the day (all while living up to the image of his dear departedfather). The story is a little stale, but the mechanics of the game transcendthis flaw and bring the gamer into a state of handheld nirvana. --BryanKarsh Pros:
Reviews (463)
Asin: B00005OARM |
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Super Mario Advance Average Customer Review: Video Game (14 June, 2001) US | Canada | United Kingdom | Germany | France Editorial Review The world's favorite plumber makes his first appearance (alongwith playable characters Luigi, Peach, and Toad) on the Game BoyAdvance, and, for the most part, Mario's arrival is welcome indeed. Super Mario Advance is primarily a slightly tweaked port ofSuper Mario Bros. 2, the (still) very popular side scroller fromthe days of the Nintendo Entertainment System (NES). So expect plenty of running,jumping, and hurling of items at many a foe. The game's graphics and sound have been a given a nice overhaul fromthe original game, and are clear and bright enough to please old-schooland new fans alike. While Nintendo did a good job shrinking the visualsdown to handheld size, the tiny GBA screen can get very busy at times,making accidental death due to sometimes less-than-precise controlsfrustratingly frequent--at least in the beginning. Most gamers shouldovercome such mishaps with a little patience. Also included is the still fun, if forgettable, original MarioBros. game from many eons ago. Up to four players can engage in acoin-collecting battle mode or the classic mode. Super MarioAdvance isn't the game to show off the power of the GBA, but it isa long, fun title that will satisfy today's gamers with a taste fromthe best of Mario's past. --Mark Brooks Pros:
Features Reviews (252)
Asin: B00005B8FZ |
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Dragon Ball Z: Legacy of Goku Average Customer Review: Video Game (17 May, 2002) list price: $29.99 -- our price: $24.99 (price subject to change: see help) US | Canada | United Kingdom | Germany | France Editorial Review Dragon Ball Z: The Legacy of Goku takes you on an incredible journey to protect the universe from the evil Frieza once and for all. You'll use combat strategies to help fulfill the legacy of Goku, the greatest warrior the universe has ever known. The kidnapping of Goku's son Gohan threatens the safety of the universe. The future depends on your ability to use your powers to help Goku defeat his enemies. You play as Goku through the Saiyan, Namek, and Frieza sagas, interact with more than 75 characters while exploring a huge universe, and complete quests to build up your level of Ki, experience, and inventory. You must use Melee and Ki combat to defeat your enemies, plus you must master different energy attacks: Ki blasts, solar flare, and Kamehameha. ... Read more Reviews (298)
Asin: B0000631WO |
$24.99 |
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Sonic Advance Average Customer Review: Video Game (07 February, 2002) list price: $39.99 US | Canada | United Kingdom | Germany | France Editorial Review Although the game will seem very familiar to Sonic fans, SonicAdvance is an entirely new creation that's been built from the ground up.The gameplay, graphics, and sound borrow from the classic Sonic games on theGenesis and are successfully translated to the Game Boy Advance. The game'ssingle-player modes are relatively short 2-D platform rounds--each run takes twoto three hours--but replay value is added through the game's various characters.Sonic, Tails, Knuckles, and Amy each have different abilities that make gettingthrough the game a unique experience. The real star here is the game's link capabilities. The Chao Garden allows youto raise your little critters and upload them to the GameCube via the link cable andSonic Adventure 2:Battle. Having one cartridge lets up to four GBA players compete in oneminigame. Gamers can play two additional minigames if each player owns acartridge. Although the single-player game is quite good, the link options givethe title tremendous value. The only notable problem stems from the series itself: There are still entirelytoo many cheap deaths resulting from the title's high-speed gameplay. You'llfind yourself zipping along a level only to be hit by an obstacle you had littlechance of seeing, let alone avoiding. Ultimately, the only way to get past thesehazards is to memorize where they are. This minor flaw doesn't detract from thegame's excellent value, though. Sonic Advance offers a very goodsingle-player game and some of the best link options of any GBA title.--Raymond M. Padilla Pros:
Reviews (158)
Asin: B00005MO5G |
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Super Mario World Average Customer Review: Video Game (14 February, 2002) list price: $34.99 US | Canada | United Kingdom | Germany | France Editorial Review Super Mario World for the Super Nintendo sits at or near the topof most "best video games" lists for a reason. At the time of its release, itwas a dramatic evolution of the side-scrolling Mario series of action-adventuregames, incorporating every gameplay element that worked in the older titleswhile adding a seemingly endless supply of new tricks. This new feature-completeversion of Super Mario World for the Game Boy Advance proves just howtimeless designer Shigeru Miyamoto's 1991 classic really is. In true Miyamoto fashion, the game starts with simple running and jumping andgradually gets more complex. Soon, you're swimming, flying, tossing fireballs,and riding one of several Yoshis--cute little dinosaurs--that appear throughoutthe game. The overall level design has yet to be exceeded in a 2-D platformer,with each colorful level packed with enough secrets to keep players busy forweeks. A lot of precision jumping is required, but the controls are so tightthat directing Mario (or even Luigi, who wasn't playable in the original)becomes as natural as breathing within a few minutes of playing. As if packing the entire original game onto the tiny cartridge wasn't enough,Nintendo also put two multiplayer versions of the original Mario Brothersin there, which are playable solo or with up to three other people usingGame Link cables to connect all your Game Boy Advance systems. Both variants are a blast, but thesingle-player adventure is what kept us coming back for more. If you missed it10 years ago when Super Mario World appeared on the Super Nintendo, don'tmake the same mistake twice. --T. Byrl Baker Pros:
Features Reviews (251)
Asin: B00005UK88 |
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NBA Jam 2002 Average Customer Review: Video Game US | Canada | United Kingdom | Germany | France Reviews (15)
Asin: B00005QDPW |
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Mega Man Battle Network Average Customer Review: Video Game (18 October, 2001) list price: $39.99 US | Canada | United Kingdom | Germany | France Editorial Review Mega Man: Battle Network is not the side-scrolling game that fanshave grown up with, but rather an isometric, role-playing adventure game. Forthose cringing at this evolution, don't despair--with an amazing real-timebattle system, this game should appease even die-hard platform-shooter fans. In the near future, the Net is connected to virtually everything--from computersto office water coolers. An evil group is bent on dominating the world bycorrupting the Net with viruses. You play as Lan, a young hacker, who must stopthis threat with the help of his virus-busting program (and best friend) MegaMan.exe. Lan can walk up to just about any object and either use it or get someinteresting (and often funny) information about it. In fact, this kind ofexploration is necessary, because there are Net jacks in the strangestplaces--even a doghouse. And while Mega Man.exe is deployed fighting viruses on the Net,you often have to go out and collect clues in the real world. This teamwork addssome refreshing complexity to the game. Fans of Pokémon will like the battle chip system. Finding chips andupgrading Mega Man.exe is the name of the game, enabling the program to unleashmore powerful attacks. Battle chips can be sold, traded, and combined intorarer, more powerful chips. In addition, you can link up with a friend and tradechips, or battle for them. The game's best element, however, is its battle system. Battles occur in realtime, with fast arcade action. Mega Man.exe can lob bombs, shoot his hallmarkcannon, summon other virus-busting programs to his aid, and more--depending onwhich of the 175 battle chips you find and deploy in battle. Mega Man: Battle Network is a solid performer, but its story is geared toa younger crowd. Still, there's plenty here to satisfy fans of the series.--Bryan Karsh Pros:
Reviews (53)
Gameplay 10/10 Story 10/10 Bottom Line 10/10 Asin: B00005NCCY |
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Monster Rancher Advance Average Customer Review: Video Game (03 December, 2001) US | Canada | United Kingdom | Germany | France Reviews (23)
GAME CONTENT Asin: B00005RCR2 |
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Tactics Ogre Average Customer Review: Video Game (14 May, 2002) US | Canada | United Kingdom | Germany | France Editorial Review Based on the popular Ogre Battle games, Tactics Ogre: The Knight of Lodis marks the first installment of the series on a portable platform. As Alphonse, a knight of Galicia, you're sent to investigate the intentions of the suspect governing body of the Holy Lodis Empire and solve the mystery of Ovis. Players will encounter many battles to test their wit and strength, and their experiences will determine the true nature of their characters, as well as game's possible endings. The game offers more than 40 hours of gameplay, as well as a head-to-head battle mode via the separately sold Game Boy Advance link cable. ... Read more Reviews (73)
Asin: B000060NQ1 |
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Spyro: Season of Ice Average Customer Review: Video Game (23 November, 2001) list price: $39.99 US | Canada | United Kingdom | Germany | France Features Reviews (97)
Asin: B00005NCCA |
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