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| Computer & Video Games - Systems - Game Boy - Role-Playing Games - Best RPG List - In No Order |
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Monster Rancher 2 Average Customer Review: CD-ROM (03 September, 1999) US | Canada | United Kingdom | Germany | France Editorial Review Monster Rancher 2 is the sequel to one of the strangestand most innovative games ever produced. It is a virtual pet simulatorin many ways, but transcends that description by virtue of its variedgameplay elements and combat-oriented theme. The game begins with thecreation of a monster, which is accomplished by inserting any CD (evenan audio CD) into the PlayStation. A unique monster is generated fromthe data that is imbedded on each CD. Once you have your uniqueCD-generated beast, it's time to go to the ranch for training. With eachtraining session, you will raise your monster stamina and strengthstatistics, which gives each particular monster a better chance forsuccess in the game's exciting combat mode. Sending an undisciplined monster into the arena is a recipe for failure,so much of our playing time involved training our creations and watchingthem develop into lethal, confident juggernauts. No two monsters are thesame, and each develops its own unique personality as the gameprogresses. We became more attached to this game's creations than othergames in the genre because of this well-executed feature. --T. ByrlBaker Pros:
Reviews (53)
Asin: B000021XYX |
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Final Fantasy IX Average Customer Review: CD-ROM (17 November, 2000) list price: $39.99 US | Canada | United Kingdom | Germany | France Reviews (622)
Asin: B00004Y57G |
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Chrono Cross Average Customer Review: CD-ROM US | Canada | United Kingdom | Germany | France Editorial Review Chrono Cross, the sequel to the Super Nintendo classicChrono Trigger, turns out to be well worth the wait. Taking off20 years after the first game, Chrono Cross follows a boy namedSerge across parallel worlds--both the world in which he lives and onein which he drowned 10 years earlier. Chrono Cross will wow players with beautiful prerendered graphicsand a unique battle system. Elements replace magic and items in battle,and using the same element three times in a row will ultimately increaseyour power. In addition to using elements, the accuracy of physicalattacks is determined by probability, with easier-to-land weak attackssetting up fierce blows. The plot, while a bit slow to develop, is full of interestingcharacters. Players will need to travel between the two worlds toadvance the plot. While many of these areas will initially appear tolook similar, you'll find them to be quite different upon closerexamination of the details. For instance, a plant that is extinct in oneworld thrives in the other. My only qualm with Chrono Cross is that, despite the complexitiesof the battle system, veterans will have an easy time with earlybattles. Still, there's much to like about this SquareSoft epic.--Robb Guido Pros:
Reviews (293)
Asin: B00004TC6E |
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Pokemon - Blue Average Customer Review: Game Cartridge (01 November, 1999) list price: $27.99 US | Canada | United Kingdom | Germany | France Editorial Review Welcome to the world of Pokémon, one filled with wild Pokémon and the people who attempt to tame them. You are Ash Ketchum, a boy on a quest to become the best Pokémon trainer in the world. Professor Oak, the leading authority on Pokémon, has given you your choice of three tame Pokémon in exchange for your helping him catalog and document every Pokémon in the world. But to catalog a Pokémon, you have to capture it by first beating it up with one of your trained Pokémon, and then hitting it with an empty Poké Ball. As your tame Pokémon gain experience in battle, their abilities improve and they earn access to new attacks. Sometimes they even evolve into more advanced Pokémon. Aside from capturing wild Pokémon and evolving your own, you can catalog new Pokémon by trading with another Pokémon player using either a link cable or the Game Boy Color's infrared system. Pokémon gained through trades learn and evolve faster, and trading is the only way to capture all 151 Pokémon, since each Pokémon game (Pokémon Red, Pokémon Blue, andPokémon Yellow) has certain Pokémon missing. Of course, as a Pokémon trainer, you've "gotta catch 'em all!"--150 to be exact. So if you own Blue and want to have a complete set of Pokémon, you must find a friendly Red or Yellow owner and arrange a trade. Pokémon Blue is packed with interesting characters, an ingenious story hook, intriguing strategy, and of course plenty of cute Pokemon and it's easy to see how it started the Pokémania that is sweeping the world. --Michael Fehlauer Pros:
Features Reviews (126)
Asin: B00000IYER |
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Pokemon Silver Average Customer Review: Game Cartridge (12 October, 2000) list price: $34.99 US | Canada | United Kingdom | Germany | France Editorial Review Featuring a new adventure that's filled with numerous enhancements andinnovations, this long-awaited sequel to Pokémon Red, Blue,and Yellow greatly improves upon the series' winning formula, and makesfor an even more insanely addictive and wholly absorbing gaming experience. Like Pokémon Gold--which essentially is the same story, with minorgameplay variations--Pokémon Silver casts players in the familiarrole of a young Pokémon Trainer who's out to collect as many differentkinds of Pokémon as possible. As in previous games, gameplay consistsmostly of exploration (completing various quests in the process) andPokémon battles, which employ a unique battle system that's like acomplex twist on rock-paper-scissors. But, despite the similarities, it's quite apparent that PokémonSilver is a whole new ball game from the start. The game is played out inreal time, with the current time and day of the week (recorded by an internalclock) having a direct impact on gameplay elements, such as what Pokémonyou'll find in the wild, and when certain events occur and characters appear. While there are too many new and improved features in PokémonSilver to list here, among the highlights are 100 new Pokémon(including two new types), new evolution processes (including breeding), and amore streamlined game interface that has better-organized menus and buttonshortcuts. Although it's easier to progress in Pokémon Silver than in theprevious games, the sheer amount of fun and game time that's involved isdaunting. You'd be hard-pressed to find a better value than this one. --JoeHon Pros:
Reviews (157)
Asin: B00004TCT3 |
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Diablo 2 Average Customer Review: CD-ROM (29 June, 2000) list price: $19.99 -- our price: $19.99 (price subject to change: see help) US | Canada | United Kingdom | Germany | France Editorial Review Everything that made the original Diablo great--nonstop action, wicked monsters, dark gothic atmosphere, and fantastic magic items--has returned. But new enhancements such as the class skill system and cheater-proof multiplayer competition make Diablo II even better than the original. The millions of gamers who fought their way through the horror of Tristram'scatacombs in the original Diablo realized that all was not well aftertheir hero destroyed the demon's physical body. Diablo II opens with avivid animated vision of that mad, doomed hero, who unwittingly spreads chaos ashe moves toward a fate of Diablo's choosing. With the original character classesgone, players choose from a new cadre of champions: the Barbarian (can wield twotwo-handed swords at once, one in each hand), the Necromancer (raises the deadto fight his battles), the Amazon (master of bow and spear), Paladin (holycrusader), and Sorceress (wielder of elemental magic). These warriors follow adiabolical plot through four acts, and each act is roughly as big as theoriginal Diablo. Diablo II looks and behaves very much like Diablo. Players areassigned quests by nonplayer characters and adventure through dark catacombs andcrypts. Hordes of vile monsters assail the hero, who survives by force of arms,powerful spells, and through the use of varied and exotic magic items. Randomlygenerated dungeons guarantee fresh adventure each time a new game is started.But unlike the original game, characters must fight their way through the above-ground wilderness before entering a dungeon. Fortunately, some of thefrustrations of adventuring have been lessened in Diablo II, thanks to thenew ability to run and the clever implementation of "waypoints" that let yourcharacter quickly travel to and from the safety of town. Along with the new character classes comes a new character skill system. As inthe original game, players improve their character's ability scores as they killmonsters and gain experience. But unlike the original game, players get to addspecific skills, spells, and powers each time they advance. For example, aftergaining a level you could choose between taking a skill that improves yourattack speed or a skill that allows you to scatter your foes with a mightyshout. With this customizedadvancement system it is unlikely that two high-levelcharacters, even characters of the same class, will be alike. Instead ofprogressing along a set path, you can choose skills and powers that complementyour own particular playing style. Interestingly, this new customizable classsystem closelyparallels the changes made in the new editionof Dungeons & Dragons. Other enhancements include a method for creating and customizing magicitems, 3-D accelerated spell effects, anticheat multiplayer code, and a place to safelystore excess money and equipment. But even without these tweaks, even withoutthe sophisticated story line and all the cool new features, Diablo II isjust a great game. The sound, music, and graphics combine to create atantalizingly eerie setting. Players will willingly let their game-playing hoursslip well past reasonable bedtimes, suffering bleary-eyed classes and meetingsin exchange for "just one more" magic item, dungeon level, or characterskill. Diablo is back. Say hello to the game that will once again dominate gamers'computers, and say good-bye to your free time. --Michael Fehlauer. Pros:
Features Reviews (533)
Asin: B00002CF9M |
$19.99 |
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Final Fantasy VIII Average Customer Review: CD-ROM (22 September, 1999) US | Canada | United Kingdom | Germany | France Editorial Review SquareSoft has always had a sure-fire hit when releasing any of their Final Fantasy titles, and Final Fantasy VIII should be no exception. The basis of a good RPG (role-playing game) has always been the story; spectacular graphics are secondary. Final Fantasy VIII's involved and interesting story line is filled with great twists, well-developed characters, suspense, and romance. As an added bonus, the graphics are beautiful. Everything--from the low-lit jazz club to the steam-filled railroad tunnels--is gorgeous and perfectly sets the mood and tone of a scene. The game mechanics are standard fare for an RPG: acquisition of items and spells, turn-based combat, experience points earned in combat allowing advances in levels. From exploration to battles to dialogue, Final Fantasy VIII has it all. However, Final Fantasy VIII falls to that great weakness of RPGs: random battles. While necessary for advancing in levels, the battles occur with such frequency that they can grow annoying, making for a tedious game experience. The epic storyline spans four discs--over 40 hours of gameplay--and is based around a mercenary cadet who finds himself caught up with an underground rebel faction. He winds up in a plot to assassinate the sorceress who has just seized power from the president. You could complain of limited replay value, but this gripe is of no consequence: the game is such a satisfying experience, it doesn't require replay. Final Fantasy VIII is easily worth both the hype and the wait. You can't buy a much better game. --John Cocking Pros:
Reviews (955)
Asin: B0000296O5 |
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Shenmue Average Customer Review: Game Cartridge (10 November, 2000) list price: $49.99 -- our price: $19.99 (price subject to change: see help) US | Canada | United Kingdom | Germany | France Editorial Review To say that Shenmue is an anticipated title is an understatement;the game made huge waves in Japan upon its release, and American gamers havebeen waiting since then to see what the fuss is all about. It's a game in whichthe concept itself is the selling point. What if you could portray a young heroin a fully realized Japanese city? Would you like to participate in andinfluence an over-the-top kung fu-style action-mystery flick in your livingroom? What if lots of combat, cinematic flourish, detail, and a dash of romancewere thrown in? The game itself is awash in small details, crammed into a confined space. Thecity of Yokusuka circa 1986 is rendered beautifully in a short series ofneighborhoods that are long on detail even if short on variety. The story itselfis ripped straight from a chopsocky flick: you portray the young hero RyoHazuki, whose father (a kung fu sensei, naturally) is killed before hisvery eyes by a mysterious and frightening villain. Ryo must uncover the identityof the killer and fight his way through the city in an effort to avenge thiswrongful death. Shenmue's Yokusuka might be short on space--in total, it represents maybea square mile--but the detail is overwhelming. You can interact with nearlyevery person or object that you see; 300 citizens go about their daily routines,and whom you encounter is as much determined by where you are as when you arethere. Much of this interaction involves combat that ranges fromDragon's Lair-style reaction tests (such as timing a button press tododge an oncoming car) to freeform kung fu fighting. Further, each second ofreal time equals about a minute of game time, and Ryo has to be home by 11 p.m.each evening. The game moves at a brisk pace, and each challenge or battle feelslike a race against time. Some might say that gaming doesn't get shallower thanthis (you are essentially performing tasks and exploring, instead of gaming),but the game feels like no other and is ultimately satisfying by the time thatit all ends. In this way, Shenmue is more than a game--it's an eventthat's worth experiencing. --Andrew S. Bub Pros:
Reviews (300)
Asin: B00004S99R |
$19.99 |
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Final Fantasy VII Average Customer Review: CD-ROM (27 March, 2000) list price: $19.99 US | Canada | United Kingdom | Germany | France Editorial Review Long recognized as role-playing games par excellence, the FinalFantasy series gets a technological makeover in this installment (and seriesdebut on the PlayStation). Shedding the two-dimensional graphics and limitedsound capabilities of its predecessors, Final Fantasy VII features lush3-D graphics, beautifully animated "movie" sequences, and soundtrack-qualitymusic. Coupled with the game's intricate storyline, endearing characters, andimmense yet highly imaginative world, these new advancements make for a quite anengrossing experience. The story of Final Fantasy VII centers around a solider named CloudStrife, who joins forces with Avalanche, a group of resistance fighters, to takedown an evil mega-corporation known as Shinra. (The fate of the world hangs inthe balance, of course.) Truly epic in scope, this four-disc game requires aconsiderable amount of time to complete---this reviewer gladly gave up over 80hours of his life to finish it. But it's definitely a rewarding adventure thatevery PlayStation owner should consider undertaking, especially since it's nowone of the low-priced "Greatest Hits" titles. --Joe Hon Pros:
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Features Reviews (1073)
Asin: B00000JRSB |
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Legend of Dragoon Average Customer Review: CD-ROM US | Canada | United Kingdom | Germany | France Editorial Review Talk about going out with a bang! Sony Computer Entertainment releasedits four-disc The Legend of Dragoon for the PlayStation only monthsbefore the release of that console's successor, the PlayStation2. This veryabsorbing role-playing game, with hours upon hours of story and inventivegameplay, might just be the last great title for the glorious PSX. The copious story begins with Dart, a vengeful young man with spiky hair and redarmor who embarks on a desperate rescue mission to break his childhoodsweetheart out of a castle prison. The two join forces with a knight who istrying to end a war that's destroying the region. Dart soon learns that he is aDragoon--a human who's privy to the spiritual power of dragons. Like all RPGheroes, Dart is up against impossible odds, but his newfound Dragoon magic andbattle skills go a long way toward making the bet even money. And that's just the beginning. Grab a spare memory card and a comfy chair and beprepared to spend at least 20 hours getting through the first disk (there arethree others just like it in the double-wide case). It's hard to sustain aplayer through this kind of time span, but The Legend of Dragoon takeschances and wins. For example, its battle system is turn based, so you canactually use some strategy, but it also features special "additions," orfighting combos that unfold if you match the X button to that addition's timing.When handling three players' additions, each with unique sequences, it can bequite challenging. You can increase the potency of the elemental magic up to 160percent by quickly tapping X during your cast. Also, the perspectives oftenchange between battles--players will direct the action from behind the heroes,behind the villains, looking down from above, and off to the side. There are a couple downsides to the game. First, the stylized transitions intoand out of battle mode, while initially cool, quickly becomeexhausting--especially when running the gauntlet through lesser foes in the wilderness orlower ramparts of a castle. The game's story is built such that you're watchingthe sometimes goofy dialog as a spectator rather than participating in it. Thereare a few occasions when the game will prompt you to choose from two differentresponses, but often either response will bring about the same conclusion. Thattightly controlled narrative, however, often works in the player's favor bykeeping the game flowing instead of the wandering common in other RPGs, whereplayers waste time looking to each townsperson for direction. Overall, the game's wonderfully illustrated sets, light exploration and problemsolving, and a handful of jaw-dropping full-motion video scenes make TheLegend of Dragoon fun to play and hard to put down. --Porter Hall Pros:
Reviews (292)
Asin: B00004S9AF |
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Vagrant Story Average Customer Review: CD-ROM US | Canada | United Kingdom | Germany | France Editorial Review Vagrant Story is one of those games that wows you at thestart--a big "WOW!" in this case--but maintains only a tenuous hook inthe long haul. In this mix of action/adventure and fantasy role-playing,players are cast as a Riskbreaker (think one-man army) namedAshley Riot, whose pursuit of a villainous cult leader takes him to themysterious city of Lea Monde. The highly stylized graphics in Vagrant Story are easily some ofthe best ever seen on the PlayStation, and give the game a gorgeous,distinctive look to match its somber tone. Cinematic story sequencesblend in almost seamlessly with gameplay, which takes place in 3-Denvironments (viewed from a third-person perspective) that can berotated to provide the best angle. Vagrant Story features a rich battle system that's built on bothstrategy and quick reflexes. In addition to character statistics,weapons and armor have detailed numbers of their own and can bedisassembled, assembled, or even combined to create new items. Hand/eyecoordination factors heavily into combat, as Ashley develops offensiveand defensive battle abilities that require perfectly timed buttonpushing in order to be used. Unfortunately, it's all too easy to get bored with VagrantStory. The painfully linear gameplay here doesn't rise abovekilling enemy after enemy in room after room, and (oh boy!) solvingpuzzles by manipulating boxes. If not for the wholly intriguing (butsparsely littered) plot, one would be strongly tempted just to leaveAshley to rot in the catacombs beneath Lea Monde. --Joe Hon Pros:
Features Reviews (96)
The game play goes as follows: You start in a dungeon...there are cut scenes from time to time, but none of them make any sense...you run around by monsters and fight.You see the monsters as you are fighting them as there are no random battles.A menu pops up after you click near a monster such as, Head: 0, 100%, Right Leg: 2, 85% and so on.From there you choose which part of the body you want to attack.Sometimes you make NO hit points against the monsters because you have to work up your weapons for each type of monster.And it is impossible to make a master weapon against all monsters.More than one weapon has to be leveled up for different monsters, and many times weapons have to be changed in midst battle which is annoying.The other complaint I had in this game is that the only way you can heal yourself is either finding a save point or using a curing item.This doesn't sound so bad, but curing items CANNOT be purchased.Instead they only can be found fighting monsters.I never seemed to have enough curing items.By the end of the game, things still didn't seem to make sense.The conclusions were unsatisfying and overall pain in the neck. The last complaint I have of this game is the feeling I got from playing it.The color scheme is bad.Everything was shades of brown or blacks and occasional greens and reds.It was a depressing feel to it, and it seemed like I never saw the light in that game. However, I can still give this game some credit.I believe that it was an attempt of a good thing.There were bad qualities about it that if only fixed a little, this game could've been great.The battle system was actually fun at times, but when things got tough and a new type of monster approached, it took way too long to level up a weapon. It is possible to enjoy this game.I found myself struggling through it, but I knew a couple who actually half ways liked it.It isn't a masterpiece in my eyes, but it had potential I think that didn't see the light of day. Pros: Cons: Estimated time to complete game in a quicker runthrough: 20 - 30 hours. Asin: B00004SPW9 |
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Harvest Moon Average Customer Review: Game Cartridge (10 November, 1999) list price: $19.99 US | Canada | United Kingdom | Germany | France Reviews (61)
Asin: B00001ZWPX |
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Sheep Average Customer Review: CD-ROM (10 November, 2000) list price: $29.99 US | Canada | United Kingdom | Germany | France Reviews (4)
There are 4 different sheep herders, they are better at being scary/shouting/running/etc;4 different sheep breeds, with slight differences again, and a load of wacky levels.Also you can play two-player "Sheep Soccer", bizzare indeed...especially when you consider that the most infamous sheep farming countries (Scotland, NZ, Australia) all play rugby?! Join the herd, BAAA! ... Read more Asin: B00004YQUL |
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EverQuest: The Scars of Velious Average Customer Review: CD-ROM (05 December, 2000) list price: $19.99 US | Canada | United Kingdom | Germany | France Editorial Review Once the EverQuest: The Scars of Velious expansion pack has youin its icy grasp, you'll likely be wishing for a long winter just so you canstay indoors and play without feeling guilty. The new snowbound continentgives veterans of the game an enormous new area to explore and exploit, comprised of16 distinct and challenging zones. It wouldn't be an EverQuest game if the new world wasn't populated withan array of dangerous beasts, and Velious has more than its fair share. The new enormous creatures like storm giants and ice dragons will have novicesscurrying for their lives, and are powerful enough to truly challenge a teamof seasoned adventurers. In fact, beginners should definitely spend a lot of timewith the original game (including The Ruins of Kunark) before eventhinking about entering the unforgiving land of Velious. This world was obviously designed to give powerful high-level characters a serious challenge. Some long-awaited technology improvements prove that Verant Interactive isdevoted to improving the game. The graphics have been cleaned up and are moredetailed than those found in previous installments. The interface has beenupdated to run at all resolutions, meaning no more jarring resolution switcheswhen doing things such as buying equipment. On the gameplay side, there aremany in-game factions players can align themselves with, and the inevitablerivalries add an extra level of depth to the fun. There are also plenty of quests tosolve, and the best part of EverQuest--its devoted onlinecommunity--only gets better with time. EverQuest subscribers will definitely want topick up this expansion. --T. Byrl Baker Pros:
EverQuest is a multiplayer online game you play via the Internet. A stable Internet connection is required to play. Sony Online Entertainment charges a small monthly fee for this game, separate from your Internet service provider access charges. The first month of this fee is included in the purchase price of this package. You must provide a valid credit card to register and play. After your first month, you can use your credit card to buy more time.... Read more Reviews (64)
"Scars of Velious" (referred to as SoV or simply "Velious") is an Everquest expansion for levels 27-65. Unlike other expansions, it does not introduce a new race, a new class, raise the level cap or introduce a lot of special new abilities (although it does introduce a few for melees). Instead, its focus was on content. Specifically, it covers the frozen lost continent of Velious, home to a race of shipwrecked dwarves from Faydwer (in the original Everquest), trying to survive when faced by hostile giants and ancient dragons. The struggle between these three forces defines the expansion -- if you spend more than an hour here, you're more or less forced to choose sides, and who you fight determines how the other sides view you, which in turn closes off some content and opens up other content, as you become part of the battle for the future of this continent. The epitome of this struggle are two parallel quests for melees and spellcasters given out by the Coldain dwarves. Each is a multistage quest, and involves you proving your loyalty to the Coldain in their war against the giants. At first, the tasks they assign you are mundane -- deliver this axe to be sharpened, keep my nephew the "great hunter" out of trouble, go deliver some food to the captain of the guard -- but they culminate in skirmishes and even a full fledged war that totally redoes one zone for several hours in a pitched battle (lead by the players) between the giants and dwarves. Even for players not interested in this content (the ring war in the Great Divide is a high level raid), the expansion offers the best dungeons in EverQuest, amazing new cities, two new planes, high level spells, and a greater concentration of dragons than any other expansion in the game. While much of EverQuest can, at times, feel like a fantasy version of Quake, Velious lives up to the promise of an online roleplaying game that immerses players in another place and time. Featuring landscapes so chilly, you find yourself putting on a sweater, terrifying enemies, and great acts of heroism, "Scars of Velious" is the peak of the EverQuest experience. This expansion receives my strongest possible recommendation to all EverQuest players with characters level 27 and up.
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