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Civilization 2 (Jewel Case) Average Customer Review: CD-ROM list price: $9.99 US | Canada | United Kingdom | Germany | France Reviews (70)
Asin: B00004VXAZ |
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Civilization 3 Average Customer Review: CD-ROM (31 October, 2001) list price: $19.99 US | Canada | United Kingdom | Germany | France Editorial Review Sid Meier's name is synonymous with outstanding games, particularlyturn-based strategy games. From the original Civilization toColonization to Alpha Centauri, Meier has been behind some of thebest games ever made. Now we can add Civilization III to the list. Thethird installment in Meier's signature series offers all the outstandinggameplay featured in the first two games while including new features andrefinements that keep the series fresh and engaging. Civilization III offers 16 playable civilizations, and each has its ownstrengths and bonuses. The game begins in the year 4000 B.C., when yourcivilization is nothing more than a primitive tribe, and each turn progressesthe game forward in time. You manage growth, military production, citydevelopment, diplomacy, and scientific research as your civilization grows froma single village to several towns to a continent-spanning metropolitan sprawl.The fun is in deciding whether to research writing or the wheel, whether tobuild a musketeer to take out an encroaching enemy pikeman or direct your cityto work on the culturally significant Sistine Chapel. There are five ways to winthe game, ranging from wiping out the other civilizations with military power todefeating them through cultural dominance, which is one of several new victoryconditions. Fans of Meier's other turn-based games will find the same addictive gameplaypresent in Civilization III. Building off the gameplay are several newadditions, specifically the new cultural rating and the new resource managementoptions. Every turn, each civilization earns culture points based upon how manywonders and other culturally significant structures are built within its cities.The higher the culture rating, the faster your civilization's borders grow. Ifyour border extends to an enemy city, it's possible to capture that city withoutshedding any blood; the city's citizens will be attracted by your culture andwillingly rebel. The other big change is that you must collect raw materials in order to buildcertain units. For example, oil and rubber are required to build modern units,and if those resources aren't within your territory, you'll need to negotiatewith other civilizations for them. And because the game's negotiation process isvery deep and involved, you may find yourself cut off from key raw materials ifyou're at odds with other civilizations, which, in turn, will weaken youmilitarily. The AI powering rival civilizations is quite good, and is capable of negotiatingcomplex arrangements with both your civilization and other civilizations. Thesenegotiations run from simple trade agreements to complex mutual protectionpacts, and it's not uncommon to find an enemy civilization taking steps toisolate you from the rest of the world. There are a few minor issues with the game, most notably with unit imbalancesand the tedious endgame, which can drag on forever. These are minor problems,however, and don't detract from the overall experience. Fans of Sid Meier'sother games, or anyone looking for a fun and challenging gaming experience, oweit to themselves to pick up Civilization III. --P. Meyer Pros:
Features Reviews (510)
Asin: B00005JC8D |
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SimCity 2000 Special Edition (Jewel Case) Average Customer Review: CD-ROM US | Canada | United Kingdom | Germany | France Editorial Review The ultimate city simulator. You design, build, and customize any city you can imagine, and Sim City 2000 SE will bring it and its resident Sims to life. Includes the Urban Renewal Kit and Scenarios Vol. 1--all on one CD-ROM. ... Read more Reviews (27)
I have such great memories of this game when I got in during Christmas of 1998 and played it for a long time afterwards and for most of that time, it was the most state of the art computer game that was ever created at least at that point in time. In this game, you zone out the tiles of land for industial, commercial and residential development and manage your city's progress from a small unincorporated village into a thriving metropolis or town if you don't want it big. The game is incredibly simple compared to the newest reincarnation of the game saga. This game is extremely dated today but tack in 1994 through late 1998, this game to me was the 'game of the future;! The graphics are quite low on detail and almost look silly by todays standards. The water pumps for example look more like pacifiers than real water pumps. The railroads are also a bit questionable by today's standards because although it makes it a lot easier to play, the railroads can be built at ninety degree angles, something that is impossible with real traintracks which can bend maybe no more than like 10 degrees. At the same time, it's quite entertaining just to see the freight trains pass the ninety degree bends with no problems at all. This game holds a special place in my life not just because I played it so much but also because it was the game that brought the whole Simcity Saga into my life and is the grandfather of the simcity games. It's definatety a keeper just for it's vintage value and the memories that it holds for me. A true classic in every way. This game is the grandfather of the Simcity Saga at least for me it is.
Asin: B00005AG1J |
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Final Fantasy VII Average Customer Review: CD-ROM (27 March, 2000) list price: $19.99 US | Canada | United Kingdom | Germany | France Editorial Review Long recognized as role-playing games par excellence, the FinalFantasy series gets a technological makeover in this installment (and seriesdebut on the PlayStation). Shedding the two-dimensional graphics and limitedsound capabilities of its predecessors, Final Fantasy VII features lush3-D graphics, beautifully animated "movie" sequences, and soundtrack-qualitymusic. Coupled with the game's intricate storyline, endearing characters, andimmense yet highly imaginative world, these new advancements make for a quite anengrossing experience. The story of Final Fantasy VII centers around a solider named CloudStrife, who joins forces with Avalanche, a group of resistance fighters, to takedown an evil mega-corporation known as Shinra. (The fate of the world hangs inthe balance, of course.) Truly epic in scope, this four-disc game requires aconsiderable amount of time to complete---this reviewer gladly gave up over 80hours of his life to finish it. But it's definitely a rewarding adventure thatevery PlayStation owner should consider undertaking, especially since it's nowone of the low-priced "Greatest Hits" titles. --Joe Hon Pros:
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Features Reviews (1073)
Asin: B00000JRSB |
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StarCraft Battle Chest Average Customer Review: CD-ROM (24 October, 1999) list price: $19.99 -- our price: $19.99 (price subject to change: see help) US | Canada | United Kingdom | Germany | France Editorial Review The full versions of StarCraft and the acclaimed expansion pack Brood War, as well as complete strategy guides for each, make StarCraft: Battle Chest a treasure chest for real-time strategy fans. Instead of two similarly powered enemies facing off, the three distinct races in StarCraft have unique capabilities and strategies. Everyone still competes in the RTS genre's typical race for resources, but that's the only shared trait. Terrans can move their bulky mechanized bases as necessary, while the reptilian Zerg grow their colonies and warriors from mutating larvae. Meanwhile, the noble Protoss warp in equipment from their home world using psionic powers. Not only does game maker Blizzard juggle the races' playability and match it with superb art and sound effects, it also weaves together an engrossing three-act plot. Early on, as a Terran magistrate, you spend a breathtaking 30 minutes defending against a Zerg onslaught. As the story unfolds around you, you'll experience the Zerg's hive mentality and decipher the mysterious Protoss by the game's dramatic conclusion. Missions vary in scope and are effectively framed with dialogue, chapter screens, and in-mission exposition. Multiplayer games are also very well represented by Blizzard's own free Battle.net service. If you'd rather play over a local area network, StarCraft will generously "spawn" up to seven copies so your friends can join in. In keeping with StarCraft's groundbreaking design, Brood War presents you with three sides of a galactic conflict. Scheming humans, insidious Zerg, and proud Protoss collide again, with stunning new cinematics setting the stage. Old friends and foes and ominous new arrivals give the story a breakneck pace, while a handful of additions to each race's arsenal makes for tense battles. Brood War also features stellar new environments and ambient art, as well as more than 100 additional multiplayer maps. Some missions require a bit of finesse, breaking the resource-gathering routine while making good use of the new units. Humans now have Valkyrie missile frigates as well as medics who automatically try to heal your grunts. New for the Zerg air force is the acid-spewing Devourer; the new Lurker unit provides heavy-duty (under)ground support. Along with the Corsair fighter, the Protoss reenter the fray with Dark Templar, which can merge to form the devastating Dark Archon. Unfortunately, units old and new still suffer from weak artificial intelligence in path finding. Real-time strategy games don't get any more epic or any more satisfying. --Jack Gardiner ... Read more Features Reviews (218)
Asin: B00001IVRD |
$19.99 |
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Diablo 2 Average Customer Review: CD-ROM (29 June, 2000) list price: $19.99 -- our price: $19.99 (price subject to change: see help) US | Canada | United Kingdom | Germany | France Editorial Review Everything that made the original Diablo great--nonstop action, wicked monsters, dark gothic atmosphere, and fantastic magic items--has returned. But new enhancements such as the class skill system and cheater-proof multiplayer competition make Diablo II even better than the original. The millions of gamers who fought their way through the horror of Tristram'scatacombs in the original Diablo realized that all was not well aftertheir hero destroyed the demon's physical body. Diablo II opens with avivid animated vision of that mad, doomed hero, who unwittingly spreads chaos ashe moves toward a fate of Diablo's choosing. With the original character classesgone, players choose from a new cadre of champions: the Barbarian (can wield twotwo-handed swords at once, one in each hand), the Necromancer (raises the deadto fight his battles), the Amazon (master of bow and spear), Paladin (holycrusader), and Sorceress (wielder of elemental magic). These warriors follow adiabolical plot through four acts, and each act is roughly as big as theoriginal Diablo. Diablo II looks and behaves very much like Diablo. Players areassigned quests by nonplayer characters and adventure through dark catacombs andcrypts. Hordes of vile monsters assail the hero, who survives by force of arms,powerful spells, and through the use of varied and exotic magic items. Randomlygenerated dungeons guarantee fresh adventure each time a new game is started.But unlike the original game, characters must fight their way through the above-ground wilderness before entering a dungeon. Fortunately, some of thefrustrations of adventuring have been lessened in Diablo II, thanks to thenew ability to run and the clever implementation of "waypoints" that let yourcharacter quickly travel to and from the safety of town. Along with the new character classes comes a new character skill system. As inthe original game, players improve their character's ability scores as they killmonsters and gain experience. But unlike the original game, players get to addspecific skills, spells, and powers each time they advance. For example, aftergaining a level you could choose between taking a skill that improves yourattack speed or a skill that allows you to scatter your foes with a mightyshout. With this customizedadvancement system it is unlikely that two high-levelcharacters, even characters of the same class, will be alike. Instead ofprogressing along a set path, you can choose skills and powers that complementyour own particular playing style. Interestingly, this new customizable classsystem closelyparallels the changes made in the new editionof Dungeons & Dragons. Other enhancements include a method for creating and customizing magicitems, 3-D accelerated spell effects, anticheat multiplayer code, and a place to safelystore excess money and equipment. But even without these tweaks, even withoutthe sophisticated story line and all the cool new features, Diablo II isjust a great game. The sound, music, and graphics combine to create atantalizingly eerie setting. Players will willingly let their game-playing hoursslip well past reasonable bedtimes, suffering bleary-eyed classes and meetingsin exchange for "just one more" magic item, dungeon level, or characterskill. Diablo is back. Say hello to the game that will once again dominate gamers'computers, and say good-bye to your free time. --Michael Fehlauer. Pros:
Features Reviews (533)
Asin: B00002CF9M |
$19.99 |
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Diablo Average Customer Review: CD-ROM list price: $9.99 -- our price: $9.99 (price subject to change: see help) US | Canada | United Kingdom | Germany | France Editorial Review Diablo is a fantasy role-playing game that captures the spirit of original face-to-face games like Dungeons and Dragons. With a straightforward story line based on fulfilling quests assigned by nonplayer characters, you equip yourself, venture into a dungeon, and slaughter legions of hideous foes. Along the way, you unearth magical treasure, discover mighty spells, and earn experience that can be used to increase your combat abilities. Almost all of your time with Diablo is spent underground, exploring and conquering ever-deeper levels of the gloomy dungeon. Combat is fast, brutal, and constant. Whether your weapon of choice is a sword, axe, bow, or spell, all forms of combat employ a simple two-click system, which is elegant without being simplistic. Replayability and customizability are Diablo's strong points; the incredible number of options and possibilities--and the fun that can be had experimenting with different strategies--keeps players coming back for more. All the dungeon levels are generated anew each time you draw up a new character, and are packed with an entirely different set of textures, features, items, traps, creatures, and quests. While one game may stock the fifth subterranean level with an army of skeleton warriors, the next game may pack that level with hordes of winged gargoyles. Multiplayer options exist for two to four players, so you don't have to take on the world by yourself unless you prefer solo play. Released in 1997, this game is far simpler than newer titles that have expanded on its original concepts; there are only three character classes and a limited number of ways to truly distinguish your character from others. But sometimes there is no beating a classic. Three years old and with a sequel due in mid-2000, the original Diablo has aged remarkably well. Many of its features will seem familiar to seasoned fantasy gamers, just because so many of them have been incorporated into later RPGs. Players who yearn for uncluttered adventuring and those with older computers will definitely want to check this one out. --Alyx Dellamonica Pros:
Features Reviews (126)
Asin: B00001IVBL |
$9.99 |
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