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Neverwinter Nights Average Customer Review: CD-ROM (18 June, 2002) list price: $19.99 US | Canada | United Kingdom | Germany | France Editorial Review Neverwinter Nights isn't simply another computer game. It's aDungeons & Dragons computer game, as well as all the tools you'll need to create your own Dungeons & Dragons adventures. Neverwinter Nights is an achievement. It accomplishes what computer role-playing games set out to do when Wizardry debuted in the late '70s: re-create the social, hands-on experience of tabletop gaming. Neverwinter Nights uses the Dungeons & Dragons 3rd Edition rules in (nearly) all their complex glory. It's the first game to attempt to fully support D&D 3E's customizable features, and more significantly, it's the first game designed to re-create the experience of playing tabletop D&D. You can play BioWare's extensive campaign alone or online with your friends, or you can use the included Aurora toolset to build your own adventure module and run it for your buddies with all the control you'd have if you were running a tabletop game. The powerful Dungeon Master client lets you put words in nonplayer characters' mouths, control monsters, alter the game world, and customize your adventure on the fly. If playing is your thing, you can join other people's games and play through encounters with other gamers around the world. Everything works as it should and the game is beautiful to behold. BioWare has used a limited 3-D engine to allow you to spin your viewpoint around your character and zoom in on the action. During combat, Mages unleash spectacular spells, Priests raise their symbols to drive undead hordes back, and Rogues tinker with locked chests, while Fighters dodge, parry, and strike ferociously at any attacking beasts. The sound is topnotch, with BioWare's typically high-quality voice acting and music from composer Jeremy Soule. But all isn't perfect. The game makes a great effort of implementing the full D&D 3rd Edition rules, but doesn't quite succeed. In NWN, Paladins lose their Detect Evil and Mount abilities. Druids can shape change into animals, but can't change back to human form at will. Darkvision has no noticeable in-game effect. Troublesome issues for hard-core D&D fans, but it's understandable that some changes would have to be made in order to shoehorn a freeform tabletop RPG into a computer program. Other issues are not so easy to understand: the camera controls are simple and will not allow the user to lower to decrease the camera angle--you'll never get anything approaching a character's-eye view of the world. Moving to a new section within a building or going from an indoor to an outdoor area takes you out of the game and presents you with a (mercifully short) "Loading" screen. There is an artificial limitation on how many henchmen you can hire in the single-player game: you're limited to one hireling, and Baldur's Gate fans will miss the squabbling party from earlier games. More significant are the problems that arise from trying to re-create a social experience like D&D in a computer game. Multiplayer games with strangers are confusing and not as fun as they sound and, like the tabletop game, they're really only as fun as the players and especially the DM you're playing with. Multiplayer NWN is only worthwhile if you have a dedicated group and a DM that knows what he or she is doing. The last drawback is the documentation. The manual is large and detailed but it omits key help in module creation; you have to buy a separatestrategy guide if you want that information. But though slightly flawed, NWN has indisputably won the holy grail of RPG gaming: getting the Dungeons & Dragons experience into a personal computer. The included campaign is fascinating and the tools are powerful enough to ensure a steady stream of module content from devoted fans. Make no mistake, Neverwinter Nights is an achievement and will likely change the way CRPGs are played from now on. It's a game no RPG fan, no D&D fan, should miss. --Bob Andrews Pros:
Features Reviews (298)
Asin: B00004TSXC |
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Neverwinter Nights: Shadow of Undrentide Expansion Pack Average Customer Review: CD-ROM (18 June, 2003) list price: $19.99 -- our price: $19.99 (price subject to change: see help) US | Canada | United Kingdom | Germany | France Features Reviews (41)
Asin: B00007M57T |
$19.99 |
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Neverwinter Nights: Hordes of the Underdark Expansion Pack Average Customer Review: CD-ROM (02 December, 2003) list price: $19.99 -- our price: $19.99 (price subject to change: see help) US | Canada | United Kingdom | Germany | France Features Reviews (38)
Asin: B00009MGVH |
$19.99 |
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Icewind Dale 2 Average Customer Review: CD-ROM (27 August, 2002) list price: $9.99 -- our price: $9.99 (price subject to change: see help) US | Canada | United Kingdom | Germany | France Editorial Review Return to the Spine of the World, that famous mountain range deep within Dungeons & Dragon's official world, the Forgotten Realms, for party-based adventure par excellence. Icewind Dale II is a throwback to an earlier time when D&D simulation meant six party members, 2-D graphics, and a heavy focus on story and real-time strategy game tactics. Icewind Dale II plays like Baldur's Gate with one major difference: you create and control your entire party, which leaves you free to experiment with the huge array of options D&D 3rd Edition makes possible. Halfling paladins, wizards with thieving skills, it's all possible because Black Isle dutifully added all the new skills, rules, options, and feats given to D&D characters in the tabletop game. The story line is long and epic and maybe too focused for its own good. You can experiment with any character combination you want, but you can't really range far and wide, adventuring as you wish. The story concerns a goblin army that is threatening human settlements far to the north. Infernal implications quickly surface as you learn that the goblins' masters might not be of this prime-material plane. The combat is fast, furious, constant, and extremely challenging. One of the reasons Baldur's Gate II worked so well was that your priest always had enough healing powers and Raise Dead spells handy. In Icewind Dale II, you begin at first level, so for half the game you must trudge homeward whenever somebody dies, which is frequent. The enemy appears in large numbers, usually with a spell caster in tow--and just beyond one group of enemies is another one. It's relentless and strategically satisfying, if more than a little frustrating too. Fans of the earlier games who were perhaps a bit unsatisfied with the single-PC focus of Neverwinter Nights will delight in another chance to play party-based D&D. --Bob Andrews Pros:
Features Reviews (75)
Asin: B000065DGH |
$9.99 |
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Planescape: Torment Average Customer Review: CD-ROM (14 December, 1999) list price: $49.95 US | Canada | United Kingdom | Germany | France Editorial Review In Planescape: Torment, you play a nameless, scarred, immortal on a quest to discover his past, his identity, and his role in the conflict over the nature of reality. The brilliant role-playing and adventure game focuses on the "Planescape" campaign setting of the Advanced Dungeons & Dragons game, and combines the best elements of Interplay's phenomenally successful Baldur's Gate with an enthralling story line, well-written dialogue, and beautiful artwork and graphics. In an inspired choice, Black Isle Studios, the developer of Planescape: Torment, has chosen to provide the player, at least initially, with as little details about the story as possible. After viewing a mysterious introductory movie, players guide The Nameless One on a journey through the bleak city of Sigil and its underground catacombs. The story leads from there to the bizarre realities of alternate planes of existence, where belief and thought determine the laws of physics. Through dialogue with hundreds of nonplayer characters, puzzle solving, and point-and-click combat, The Nameless One discovers clues about his identity and the circumstances surrounding his condition. Gamers overwhelmed by detailed role-playing games will find Planescape: Torment easier to grasp; players can freely switch between three different character classes (Fighter, Mage, Thief) for The Nameless One as the game progresses, and learning the combat and magic system--with a simple point-and-click interface--takes only a few minutes. Literally hundreds of weapons, items, spells, and "tattoos" can be collected and affixed to The Nameless One or any of the several party members acquired during the course of the game. If you're a fan of role-playing or adventure games, Planescape: Torment's engrossing world creates a must-have gaming experience. --Doug Radcliffe Pros:
Features Reviews (159)
Asin: B00002EPZ2 |
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Baldur's Gate 2: Shadows of Amn Average Customer Review: CD-ROM (26 September, 2000) US | Canada | United Kingdom | Germany | France Editorial Review It's not easy being a child of a god. Your character quickly comes tothis conclusion after being imprisoned and tortured by a wizard with anunhealthy interest in your parentage. So begins Baldur's Gate II: Shadows ofAmn, an ambitious role-playing game based on the Advanced Dungeons &Dragons game. Shadows of Amn is not really a sequel to Baldur's Gate. Instead,Baldur's Gate was merely a prelude to Shadows of Amn. Shadows ofAmn develops the plot lines, characters, and events introduced in the firstgame into a mature, genuinely interesting fantasy tale. Players who thought theoriginal game shallow will be pleasantly surprised by Shadows of Amn'sbold story arcs. Major events are afoot, and the characters' choices have a realimpact on the Forgotten Realms. In the same way, Baldur's Gate served as a proving ground for the refinedgame mechanics evident in Shadows of Amn. The game's artificialintelligence has been vastly improved, and players have many more choices forNPC AI scripts and party communication. Keeping with Shadows of Amn's moremature theme, the party interaction even includes possible love interests foryour character. Those who played through the original Baldur's Gate can import theircharacter into Shadows of Amn, or can choose to create a new character.Character kits such as the Mageslayer and Swashbuckler add variety, and the gameeven includes the Monk, Sorcerer, Barbarian, and Half-Orc options from the newDungeons & Dragons 3rdEdition rules. Whether you import an old character or create a new one,you'll begin the game as a fairly advanced character--unlike most RPGs, youwon't have to spend hours slaying puny critters and instead are plunged into ahigh-stakes plot against powerful foes. A strong plot backed by strong technology makes Shadows of Amn stand outas one of the best RPGs we've ever played. Fans of AD&D will love the classicAD&D feel, and fans of the popular Forgotten Realms setting will delight in thepeople, places, and politics found in Shadows of Amn. --MichaelFehlauer Pros:
Reviews (231)
Asin: B00004KHB7 |
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Baldur's Gate 2 Expansion: Throne of Bhaal Average Customer Review: CD-ROM (20 June, 2001) list price: $19.99 US | Canada | United Kingdom | Germany | France Editorial Review BioWare's Baldur's Gate II is the game that keeps on giving.Already one of the most massive role-playing games in memory--especially if youadd the original Baldur's Gate and Tales of the Sword Coastexpansion pack--the Baldur's Gate series has provided, easily, 300 hours ofAdvanced Dungeons & Dragons Second Edition role-playing genius. Now, just whenyou've got your life back, and, maybe, finished BGII, the company goesand releases the new BGII expansion pack Throne of Bhaal. BGII is already so huge one might wonder why you would need or want anexpansion. Is it because there are hordes of additional monsters to fight, acouple new classes and kits to explore (the Wild Mage, for example), newtreasures and artifacts, new quests and dungeons, and the ability to reach anunprecedented 40th level? Well, yes, those are pretty much the reasons why. Whywouldn't you want to meet strange new creatures, unleash strange new spells, andlisten to even more bizarre voice acting from the lovable Minsc? But the realreason to get this one is to see the massive story finally reach a conclusion.There won't be a Baldur's Gate III folks, and Throne of Bhaal letsyou see the fate of the character that debuted as Gorion's young ward so manyyears ago in the original Baldur's Gate. This is an expansion, not a sequel, and thus the game mechanics and animationare pretty much the same as in Baldur's Gate II. With no new animation,save the new spells, and only a handful of new beasts, this game doesn'tinnovate--it adds to the overall experience. Naturally, it's fully playable inmultiplayer mode, and you can start anew with one of the new classes or continuewith your old character. --Andrew S. Bub Pros:
Reviews (60)
Asin: B000059L4Q |
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Baldur's Gate Original Saga with Tales of the Sword Coast Expansion Pack Average Customer Review: CD-ROM (13 November, 2001) US | Canada | United Kingdom | Germany | France Reviews (28)
Asin: B00005S8J2 |
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Deus Ex Average Customer Review: CD-ROM (23 June, 2000) US | Canada | United Kingdom | Germany | France Editorial Review Deus Ex combines so many of the elements found in otheraction-adventure titles that it's almost like getting several games for the price ofone. You slip into the trench coat of J.C. Denton, an operative with the topsecret UNATCO antiterrorist organization. Denton's body and mind have beenaugmented with nanotech implants that help him fight, think, and sneak his waythrough a completely interactive world filled with intrigue, conspiracies, andencounters withother characters. The plot is ripped straight outof a bad X-Files episode, but the decent cutscenes and complex mission environmentskept us coming back for more. Deus Ex's real achievement is that players are free to complete missionsas they see fit. As the game progresses you can upgrade your character with avariety of bioenhancements that dramatically impact gameplay. Focus on yourcombat skills and you'll be the Terminator by the end of the game. Upgrade yourcomputer know-how and you'll be the equivalent of Data from Star Trek:TNG, busting into computer and security networks with ease. We wereexpecting a game that let us role-play a little, opting for a brute-forceapproach or one that required a little more stealth, but we had no idea thedesigners would do such a fine job of pulling it off. The experiences of bothmethods are unusual enough that we found ourselves revisiting level to trydifferent tactics. The individual components of Deus Ex--like the targeting system,inventory controls, and enemy viewing radiuses--are a little clunky when viewedindividually, but they converge into an overall game that is much greater thanthe sum of its parts. It's easy to compare the game to titles that obviouslyinfluenced it (Thief, System Shock, and RainbowSix immediately come to mind), but Deus Ex really stands on its own asa unique title that should appeal equally to action games, adventure lovers, androle-playing fanatics. It's just too bad players without a Voodoo card will havea hard time gettingplayable frame rates, since the game uses theDirect3D-unfriendly Unreal engine. --T. Byrl Baker Pros:
Reviews (184)
Asin: B00003OPES |
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Icewind Dale: Heart of Winter Average Customer Review: CD-ROM (21 February, 2001) list price: $29.99 US | Canada | United Kingdom | Germany | France Editorial Review Icewind Dale: Heart of Winter is the first expansion pack for the role-playing game Icewind Dale. Like all expansion packs, it requires you to own the original title in order to play. Heart of Winter shares the same time frame with Icewind Dale--the year 1281, the Year of the Cold Soul--and its five new major areas are located just north of the original game's locale. Players can take their ninth level or above Icewind Dale characters to Heart of Winter via a small house in the great tree town of Kuldahar. Alternately, players who have beaten Icewind Dale can import living or deceased characters to Heart of Winter, as long as at least one character survived with the same ninth level or above restriction. Or players can simply generate a new party. Both Heart of Winter and Icewind Dale use AD&D Second Edition rules; however some of the special powers and abilities in the third edition are available in the expansion. For example, thieves have access to sneak attack and crippling strike abilities, and the new spell progression tables for rangers and paladins have been taken from the third edition rules. In addition to new areas, powers, and abilities, Heart of Winter features: new portraits, new character sound sets, new monsters, 50 new spells, 800 x 600 resolution, drop-away interface, gem bags, potion bags, scroll cases, hot keys that highlight normal doors and ground items, and the ability to buy multiple items from stores. The biggest change is the ability for all character classes to reach 30th level, and druids can advance higher still. ... Read more Reviews (24)
How so?Inventory screens are now streamlined and allow you to carry more stuff by giving you scroll and gem bags to keep non-essential items out of your main inventory.The interface is great in that you can maximize your viewing screen by using BGII-style hot keys to drop away unnecessary status panels.More areas have been added as well as some tweaking of the AD&D rules and some more spells!If you want to max out your party's experience, you can configure the mode that allows you to score max experience at the expense of dealing with some really tough enemy AI. What's cool is numerous ways you can start a game in the Heart of Winter universe.Installing the add on, you can enhance your current in-progress Icewind Dale game that you're still playing and immediately jump to HOW at the conclusion.Doing this gives you the benefits of the HOW enhancements while still playing the first game.You can opt to import your previous party ifyou've already beaten IWD and start right at the HOW story, or you can use your existing game and access HOW through the locked door in Kuldehar.Pretty cool, but in any event you'll need the first IWD game to use this!Not a standalone product! Great game and well worth picking up.I happen to think IWD was the better of the BG series of games thanks to the heavy combat and minimal exploration.HOW will keep you busy until IWD II comes out very soon! ... Read more Asin: B000058A57 |
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D&D: Eye of the Beholder Average Customer Review: Video Game (01 November, 2002) US | Canada | United Kingdom | Germany | France Reviews (20)
Heres some advice for you people who plan on re-making old games: Give the game better graphics, different levels than the original, hidden levels and a player friendly interface. This game does not include any of these things! P.S. I only gave this game one star because Amazon wouldn't let me put zero stars! ... Read more Asin: B000067DPE |
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WarCraft III: Reign of Chaos Collector's Edition Average Customer Review: CD-ROM (02 July, 2002) list price: $69.99 US | Canada | United Kingdom | Germany | France Editorial Review To commemorate the premiere of the next chapter in the world's greateststrategy game, WarCraft III: Reign of Chaos Collector's Edition willbe available in limited quantities for those who demand the ultimateWarCraft III experience. Available at select retail outlets only,WarCraft III: Reign of Chaos Collector's Edition features severalexclusive items, including: The Art of WarCraft, a high-quality coffee-table book featuring rareand never-before-seen images from the WarCraft universe. Art from every stageof game development will be included, from early concepts to finished pieces,along with behind-the-scenes commentary from the Blizzard development team. The official WarCraft III cinematic DVD, including complete WarCraft IIIin-game cinematics, digitally remastered in widescreen format for TV viewing.Exclusive special features include concept art, storyboards, original cinematictrailers, and audio commentary from the Blizzard cinematics team. Also included is the WarCraft III soundtrack CD, a commemorative collector'sedition manual signed by the WarCraft III development team, and four limited-edition8 by 10 prints featuring rich artwork portraying battle-hardened veterans fromeach of WarCraft III's races. WarCraft III: Reign of Chaos Collector's Edition will be created in a one-timelimited run, and once they're gone, they're gone forever. Reign of ChaosCollector's Edition will be available during the first half of 2002coinciding with the launch of WarCraft III: Reign of Chaos. --Blizzard Press Release ... Read more Reviews (100)
Warcraft III is a terrific real-time strategy game that goes farther in blurring elements of role-playing and strategy than any game that's come before it. The inclusion of heroes as role-playing characters is terrific and provides extra incentive to explore the entire map because you never know what items or quests are hidden in remote corners. It just makes you feel all warm and fuzzy inside when you find those hidden magic boots or that ring of protection. Warcraft III also marks the best story to date for a Real-Time Strategy game. In the third campaign of the single-player, I tell you that I was an orc...for about an hour. It's also worth mentioning that the tale cleverly unfolds in a way to allow you to play each of the factions (Human, Undead, Orc, and Night Elf) in a compelling progression. Anyone who has played RTS games before will be familiar with the interface and gameplay of Warcraft III. All of the usual unit types are there--it's just that in Warcraft III they seem more polished than in other games. Whether it's the endearing signature responses when you click on them or the way the units intelligently form up, move, path find, and attack, every aspect of every unit has obviously been thoroughly tested and balanced. Not once when I gave an order did a unit wander off from the pack to explore some random corner of the screen and cause me mouse-crushing, game-cursing rage (see how well I found my inner orc?). It may not sound like much, but those of you who have played many real-time strategy games know that this is not a given. When I ordered a unit to march to a certain place and kill, they did just that. I realize that the game is over a year old now, but it's worth noting how technically sound this game is. I did not have a hiccup in this game. Never in my single-player campaign did the game crash to desktop, freeze, stutter, spit or delay. The load times were very reasonable and there were also no graphical problems changing resolution or color depth. The graphics themselves are probably the weakest element of the game; all of the units certainly look very blocky and dated. But of course, for a real-time strategy game, who really gives a crap? You don't need state of the art graphics for an RTS. I certainly didn't find that it affected my experience. I only played the multiplayer a couple of times and I got stomped like the kid in my elementary school who used to wear cardigans that looked like they'd been swiped from Mr. Rogers' closet. It was that bad. This game has been out long enough that even if you seek out a so-called newbie game, you're dealing with people who obviously eat, slept and breathe Warcraft. But there was no problem finding a game and I didn't have any problems with lag or people bailing out of games. It just so happens that I stink. On the whole, this is a beast of a game: fun to play, compelling, balanced and technically sound...and I think it's time we thought about an orc for president.
Asin: B000063UZ1 |
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Diablo Average Customer Review: CD-ROM list price: $9.99 -- our price: $9.99 (price subject to change: see help) US | Canada | United Kingdom | Germany | France Editorial Review Diablo is a fantasy role-playing game that captures the spirit of original face-to-face games like Dungeons and Dragons. With a straightforward story line based on fulfilling quests assigned by nonplayer characters, you equip yourself, venture into a dungeon, and slaughter legions of hideous foes. Along the way, you unearth magical treasure, discover mighty spells, and earn experience that can be used to increase your combat abilities. Almost all of your time with Diablo is spent underground, exploring and conquering ever-deeper levels of the gloomy dungeon. Combat is fast, brutal, and constant. Whether your weapon of choice is a sword, axe, bow, or spell, all forms of combat employ a simple two-click system, which is elegant without being simplistic. Replayability and customizability are Diablo's strong points; the incredible number of options and possibilities--and the fun that can be had experimenting with different strategies--keeps players coming back for more. All the dungeon levels are generated anew each time you draw up a new character, and are packed with an entirely different set of textures, features, items, traps, creatures, and quests. While one game may stock the fifth subterranean level with an army of skeleton warriors, the next game may pack that level with hordes of winged gargoyles. Multiplayer options exist for two to four players, so you don't have to take on the world by yourself unless you prefer solo play. Released in 1997, this game is far simpler than newer titles that have expanded on its original concepts; there are only three character classes and a limited number of ways to truly distinguish your character from |