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Kingdom Hearts by Square Enix U.S.A., Inc Average Customer Review: CD-ROM (20 September, 2002) list price: $49.99 -- our price: $17.99 (price subject to change: see help) US | Canada | United Kingdom | Germany | France Editorial Review Ever wondered what would happen if the worlds of Final Fantasy and Disney collided? Its an odd concept to be sure, but from the most schizophrenic of acorns the mighty gaming oak of Kingdom Hearts has grown. Legendary role-playing game makers Square have been given unprecedented liberties with the entire Disney universe and have created a game featuring everything from The Nightmare Before Christmas to The Little Mermaid. This is odd enough in itself when you have characters as disparate as Tarzan and Donald Duck teaming up, but becomes majorly freaky when Square thrown in a variety of their own characters such as Cloud, Squall, and Aeris from the various Final Fantasy games. But this incongruity has one side benefit in that the storyline behind the game is by necessity rather vague, which seems to have stopped Square from filling three CDs full of their usual New Age whining about Mother Earth. Instead theyve spent even more time on the graphics, and the end result is a quite stunning 3-D cartoon. As for the gameplay, it may come as a surprise to learn that it doesnt actually feature, as all the Final Fantasy games do, turn-based combat. Instead it's essentially a scrolling beat-'em-up-cum-platformer with exactly the kind of complicated Square-style knobs youd expect. The game may be a little shallow, but its an impressive artistic achievement and to be quite frank any title that allows you to magically summon Bambi out of thin air to attack evil demons of the underworld has got to be worth some sort of recommendation. --David Jenkins ... Read more Features Reviews (1123)
Asin: B000066TS5 |
$17.99 |
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Animal Crossing by Nintendo Average Customer Review: Video Game (19 September, 2002) list price: $49.99 -- our price: $19.95 (price subject to change: see help) US | Canada | United Kingdom | Germany | France Features Reviews (526)
Asin: B00006FWTX |
$19.95 |
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Final Fantasy X by SQUARE ENIX USA INC. Average Customer Review: CD-ROM (21 December, 2001) list price: $49.99 -- our price: $19.88 (price subject to change: see help) US | Canada | United Kingdom | Germany | France Editorial Review Each installment of the Final Fantasy series has featured strongstorytelling, characterization, and strategic combat, fun minigames, and hoursupon hours of captivating gameplay. The 10th title in the series is noexception. This is the first time a Final Fantasy game has appeared on thePlayStation2, and it takes full advantage of the increased technicalcapabilities. The story this time concerns Tidus, a blond-haired star of a sport calledBlitzball. While he is playing in a match, Tidus's city is attacked by an evilforce called Sin, and everything is destroyed save Tidus and his guardian Auran.The adventure begins as the pair are somehow transported to another world. Fromhere on, it's standard Final Fantasy gameplay: fight battles, manage experiencepoints, learn new powers, and recruit a motley crew of nonplayer characters tojoin your quest. The graphics, however, take things to a new level. They are amazing not only fortheir realism, but also for their imaginative art design. The world these heroesinhabit is breathtakingly beautiful, flowing, and full of inventive surprises.You haven't lived until you've surfed cables high in the air, or ridden agraceful airship through the clouds. The stunning effects are on display whenyou use magic in combat, summon gigantic monsters, and use fire columns todevastate your foes. One new element is voice acting. The innovation yields predictably mixedresults: it's wonderful to hear spoken dialogue rather than read subtitles, butas with most games translated from Japanese, the acting is mediocre andsometimes unintentionally hilarious. Still, the game's new graphics engine and solid gameplay are sure to please fansof the series waiting to see what Square has in store for them. While FinalFantasy X doesn't offer much innovation, it also doesn't disappoint. Andfortunately, with Final Fantasy XI already in development, the title isstill a misnomer. --Andrew S. Bub Pros:
Features Reviews (1385)
Asin: B00005TNI6 |
$19.88 |
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Grand Theft Auto 3 by Rockstar Games Average Customer Review: CD-ROM (01 November, 2001) list price: $49.99 -- our price: $19.88 (price subject to change: see help) US | Canada | United Kingdom | Germany | France Editorial Review With Grand Theft Auto III, Rockstar proves that not alldevelopers are concerned with toning down the violence in their games. Thissequel is even more bloody, violent, and sadistic than its popular predecessors,offering up an enormous 3-D city in which nearly any criminal act is possible.Players are free to steal cars, beat up the local population for their money (orweapons), make time with prostitutes, or simply roam to their heart's content.Those seeking more structure can embark on dozens of plot-driven missions orsteal cars that let them play minigames. Nab a cop car and you can go onvigilante missions. Grab a cab and you can play a deadly version of CrazyTaxi. Take a fire truck and you can earn money putting out fires. The gamejust never gets boring. As in real life, there are consequences for your criminality. As your randomacts of mayhem mount up, the police start hounding you, eventually calling inSWAT trucks, the FBI, and even the army if you continue down the path ofdestruction. Shaking these pursuers is easily the most fun part of the game,especially when a bunch of friends are packed in the room to witness your narrowescapes. Grand Theft Auto III is fine-tuned to near perfection in every category.All the vehicles, from slick sports cars to lumbering dump trucks, handleexactly as you'd expect and smash apart realistically when abused. The threeislands in the game are rendered in terrific detail considering their size, andare packed with traffic, pedestrians, and hidden jumps. The audio is equallyamazing. Pedestrians talk, cops scream at you, and you can tune in ninedifferent radio stations whenever you are in a car. It all adds up to amonumental achievement: the rare console game for adults that manages to geteverything right. --T. Byrl Baker Pros:
Features Reviews (1256)
Asin: B00005O0I2 |
$19.88 |
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Grand Theft Auto: Vice City by Rockstar Games Average Customer Review: CD-ROM (31 October, 2002) list price: $49.99 -- our price: $19.88 (price subject to change: see help) US | Canada | United Kingdom | Germany | France Editorial Review How big is this game? Even publicists for other games end up talking about Vice City when they call our office, babbling in the same helplessly intoxicated way that afflicts everyone who plays it. The achievement of Vice City (which, as everyone knows by now, is set in the 1980s and offers an all-new, Miami Vice-inspired story) is not only that it manages to live up to an absurd level of expectation, but that it takes the game places that fans of its predecessor Grand Theft Auto 3 never dreamed of, and that it achieves this astonishing level of innovation without losing anything that made GTA3 the bestselling PS2 game of all time. After a brilliant homage to the era of the Commodore 64 in the opening credits, the first thing you'll notice is the improved graphics, which are smoother and more detailed, and--with effects like neon lights reflected on rain-slick streets, and intense Florida sunlight--have a lush, tropical look that immediately gives you a strong sense of place. The architecture is more fabulous by tenfold, with art deco buildings, high-rise hotels, and believably seedy back alleys. The control scheme is essentially the same as in GTA3, but the cars handle much better, and in pedestrian mode there is a new crouch move. You will have access to fast, great-handling cars right away, as opposed to GTA3 which made you unlock the second island before you could get your hands on any respectable wheels. This game has such riches to offer that there is no need to be chintzy with the vehicles. Cops are more vigilant this time--minor offenses like whacking innocent bystanders will more often than not get you a two-star wanted level--and are harder to elude (though they still can't seem to climb stairs or negotiate sharp turns). So while free-roaming exploration is as fun as ever, there is more incentive to perform the missions instead of randomly raising hell. Not that that's a bad thing: even lazy criminals like myself (in GTA3, I would rather toss hand grenades into traffic than follow orders from some rude Mafia boss) will be quickly caught up in the vivid characters and hilarious, fascinating story, in which you play an acid-washed-jeans-wearing thug named Tommy Vercetti. Where in GTA3 missions were blocky, schematic affairs only nominally connected to the story, this time tasks move the story briskly along and deftly blend cinematics and game action. For example, there is a scene of a character throwing Tommy a gun, at which point you are suddenly thrown back into the action and must make an instant decision about whom to trust and what to do. There are more, and more detailed, indoor environments, including a hotel, police station, and mall (a slight downside to this is that some of the more elaborate indoor environments require load times). The layout of the city, with tons of backyards, narrow alleys, and fire escapes, encourages creativity when eluding pursuit, as does greater access to rooftops. Get your motorcycle up the fire escape and a whole new world of action is possible, including... well, use your imagination. This overview barely scratches the surface of the Vice City experience, its colorful explosion of music, clothes, combat, and brilliant voice acting, not to mention the plot twist midway through the game that changes the very nature of the game itself. Though it was the outrageous, amoral violence that got all the press, the essential genius of GTA3 was its intoxicating blend of script and open-ended action. In Vice City this is--to use a cliché that is for once apropos--taken to a whole new level. --David Stoesz Pros:
Features Reviews (1349)
Asin: B0000696CZ |
$19.88 |
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e-Reader with Donkey Kong by Nintendo Average Customer Review: Video Game US | Canada | United Kingdom | Germany | France Editorial Review The e-Reader is an accessory for use with the Game Boy Advance that reads information from collectible trading cards and translates it on the GBA into standalone games or enhancements to some traditional games. The e-Reader connects into the GBA cartridge slot and can also connect to another GBA or even a GameCube. Players simply slide the paper cards, available for as low as $1.95, through the e-Reader much as you slide a credit card through a point-of-purchase machine at a grocery store. When you do this, the unit scans the codes imprinted on the card and stores the information in its 1-megabit flash ROM for as long as the power is on. Animal Crossing for the GameCube takes advantage of this technology, and many more uses are planned. This set includes the e-Reader unit and the e-Reader card for the NES version of Donkey Kong Jr. ... Read more Reviews (19)
Asin: B00006LELP |
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e-Reader Pinball Value Cart by Nintendo Average Customer Review: Video Game (19 September, 2002) US | Canada | United Kingdom | Germany | France Editorial Review This pack of cards is for use with the Nintendo e-Reader accessory, which reads information from the cards and translates it into games for the Game Boy Advance system. This bundle comes with the following card packs:
Reviews (2)
Excitebikes level editor keeps the replay value pretty high.The racing mode is fun too.Best game in the set. Balloon Fight is exactly like JOUST if you have ever played it.The Journey mode gives the game a nice twist. Pinball doesnt have much.1 table and 1 bonus round.Worst game in the set. Tennis is a stripped down Mario-Tennis clone.You run up to the ball, press A and hit it... Amazingly addicting actually. Every time you get bored of one game you can swipe to another...
For those who enjoy collecting cards, who like classic Nintendo games, or who just like fancy peripherals, these are great and fun to buy.Sold individually, the prices on these cards are a bit steep.... However, this package deal is a great buy, so long as you have a taste for them. ... Read more Asin: B00006LEMR |
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PS2 Network Adapter by Sony Computer Entertainment Average Customer Review: CD-ROM list price: $49.99 -- our price: $39.99 (price subject to change: see help) US | Canada | United Kingdom | Germany | France Editorial Review The PS2 network adapter offers both dialup and broadband connectivity toplay PS2 games online. It includes a startup disc with playable demos ofFrequency and Madden NFL 2003, as well as video demos of ATVOffroad Fury 2, Tony Hawk's Pro Skater 4, and Tribes: AerialAssault. To use the network adapter, you need a PlayStation2 game system, an 8 MB memorycard with at least 137 KB of space, and a dialup or broadband Internetconnection with an Internet service provider. The network adapter works withjust about any ISP service, including AOL, AT&T WorldNet, EarthLink,Prodigy/SBC, and Sympatico. Check with your ISP for details. Connect the network adapter to the PlayStation2 system by lining up the unit'sconnectors to the expansion bay located in the rear of the PS2. Once yourhardware is set up, the user must insert the network adapter startup disc inorder to configure the ISP network data and connect to the Internet. Simply gothrough the ISP setup process located on the main menu of the startup disc. Yournetwork configuration data will be saved onto your memory card. The ISP networkconfiguration will work only on the specific PlayStation2 system you used forthe initial ISP setup. Network configuration data is not transferable fromsystem to system. ... Read more Features Reviews (170)
Asin: B000051QDD |
$39.99 |
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Madden NFL 2003 by Electronic Arts Average Customer Review: CD-ROM (13 August, 2002) list price: $49.99 -- our price: $29.99 (price subject to change: see help) US | Canada | United Kingdom | Germany | France Editorial Review EA's Madden NFL 2003 maintains the series' status as one of the most engaging game franchises ever. This perennial favorite has updated everything from the spanking new venues (including the Seattle Seahawks Stadium) to the ability to now list pre-existing injuries to current players. If you haven't played previous versions, learning all the controls can be a daunting task. You can control everything from calling audibles to throwing a touch or bullet pass--all while the play clock runs down. But half the fun of this game is in the level of detail you can control, including off-season drafts and free-agent signings, game time, weather, and sensitivity to penalties. Madden NFL 2003 has taken video sports gameplay beyond the action on the field--although the gameplay is seamless and the graphics are impressive on the Xbox. They've created a world where you are equally the owner, general manager, coach, and player. The time and attention you must dedicate to creating your team, along with superbly realistic gameplay and sportscasting, immerse you in your team's fate, making the action all the more compelling. --Sung Nicholas Kim (This refers to the Xbox version of this game) ... Read more Features Reviews (184)
*Amazing graphics and by the way, for all you people not eagles fans, THE EAGLES ROCK, YOU STINK, AND WERE GONNA WIN THE SUPERBOWL, thanks to- Donovan Mcnab, James Thrash, TODD PINKSTON, Freddie Mitchell, Correl Buckhalter, Brian Westbrook, Duce Staley, L.J. Smith, Chad Lewis, Troy Vincent, Bobby Taylor, Brian Dawkins, Darwin Walker, Mark Simanuea, Jon Ritche, Carlos Emmons, Greg Lewis, Na Brown, the offensive line, defensive line, and everybody else. (If you havent noticed, Todd Pinkston is awesome!!!!!) ... Read more Asin: B0000690ZP |
$29.99 |
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High Heat Baseball 2003 by 3DO Company Average Customer Review: CD-ROM (14 February, 2002) list price: $49.99 US | Canada | United Kingdom | Germany | France Editorial Review With its satisfyingly realistic gameplay firmly intact, this year'sentry in 3DO's High Heat series cements its status as arguably the best videogame baseball experience available. Graphically, it's better than ever, but whatsets High Heat Major League Baseball 2003 apart from the competition isits attention to the little things that make it more believable and fun to play:hits that are random and rarely appear to fall in the same place twice; scoresthat accurately reflect the caliber of the opposing pitcher; razor-close playson the base paths and at home plate--the list goes on. Add in wide-ranging,customizable player skill levels and game-tuning preferences (everything frombatting and throwing power to error and injury frequency)--not to mention theyear of fine-tuning under 3DO's belt after working out the kinks in lastseason's inaugural PS2 run--and it all adds up to a rewarding experience forbaseball gaming purists. That's not to say the game is perfect, as witnessed by graphics that could stilluse some work to fully exploit the PS2's capabilities. Especially lacking arethe dugout and crowd animations that at times resemble lifeless gray masses.Certain stadium skylines also lack depth, particularly in night games (tallbuildings behind the stadiums look a lot like their blocky counterparts fromlast year's version). But these are minor gripes when all is said and done. Allthe vitals are still there: season, playoff, and exhibition modes (no franchisemode yet, however); home run derby; batting practice; and, new this year, thetwo-on-two showdown that features a one-inning battle pitting pitcher againstbatter. And while the game's rosters are nowhere near what they'll be on openingday, the create and edit player features will ensure that everybody's favoriteteam can be as accurate as the real thing. --Larry White Pros:
Reviews (40)
Asin: B00005V5LP |
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GameCube Mobile Monitor (Indigo) by InterAct Accessories, Inc. Average Customer Review: Electronics list price: $149.99 US | Canada | United Kingdom | Germany | France Editorial Review The Mobile Monitor is a 5.4-inch, high-resolution color display that attaches to the back of the GameCube. The unit comes with built-in stereo speakers and RCA-type component audio and video inputs (the round red, yellow, and white plugs), letting you use the monitor with DVD players, VCRs, and even other game systems. The simple pass-through design allows you to connect your GameCube to a larger TV without having to disconnect the Mobile Monitor; it simply folds down over your GameCube when not in use. The Mobile Monitor also comes with brightness and volume controls, a headphone jack, and a car power adapter. ... Read more Reviews (30)
Asin: B00005RJJV |
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GameCube Wavebird Wireless Controller by Nintendo Average Customer Review: Video Game (13 June, 2002) list price: $39.99 US | Canada | United Kingdom | Germany | France Editorial Review Wouldn't it be nice to play games without a cord stretching across yourliving-room floor, especially if you have little kids or large dogs in yourhousehold? Nintendo's Wave Bird isn't the first wireless controller ever broughtto market, but it's a whole lot better than what came before. You may remember abrief fad a few years ago with spotty infrared devices. These units failedbecause they were a lot heavier than standard controllers, and also because theyrequired a direct line of sight between the controller and the infraredreceiver. The Wave Bird is much lighter (it weighs a bit more than a regularcontroller) and uses radio frequency signals for reliable game control atdistances of up to 20 feet. Unless your playing on a stadium-size TV screen,that should be more than enough. The unit will last for about 100 hours of useon just two AA batteries and has 16 channel frequencies, so you'll easily beable to hook up four controllers without interference. ... Read more Features Reviews (197)
Asin: B00006418I |
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Gran Turismo 3: A Spec by Sony Computer Entertainment Average Customer Review: CD-ROM (13 July, 2001) list price: $49.99 -- our price: $19.99 (price subject to change: see help) US | Canada | United Kingdom | Germany | France Editorial Review The PlayStation2 takes the Gran Turismo franchise to new heights in thethird edition of the venerable racing series. The graphics are sure to grabyou--the cars and tracks are awe inspiring, and there are some incredible lightingeffects. This game is much more than eye candy, though. The gameplay in Gran Turismo 3: A-Spec is the same as its predecessors;fans of the previous games will feel right at home, while newcomers will be ableto pick things up easily. There are more than 150 cars from which to choose, andplenty of tracks upon which to race them. Arcade mode works well for a quickfix, while simulation mode provides outstanding replay value. The sound effectsare impressive--each engine has a unique sound, and tire screeches fromdifferent cars sound noticeably different. The soundtrack is a good mix oforiginal compositions and a wide variety of recording artists, including MotleyCrue, Raekwon, Jimi Hendrix, and Snoop Dogg. One minor flaw with the game is its relatively predictable artificialintelligence. Computer-controlled cars follow distinct lines, and you'll be ableto pick up the patterns after a few races. Considering how far the graphics havecome since the original Gran Turismo, it's disappointing that the AIhasn't progressed similarly. Despite this, GT3 remains an outstandinggame. Few games offer its combination of high quality and immense variety.--Raymond M. Padilla Pros:
Features Reviews (626)
Asin: B0000503MO |
$19.99 |
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