|
GOLSCO Games Online Store | UK | Germany |
| books | baby | camera | computers | dvd | games | electronics | garden | kitchen | magazines | music | phones | software | tools | toys | video |
| Help |
| Computer & Video Games - Brands - Blizzard, Knowledge Adventure & Sierra - Adventure & RPG - RPG Fanatics Must-Have List |
| 1-20 of 25 1 2 Next 20 |
| Featured List | Simple List |
Go to bottom to see all images
Click image to enlarge
|
Baldur's Gate Original Saga with Tales of the Sword Coast Expansion Pack Average Customer Review: CD-ROM (13 November, 2001) US | Canada | United Kingdom | Germany | France Reviews (28)
Asin: B00005S8J2 |
|
|
Neverwinter Nights Gold Average Customer Review: CD-ROM (04 November, 2003) list price: $29.99 US | Canada | United Kingdom | Germany | France Features Reviews (26)
Asin: B00009MGVF |
|
|
Diablo Battle Chest Average Customer Review: CD-ROM list price: $39.99 -- our price: $39.99 (price subject to change: see help) US | Canada | United Kingdom | Germany | France Editorial Review The Diablo Battle Chest is the complete Diablo saga in one box. Itincludes Diablo, Diablo II (the fastest-selling PC game of alltime), the Diablo II: Lord of Destruction expansion pack, and theofficial Diablo II strategy guide from BradyGames. The combined retailvalue of everything in the Diablo Battle Chest is more than $70. The Diablo Battle Chest makes the perfect gift for someone new to the action-RPGphenomenon, or for the hard-core Diablo fan that wants the complete series inone big collectible box. ... Read more Reviews (115)
Asin: B00005N6K3 |
$39.99 |
|
Arcanum: of Steamworks & Magick Obscura Average Customer Review: CD-ROM (22 August, 2001) list price: $9.99 US | Canada | United Kingdom | Germany | France Editorial Review Most role-playing games are set in a fantasy world, and if they're notdirectly related to Dungeons & Dragons, they at least follow the blueprint ofthe D&D rules. Not so with Arcanum. Set in the world of steampunk--agenre of fiction that puts forth the idea that computers and other advancedtechnology existed back in the late 1800s--Arcanum's world is fantasticand instantly recognizable at the same time. The game begins with the crash ofthe L.F.S. Zephyr, which you were aboard. Things go from bad to worse asassassins try to kill you. Meanwhile, you struggle to understand why peoplethink you are the reincarnation of "The Living One." Developed by Troika Games--which is staffed by many of the people who createdthe excellent Fallout games--Arcanum takes the conventions of the RPGgenre and turns them on their head. Instead of binding players to a specificcharacter class, such as Paladin or Barbarian, Arcanum lets you create acompletely unique character. Experience points can be distributed in any area,so you can create a character that's a thief, magic user, and gunslinger all inone. In addition, you can specialize in either magic or technology, which willimpact how the other characters in the game deal with you. The world of Arcanum is simply massive, and the story is extremelydetailed. The main plot will provide you with 30 to 40 hours of gameplay, andthe side quests will add another 10 to 20 hours to that figure. The quests runthe gambit from fetching items to finding a cure for lycanthropy, and they'reall well designed. Arcanum is viewed from a third-person isometric view--similar toDiablo II and Baldur's Gate II--and the graphics easily comparewith any other RPG on the market. The characters are modeled nicely, and thebackgrounds and structures are very detailed and really add substance to thegame. Unfortunately, even on a high-end system such as an Athlon 1.33 GHz, thegame suffers from long loading times, and will occasionally slow down duringcombat. Those minor problems aside, Arcanum is a sensational game. The open-endednature of the character-creation system guarantees replayability, and thesetting and story will offer relief for anyone tired of Diablo II'sdungeon crawls. --Kilmic Robbins Pros:
Features Reviews (122)
Asin: B00004TTHT |
|
|
Might and Magic Compilation Average Customer Review: CD-ROM US | Canada | United Kingdom | Germany | France Editorial Review The Ultimate Might and Magic Archives brings together the first five games of the award-winning Might and Magic series--from Secret of the Inner Sanctum to Darkside of Xeen (also includes Swords of Xeen and World of Xeen). This is a definite must-have for RPG veterans and novices alike.Might and Magic: Secret of the Inner Sanctum. Find the secret of the Inner Sanctum. Cross oceans, climb mountains, search castles and dungeons, all in 3-D color perspective. Use 94 different spells and over 250 magic items to deal with over 200 monsters of various descriptions and personality profiles.Might and Magic 2: Gates to Another World. Embark on a glorious journey, then save the world of CRON and yourself. Hundreds of quests matched to your personal proficiency will test your ingenuity, and over 250 animated monsters will contest your might in an advanced combat system; 96 spells, more than 250 weapons and items, two new character classes, hirelings, and 15 secondary skills will aid your cause.Might and Magic 3: Isles of Terra. Terra awaits you. Prepare to be charmed by its magic and tested by its mighty power. Lead a party of adventurers to rendezvous with the legendary wizard, Corak. From dark moldy dungeons, through corridors of hewn stone and timber, and onward to the lofty frozen peaks of Terra, you will uncover the mysteries that surround the exotic islands in the Great Sea. Bizarre and intriguing creatures will challenge you along the way and in the many towns and castles that dot your path.Might and Magic 4: Clouds of Xeen. Explore the Land of Xeen--a world that has fallen under the iron grip of a diabolical overlord. Create a party of adventurers and journey to the four corners of your imagination as you strive to complete your mission. Take on fantastic quests, fearsome monsters, and challenges beyond compare. When you are ready, journey to the cloud world and face the ultimate foe: Lord Xeen himself.Might and Magic 5: Darkside of Xeen. The Tyrant Alamar appeared shortly after the Night of the Falling Stars and deposed Queen Kalindra, ruler of the humans. Alamar's army has besieged the Dragon Pharaoh's pyramid, and rebel monsters are ravaging the countryside and destroying the travel pyramids. Humans and their ilk have been confined to the slums of Castleview. And now fate has elected you and your friends to carry a message of vital importance to one of the few people who can still make a difference.Might and Magic: Swords of Xeen. Nothing is known about Havec, the world on the other side of a newly discovered magical pyramid, except that the evil Lord Xeen, who nearly destroyed two worlds, regularly traveled through the pyramid for unknown purposes. Travel from the small city of Greyhaven in the world of Xeen to Havec in this game that reprises the popular game system of World of Xeen in a new and challenging adventure.Install both Clouds of Xeen and Darkside of Xeen on your hard drive to create the World of Xeen. Journey back and forth and solve the multiple crossover quests to experience a special third end game. ... Read more Reviews (4)
I am annoyed, and upset, because I cannot find a listing for this item anywhere else. :( Why don't they just open a listing for the game they are actually selling? :( ... Read more Asin: B00001QEPG |
|
|
Might and Magic 6: Mandate of Heaven Average Customer Review: CD-ROM US | Canada | United Kingdom | Germany | France Editorial Review The Ironfist Dynasty is tottering on the brink of ruin. As endless calamities plague the kingdom of Enroth, evil doomsday cultists plan to overthrow child Prince Nicolai and claim the throne for their charismatic leader. Fear grips the land and the people wonder if their sovereign has lost the Mandate of Heaven--the divine right to rule. The enemies of reason are at the gate and only extraordinary heroes can stem the tide of darkness. Will you answer the call? From the depths of the deepest dungeons to the intrigues of the royal court, you lead a band of adventurers on a dangerous journey of amazing depth and intelligence. With a completely new 3-D graphics engine and a sophisticated nonlinear adventure system, Might and Magic VI: The Mandate of Heaven brings to life an intense role-playing experience. ... Read more Reviews (20)
Things I like about the game: - freedom to move where I want at any time, doing quests in any order I want, the way quests are executed, and the layout of the quest dungeons, making potions, concepts like reputation, fame, skills, aging, teachers, expert/master grade, guild memberships, day/night cycle, many specialized stores, possibility to fight at the Arena when I'm stuck in a quest, and so on. I guess many games contain some of these, but I don't know of any game where all of this have been executed so close to perfection. Highly recommended! And it works perfectly on XP too! ;)
Asin: B00002S82C |
|
|
Might and Magic 7: For Blood & Honor Average Customer Review: CD-ROM list price: $19.99 US | Canada | United Kingdom | Germany | France Editorial Review The Might & Magic series of role-playing games has beenaround for a long time with good reason--they are extremely addictive. Few othergames in this crowded genre give players so much to do at all times, and it isthis never-ending saga of questing that has always let players forgive theseries' repetitive gameplay and drab graphics. Might & Magic VII: For Blood and Honor unfortunately suffers fromboth of those faults, but that's almost to be expected given the game's enormousscope, vast environments, and dozens of miniquests. The entire game world isrendered in 3-D, giving players hills to climb (or eventually fly over), valleysto cross, and canyons full of traps to traverse. Combat can be a little boring,consisting mainly of shooting enemies or casting spells from a distance, but inthe end the richness of the game universe won us over. We sat mesmerized forweeks, looking for new weapons, searching for better spells, or just seeing howpowerful our characters could get. We even spent countless hours in the game'smany taverns playing ArcoMage, a card battle game where the object is to use theabilities of your cards to destroy your opponent's tower. ArcoMage is like a microcosm of Might & Magic VII in that you sitthere bleary eyed at 4 a.m. wondering how something with such simplisticgameplay mechanics could possibly be so addictive. We don't care how they didit; all we know is that we have to get back to Might & Magic VII fora few more hours of exploration, questing, and unadulterated role-playing fun.--T. Byrl Baker Pros:
Reviews (23)
For die-hard Might and Magic fanboys only.
IT IS NOT SUPPORTED BY WINDOWS XP.Some have had succcess getting it to work many cannot.Including myself (sadly). Other then that, i highly reccomend this game. ... Read more Asin: B00001ZT7T |
|
|
Might and Magic 8: Day of the Destroyer Average Customer Review: CD-ROM (01 March, 2000) list price: $49.95 US | Canada | United Kingdom | Germany | France Editorial Review Might and Magic VIII is a first-person role-playing game in the best sword-and-sorcery tradition. Built on the bedrock foundation of earlier games in the series (particularly MM VI and MM VII,) Might and Magic VIII brings back many story lines and features that made its predecessors so enjoyable. This is a game for hard-core role-players, those who like lots of customization options for their heroic personas. Players are not restricted to merely playing a male or female human--minotaurs, vampires, and dark elves are up for grabs, too. Hero characteristics are under player control, and you can even select your voice. Then, once the character is created, you are off to the first village, a settlement of lizard people on a small island besieged by pirates. Quests are plentiful and battles are easy to find. Players can also recruit other warriors to join their cause--a good idea, because battles have an awesome scope and hundreds of combatants. Going it alone is just asking for trouble. Might and Magic VIII has been designed to look and run much like the earlier games in the series, and as a result, it has the look of a program several years older than it is. Players looking for the newest in graphic design and game engines will probably dislike the retro feel of this game. For everyone else--those who enjoyed the earlier games or anyone with a serious thirst for quests and combat--Might and Magic VIII is definitely a top choice. --Alyx Dellamonica Pros:
Reviews (21)
Everything you want from a RPG and more; little inside jokes for past MM players and great story lines. If you're looking for hours (perhaps weeks depending on your devotion) of non-stop slashing and casting and stealing and adventuring, look no further. ... Read more Asin: B00004OCXR |
|
|
Might and Magic 9 Average Customer Review: CD-ROM (29 March, 2002) list price: $39.95 US | Canada | United Kingdom | Germany | France Editorial Review Explore an all-new 3-D universe filled with richly detailed castles, dark foreboding dungeons, lush outdoor environments, and more. Create a party of four main characters, and hire nonplayer characters to aid you in your quest to save your home, the peaceful land of Chedian, from the bloodthirsty Beldonian Horde. ... Read more Features Reviews (35)
Customizing your party isn�t half as fun as it was in earlier incarnations of �Might & Magic,� and gives you far fewer options than the last installment in the series � which poses the obvious question: shouldn�t a sequel outdo its forebears? Only four races are available to you (human, elf, dwarf, or half-orc), and the portrait selection is limited to two generic faces per race, and two more per sex. You can customize your character�s voice, but that ultimately boils down to choosing the voiceover that least annoys you. And, of course, you tweak a few stats and traits, but they too are few. Don�t expect the kind of roleplaying you�d get from �Icewind Dale� or �Morrowind� here. When you have assembled your party, the story begins. The game plays essentially the same as previous entries in the series: combat is an optional real-time or turn-based affair, and you visit various provinces and cities seeking quests that can transform your humble fighter into a crusader, or your magician into a lich. Wandering the countryside is somewhat gratifying despite the blocky landscapes, because you often run into things you weren�t expecting, or bump into quests that boost your experience. Unfortunately, monster encounters aren�t very intense, primarily because only two or three different breeds of monsters seem capable of stalking any one given province, and most of them look pretty ridiculous. Combat isn�t very exciting either, since you can�t really even tell when your blows are connecting against your opponent unless you read the scrolling text at the bottom of the screen. Only archery reveals sound cues and splashes of blood (even from skeletons and the like who should obviously not bleed when hit). The more time you spend with the game, the more it will grow on you, and the more addicted you may even become, but it still feels like you�re playing an early beta of what could have been a far superior game. Outdoor and indoor environments all suffer from a lack of detail that makes them feel mostly generic. This pervading lack of polish makes it very hard to suspend disbelief, since you rarely (if ever) feel like you�re in a living, breathing world. There are graphical glitches to further hamper your adventures, and you can sometimes clip into hills or embankments and become stuck in them. Scenery pop-in often raises its ugly head, and you�ll marvel at how an outdoor fog can follow you indoors as well, graying up whatever castle or keep you have entered. The game�s scripting can also be broken. For example: in a dwarven mine, you are supposed to break through a wall that, for some reason, the dwarves couldn�t penetrate. Behind the wall is a demoness that is freed by your incursion � unless of course you don�t break down every piece of the wall. Break only a section of it, walk into the room, and find that nothing happens until you go back and shatter the rest. Then, and only then, you find yourself in a cut-scene, since you�ve only now triggered it. This is why games are playtested rigorously before release, 3DO! The list of complaints that can be leveled against IX is pretty lengthy indeed. Many of the game�s quests are tepid and tedious and require too much walking across open country that you�ve already cleared of foes; the inventory and outfitting screen is unintuitive and not half as interesting as that seen in the previous games (why does my female elven warrior have a male dwarf representing her?); the game�s sound effects are sparse and generally grating� All of these flaws make IX a hard game to recommend wholeheartedly, even to fans of the franchise, especially in a year that brought with it great RPGs like �Icewind Dale II,� �Morrowind,� and �Arx Fatalis.� But to those who absolutely adore the unique style of adventure that only �Might & Magic� offers, this should do, provided you brace for some disappointment. I can only hope that 3DO licenses a new engine next time around, and makes sure to take it time polishing up the game before its release. Despite all of the new additions made to IX, it is inferior to its predecessors in almost every respect. This one has all the signs of a game rushed out the door to meet some dreaded deadline � but if you�re a CRPG addict, and have already run through the year�s best, then it�s worth a look (despite the horror stories you may have heard). Final Score: C ... Read more Asin: B00005YWFY |
|
|
Chrono Trigger Average Customer Review: Video Game US | Canada | United Kingdom | Germany | France Reviews (97)
Asin: B000035Y6N |
|
|
Final Fantasy VII Average Customer Review: CD-ROM (27 March, 2000) list price: $19.99 US | Canada | United Kingdom | Germany | France Editorial Review Long recognized as role-playing games par excellence, the FinalFantasy series gets a technological makeover in this installment (and seriesdebut on the PlayStation). Shedding the two-dimensional graphics and limitedsound capabilities of its predecessors, Final Fantasy VII features lush3-D graphics, beautifully animated "movie" sequences, and soundtrack-qualitymusic. Coupled with the game's intricate storyline, endearing characters, andimmense yet highly imaginative world, these new advancements make for a quite anengrossing experience. The story of Final Fantasy VII centers around a solider named CloudStrife, who joins forces with Avalanche, a group of resistance fighters, to takedown an evil mega-corporation known as Shinra. (The fate of the world hangs inthe balance, of course.) Truly epic in scope, this four-disc game requires aconsiderable amount of time to complete---this reviewer gladly gave up over 80hours of his life to finish it. But it's definitely a rewarding adventure thatevery PlayStation owner should consider undertaking, especially since it's nowone of the low-priced "Greatest Hits" titles. --Joe Hon Pros:
Cons:
Features Reviews (1073)
Asin: B00000JRSB |
|
|
Final Fantasy X Average Customer Review: CD-ROM (21 December, 2001) list price: $49.99 -- our price: $19.88 (price subject to change: see help) US | Canada | United Kingdom | Germany | France Editorial Review Each installment of the Final Fantasy series has featured strongstorytelling, characterization, and strategic combat, fun minigames, and hoursupon hours of captivating gameplay. The 10th title in the series is noexception. This is the first time a Final Fantasy game has appeared on thePlayStation2, and it takes full advantage of the increased technicalcapabilities. The story this time concerns Tidus, a blond-haired star of a sport calledBlitzball. While he is playing in a match, Tidus's city is attacked by an evilforce called Sin, and everything is destroyed save Tidus and his guardian Auran.The adventure begins as the pair are somehow transported to another world. Fromhere on, it's standard Final Fantasy gameplay: fight battles, manage experiencepoints, learn new powers, and recruit a motley crew of nonplayer characters tojoin your quest. The graphics, however, take things to a new level. They are amazing not only fortheir realism, but also for their imaginative art design. The world these heroesinhabit is breathtakingly beautiful, flowing, and full of inventive surprises.You haven't lived until you've surfed cables high in the air, or ridden agraceful airship through the clouds. The stunning effects are on display whenyou use magic in combat, summon gigantic monsters, and use fire columns todevastate your foes. One new element is voice acting. The innovation yields predictably mixedresults: it's wonderful to hear spoken dialogue rather than read subtitles, butas with most games translated from Japanese, the acting is mediocre andsometimes unintentionally hilarious. Still, the game's new graphics engine and solid gameplay are sure to please fansof the series waiting to see what Square has in store for them. While FinalFantasy X doesn't offer much innovation, it also doesn't disappoint. Andfortunately, with Final Fantasy XI already in development, the title isstill a misnomer. --Andrew S. Bub Pros:
Features Reviews (1385)
Asin: B00005TNI6 |
$19.88 |
|
Earthbound Average Customer Review: Video Game US | Canada | United Kingdom | Germany | France Editorial Review This role-playing game is set in the modern world and is filled with irreverent humor. You play as a teenage boy who must save the world from a malevolent alien. ... Read more Reviews (39)
Okay there is an evil alien that takes over the world ten years in the future from the time your in,A metorite hits your town A Bee flies off of it and tells you your the chosen one and you must Go to eight sanctuary spots around the world. Then you chanel your power with the earth then beat Guigas! It's very Fun! ... Read more Asin: B000035Y63 |
|
|
Ultima Online Renaissance Average Customer Review: CD-ROM (12 April, 2000) list price: $19.99 US | Canada | United Kingdom | Germany | France Editorial Review The bestselling role-playing series of all time forges a new age of online gaming again with Ultima Online: Renaissance. Interact with thousands of players simultaneously in this breakthrough Internet fantasy world that is now easier to learn and play than ever. Get online and immerse yourself in the adventure of a lifetime. ... Read more Reviews (38)
Asin: B00004NHFG |
|
|
Quest 64 Average Customer Review: Game Cartridge list price: $59.99 US | Canada | United Kingdom | Germany | France Reviews (48)
I loved this game in some ways.They really tried.You could tell.The cute village, populated with people.A decent storyline.Beautful graphics, really.The towns.The insides of the buildings - especially the castle - really quite excellent.An outdoors that goes from happy day to scary night.3-D trees and objects outdoors.In particular, I remember an absolutely gorgeous town with a waterfall.The "monsters" - I just love them!What great animations!The wolves just look scary.A decent variety of monsters, each with their own special combat animations.I love the turn-based combat system.Simple and effective.The spells!What a joy.Casting freeze spells, fire balls, etc.Great spell animations.Really, to me, there really is so much going for this game... in a way you had to admire it. BAD: But, this game is terrible.It's completely LINEAR.Do you know what I mean?What appears to be a fork in the road (two paths to choose from) is actually a dead-end and the continuation of the path.THERE IS NEVER ANY CHOICE.Second, when outdoors YOU MUST FIGHT MONSTERS EVERY SECOND.Constantly.Third, I finished the game in only about three days.Since it's linear, there's really nothing to figure out, you just keep going Down The Path, mashing buttons (constant combat outdoors) until you reach The End of The Path and win the game. I must say, I have rarely seen such a cinematic and beautful ending to a video game.It was a lot of button mashing to get there, but, they really tried to make it up to you when you got there! SUMMARY: But, overall, I really cannot recommend this awful game.This is probably the best game I cannot recommend, if that makes any sense.So many nice things about it, but it's just terrible.Buy The Legend of Zelda: Ocarina of Time instead.
Asin: B00002STGM |
|
|
Dragon Warrior I & II Average Customer Review: Game Cartridge (23 September, 2000) list price: $29.99 US | Canada | United Kingdom | Germany | France Editorial Review It's hard to believe that these titles are only 10 years old,considering how far role-playing games have come over the years. In fact,Dragon Warrior actually defined the beloved RPG genre for video gameconsoles. It began the whole system of turn-based battles against monsters, landroaming, and building character experience through fighting. And, now, all ofthis is back for younger players to enjoy for the first time, and for olderplayers to relish once again. It must be stated that these games, while they have been improved, areessentially the same as they were earlier, with these exceptions: names ofpeople and places have been altered--which will disappoint only those who haveplayed the originals--and the graphics are more detailed than before. The differences between the two titles play almost like a history lesson inRPGs. In the first game, players travel as a single character who's set torescue a princess and slay a dragon. In the second game, players manage a partyof four heroes, each of whom has his or her own unique talents in magic orweaponry (or both). The game pits them against multiple enemies at a time, asopposed to a single foe. Also, the addition of a save-anytime feature eliminatesneedless retread. Overall, Dragon Warrior I & II is a great value, and perfect foranyone who's interested in taking a trip, whether it be cross-country or downmemory lane. --Robb Guido Pros:
Reviews (33)
PROS: CONS: OVERALL:
DRAGON WARRIOR I: Even though this game was short, it was difficult for me. As i've said, i've never played Dragon Warrior before, so it was new to me. You are the descendant of the dead and legendary hero, Loto (formerly known as Erdrick back on the the original Dragon Warrior for the NES). You as one person, set out on a quest to rescue Lady Lora, daughter of King Lars XVI of Alefgard and defeat the evil Dracolord. In this game, there are several towns were there are inns, weapons and armory shops. You will of course need to equip some weapons ad armory to become more powerful. During the course of the game, you will also get the chance of equiping more powerful equipment. You are also supposed to find two things in this game, the rainstaff and the sunstone. Once you obtain the Loto Seal, go to a shrine south of the town of Rimulbar, talk to the elderly man and he w |