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Final Fantasy VII Average Customer Review: CD-ROM (27 March, 2000) list price: $19.99 -- our price: $17.95 (price subject to change: see help) US | Canada | United Kingdom | Germany | France Editorial Review Long recognized as role-playing games par excellence, the FinalFantasy series gets a technological makeover in this installment (and seriesdebut on the PlayStation). Shedding the two-dimensional graphics and limitedsound capabilities of its predecessors, Final Fantasy VII features lush3-D graphics, beautifully animated "movie" sequences, and soundtrack-qualitymusic. Coupled with the game's intricate storyline, endearing characters, andimmense yet highly imaginative world, these new advancements make for a quite anengrossing experience. The story of Final Fantasy VII centers around a solider named CloudStrife, who joins forces with Avalanche, a group of resistance fighters, to takedown an evil mega-corporation known as Shinra. (The fate of the world hangs inthe balance, of course.) Truly epic in scope, this four-disc game requires aconsiderable amount of time to complete---this reviewer gladly gave up over 80hours of his life to finish it. But it's definitely a rewarding adventure thatevery PlayStation owner should consider undertaking, especially since it's nowone of the low-priced "Greatest Hits" titles. --Joe Hon Pros:
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Features Reviews (1007)
While old-school gamers may prefer pre-defined roles for each character, the Materia system is still meritorious on its own, allowing uncomplicated customization of characters and adding great depth to gameplay. Character development proceeds well, with nearly every battle in the game having purpose (unlike some RPGs where hours are spent "leveling up" to get characters past an obstacle), and the in-game pointers help clarify locations whenever the lush graphics are unclear. The soundtrack is otherworldly, with several haunting, beautiful songs that are simply unforgettable. But Final Fantasy's core has always been its great storylines, and this installment has one of the best. Characters develop and mature realistically, and you get to know each one intimately, almost feeling kinship with some of them. The plot is suitably but not comically epic, and the main struggle plays out better than most Hollywood movies. Nearly everyone will laugh and cry at various parts of the game, a feat precious few video games have ever accomplished. From a storyteller's perspective the shocking twist at the game's midpoint is perhaps too easy a way to draw emotion from the player, but there is no denying its effectiveness, as it is one of the most memorable scenes in video game history. Square has released many RPGs on Playstation, some of them terrific on their own, but none have topped their first, a must-purchase for all Playstation owners. If you like incredible stories but don't own a Playstation, it's worth buying one just for Final Fantasy VII.
Asin: B00000JRSB |
$17.95 |
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Chrono Trigger Average Customer Review: Game Cartridge US | Canada | United Kingdom | Germany | France Reviews (87)
Asin: B000035Y6N |
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Final Fantasy IX Average Customer Review: CD-ROM (17 November, 2000) list price: $39.99 US | Canada | United Kingdom | Germany | France Reviews (592)
Asin: B00004Y57G |
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Final Fantasy III Average Customer Review: Game Cartridge US | Canada | United Kingdom | Germany | France Reviews (36)
FF VI was first released in 1994 for the SNES. It received great reviews and critical acclaim from people all over the world. This was also my very first FF, the one that got me into the other FF's and RPG's for that matter. FF VI has it all: a great story, some of the best character development seen in any RPG, music that is still hailed as best video game music ever, moderate challenge, and one of the longest RPG's for its time. All the characters have their own background, and it's pretty tough at times to tell who the main character actually is. Terra, Locke, Edgar, Sabin, Mog, Cyan, Shadow, and everyone else is an unforgettable cast of characters, which really draws you into the game. The usual FF summons are here, in the form of Espers. Equip them to a character to learn magic (ex. Ifrit, being fire-based, will teach Fire). This makes for a whole lot of customization and good replay value. Every character has their own skills, like in FF IV and IX (ex. Edgar has his Tools, Sabin has Blitz commands, etc.). If you're a fan of FF's or RPG's and haven't played FF VI yet, you really should. One of the best FF's, one of the best SNES games of all-time, and my 6th favorite game of all-time....check it out. Note: It would probably be better to buy FF Anthology, which contains this game and FF V. Despite longer loading times, you get both games for the price of one.
Until this day, I haven't played a game as magical as FF6 (FF3 in the US). The storyline is absolutely brilliant, Kefka's plan to reign over the world, Shadow's secret background, the magitek factories, Terra's ambivalent and ambiguous feelings about herself, and definitely Kefka's last word's as GOD are all examples of the great "fantasy" qualities of this game. Today’s RPG’s such as final fantasy 8 have lame dialogues and realistic pursuits such as the well proportioned characters that are just lacking the imagination and creative individualities of its predecessors. All in all, I still like today’s RPG’s and I cannot imagine my life without it. Here’s a top 10 list of the best RPG’s I’ve ever played (If you don’t care about graphics): 1.Final Fantasy VI (No comments necessary) 2.Chrono Trigger (After playing it, you’ll feeling like you’ve lived through it) 3.Xenogears (I love anime and robots and this is a dream come true) 4.Final Fantasy IX (Slow at first but a definite classic) 5.Final Fantasy VII (Love the bike rides and snowboarding experiences) 6.Dragon Quest VI (Great RPG if you read Japanese) 7.Lunar 2: Eternal Blue (Memorable characters) 8.Final Fantasy V (Neat job system) 9.Earthbound (Very wacky and very entertaining) 10.Breath of Fire II (Plain fun)
The plot isn't up to the caliber of IX's, but it's average. You start out as Terra- a girl being used by the Imperial Army because of her ability to cast magic. After being wounded by an Esper, she wakes up to find the Imperials trying to get her back while hunting for the Esper. She runs away, saved by Locke- a treasure hunter, who helps her and takes her off to meet the king and get help in stopping the Empire. After going through most of the first half of the game, your new goal is to stop the Emperor from controlling the world with magic he seeks from 3 statues of goddesses. Unfortunately, halfway through the game, the plot becomes non-existant, as it's just a matter of going off to stop the bad guy and save the day. This is because you can beat the game with just three characters- Celes, Edgar, and Setzer. Getting the rest of the party is optional. What's nice though, is that there isn't the stereotypical showdown between x character and x bad guy that most the other FF's have for some reason or another. This one is probably the only one [with an actual plot] that doesn't have a main character either. I remember the characters all being so deep back in the day. But at that time, I was also in 4th grade when I first played it. Plus Square wasn't really putting much effort into their character development back then as they are now. In fact, there's almost no character development at all. Usually, a quick 10 second scene often clears up any differences the characters may have with eachother. A great example of this is when Cyan flips out over teaming up with Celes, who used to be an Imperial soldier. You'd think that would lead to hours of him not trusting her, but no. They're buddy-buddy within seconds of his outburst. The only characters that actually develop are probably Terra and Shadow. But what is everyone's fascination with Setzer? He can't have more than 20 lines in the whole game, and everyone goes on about how "cool" he is. I must've missed something, because the only reason he's in the game is so you can get the airship. Other than that, you'll never need to use him again. Most characters are likeable though. Certain ones that people find annoying *looks over at Gau* make up for it by being some of the more useful in fights. I do have to go on about Kefka though, as he is the single best rpg villain to exist. He's pretty much the Hitler of the rpg world. He has an excellent little theme, the classic villain personality, kills his own people, kills off people that don't agree with his motives, kills off a few major characters, double-crosses certain people, gains power only to kill off even more, and well I won't ruin it for you but he does end up getting what he wants. And that's something that no other FF antagonist has done. Seymour, Edea/Ultimecia, St. Ajora, Sephiroth/Jenova (the worst ones to date), everyone else- they got nowhere. Graphically, this is some of the SNES' finest. The still-frame monster designs are well done, even if they're by one of the most overrated artists out there: Yoshitaka Amano. I should clear up why I say that real fast because I know people will click "no" for if this is helpful or not just because of that. We all know that fanboys lurk these reviews making sure nobody bad mouths their precious game. You can't tell me that everything Amano does is 100% original. Look up his artwork for Lock and Celes, then put them side-by-side with his designs of Zidane and Garnet. Yeah, that's what I thought. All the character sprites have wonderful animations. The designers didn't get lazy on the minor things either- when a character attacks with a weapon in their right hand, that hand swings. If they attack with a weapon in the left, that one swings. 'funny how they forgot about that in Tactics somehow. Spell animations look better than most early PSone games. they're smooth and rarely cause slowdown. The soundtrack is still my favorite in the series. Each character's theme matches their personality (or lack of in some cases) perfectly. And we can all remember Kefka's evil little ditty. It's not some booming, serious orchastrated track like some overdone pretty boys' I can think of, but it gives you enough to know "uh oh, this guy means trouble" when it plays upon his first real appearence. There is one thing you should watch out for it you're buying this version of the game- early carts are very glitchy in some areas. When using Relm's Sketch skill, there's a good chance the screen will get all messed up, and you'll have to reset. Though the Relm Sketch Glitch can also be a big help- if used in certain fights, you can get 99 of any item in your inventory. But I'd rather not takae the risk of losing everything I just did to get 99 items, which would make the game even easier to beaet. It's just too bad that you can't really use her Sketch/Control ability if you have one of the early carts. At least she makes up for it with having the highest magic attack in the game if you look at base stats/growth. And the translation isn't the best. A few lines were changed completely from the Japanese version. They aren't that major, but why Nintendo changed some of them is strange. And when Kefka goes "Son of a submariner!", he isn't saying what you think he originally was. It was something about how he hates Edgar I think. FFIII/VI was the real start of the series- having quality graphics and sound, effort put into the story, and an easy combat system that anyone can get into. Sure I made it sound like I don't like it much in this review, but it really is an all around fun game. If you're one of the new rpgers that started with that horrid FF7 (go read my review of that for the whole story), or any of the other PSone installments, you -might- like this. ... Read more Asin: B000035Y4P |
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Lufia II: Rise of the Sinistrals Average Customer Review: Game Cartridge US | Canada | United Kingdom | Germany | France Reviews (7)
Lufia II is actually before the times of Lufia I, and you play as the stars Maxim, Selan, Guy, and Artea as well as others in the quest to remove the Sinistrals. In the love story behind Maxim and Tia, the unintelligent Dekar, the overintelligent Lexis, the Compassionate Artea, The understnding Selan and of course Guy, all venture to the [Fortress of Doom] to rid the world of the Sinstrals. Lucky for me I haven't finished the game so I dunno the whole game. Lufia II is truly Final Fantasy's competitive RPG. FF Fans'll love the turn-based System as well as the Romance; truly the Golden Sun of its time. ... Read more Asin: B000035Y76 |
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LUNAR 2: Eternal Blue Average Customer Review: CD-ROM (23 December, 2000) list price: $59.99 US | Canada | United Kingdom | Germany | France Editorial Review Lunar 2: Eternal Blue is old-school role-playing goodness at itsvery best. From the story to the simple battle system, it doesn't bore playerswith the details that can make newer role-playing games unbearable. No, Lunar2 won't impress anyone with its likewise old-school graphics, but that's notthe point. This game is fun. The story in Lunar 2 doesn't take itself as seriously as otherrole-playing games, which contributes to the fun. The game's hero, Hiro, and hissidekick Ruby must help a young girl locate the goddess Althena. The quest turnsout to be long, spanning three disks, most of which hold full-motion videocutscenes. The video sequences in Lunar 2 are probably the best part. They mixJapanese anime with computer graphics and are completely stunning. The in-gamegraphics, on the other hand, are ported straight from the 16-bit Sega CD, with afew enhancements, so those who like eye candy should consider themselves warned.--Robb Guido Pros:
Reviews (98)
A lot of younger players may be hesitant to put out cash on a game that lacks in the "oh, ahh, pretty visual toys" that they are accustomed to, but this game is not to be missed! I am reminded of why I was so addicted to console rpgs in the first place; well written and played out stories. A significant number of modern games rely on eye candy and music to hide the fact that the story is merely a re-hash of other games. Eternal Blue is not only original, it is good. It doesn't have all of the "bells and whistles", but then again, if you have real substance, you don't really need to. Great story, simple interface, the ability to avoid some random battles, and wonderful music make Eternal Blue a game that should not be missed. If you are tired of the cookie cutter plots of the Final Fantasy series, do yourself a favor and get a game that remermbers what console rpgs are about. df
The game tells the story of the developing love between a young hero, Hiro, and a princess from another planet, Lucia. Hiro offers to help Lucia find the goddess, Althena. Over their quest they gather many friends and allies and together they overcome many difficult problems. In this regard it is just like other game except the fact that it has a great storybook quality to it! The story just draws you further in the longer you play, until you just don't want to stop playing! The game contains over an hour of CG/anime sequences. These are really well done, except for some small visual glitches that must have happened due to the expanding resoulution. You can watch this over and over again once you hit the Epilogue of the game! Epilogue is another fun feature in the game that they let you countinue the story of Hiro and Lucia after they save the world from Zophar! They allow you to wander the world looking for new artifacts, and even give you entry to several new levels! I found this last part really challenging, and therefore interesting, to play.
Asin: B00004RBQX |
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Breath of Fire III Average Customer Review: CD-ROM list price: $44.99 US | Canada | United Kingdom | Germany | France Features Reviews (45)
From the list above you can tell that Breath of Fire III is not terribly original. The game's central plot, the key feature of the RPGs as a genre, does not enter development until well into the game (although not as late as that of Legend of Dragoon), and by itself lacks the involvement to propel the game. What propels the game is the large, pretty overworld filled with cities and other special locations, the large selection of spells, and an equally large number of foes for you to battle. The graphics are pretty despite being simple, although the two-dimensional characters do not blend too well into the 3D pre-rendered surroundings. The ability to (slightly) rotate the camera is appreciated, especially since the game takes an incredible advantage of the feature through the great nmber of secret things that can only be seen from a certain angle. Nevertheless, the sprites rotate poorly, and you will be able to see exactly what makes those trees appear 3-dimensional. The combat system is simple and intuitive, and will be instantly familiar to you if you've ever played a console RPG in your entire life. BoFIII is solid, long, well-developed (for a console RPG), and unique in its own sense, however small of a sense that might be. Those who follow the series will be enchanted to see the characters from earlier games make cameo appearances. The game is addicting, probably because there is so much to explore, although casually purchasing newer and better equipment becomes a chore from the get-go. Breath of Fire III has its share of interesting puzzles, some of them rather absurd, some infuriating (althogh I was able to solve all of them after I thought about them for a while). BoFIII will have you pressing buttons on gravestones in no time if you aren't looking for something exzceptional.
I like this game Asin: B000006OVE |
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Breath of Fire 4 Average Customer Review: CD-ROM (05 December, 2000) US | Canada | United Kingdom | Germany | France Editorial Review You don't have to be a hard-core gamer to notice that innumerable--not tomention impressive--role-playing games (RPGs) have been released for the SonyPlayStation. Although the fourth installment in the Breath of Fire seriesis a fine RPG, it's doesn't quite hold a flame to the best of the aforementionedalternatives. Breath of Fire IV is a single-player game that continues the story withthese "dragon people," who gave their lives to eradicate the evil goddess andrestore peace in their world. This time around, battle has broken out betweentwo powerful continents, and the fair Princess Elena has disappeared during atour of the war-torn region. The princess's sister, Nina, who reigns o'er theWindia Kingdom, vows to retrieve her missing sibling. She meets Ryu along theway, who joins the epic quest. Breath of Fire IV's gameplay is refreshingly simple, with only a fewminor additions to its predecessor's battle system. Most noticeably, a new combosystem lets spells dish out more damage than when cast alone, by working inconjunction with other spells. As before, Ryu can transform into a dragon orhybrid half-human, half-dragon creature to gain special attack powers. The partywill pick up other drifters throughout the game, some of whom have the power totransform. Each town opens up a new set of subquests and minigames (yup--there's anotherfishing game here, folks), both of which add longevity and replayability toBreath of Fire IV, although not everyone will appreciate the mandatorynature of these diversions. Like many Japanese-bred RPGs, the musical score and crisp sound effects areexcellent, but there is very little voice talent in the game. In all, Breathof Fire IV is a solid, although not fantastic, RPG. --Todd Mowatt Pros:
Features Reviews (31)
Graphics: Who said the graphics were bland? Graphics are designed to match the mood of the game. If all you're worried about is how fancy the graphics are, you aren't doing what you're supposed to be doing: having fun. Sound: I don't mind about voice overs or the Japanese, the music is stellar and I don't mind that it repeats. Control: It IS a little skittish, but I mastered it after a few minutes. No game is perfect. Plus there are lots of save points 1. In an inn 2. In camp (press triangle on the world map), 3. At a diary and 4. On the world map by pressing square. Characters: THE most important part of an RPG. No characters, no roles to play. All of them, except poor Scias (shame, he's my favorite character, too! Shame on you, Capcom!), go through major character development, and that's what really makes me want to play again and again. The dragons are okay (I like them all), and the combo system is great. Anyone besides me know how to make Supernova, Earthbreaker, and Catostrophe? What the best part is, the game keeps you wondering what's going to happen next. (Do they ever find Elina? Is Scias really a traitor? Is Ursula afraid of ANYTHING?!) Overall, if you want some fun for the next few months, Breath of Fire IV is a good bet, although you might want to rent it first.
To me, this is one of the best games I have ever played! I hope you buy it, becuase you'll love it! ... Read more Asin: B00004XMRL |
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