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Advance Wars Average Customer Review: Video Game (13 September, 2001) list price: $29.99 US | Canada | United Kingdom | Germany | France Editorial Review You don't have to be MacArthur to recognize that Advance Wars isone of the best strategy war games for any console. The game pits four fictionalcity-states in a battle for territory. Your job as commanding officer is todefeat the enemies in turn-based combat over land, air, and sea. AdvanceWars has a stiff learning curve, but its interactive tutorials can turn thegreenest GI into agreat leader of pixelated men. AW also offers manymultiplayer options, including the ability to play against a friend by passingthe GBA back and forth. To extend the possibilities, you can also create newbattlefields and trade them with others. Despite cutesy visuals, this is a verydeep game that is also accessible. For GBA generals looking to flex theirtactical muscles or anyone looking for a simply great GBA game, look no further.--Mark Brooks Pros:
Reviews (230)
Asin: B00005MDZZ |
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Golden Sun Average Customer Review: Video Game (15 November, 2001) list price: $29.99 US | Canada | United Kingdom | Germany | France Editorial Review Golden Sun is the first original role-playing game for the GameBoy Advance to appear in the U.S. And despite perhaps a too-familiar story line,Golden Sun's jaw-dropping graphics, deep magic system, and uniquemultiplayer arena mode truly show that the Game Boy Advance is capable of aserious RPG. Game developer Camelot (which also made the legendary Shining Force series forthe Sega Genesis, and, more recently,Mario Golf andMario Tennis for theNintendo 64) designed Golden Sun from the ground up to take advantage ofthe GBA's horsepower, and it shows. Sharp, vivid landscapes, detailed towns anddungeons, and awesome weather effects--it looks like a Super Nintendo game withsome extra zing squeezed onto a handheld system. Fans of Secret of Manaor Chrono Trigger will appreciate the feel of this game. But the game's greatest strength is its magic system. Your characters each havetheir own latent psychic abilities based on one of the four elements of alchemy(earth, water, wind, and fire). The characters will be called upon to use theirindividual forms of telepathy and telekinesis to solve various puzzles in thegame. Also, you can collect Djinn (elemental spirits) and link them to yourcharacters. Not only can these Djinn be summoned in battle, they can alsobolster or hinder your characters' latent psychic abilities, give them specialattacks, and even change your characters' class. This system is similar toFinal Fantasy VIII's guardian system, though far more intuitive and easyto master. Golden Sun employs a basic turn-based battle system, but it has amazingspell and fighting techniques that really take advantage of the GBA'stechnology. The game achieves a nice balance between flashy attacks and thebrevity of these same attacks--a lesson the makers of other RPGs should learn.Battles are beautifully and quickly fought, and don't overtax the gamer. The game also has an addictive arena mode in which players can fight monstersthey've already encountered in the game. Players can also link up with anotherGBA (this feature requires another Golden Sun cartridge) and fightagainst another party. While it's not true a multiplayer option, it adds a greatreplay value to the game. Golden Sun's weakest point, however, is its standard-issue story. Inessence: boy wakes up amidst disaster, meets stalwart friends, and rises to thechallenge to save the day (all while living up to the image of his dear departedfather). The story is a little stale, but the mechanics of the game transcendthis flaw and bring the gamer into a state of handheld nirvana. --BryanKarsh Pros:
Reviews (463)
Asin: B00005OARM |
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Mario Kart Advance Average Customer Review: Video Game (30 August, 2001) list price: $34.99 -- our price: $28.95 (price subject to change: see help) US | Canada | United Kingdom | Germany | France Editorial Review Nintendo's winning streak of rehashing and enhancing classic SuperNintendo games for the tiny GBA screen continues with this surprisinglyaddictive arcade racer. For those new to the Mario Kart game series, Nintendomascots (Mario, Donkey Kong, Luigi, etc.) race go-carts along fantastic tracksthat feature various offensive and defensive power-ups (banana peels andmushroom boosts, to name two). Accumulate enough points and you'll win circuittrophies. Each mascot has a ride that handles and accelerates differently, yetthe controls for each racer feel very tight and precise. The highly detailed,cartoony locales of Mario Kart Super Circuit show visuals that are bothvery sharp and fluidly animated. Though not nearly as fast, Mario Kart SuperCircuit looks better and can be more intense than the vaunted F-Zerolaunch title. If you perform well enough and collect enough coins in atournament, you can unlock a plethora of bonus tracks--some of which are fromolder console Mario Kart titles. The fun multiplayer options includehead-to-head racing and a balloon battle mode, in which you blast other racerswith power-ups in a huge arena until there's only one driver left. --MarkBrooks Pros:
Features Reviews (257)
Asin: B00005MDZY |
$28.95 |
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Hexcite Average Customer Review: Game Cartridge (24 September, 1999) list price: $29.99 US | Canada | United Kingdom | Germany | France Reviews (11)
Asin: B00002970F |
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