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Super Mario 64 Average Customer Review: Game Cartridge US | Canada | United Kingdom | Germany | France Editorial Review The game that launched the Nintendo 64 system stands the test of time as one of the first andbest exploratory action/adventure games. Guide the legendary plumber through an incredibly vast magicalworld with never-before-seen movement and camera-angle freedom. Mario's got the moves with graduatedspeeds of running and walking, jumps, super jumps, bounce attacks, swimming, and more. The more youplay, the more moves you'll discover. This industry milestone game lets gamers play at their own pace, encouraging them to explore new nooksand crannies of its many levels with a Zen-like approach where the journey is as important as the goal.Other N64 games such as Zelda, Banjo-Kazooie, and Donkey Kong 64 all owemuch of their inspiration to this gem of a game. A showcase for the system's graphics and processing speedcapabilities, Super Mario 64 is a must-have for any N64 owner. --Jeff Young Pros:
Features Reviews (203)
As others have said, the basic story of the game is classic Mario: Bowser has kidnapped the Princess, and Mario must rescue her. To do this, he must collect a minimum of 70 stars from the 15 worlds in the game. These worlds are accessed by jumping through paintings and other objects scattered throughout the Mushroom Castle, plus there are 15 stars contained within the castle itself. Although you only need 70 stars to finish the game, there are a total of 120 stars available for collection, and you won't be satisfied until you have collected each one. The 15 worlds have varying levels of difficulty, but each and every world has some easy stars and some that are very difficult. It took me about 100 hours total to collect all 120 stars and rescue the Princess the first time. Each level has a different theme. Some are on mountains, some are in water-filled caves, and there is one set inside a giant clock. My personal favorite is the haunted house level. The gameplay in Mario 64 is exceptional. Mario has many different types of moves, ranging from tiptoeing around sleeping enemies, to a great long jump, to a very difficult-to-master wall jump. You must master all the moves if you expect to get all 120 stars. Also, there are three special hats scattered throughout the game that allow Mario to fly, walk underwater, and become invisible. Again, all are vital for 120 stars. After you finally win, you might expect that you will never want to take on such a huge task again. But, such is not the case. Even though you have all 120 stars, you can go back to levels you have beaten and play them over and over, as much as you want. You'll be tempted to do just that. The experience of playing through the incredible world of the Mushroom Castle is such that you will be coming back for many repeat visits.
Asin: B00000F1GM |
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Super Mario World Average Customer Review: Video Game (14 February, 2002) list price: $34.99 -- our price: $29.99 (price subject to change: see help) US | Canada | United Kingdom | Germany | France Editorial Review Super Mario World for the Super Nintendo sits at or near the topof most "best video games" lists for a reason. At the time of its release, itwas a dramatic evolution of the side-scrolling Mario series of action-adventuregames, incorporating every gameplay element that worked in the older titleswhile adding a seemingly endless supply of new tricks. This new feature-completeversion of Super Mario World for the Game Boy Advance proves just howtimeless designer Shigeru Miyamoto's 1991 classic really is. In true Miyamoto fashion, the game starts with simple running and jumping andgradually gets more complex. Soon, you're swimming, flying, tossing fireballs,and riding one of several Yoshis--cute little dinosaurs--that appear throughoutthe game. The overall level design has yet to be exceeded in a 2-D platformer,with each colorful level packed with enough secrets to keep players busy forweeks. A lot of precision jumping is required, but the controls are so tightthat directing Mario (or even Luigi, who wasn't playable in the original)becomes as natural as breathing within a few minutes of playing. As if packing the entire original game onto the tiny cartridge wasn't enough,Nintendo also put two multiplayer versions of the original Mario Brothersin there, which are playable solo or with up to three other people usingGame Link cables to connect all your Game Boy Advance systems. Both variants are a blast, but thesingle-player adventure is what kept us coming back for more. If you missed it10 years ago when Super Mario World appeared on the Super Nintendo, don'tmake the same mistake twice. --T. Byrl Baker Pros:
Reviews (229)
Graphics 4/5- Still pretty old school like Super Mario Advance, Sound 5/5- I get the songs stuck in my head for so long sometimes its not even funny. Very smooth and fun to hum the songs while you are playing. Gameplay 5/5- The most fun part of the game in my opinion is using your cape. I've gotten past some levels by just flying over the whole course. Yoshi is cool, too. Overall 5/5- A great addition to any GBA gamers collection. It is very long (75 normal levels, 21 secret levels), so it is great for a long car trip or plane ride.
Super Mario World was and still is a game of mass proportions. It towered over all the other games during the early 90's, for it offered simply better and bigger game play. Game Boy Advance has recreated the emotional ride that Yoshi first brought to gamers back then, and then some. GBA has managed to cram in each and every one of the original 96 levels present on the original Super Nintendo version on the latest upgrade. Dinosaur Land, a massive landscape that Mario and Luigi (Yes, Luigi finally gets some action!) explore, includes a wide variety of environments, including Donut Plains, Vanilla Dome, Cookie Mountain, and the every so tricky Forest of Illusion. Each area has around 10 levels, some which are available by progress, and yet many many others that can be opened by finding hidden areas in various stages. Most levels have two exits, meaning that there is truly way more than one way to beat worlds, and the game. In the game, gamers will encounter those classic characters we all grew up with. Just about every stage includes Koopa Troopas, and using their shells as weapons is still as fun as ever. Every now and then boos make their familiar routine of stalking Mario, in the many "ghost house" levels in the game. Thwomps, the so-called "stone guardians", can also be seen attempting to block Mario's path quite frequently. Don't think, however, that Mario has to go at these enemies alone, for Mario receives power-ups quite frequently, including mushrooms, fire flowers, and the ultimate power-up the flying feather. To add to this, Yoshi makes his first cameo appearance to help Mario along the way. At the end of worlds you better hope that you are powered up, for the head bosses are quite a challenge. Bowser has sent out all of his dominions, The Koopalings, to wreck havoc for Mario. Beating out Ludwig, Roy, Morton, as well as others, will be quite the feat, not to mention the Reznors, fire breathing rhinos, who will go any lengths to drown Mario in a pool of lava. All and all Nintendo has recreated one of the most jaw-dropping games, and the experience all takes place in your very own hands. Game Boy Advance is able to breath new life into a classic game, and do it all with sharp graphics, fluid game play, and of course Super Mario World classic tunes. So, go out and save Princess Toadstool from Bowser again, and relive one of greatest games to date.
Asin: B00005UK88 |
$29.99 |
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Legend of Zelda: Ocarina of Time Average Customer Review: Game Cartridge list price: $39.99 US | Canada | United Kingdom | Germany | France Editorial Review The Legend of Zelda: Ocarina of Time may be the greatest single-player video game ever created in any genre. It's that good. Those new to Nintendo's enormously popular Zelda series will be glad to know this game stands completely on its own. Our hero, Link, starts the game as a young boy living in a magical forest village populated by elf-like children. But there is evil lurking in the world. Strange monsters are appearing, and the land is changing. It's up to Link to discover why, defeat the monsters, and stop the evil at its source. The game world's ever-changing environment looks like a fairy tale come to life. Majestic waterfalls, towering castles, and magical forests are a feast for the eyes and ears. Rivers flow, rain falls, the sun and moon rise and set. There's even an erupting volcano! Exploring this world is half the fun of the game. Along the way, you learn musical tunes that you can play on the flute-like Ocarina, a magical device that helps you teleport, alter the weather, even control time itself. Character interaction is important to gather clues. The fairy princesses, singing frogs, and dragons you'll meet can be cute, humorous, or somewhat terrifying. Sprinkled liberally throughout the game are hundreds of secret treasures and enjoyable minigames (one of which, the fishing game, would almost be worth buying by itself). Game controls are easy to learn. There's even an elaborate fight training course built right into the game. Controlling the hero quickly becomes instinctive, and you can concentrate on saving the world. To win the game, you'll have to use not only Link's sword, but your mind as well. This game's challenging and inventive puzzles really make you think. In fact, to keep from getting stuck, it's worth spending a few bucks on an official player's guide. With The Legend of Zelda: Ocarina of Time, Nintendo has come up with an all-consuming adventure title that will provide days of engrossing gameplay. --Eric Fredrickson Pros:
Features Reviews (1217)
Seeing Link grow into early adulthood was an excellent idea. The only problem I found was that the more I played as the adult Link, the less I enjoyed returning to his childhood form. And the array of weapons adult Link carries can really spoil you...playing as child Link gets really frustrating when you're in need of the Longshot or his arrows. What I loved the most about this game was the freedom. I could stand in the middle of Hyrule Field, a beautiful grass plain, and watch the sun come up and go down. Riding Link's horse, Epona, was incredible. And Link's girlfriends throughout the game (Saria, Malon) gave you a reason to cheer him on. The is the greatest game ever created for a home videogame platform, and absolutely everybody should experience it. I still have my original file saved, right before the last boss fight, just so I can enjoy the rest of the game with all my weapons and options. I visit old dungeons, enter Lon Lon Ranch and chat with Malon, swim and fish in Lake Hylia, explore the Lost Woods, compete in the games in Hyrule Market, gallop all over Hyrule with Epona, and try to navigate the Haunted Wasteland BACKWARDS (it is HARD! ). In all, The Legend of Zelda: Ocarina of Time is a game I wish I hadn't beaten yet, and was still playing. I recommend it for anyone of any age, kids and adults. I also recommend playing it with a strategy guide so you can get the most out of this wonderful game...there are so many things to do! P.S.= Remember Link's scurrying bombs, the "bombchu's"? "Chu" is actually Japanese for "kiss" (or something like that). I thought that was interesting since bombchu's rush up to enemies before they explode.
Graphics: 4/5 excellent, but can be a little better. This game can be saved at anytime and has three saving slots. If you don't at least try this game, you're missing out on a lot! ... Read more Asin: B00000DMB3 |
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Final Fantasy VII Average Customer Review: CD-ROM (27 March, 2000) list price: $19.99 -- our price: $17.95 (price subject to change: see help) US | Canada | United Kingdom | Germany | France Editorial Review Long recognized as role-playing games par excellence, the FinalFantasy series gets a technological makeover in this installment (and seriesdebut on the PlayStation). Shedding the two-dimensional graphics and limitedsound capabilities of its predecessors, Final Fantasy VII features lush3-D graphics, beautifully animated "movie" sequences, and soundtrack-qualitymusic. Coupled with the game's intricate storyline, endearing characters, andimmense yet highly imaginative world, these new advancements make for a quite anengrossing experience. The story of Final Fantasy VII centers around a solider named CloudStrife, who joins forces with Avalanche, a group of resistance fighters, to takedown an evil mega-corporation known as Shinra. (The fate of the world hangs inthe balance, of course.) Truly epic in scope, this four-disc game requires aconsiderable amount of time to complete---this reviewer gladly gave up over 80hours of his life to finish it. But it's definitely a rewarding adventure thatevery PlayStation owner should consider undertaking, especially since it's nowone of the low-priced "Greatest Hits" titles. --Joe Hon Pros:
Cons:
Features Reviews (1007)
While old-school gamers may prefer pre-defined roles for each character, the Materia system is still meritorious on its own, allowing uncomplicated customization of characters and adding great depth to gameplay. Character development proceeds well, with nearly every battle in the game having purpose (unlike some RPGs where hours are spent "leveling up" to get characters past an obstacle), and the in-game pointers help clarify locations whenever the lush graphics are unclear. The soundtrack is otherworldly, with several haunting, beautiful songs that are simply unforgettable. But Final Fantasy's core has always been its great storylines, and this installment has one of the best. Characters develop and mature realistically, and you get to know each one intimately, almost feeling kinship with some of them. The plot is suitably but not comically epic, and the main struggle plays out better than most Hollywood movies. Nearly everyone will laugh and cry at various parts of the game, a feat precious few video games have ever accomplished. From a storyteller's perspective the shocking twist at the game's midpoint is perhaps too easy a way to draw emotion from the player, but there is no denying its effectiveness, as it is one of the most memorable scenes in video game history. Square has released many RPGs on Playstation, some of them terrific on their own, but none have topped their first, a must-purchase for all Playstation owners. If you like incredible stories but don't own a Playstation, it's worth buying one just for Final Fantasy VII.
Asin: B00000JRSB |
$17.95 |
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Metal Gear Solid Average Customer Review: CD-ROM (25 September, 2000) US | Canada | United Kingdom | Germany | France Editorial Review You are Solid Snake, the unseen contingency in terrorist plans. Using stealth as your main weapon, you're to infiltrate the seized weapons disposal facility in Alaska's Fox Archipelago. If their demands are not met in 24 hours, they promise to use part of the nuclear arsenal they now control. Rescue high-level hostages and stop the terrorists before time runs out. Metal Gear Solid for the PC includes enhanced versions of the original Metal Gear Solid and Metal Gear Solid: VR Missions for the PlayStation with better graphics and sound. It also adds a first-person play option and the ability to save at any point during the game. More than 30 offensive and defensive weapons, from silenced pistols and sniper rifles to night-vision goggles and mine detectors, aid your mission. ... Read more Reviews (27)
Graphics: 3/5 Play Control: N/A Challenge: N/A Theme/Fun: 4.25/5 Storyline: 4.5/5 Sound/Music: 4/5 Overall: 4/5
Although the story is hackneyed (the same old "nuclear weapon being controlled by your archnemesis that happens to be your brother and could destabilize the entire world if it isn't stopped within twenty-four hours), it is presented like a top-notch movie. The voice acting is by far some of the best I have ever had the privelige of hearing. The many cutscenes move the twisting plot along, always keeping you on your toes to find out what happens at the end, and what REALLY is going on. The entire story is presented through a sort of gritty James Bond-way that is extremely mature, without an ounce of amateurish jokes in any shape or form. Control is also a stroke of genius. Presented through a smooth third-person view, it is extremely flexible and allows you to do such moves as drag bodies, break necks, shoot while moving, etc. Forget the wild and confusing camera angles of Tomb Raider, Metal Gear Solid is one of the few games that did it right. The only bad attribute of this game is that it is far too short, but that is my only complaint. You could conceivably run through the game in three hours. However, there are such things as the Stealth Suit that will you keep you coming back for more. BUY THIS GAME! I guarantee you will not regret it. The fact that the system requirements are relatively low in this day and age allows no excuse as to why anybody should be without this work of art.
Asin: B00004VP4B |
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Mario Kart 64 Average Customer Review: Game Cartridge (01 November, 1999) US | Canada | United Kingdom | Germany | France Editorial Review Mario Kart 64, one of the first games released for the Nintendo 64platform, is an updated translation of the very popular Super Mario Kart for theSuper NES (SNES). And while the game clearly takes full advantage of the graphicspower and speed of the N64, a few components that made the original so compellinghave been left out of this release. Still, Nintendo's expertise at sucking players into the game world is strongly evident, andMario Kart 64 offers enough challenges to keep players (especially casualgamers) entertained. Placing a familiar Nintendo personality behind the wheel of asputtering kart powered by a 50, 100, or 150-cc engine, the game lets players racecomputerized opponents or up to four other players on a variety of well-designed tracks.Because karts lack the power and speed of race cars, drivers must focus on collectingpower-ups and nonlethal weapons rather than negotiating hairpin turns on two wheels.Grabbing and using on-track items is the heart of the game's fun: a strategically-placedbanana peel sends the unlucky victim into a spin, nailing an opponent with a turtle shelllaunches their vehicle skyward, and a rocket provides a quick boost to near-breakneckspeeds, if only for a moment. The multiplayer mode provides enormously chaotic fun for up to four players--flip it onat a party and watch the guests congregate around the screen. --Eric Twelker Pros:
Features Reviews (164)
The game consists of racing through dazzling locations with great music and sound effects, and fighting your way through twists and turns and weapons to get first place. It never gets boring. This game has high replay standards. It's the best game. It even features a battle mode than can be played with up to four players! The battle mode contains four special levels where you must destroy your enemy three times to win. THIS GAME IS THE BEST! OUT OF FIVE STARS, THIS GETS 20. GREAT GAME!
Like the SNES version, this game includes 3 modes of play: GP (Grand Prix), Battle, and Time Trial. In GP you choose one of 8 characters: Mario, Luigi, Peach, Toad, Wario, Yoshi, Donkey Kong, and Bowser in a large variety of courses in the Mushroom Cup, Flower Cup Star Cup, or Special Cup (which you unlike by getting gold trophies in each of the 3 basic courses) in 50cc, 100cc, or 150cc mode. 50cc is the easiest, but in 100cc and 150cc the computer gets much faster and more challenging. There are several items you can collect by driving through the question mark boxes which help you during each race. Lightning bolts (the rarest item to get) makes all of the other opponents small, mushrooms give you a speed burst, banana peels make one of your opponents crash if they slip on it, red shells are used to shoot directly at an opponent to get them off course, and green shells keep bouncing off the walls until it hits one of the racers. Unlike the SNES Mairo Kart game, there are several objects you need to avoid to stay on course. In different races there are trucks and cars that will make you crash if you hit them, snowmen that will blow up if you hit them, and many other obstacles in different courses. In Battle mode you and up to 3 others choose one of the 8 characters. You drive around a course trying to pop each other's 3 balloons. You can pop their balloons by shooting red or green shells at them or throwing banana peels at them to make them slip. You can also use the other items to avoid being hit by them. Once all of your balloons are popped you become a bomb which you can drive around the course trying to run in to the other players. This mode is a lot of fun, especially if you get tired of continually playing Grand Prix mode. In Time Trial mode you race in any of 15+ courses and try to set records for each lap and/or race. The controls for Mario Kart 64 are very simple and easy to master, and the music and sound effects are great as well. If you want a great racing game for your N64, I highly recommend that you check out Mario Kart 64.
But I was dissaointed that I actually didn't know how to win the game on single player mode. Even though it's quite simple. Come in first throughout the entire cup. (There are four cups in the game). But other times it appears as if Peach get's all of the good powerups! Like triple red shells! But besides this I love the game... ... Read more Asin: B00000DMAX |
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Golden Eye 007 Average Customer Review: Game Cartridge (01 November, 1999) list price: $39.99 US | Canada | United Kingdom | Germany | France Editorial Review GoldenEye 007 has been a huge success for Rareware, and it's easy to see why. More than a simple movie translation, this has earned its top-seller status on its own. Fans of Doom and Quake will recognize the first-person shooter perspective, but there the similarity ends. James Bond 007 has too much style to simply blast everything in sight and move to the next level. No, as 007, the player has a variety of different missions to perform, each with its own specific objectives. Each mission follows the film closely, and so James must use stealth and cunning as much as brute force. But if you see a Kalashnikov rifle lying around, by all means pick it up. Controls are easy to master, which is impressive considering the variety of actions the onscreen hero can perform. James can run and walk at variable speeds, duck, pivot, hide, attach mines to enemy helicopters, block doors from opening, and more. The optional auto-aim feature is especially nice. Of course, James Bond is proficient in a wide variety of weapons. You get to use them all, from the trusty Walther PPK (with silencer) to double sets of full-auto machine guns. The game's faithful tribute to the Bond legacy includes briefing dossiers on each mission, complete with wisecracks from Q and flirtatious comments from Moneypenny. And the 3-D representation of locations and characters from the movie is very impressive. The Rareware team spent time on the set with digital cameras, and it shows. One of the distinguishing features of the game is the outstanding artificial intelligence of the enemies. When attacked, squads will rush to hit the alarm. If they make it, reinforcements come running. Enemy soldiers respond to being shot or blown up with chilling realism. According to Rareware, there are over 30 different animation routines that come into play, depending on where the soldier is hit. For those who prefer the challenge of human opponents, there are six clever multiplayer modes where up to four players can shoot it out, as teams or solo agents. With excellent gameplay, intelligence, and style, GoldenEye 007 is a first-person shooter that'll keep you coming back for more. --Jeanne Uy Pros:
Features Reviews (423)
Body aromor is very useful Enimies can cause u 2 fail by blowin' somethin' too It has alot of both, but the ups beat the down, like a dominant gean over a rececive 1. A must buy 4 anyone who got a 64 n don't got dis game
In a word, "Goldeneye" is amazing. It takes full advantage of the 64 bit technology and delivers a smooth, fun, and challenging adventure. You assume the role of James Bond, the secret agent who needs no introduction. You run through various missions, which tie into the movie, and solve various problems and perform various tasks. What complicates things is the number of guards who are ready to kill you on sight. As expected, you have a number of weapons at your disposal, from the silenced pistol and machine gun, to the grenade launchers and high-powered explosives. The first-person perspective adds amazing realism to this game, with action and controls that are as smooth as James Bond's charm. The graphics are phenominal, with smooth movements and amazing scenery. This game really makes you feel like you are living the adventures. The music is right out of a Bond movie, and adds a nice edge to the action. The controls, usually quite clunky on that horrible N64 controller, are easy to manage here. After a while it becomes like second nature. For parents considering this game for their children, they should be aware of the violence. Much of the game is spent killing people, and the realism is striking. It is up to you, but this is an excellent game that can be quite addictive.
Asin: B00000DMAT |
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F-Zero Average Customer Review: Game Cartridge list price: $47.99 US | Canada | United Kingdom | Germany | France Features Reviews (10)
Graphics: 3/5 Play Control: 3.5/5 Challenge: 2/5 Theme/Fun: 2/5 Storyline: 0/5 Sound/Music: 3.5/5 Overall: 3.25/5
Asin: B00002SVFQ |
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Virtua Fighter ReMix Video Game US | Canada | United Kingdom | Germany | France Asin: B00004SVZG |
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The Legend of Zelda: Majora's Mask Average Customer Review: Game Cartridge (26 October, 2000) list price: $59.99 US | Canada | United Kingdom | Germany | France Reviews (1217)
Seeing Link grow into early adulthood was an excellent idea. The only problem I found was that the more I played as the adult Link, the less I enjoyed returning to his childhood form. And the array of weapons adult Link carries can really spoil you...playing as child Link gets really frustrating when you're in need of the Longshot or his arrows. What I loved the most about this game was the freedom. I could stand in the middle of Hyrule Field, a beautiful grass plain, and watch the sun come up and go down. Riding Link's horse, Epona, was incredible. And Link's girlfriends throughout the game (Saria, Malon) gave you a reason to cheer him on. The is the greatest game ever created for a home videogame platform, and absolutely everybody should experience it. I still have my original file saved, right before the last boss fight, just so I can enjoy the rest of the game with all my weapons and options. I visit old dungeons, enter Lon Lon Ranch and chat with Malon, swim and fish in Lake Hylia, explore the Lost Woods, compete in the games in Hyrule Market, gallop all over Hyrule with Epona, and try to navigate the Haunted Wasteland BACKWARDS (it is HARD! ). In all, The Legend of Zelda: Ocarina of Time is a game I wish I hadn't beaten yet, and was still playing. I recommend it for anyone of any age, kids and adults. I also recommend playing it with a strategy guide so you can get the most out of this wonderful game...there are so many things to do! P.S.= Remember Link's scurrying bombs, the "bombchu's"? "Chu" is actually Japanese for "kiss" (or something like that). I thought that was interesting since bombchu's rush up to enemies before they explode.
Graphics: 4/5 excellent, but can be a little better. This game can be saved at anytime and has three saving slots. If you don't at least try this game, you're missing out on a lot! ... Read more Asin: B00004U1R1 |
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Resident Evil Average Customer Review: Video Game (03 May, 2002) list price: $49.99 US | Canada | United Kingdom | Germany | France Editorial Review Resident Evil, the game that is often credited with starting the survival-horror genre, is being reinvented for the GameCube. For those unfamiliar with the series, a mysterious corporation has secretly been performing ungodly biotech experiments in the sleepy little town of Raccoon City. When reports of gory attacks come in from nearby areas, two crack military squads are sent to investigate. Players take the role of either sharpshooter Chris Redfield or demolitions expert Jill Valentine to track down the source of the town's problems--specifically, something in a decaying mansion that's mutating animals into grotesque killers and turning humans into bloodthirsty zombies. Supplies and ammunition are scarce, so players have to know when to fight, when to run, and how to keep their wits about them. Players can't afford to waste their shots and expect their characters to survive. The story is being retrofitted with motion-captured animation, next-generation graphics, real-time lighting and shadow effects, new areas, and newly rendered in-game video segments to create an even more cinematic experience. Also, a redesigned combat system lets players attack and defend themselves with a variety of items found in the environment. ... Read more Reviews (312)
First off ill defend giving this superb Resident Evil (Resi) game 5 stars...basically it all boils down to it being a 'flawed masterpiece' !! You see in Capcoms world of 'Survival Horror' it all just works so beautifully and - personally - i would hardly change a thing. Just give me new versions (and more of them) complete with new stories, plot lines and characters (including cute ones like Rebecca and Jill) and Im a happy Zombie Basher!! 'Zero' may have moved the game into the 21 century with its "Partner Zapping' (cool) and no item boxes (much better) - but its this Remake version that is still scarier ...and much harder (as long as u dont play on 'wussy'..oops i mean 'easy' ...!! ). This also makes it a longer game than 'Zero'. I've just completed it with 'Chris Redfield' and - especially early on in the game - its damn tricky . You have very little ammo and fewer saves and you have to plan everything you do...from whats put in your inventory to what and when you use an item or save or kill anything !! I messed up and had to play for about 5 hrs without having an' Ink Ribbon' to save my game with...by the end of that I needed a stiff drink...lol... ;O). The graphics in Remake are 'next generation' and second only to 'Zero' (which is even more stunning). Sound wise the music and sound fx in Remake do there job in scaring the pants off the player - although 'a 'proper' surround sound mix (5.1 or ProLogic 2) would be nice next time...as would a 16*9 widescreen option...(Im in the UK... we actually LIKE widescreen ...lol...) So the bottom line is that this is a superb Remake of a GREAT original - although i have to admit the original Resi for the PSX will always hold a special place in my gaming heart (somethimes you just cant top the original - just look at Metal Gear Solid or Tomb Raider !!). These new graphics though - although prerendered - have taken (hopefully) not just Resi' but gaming in general away from looking like video games and closer to looking like the movies on which this (and lots of others) are based - greatly adding to the believability of the game - and if it were for that alone Capcom should be hailed as masters of their genre. The fact that they also created in many ways the 'genre/game series of the last decade' is just OUTSTANDING. Thanx Capcom. PS: Now come on Capcom you need to 'Remake' the next 2 in the series rather than just 'porting' them across to the GC PPS: Plus i need 'Resi 4' and/or 'Online' a.s.a.p - or before i get withdrawal symptoms... :O)
I loved this game even though Zero was a disapointment...I loved ZERO but still The remake will be a classic in the RE series. Lets start of by saying RE is a very messed up game...Biological mutating monsters, Zombies, ect...The game is just plain creepy..The Remake makes silent hill 3 look like another episode of micky mouse. Lets start off with my review of everything in the game now... The controlls.. The graphics.. The story.. Gameplay.. Is this the best Resident Evil game ever?... I own almost every Resident Evil game..story wise I mean..not like added stuff capcom made like OUTBREAK..I own..mmm let's see.. RE remake should be owned by Hardcore RE gamers...The hardest RE game I've played was 3 nd' remake...CV was alright..I didn't like it that much..I got all the way through disk 1 in the Dreamcast version and then stoped and had to return it for a friend...Didn't like it that much... Which character has a better scenario in RE Remake?... SPOILERS... There was alot of other things I wanet to change about the storyline between the two like...for one example Jills Good ending..Wesker...SPOILER AHEAD...gets smacked by the Tyrant and gets away with it..I would Have rather wanted him to be killed by the Tyrant like in Chris's good ending nd' bad ending..... This game has loads of ending even though you don't have to start the entire game over just to get a different ending.... This game is over all 5/5...Or what I like to say 9.8 out of 10... Oh! And if you wanna see Jill again Like me then you should get Resident Evil 3 Nemisis for the Game Cube.... Later... ... Read more Asin: B0000657SP |
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Metal Gear Solid 2: Substance Average Customer Review: CD-ROM (25 March, 2003) list price: $14.99 US | Canada | United Kingdom | Germany | France Editorial Review Metal Gear Solid 2: Substance is the PS2 espionage action game Metal Gear Solid 2: Sons of Liberty with new playable characters, new VR missions, and a few twists. There are over 350 new and moderately interesting VR missions that sort of fill in the gaps in the original game's story. There are also five separate "Snake Stories" that act as new missions. These take place apart from the main story, making them feel less like an expansion to the sprawling events in Sons of Liberty and more like an unconnected romp designed to pad the original game. Unfortunately, the "Snake Stories" lack the thrill, tension, and exposition that made Sons of Liberty so special. The "substance" is nothing more or less than a collection of disconnected additions to the core game Sons of Liberty, which remains unchanged from its original release: you play as Solid Snake in stealthy espionage/assault missions, infiltrating the lairs of bad guys to take down nuclear-powered bipedal creations called Metal Gears. Snake has all kinds of tricks up his sleeves: high tech weapons, the ability to sneak around undetected--he can even flip over the side of a railing to hide (a "Grip Meter" counts down, increasing the tension and making you pray the enemy walks away). Both a boon and a detriment to the game is its reliance on cinematic scenes to further the convoluted plot. They're well-rendered and professionally done, but you'll seemingly find yourself spending more time watching the game than playing it. Substance is worthwhile for anyone who doesn't already own Sons of Liberty. That goes double for Xbox and Windows gamers, because the game looks much better on those platforms than it did on PS2. For those who've already played the original, this reissue just doesn't add enough, pardon me, substance, to merit purchasing it again. --Bob Andrews Pros:
Reviews (10)
If you have laggy/glitchy graphics: If you have staticy/glitchy sound in MGS2S for the PC: 12. Enjoy!
On the other hand, if you survive the technical difficulties this game it's really GREAT!!! Story wise it's amazing and something that I have never seen in video games before. Cinematics are very detailed and with great music. I give it 3 stars because in this age pc gamers shouldn't struggle with incompatibilities issues, specially if you are using the latest equipment.
Asin: B00008JPTK |
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Final Fantasy X Average Customer Review: CD-ROM (21 December, 2001) list price: $49.99 -- our price: $19.88 (price subject to change: see help) US | Canada | United Kingdom | Germany | France Editorial Review Each installment of the Final Fantasy series has featured strongstorytelling, characterization, and strategic combat, fun minigames, and hoursupon hours of captivating gameplay. The 10th title in the series is noexception. This is the first time a Final Fantasy game has appeared on thePlayStation2, and it takes full advantage of the increased technicalcapabilities. The story this time concerns Tidus, a blond-haired star of a sport calledBlitzball. While he is playing in a match, Tidus's city is attacked by an evilforce called Sin, and everything is destroyed save Tidus and his guardian Auran.The adventure begins as the pair are somehow transported to another world. Fromhere on, it's standard Final Fantasy gameplay: fight battles, manage experiencepoints, learn new powers, and recruit a motley crew of nonplayer characters tojoin your quest. The graphics, however, take things to a new level. They are amazing not only fortheir realism, but also for their imaginative art design. The world these heroesinhabit is breathtakingly beautiful, flowing, and full of inventive surprises.You haven't lived until you've surfed cables high in the air, or ridden agraceful airship through the clouds. The stunning effects are on display whenyou use magic in combat, summon gigantic monsters, and use fire columns todevastate your foes. One new element is voice acting. The innovation yields predictably mixedresults: it's wonderful to hear spoken dialogue rather than read subtitles, butas with most games translated from Japanese, the acting is mediocre andsometimes unintentionally hilarious. Still, the game's new graphics engine and solid gameplay are sure to please fansof the series waiting to see what Square has in store for them. While FinalFantasy X doesn't offer much innovation, it also doesn't disappoint. Andfortunately, with Final Fantasy XI already in development, the title isstill a misnomer. --Andrew S. Bub Pros:
Reviews (1298)
The storyline seems good so far and I am approximately 10 hours in. The music is very good, but I still think the FF3 soundtrack is the best one ever. Overall this is turning out to be my favorite in all the FF series that I have played.
As such, Final Fantasy X fit perfectly with my personal tastes. More than just being plot and character for me to like, but being a film student, this game's almost overdone cinematic tone is, to me, an additional bonus to a game of already high merit. To start off, while maybe not the most detailed of looking games, the visuals are brilliantly artistic and colorful, and flow usually at a constant framerate. The characters are really the aspects that one could say the least impressive aspect of the game, but they look real, their movement is often fluid, and their facial expressions are as good as in any game. With the modern flashy-type of cinematic tone, the lighting is often very stylish in nature, and the special effects (in and out of battle) are phenomenal, with my favorite being the pirefly effect when a fiend dies. And the FMV...don't even get me started on how amazing it is! The sound is somewhat short of perfection, but overall rather nice. The music, while sounding rather fake often, is still nicely composed, and a nice step up from the lacking FFIX musical score. Some of the music however is just too shallow to get a liking for, but the more emotional music is easily as good as anything in the past, featuring what is the most beautiful central melody of the entire series. Along with the slightly improved sound quality of the music synth, the foley has taken a huge leap foreword in production value, with some explosive sound effects that rattle, well, my TV speaker when loud. That leaves the voice acting. All I can say is that it isn't perfect as the voices do occasionally flop, most often Yuna's, the casted voices match the faces perfectly (voice wise -- not lip-sync), and feature rather solid performances overall. Tidus is whiney, but he is a character that does indeed evolve, with impressively presented moments of narration, and Auron's voice fits his infinitely mystique character perfectly. The gameplay is slightly more old school than before, but with some nice modern alterations, mainly the sphere grid. The sphere grid changes something in the overall formula of addiction. Before, it was the plot that kept one playing, but for once the interface is actually as addicting as any story. However, for the first time since FFVII, the story and characters were actually enough to get me through any tough spots. While following the conventional dramatic style of story (which I personally wouldn't have it any other way), it seems to have been written with emotion to be involved even more than it's already deep...depth. There are countless character subplots, mainly involving the main character, which work incredibly, despite how some of them might sound when you first hear them. Final Fantasy has somehow often been able to take a conventional, cliche or silly plot device/subplot and make it truly an emotional experience. Once again, the story is insanely detailed and thought out, and like the better entries, is interesting enough to want to understand it all. The characters are also my favorite since the sixth entry of the series, with finally some truly differing personalities. Tidus is a young man forced from his happy world into the harsh world of Spira, Wakka is an unimaginative yet friendly sort, Yuna is determined and strong willed yet sometimes unwise, and Auron is a man of few, yet powerful words, who seems to know everything in the world, and fears literally nothing. These four are easily the four most developed of the seven characters, and the final developmental result is quite impressive. I was shocked by the depth of the scenes between Yuna and Tidus, giving them a sense that they were very real; their emotions too. These are the reasons I liked this game. I guess I can understand how some people can like this game less than I, such as lack of freedom or that the story moves too slow (welcome to the world of RPG's, mate), but how someone can say that this game is terrible...that's beyond me! May Square continue their sometimes unstable, yet often incredible cinematic works in the videogame arena, forever! ... Read more Asin: B00005TNI6 |
$19.88 |
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Sonic & Knuckles Average Customer Review: Video Game US | Canada | United Kingdom | Germany | France Features Reviews (8)
Asin: B000035XKJ |
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Onimusha 2 Average Customer Review: CD-ROM (30 August, 2002) list price: $49.99 US | Canada | United Kingdom | Germany | France Editorial Review Consistent, fully realized game design elevates Onimusha 2: Samurai's Destiny into an elite category. Where other games are weak in one or more key areas, this game provides ample plot, character, action, and visual fodder in equal amounts. Unlike so many other titles--where preview and promotion photos feature quick cinematics and the rest of the game seems made in the early 1990s--Onimushadoesn't disappoint and stays consistently rich throughout. Right away, players will notice the fine details this game offers. Any character you approach, even an inconspicuous mine worker, will stop to chat with you. But your comrades in arms won't accept just any offering in exchange for assisting you: in a nod to the Japanese tradition of thoughtful gift-giving, you must find and offer items that fit their interests. Don't go offering an antique brooch to someone looking for imported "spirits." Unless you have vodka or wine to offer him, he will get downright sullen. As for the gore rating for Onimusha, it depends on your previous game-playing history. It will be considered mild by FPS fans, since the enemies and their flying body parts emit "only" a small amount of blood before disappearing in a puff of dust. For those same serious gamers, the controls will be a nuisance--for instance, you use the direction buttons instead of the left analog for running around. Another drawback: as with most highly controlled game environments, the forced perspective can cause columns and building sections to get in your way during crucial fight scenes. But those comfortable with these minor faults will be amply rewarded by movie-style quick scene edits, inventive ideas from the last edition (in particular, chests guarded by puzzles), and that addictive "fight, collect things, fight, upgrade to really cool things" dynamic that makes so many games great. --Jennifer Hauseman Pros:
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Reviews (65)
Improvements were definately intended on character interaction. The games story line is greatly based on how you trade special items with the other four characters in the game. I've finished the game twice but I've yet to unlock all of the side stories with the other characters. Personally I think this detracts from the game but my wife, who loves the long Final Fantasy stories, loved trying to figure out how to open all the side stories. Some of the side stories do add a lot to the game, I just didn't like spending so much time trying to unlock them all.(I usually hand the controller to my wife whenever the game switches from action to game plot ;-) If you don't mind talking to all the characters in the game two or three times, then you'll probably love this game. The action and graphics are much better than the first Onimusha. There's also a couple new weapons that add significantly. (The War Hammer kicks @$$) Although the game is still too short, if you liked Onimusha 1 like I did then you'll probably love this game.
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Asin: B000066TS3 |
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The Legend of Zelda: The Wind Waker Average Customer Review: Video Game (27 March, 2003) list price: $49.99 -- our price: $19.95 (price subject to change: see help) US | Canada | United Kingdom | Germany | France Editorial Review The Legend of Zelda series practically defined adventure gaming for an entire generation. Link, the hero of the adventure games, delighted millions by starring in games for each Nintendo console from the NES and Super NES to the Nintendo 64. Link brings this beloved franchise to the Nintendo GameCube in The Legend Of Zelda: The Wind Waker, and he's more animated than ever. The first thing you'll notice about The Legend Of Zelda: The Wind Waker is that it looks completely different from any previous title in the franchise. Nintendo has opted to use cel-shading technology on Wind Waker; the result is that the game looks like a cartoon. Die-hard Zelda purists initially howled at this change, arguing that the game skews too young. I think it's fantastic. The cartoon animation style allows for better expression of the characters, and several of the animations--like Link trying to pick up an object that's too heavy--are so cute that you can't help but laugh a little. The second thing youll notice is a focus on wind. Instead of trotting around on foot, Link travels from island to island on a talking boat, but he doesn't get far without the wind blowing in right direction. Luckily, you'll learn how to change the direction of the wind early in the game, and you'll do so frequently--not only to power your boat but also to solve puzzles. Clever use of wind makes Wind Waker stand out from more conventional adventure games. The third thing youll notice is that the game is just plain fun. Puzzles are innovative and refreshing, and despite some tricky puzzles, I never felt too frustrated to keep playing. The locales you'll visit are invariably exotic and fun to explore, and the host of bizarre creatures you'll encounter (friendly and otherwise) are always a kick in the pants. Moreover, though the look is radically different, Wind Waker feels like a classic Zelda game. Veterans of the early games in the franchise will experience more than a bit of nostalgia while playing it. The Legend Of Zelda: The Wind Waker is everything you've come to expect from a Zelda game, and it's one of the best adventure games to date. This is a must-have title for any GameCube owner. --Jon "Safety Monkey" Grover Pros:
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Reviews (653) |