GOLSCO
Games Online Store
UK | Germany
books   baby   camera   computers   dvd   games   electronics   garden   kitchen   magazines   music   phones   software   tools   toys   video  
 Help  
Computer & Video Games - Systems - Game Boy Advance - Role-Playing Games - 25 Reasons to own a GBA (Not ordered)

1-20 of 25       1   2   Next 20
Featured ListSimple List

Go to bottom to see all images

Click image to enlarge

Super Mario World
Average Customer Review: 4.5 out of 5 stars
Video Game (14 February, 2002)
list price: $34.99
US | Canada | United Kingdom | Germany | France

Editorial Review

Super Mario World for the Super Nintendo sits at or near the topof most "best video games" lists for a reason. At the time of its release, itwas a dramatic evolution of the side-scrolling Mario series of action-adventuregames, incorporating every gameplay element that worked in the older titleswhile adding a seemingly endless supply of new tricks. This new feature-completeversion of Super Mario World for the Game Boy Advance proves just howtimeless designer Shigeru Miyamoto's 1991 classic really is.

In true Miyamoto fashion, the game starts with simple running and jumping andgradually gets more complex. Soon, you're swimming, flying, tossing fireballs,and riding one of several Yoshis--cute little dinosaurs--that appear throughoutthe game. The overall level design has yet to be exceeded in a 2-D platformer,with each colorful level packed with enough secrets to keep players busy forweeks. A lot of precision jumping is required, but the controls are so tightthat directing Mario (or even Luigi, who wasn't playable in the original)becomes as natural as breathing within a few minutes of playing.

As if packing the entire original game onto the tiny cartridge wasn't enough,Nintendo also put two multiplayer versions of the original Mario Brothersin there, which are playable solo or with up to three other people usingGame Link cables to connect all your Game Boy Advance systems. Both variants are a blast, but thesingle-player adventure is what kept us coming back for more. If you missed it10 years ago when Super Mario World appeared on the Super Nintendo, don'tmake the same mistake twice. --T. Byrl Baker

Pros:

  • The game is very replayable thanks to multiple level exits
  • Surgically precise controls
  • Outstanding level designs that never get old
Cons:
  • Speech effects that were added for Mario and Luigi get old fast
... Read more

Features

  • rld. When riding Yoshi, Mario or Luigi can make their dino pal slurpup enemies, regurgitate fireballs and carry special items.
  • Like any Mario game, Super Mario World is crawling with secrets. In addition to hidden blocks and vines within the levels, many levels feature hidden exits which take a lot of exploration to discover. Finding these hidden exits is the only way to explore all 96 levels in the game.
Reviews (251)

5-0 out of 5 stars Polishing a classic
There's pretty much a debate on the best Super Mario game: Super Mario 3, Super Mario World or Yoshi's Island(but you control Yoshi instead). Some might say Mario 64 but the lack of gameplay moves doesn't hold a candle to the many gameplay mechanics each one of the 3 provide. So we delve into one of them: Super Mario World.

Story: What little story there is. As usual, Princess Peach gets kidnapped(I swear that b**** needs bodyguards or take up karate or something). So it's up to Mario to save the day as he traverses worlds in caves, the chocolate level, underwater and in the air.

Graphics: This is Super Nintendo graphics so granted these aren't stunning anymore. But it does have a nice vibrancy to it and the variety of the levels adds some nice changes to the scenery without being too repetitive.

Sound/Music: I often call Nintendo good support music. Besides the Mario theme, nothing is really hummable yet it doesn't feel out of place. They added some voices for Mario and Luigi which as usual get annoying.

Gameplay: I remember playing this on the SNES and I was so happy I cleared all 96 stages, got the Star Road finished, the secret areas and everything. Now I have to do it again, ugh. All the levels are here with some minor tweaks.

It was this one I believe they introduced one of Mario's famous sidekicks: Yoshi, the green dinosaur who likes to eat anything and s**t it out and makes eggs that he can fling at people(only in Yoshi's Island and maybe some others). He also turned into a different colored Yoshi depending on what he ate. So red turtles gave him abilities to shoot fireballs while one enabled him to fly and another gave a slight earthquake quality when he bounced.

Mario 3 wins in turns of transforming Mario. In 3, he had the tanooki suit(that raccoon), the frog suit, that shoe, not to mention the fire flower and the leaf, capable of making him fly. With this one he gets the fire flower and the feather, giving him a yellow Superman cape where he can fly. It's different than the leaf cause that just made him soar straight up while here you can fly across. He can glide down by just holding the button while in 3 you had to repeatedly hit it.

The Mario Advance ports are great for us old school gamers who remembers playing Chrono Trigger, Uniracers and Final Fantasy III(officially VI but that's another story). Don't forget about Mario 3 and Yoshi's Island too.

5-0 out of 5 stars This is an old classic, but it cannot overshadow Mario Bro 3
The game is good and then some. There is so much to do, you may never do it all.
The story is that Peach is not in the witness protection program and gets kidnapped once again. You and Luigi must save her.
On the map you can alternate between Luigi and Mario just by a press of a button. All in all, it does not matter. The game is no harder or easier. Luigi has a better jump but is slower than Mario.
In the levels your goal is to get to the end without dying. The twist in this game is that any red dot on the map means there is more than one exit. And many of them are hard to find. Upon finding them, you are able to gain access to a different path on the map.
This is a must. You will see dotted lines everywhere in a certain color. What you must do is find a certain special exit and you get to go to a block palace. They will fill in the lines with blocks that match the colors. Now these blocks give you access to new places and sometimes save your life.
Running around in the levels, you get four different powerups and they vary from mushroom to stars. If you had Mario before, you know what they do. The new addition is Yoshi. He can add an extra hit to your life and eat enemies and more! Plus, by special exits, you can go to star world. Beating a level there the right way will give you access to a new yoshi. Some will turn enemies eaten into fire while others can fly when they have any enemy in their mouth. They appear at random
The bosses can be brutal. Each boss either has three or four hits. You must find the special way to beat them. This will be easy, but causes you to keep readjusting throughout the game.
You may never do everything.
You need help to do everything. So buy a strategy guide.

5-0 out of 5 stars Best Game EVER!!!!!!!!!!!!
For a gamer like me, that is, someone who likes basic yet chalenging games, this is a must.Its fun never wears away, because there's always something new to do.Play either as Mario, who is fast but a bad jumper, or Luigi who jumps far and high.I love this game!!!!!!!! ... Read more

Asin: B00005UK88
Subjects:  1. Video Games    2. Nintendo Game Boy Advance (Gameboy)    3. GBA    4. Action    5. Adventure    6. Strategy (Strategic)   


Super Mario Advance 4: Super Mario Bros. 3
Average Customer Review: 4.5 out of 5 stars
Video Game (21 October, 2003)
list price: $34.99 -- our price: $29.99
(price subject to change: see help)
US | Canada | United Kingdom | Germany | France

Features

  • Use power-ups like Warp Whistle and Frog Suits
  • Battle in the land, air and sea
  • For 1-4 players with Game Link cable
  • Help Mario and Luigi stop Bowser and his trouble-making kids
  • Run, crush and stomp over your enemies as you conquer 8 different worlds
Reviews (149)

5-0 out of 5 stars Excellent!
My niece got this game and some other games but i think she likes it the best. so do i. She is so shellfish that she doesn't let me play. so i told my mom to buy one for me.FUN. I HIGHLY RECOMMENDED IT.

5-0 out of 5 stars I LOOOOOOOOOOOOOOOOOOOOOOOOOOOVE MARIO!!!!!!!!!!!!!!!!!
This is a really good game and I strongly reccommend it for ANYBODY!!!!! I love all if the levels and they never get old!!!! This game is AWESOME!!!!

5-0 out of 5 stars still my childhood favorite
This game is excellent!It is just like the super mario brothers games that were out when I had my first Nintendo game player.It is identical to the Super Mario Bros 3 original, but they added additional secrets and graphics that give it a more modern video game appeal. Absolutely the best game for kids, it has goals and requires strategy, which many video games today lack.This is a game I still enjoy playing as an adult. ... Read more

Asin: B00009WAUO
Sales Rank: 48
Subjects:  1. Action    2. Adventure    3. Video Games    4. Nintendo Game Boy Advance (Gameboy)    5. GBA   


$29.99

Super Mario Advance
Average Customer Review: 4.0 out of 5 stars
Video Game (14 June, 2001)

US | Canada | United Kingdom | Germany | France

Editorial Review

The world's favorite plumber makes his first appearance (alongwith playable characters Luigi, Peach, and Toad) on the Game BoyAdvance, and, for the most part, Mario's arrival is welcome indeed.

Super Mario Advance is primarily a slightly tweaked port ofSuper Mario Bros. 2, the (still) very popular side scroller fromthe days of the Nintendo Entertainment System (NES). So expect plenty of running,jumping, and hurling of items at many a foe.

The game's graphics and sound have been a given a nice overhaul fromthe original game, and are clear and bright enough to please old-schooland new fans alike. While Nintendo did a good job shrinking the visualsdown to handheld size, the tiny GBA screen can get very busy at times,making accidental death due to sometimes less-than-precise controlsfrustratingly frequent--at least in the beginning. Most gamers shouldovercome such mishaps with a little patience.

Also included is the still fun, if forgettable, original MarioBros. game from many eons ago. Up to four players can engage in acoin-collecting battle mode or the classic mode. Super MarioAdvance isn't the game to show off the power of the GBA, but it isa long, fun title that will satisfy today's gamers with a taste fromthe best of Mario's past. --Mark Brooks

Pros:

  • One of the best NES games is faithfully ported
  • Upgraded sound and graphics
  • Gameplay is easy to get into
Cons:
  • Somewhat loose controls
  • Neither fresh nor original for those who've played the NES version
... Read more

Features

  • Side-scrolling adventure.
  • Play as Mario, Luigi, Peach, or Toad.
  • Collect items with which you can pummel your enemies.
  • Switch characters between levels.
  • Head-to-head play on up to 4 units via the separately sold communication cable.
Reviews (252)

4-0 out of 5 stars preeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeetty cool.
It's a pretty good game but I liked Super Mario Advance 2 and 3 the best but this one was pretty cool.

5-0 out of 5 stars ONE OF THE BEST GAMES THAT EVER EXSISTED ! ! ! !
I love this game. I personaly think this is one of the best games of all nintendo platforms. I can't get tired of this game no matter what. You should buy this one aling with SUPER MARIO WORLD, the sequel to this game from the SNES platform. I suggest you buy this one immediatly. I really do. Go buy this one. Donkey Kong Country 2 is another great choice of a great SNES video game. BUY IT NOW !

4-0 out of 5 stars The Second Mario Dream
I often have been enjoying a lot of classic video games from the 80's that have really been resurfacing over the past few years. It really is wonderful to see older games feel fresh and newly exciting again. That truly has been the case for one lucky plumber, Mario. Nintendo really has done a remarkable job of reintroducing Mario games to the Game Boy Advance audience. It has done very much wonders for a lot of people, who are now enjoying the feeling of the most groundbreaking entertainment that has ever brought games to the home. Nintendo did it originally with Super Mario Brothers, and their sequel was opposite any of the classic Mario stories that had ever been told.

Super Mario Advance: Super Mario Brothers 2, is a restored version to the classic video game from the late 80's. The game features your option of one of four characters to control, Mario or Luigi, Toad or Princess Toadstool. The game is located through seven dream world stages and 20 different levels. The gameplay focuses in on a nightmare Mario has as he and his pals stop Wart and his henchmen including Birdo, Mouser, Fryguy and many shyguys from ruining the dream world Mario is stuck in. The game doesn't feature the traditional Super Mario gameplay, where instead you dig deep to pick up items to hurl at your opponents.

Yet, with all the goodsides, there really are a few downsides to this game. The graphics do seem a little bit out of tune, unlike their original NES gameplay, or even the remastered gameplay from the 1993 Super Mario All-Stars compilation for the Super Nintendo. Another problem is the controls. They sometimes can make it very difficult for you to hurl bombs and vegetables when need ed at your foes. Sadly, that does bring unfortunate problems in gameplay at times.

All in all, Super Mario Advance: Super Mario 2 is a great exciting twist to the original Super Mario Brothers saga. For anybody who hasn't tried this Mario game, it really just is worth it for the Game Boy Advance. It really is a surprise that just is a delight.

Graphics: C+

Sound: C+

Control: B-

Gameplay: B+

Overall: B- ... Read more

Asin: B00005B8FZ
Subjects:  1. Video Games    2. Nintendo Game Boy Advance (Gameboy)    3. GBA    4. Action    5. Adventure    6. Classic    7. Retro Arcade   


Mario & Luigi: Superstar Saga
Average Customer Review: 4.5 out of 5 stars
Video Game (20 November, 2003)
list price: $34.99 -- our price: $29.88
(price subject to change: see help)
US | Canada | United Kingdom | Germany | France

Features

  • Explore the strange BeanBean kingdom using a unique simultaneous-control setup
  • Interact with other classic Mario characters and enemies throughout the game
  • For 1-4 players over link cable
  • Hilarious action roleplaying game featuirng Mario and Luigi
  • Unique RPG elements allow you to level up Mario and Luigi, increasing their stats and powers
Reviews (113)

5-0 out of 5 stars They finally star in a game, and it's good too
One could very rightly say that there is sort of a rivalry between the Mario Bros. Mario has starred in big games like Mario 64, Sunshine, Mario World, Mario 3 etc. Luigi however doesn't really have great games. He was in Mario is Missing and Luigi's Mansion and he only has co-starring roles like in Mario Party or Mario Kart. So finally they pair up and even then they reference the rivalry in the first game in awhile they star together in.

Story: Princess Cackaletta is bringing a gift to Princess Toadstool only she steals Princess' voice and replaces it with explosive vocabulary. Her words are literally bombs that explode. So off Mario and Luigi, a reluctant Bowser and some other cameos are along for the ride(sort of) has the Mario Bros try to rescue the Princess' voice.

Graphics: Some find it ugly, others say it fits perfectly in this context. I say it's both. It's not incredibly animated like Golden Sun and even one could say Mario RPG from the SNES looks better than this but it fits the atmosphere of the game.

Sound/Music: The ever popular Mario theme returns, as usual remixed too. There is little to no voice acting besides Mario's "let's go!" or Luigi's "alright!" and some other things. Mario games tend to have very little voice acting anyway.

Gameplay: You ONLY control the Mario Bros. This game is the spiritual successors to Mario RPG and Paper Mario, games where you controlled not just the Brothers, but here it's strictly a family affair. And so of course gameplay and battle screens A controls Mario and B controls Luigi always. It's kind of confusing at first, especially since RPG's were always one button for action commands but you'll get the hang of it.

The Brothers can team up on both play areas. Let's say that that platform is too high for them to jump. Put Mario in front and activate Luigi's power with the L and they can do a high jump. Likewise, substituting Luigi for Mario, they can do a Spin Jump which allows them to travel platforms too spaced out. Other abilities come your way like shrinking Mario or pounding Luigi into the dirt.

The game has a light-hearted feel with the dialogue and while not as sharply written as Paper Mario: TTYD, it's still enjoyable to read, especially to the nods to past Mario/Luigi adventures.

The game can be slightly challenging to the young-uns but then again even some stages in Super Mario World will drive anyone nuts but at least it's forgiving here and it's a good game too so it won't hurt to pick it up.

5-0 out of 5 stars Like a Dream Come True! The top of the game pyramid!
I really mean FUN with this Mario Luigi game! I never knew about this game until I got it with my GBA SP (See my last review for info about GBA SP). It's a mix of fantasy, RPG, and wits! You keep doing RPG things. BUT.... You can press buttons for defense, attack, and many new attacks that you learn along the way. I remember playing on of the old Mario games on my Gameboy, This is a revolution for GBPs (Gameboy Packs) (Which means games to play on GB).

You are supposed to rescue not the princess, but her "VOICE". They were stolen by some wierd looking bean guys. You travel with Bowser and try to rescue her voice, but you got separated by him. Mario and Luigi must go to the Beanbean kingdom where the new enemy plans some tricks up her sleeve! This is easy with action, but you need to think in order to finish it. No brains, you won't even finish a level! Oops, gotta play Superstar Saga, I would like to say more, but that's all I'll say. Bye-bye!







You may read no longer of my review......

5-0 out of 5 stars Pure joy
I have a theory about games like these. My theory is that their developers have secret access to a mysterious element called Happy, which they tuck into the microchip before shipping the game. This causes the strange effect of players not being able to cease smiling as they play the game. I have fallen under the effects of Happy, and here's why.


I loved the look of this game. Clear, sharp, and colorful, with gorgeous animation. I highly reccomend that you play it on a DS or GBA SP, as the extra light heightens the graphics to glorious levels.

The battle system is wonderful. You may not be able to believe that the superb Paper Mario combat system would translate well to a handheld, but ah, how wrong you'd be. Timing the button presses takes concentration, but is never frustrating or boring. You can use hammers, jumps, or even magical powers to attack, as well as an array of fun items.


Then there are the puzzles. This is where the Happy element is in its strongest form. As you progress in the game, you'll earn new abilities, and each and every one will help you solve the near-perfect puzzles. Use your hammer to whack the brother in front of you into the ground...light your partner's pants on fire to make him dash...or jump on his head to reach a high ledge. Whatever it is you have to do, it always makes sense. For this reason, I would reccomend playing without a strategy guide, since using one would ruin the fun of figuring the puzzles out.


The story, which is beautiful in its simplicity, has many twists and turns, so you never know what you might be doing next. One minute you could be hunting for beans to make Yoshis lay eggs, and the next you might be strategically using your hammer to help a fashion designer dye her clothes. This keeps the game fresh and exciting at every turn.

RPG elements are integrated masterfully. You can gain experience, level up, and even buy new equipment. These features add to the game, but never become a pain.

From the beginning, which features Mario running around in his underwear, to the end sequence, wherein Bowser is tied to the back of a plane in a gigantic gift box, this game is pure joy. So play it already. Feel the Happy. ... Read more

Asin: B0000A09EP
Sales Rank: 281
Subjects:  1. Video Games    2. Nintendo Game Boy Advance (Gameboy)    3. GBA    4. Action    5. Adventure    6. Role Playing Games (Game, RPG, RPGs, CRPG, CRPGs)   


$29.88

Yoshi's Island: Super Mario Advance 3
Average Customer Review: 4.5 out of 5 stars
Video Game (26 September, 2002)
list price: $34.99 -- our price: $29.89
(price subject to change: see help)
US | Canada | United Kingdom | Germany | France

Editorial Review

Oh no! It looks like your granddad was right--things really were better in the old days. At least they were if you liked 2-D platform games, and Yoshi’s Island is indisputably one of the best ever made.

Yoshi’s Island goes back in time to recount the touching story of the various Yoshis' attempts to unite Baby Mario with his parents. You don’t actually control the Italian plumber-to-be but instead his dinosaur pal, who has the curious ability to eat his enemies and then immediately turn them into eggs, which he can then fling at more enemies.

Since Yoshi isn’t particularly fast and can float in midair for a few seconds after making a jump, the whole dynamics of the normal Mario gameplay have changed, but the same incredible attention to detail and endless imagination that mark all of Nintendo’s best efforts are still here in full effect. In fact they’re joined this time, after the rather plain-looking prequel, by some wonderful pastel-shaded graphics that were jaw-dropping when the game was originally released in 1995 and still manage to impress now.

As with the other Super Mario Advance titles, this game also contains a four-player version of the original Mario Bros. arcade game, making it even more of a bargain than it already was. --David Jenkins, Amazon.co.uk ... Read more

Features

  • Pair up with Yoshi and all his multi-colored friends to tackle Kamek and Baby Bowser in this fun-filled quest to reunite the separated twins.
  • Guide Yoshi over the island's perilous landscape and around the devious traps set by Kamek and his foot soldiers.
  • Find morph bubbles and change into unique characters with special abilities. Become a mole-machine and dig your way around the island or change into a helicopter and suddenly go places you couldn't go before.
  • Master Yoshi's legendary moves including jumping, stomping, pounding the ground, laying eggs, eating enemies and throwing eggs using a targeted egg-throwing system. Clearing enemies out of your way is now more fun than ever!
Reviews (109)

5-0 out of 5 stars Mario's back...except he whines...a lot
I remember the commercial for Yoshi's Island when it was about to be released. A guy who obviously ate too much explodes and the room looks all messy. It was a weird commercial for this and even today I still don't get what the hell it meant. It just happened to advertise one of the best games ever so I'll let it slide.

Story: A stork is travelling with babies and one gets kidnapped while another one falls on Yoshi's Island right on Yoshi's back(which must've at least hurt his spine but oh well). That baby just happens to be Nintendo's resident mascot Mario, only in baby form so now Yoshi has to return him back to his parents while dealing with Baby Bowser.

Graphics: Back when this game was released, this graphics looked trippy. And they still look cool. The graphics almost seem to ooze with color as the locales look very vibrant. Much better looking than the first Mario World.

Sound/Music: My title refers to whenever Yoshi gets hit. You don't know suspense and heart pounding like when you have to rescue Mario. As soon as that whining starts, you make a mad dash for that kid. It's super annoying of course. Oh and the music's good too.

Gameplay: What really sent this game up the critical/fan favorite stratosphere was here. Whenever Yoshi eats an enemy, he makes an egg which he can throw at enemies or clear special paths in terrain. Also here is Yoshi's ability to turn into different vehicles such as the helicopter or a mole.

Taking the Dragon coins from Mario World and expanding on it, every single stage on Yoshi's Island as items that you need to find and if you find them all you get rated out of 100. Get 100 on all stages and you get a surprise. Things like coins, stars, flowers are scattered throughout and you have to find them which adds big time replay value.

See why this game is touted as one of the best games released on the SNES and one of the best available on Gameboy Advance.

5-0 out of 5 stars Too MUCH Fun
This game is AWESOME! It was my first GBA game. BUT, there are some cons. Some levels are just too long and/or impossible. Many times I think i just get lucky. Anyway, my dad saw it and didn't put it down until he beat the game. (no, he didn't play for 24 hours straight.) A fantastic game for mario lovers (like me.) A great idea would be to BUY IT!

5-0 out of 5 stars yoshis back
yeah, and its just as cool as it was on snes, man this game owns!!! i used to play it on the old system for almost 10 hours sraight, and now its back and better than ever! this is a must have for any gba owner! ... Read more

Asin: B00006FWTW
Subjects:  1. Video Games    2. Nintendo Game Boy Advance (Gameboy)    3. GBA    4. Action    5. Adventure   


$29.89

Castlevania: Aria of Sorrow
Average Customer Review: 4.5 out of 5 stars
Video Game (09 May, 2003)

US | Canada | United Kingdom | Germany | France
Reviews (51)

5-0 out of 5 stars May be quite possibly the best Castlevania ever...
While the past two GBA Castlevania's were good, this one is leaps and bounds ahead of them.

The Soul system of this game is brilliant and is quite addicting. However, getting the souls of every monster in this game can be quite time consuming. Though, one expensive ring does make this task much easier...

And the main character, Soma, just looks downright cool.
Plus the dozens of swords, hammers, spears, and even guns he can get all behave differently and are unique. No two weapons look or act the same.
And its just plain fun to swing a sword twice the size of your main character. :)

The challenge in this game can be a bit high in some areas but never leaves you frustrated.

Add to the fact that this game has hidden final bosses, hidden areas, a special arena mode which earns you rare and awesome weapons, a hidden playable character, and a mode which allows you to restart the game with all your items intact makes this game a gem and a real joy to play. Also, there is a special Hard mode which can earn you rare items like Deaths Scythe and a werewolf killing Silver Gun.

All in all, this game plain old rocks and will give you plenty of enjoyment and fun for your money. Pick it up, you wont be sorry.

5-0 out of 5 stars Every bit as good, and better, than Symphony of the Night!
For people who fell in love with Castelvania: Symphony of the Night for the PSX, prepare to be dazzled yet again by Aria of Sorrow! The Soul system is easy and fun to use, the locales you'll explore in the castle are beautiful, the music is awesome, and plays as smoothly as you could ask.

If you are a big fan of Castlevania, this is THE Castlevania to pick up. If you aren't a big fan of Castlevania, then this is still the one game you should run out and buy! I couldn't recommend it any higher.

5-0 out of 5 stars If HoD was the Test...This is the Result.
Iga's second game on the GBA, Aria of Sorrow, triumphs over Harmony of Dissonance, and while it's nothing revolutionary, it presents a few fresh ideas, and manages to be a satisfying and engaging adventure, if lacking in some areas.

Soma Cruz, a high school exchange student studying in Japan, is making his way to his friend's shrine, when he loses consciousness. What's going on? Right off the bat, Aria of Sorrow scores points for *actually* having a very fresh and interesting story.

Continuing the tradition started by Circle of the Moon, AoS has a new gameplay addition, called the Soul Steal System. Soma has the power to take the souls of monsters that he defeats. This factors into the game in that it's a necessity to have Souls to get further into the Castle, and the powers of some can also aid in defeating certain enemies, or raising your attributes. There are a great many souls, as there as over 100 enemies in AoS, and some include using a massive axe gained by obtaining the soul of the Red Minotaur, or summoning the Familiar Alastor, which kind of is a less cool copy of the Sword Familiar in SotN. Unfortunately, a lot of the Souls will go unused, as some are simply pointless, such as the Killer Doll's, or the Zombie Soldier. It's too much trouble to have to constantly switch back and forth to utilize all of the Souls to their full extent, so once you find a good one, such as the Lightning Doll's, you'll probably stick with that one for a long time until you find a better one.It's an interesting idea, but again suffers from Iga's desire to have myriads of options for the sake of amount, not for the sake of functionality.

Dracula's Castle looks absolutely stunning. This game is many steps above Harmony of Dissonance's neon-like and static, boring backgrounds. Notice the Castle Corridor's slightly broken walls which expose swarms of bats and a brightly glowing moon and clouds, or the foreboding Top Floor's sinister architecture, with the pillars engulfed in flames; this game is a visual treat. The artistic beauty of this game shines all over, with places like the Floating Gardens and its flowing sea of clouds in the higher structures. Stop and take a look while you're in the Underground Waterway to admire the brilliant speckles of light reflecting on the overhanging surfaces above the water, and the faintly luminescent rock formations in the immediate and far background. There are little details like this all over, and it's a feast for the eyes. Soma looks more graceful than the floaty and stiffly animated Juste. The animation of his jacket is just great, and every move he makes looks much more believable. Another area in which Aria of Sorrow succeeds in terms of graphics is its huge number of enemies, which total over 100. The great thing about them all is that they're all interesting, and some are actually quite aggressive, like the Rubicant Demons. This is very welcome, when I compare it to the poor direction Harmony was going with its repetitive and goofy looking monsters, which all seemed to want to be killed. However, AoS still struggles with having boring enemy death animations, which mostly consist of the beast bursting into flames and disappearing. Still, the sheer diversity of their designs and habits overshadow this little problem.

Considering the Castle's layout this time compared to HoD's, I found it to be noticeably improved, though still lacking, when compared to CotM. The good parts? First of all, there are no pointless little blocks in your way (Like HoD's Skull Key Doors) that make you needlessly backtrack to get somewhere else. AoS also sports eight Teleporter Rooms, as opposed to HoD's few, making getting around easier. Castlevania has never seemed so populated with enemies, and the decent amount of actual platforming, such as a certain huge room in the Underground Waterway, is a blessing when I compare it to HoD's insulting overuse of completely straight, nearly empty corridors and unpleasant, redundant vertical corridors. However, there is nothing in the design on the structures in the rooms that is truly hard. Perhaps truly involving in a few instances, but nothing that will ever really make you sweat due to the pressure of intensity, and that's where AoS really could have stood to improve itself. Iga's games still rely too heavily on the major obstacles only coming from the enemies, and not from the actual environment, as well.

This time, since the main character is not a Belmont (and is not restricted to using a whip), the player is treated to a huge array of weapons to use. Some can be found in secret rooms in the castle, others can be bought at the shop near the Castle's Corridor, and still others can be obtained by defeating enemies or beating the Boss Rush Mode under a certain time.Most of the weapons in this game are interestingly designed, though I guess the designers got a little lazy in some areas (The Kaladbolg Sword looks exactly the same as the Burtang Sword, except with a red outline). Regardless, I found it to be much more fun than simply finding a bunch of whip add-ons which really didn't contribute much to your fighting (*cough*HoD*cough*). Ranging from the stylish Valmanway sword to the popular Claimh Solais, you'll have lots of fun collecting and using all of these items, since mixing up your weapons actually makes a difference in this game. Have low HP and encounter a Flame Demon? Switch up your current sword for Rahab's Sword, which has elemental properties for more than double the damage of which you would have done if you had not switched. You'll even get a gun later on, to reflect the sign of the times, but it's very weak.

Sound-wise, and compositional-wise, this game also runs rings around Harmony of Dissonance's mainly forgettable and sometimes depressing soundtrack. It sports more songs than CotM's, though whether they're on the same level of the masterfully done ones in that game is left up to you. I personally still prefer CotM's much more. Sound-wise, AoS just goes to show that great graphics don't bring down a game's music quality, as the sound composers of HoD said. Michiru Yamane, composer of games' soundtracks, such as Castlevania: Symphony of the Night, and partial contributor to HoD, finally has joined in on the soundtrack for most of the songs, I believe, if not all. The Castle Corridor's theme has a good pace and is memorable, though definitely not in the same league as "Awakening" or "Dracula's Castle."The Chapel has a suitably urgent and powerful beat to it, and the arranged version is divine (unfortunately, it's available on a Japanese-only soundtrack, as are the arranged versions for the Castle Corridor and Top Floor). The Arena's action-based theme is very catchy, as is the Top Floor's "dance-sonata" tune. The Clock Tower level of the Castlevania series is famous, partially due to almost always having one of the most memorable songs of the soundtracks played there. AoS is no different; starting off quietly, it projects a feeling of seclusion and airiness, and then descends in to a much more intense tune and erratic flow, to go along with one traversing deeper into the structure. However, AoS also sports a ridiculous amount of merely adequate or simply forgettable songs, which is inexcusable for a series such as Castlevania. Examples include the Inner Quarters' theme, which is rather too reserved and uninteresting, and the music for the Dance Hall is simply silly sounding, which makes me wonder what the composer was thinking when they were wondering what kind of mood they wanted to create with their composition. As far as the soundtrack goes, there are a few great, though not incredible, pieces, and a lot of merely "decent" pieces. There are a TON of voice samples and sound effects. Succubae slur devilish erotic words as you come near them, and demons scream in rage as they try to spear you with their tridents. There is a lot of personality behind all these sounds, and it's where AoS's sound truly succeeds.

Control is spot on. Whereas in HoD you felt like your character was very either too stiff or too airy, Soma controls almost like a human Alucard. Jumping and maneuvering in the air are flawless, and when you get hurt, you know it was because you messed up, not because the control sucked. It's more along the likes of its GBA brother, CotM, only more fluid in some ways, and a little less heavy. You ALWAYS feel like you have complete control over your character, and that's truly something that stands out in AoS.

Aria of Sorrow is actually the first Castlevania game where you can get Level 99 without taking your whole life to do it. Whereas HoD basically lost all reason to fight any enemies when you got to level 50 because most monsters gave 1 EXP by then, AoS's experience-reward system never changes (a.k.a., if an enemy gives 250 experience the first time around, it won't give 10 experience points the next time, due to you being a higher level), and therefore, the fun and purpose of fighting enemies remains intact. Enemies will also drop weapons and armor that can't be bought at the shop. In addition, it also helps for the Boss Rush Mode if you're at a high level. AoS scores again the RPG-Leveling aspect.

AoS has probably the highest replay value of all the 3 GBA Castlevania games. When you beat the game for the first time, you can restart on Hard Mode, and additional modes become accessible, as well as a secret character. Boss Rush Mode actually rewards you for good times with very cool items.Plus, there are almost certainly things you missed your first time through that you'll experience your second time around, or maybe your third, or more! AoS is, without a doubt, a replayable game that won't be put on the shelf after you've beaten it and left to collect dust.

Final Score (Not an average): 8.5/10 ... Read more

Asin: B00008KU9T
Sales Rank: 1159
Subjects:  1. Video Games    2. Nintendo Game Boy Advance (Gameboy)    3. GBA    4. Action    5. Adventure   


Castlevania Harmony of Dissonance
Average Customer Review: 4.5 out of 5 stars
Video Game (20 September, 2002)

US | Canada | United Kingdom | Germany | France
Reviews (39)

3-0 out of 5 stars Fun but falls flat on its face.
Sure the graphics are much more colorful than the last GBA Castlevania but the graphics and enemies look downright like cartoons in most parts.

Plus whats the deal with your main characters blue shadow?
I think that was a bit of a overkill.
And the magic system has been severely, and badly, toned down from the Castlevania: Circle of the Moon.

And the two identical castle system really lacks imagination and makes the game very very tedius near its end.
Exploring every area of the game TWICE does make the game longer but it definitely doesnt make it funner...

1-0 out of 5 stars Depressingly Dissapointing
Castlevania: Harmony of Dissonance is Koji Igarashi's second take on the CV franchise (his first being the critically acclaimed Castlevania: Symphony of the Night for the Playstation). While many have dubbed this as "heir apparent to Symphony of the Night," I beg to differ.Even as SotN is one of my favorite games ever, and even as I am a Castlevania fan, Harmony of Dissonance (HoD) has come across as an incredibly disappointing gaming experience in many respects.

Please read: I love Symphony of the Night to death.I hate Harmony of Dissonance.

Displaying different play mechanics, level layout, atmosphere, and many other traits, it is quite radically different from SotN, and pretty much any other Castlevania.Is this good, or bad?We'll take a look and see.

Let's start out with the story and the beginning of the game.Juste Belmont, grandson of Simon, decides to follow his friend, Maxim, to the area where Maxim saw a castle appear out of nowhere, and where he believes their friend, Lydie, is being held captive.Could it truly be the legendary Castle Dracula?
The characters certainly have some personality, such as Juste's "newcomer" characteristics as a Vampire Hunter, but, overall, it's nothing special or deep.The dialogue in HoD is quite mundane and forgettable. Castlevania has never really been about story, but after SotN's excellent plot and nearly "biblically-quotable" dialogue that was pure gold, I'd hoped to see better from Igarashi than what is here.Sadly, the girl, Lydie, is just another pretty face with basically no personality, and who is basically seen in less than 1% of your game playing time.

I've heard a lot of people praise this game's graphics, and say they are incredible step up from CotM's.I will indeed say that the graphics are more varied than CotM's, in that CotM's look was basically was comprised of brick-walls/pillars background, one after another.Oddly enough, though, CotM evoked so much more atmosphere than HoD does.With its huge rooms, and majestic and shadowy architecture, it truly gave off a sense of your smallness and its magnificence, and was quite unlike anything I'd ever experienced before in a game.In short, CotM pretty much got it right in making me feel like I was in a castle of darkness, mystery, and evil.HoD, unfortunately, leaves behind all notion of atmosphere in its more varied locales (except in the Entrance and the Chapel), something that is crucial in a video game, especially in a series such as Castlevania. The Castle Treasury is the first biggest piece of evidence for this subject.Offering us a mainly drab, gray background with various bits of unexceptional detail, it is randomly interspersed with unique, yet still unsatisfying, backgrounds, like the crystal filled hallways, which pale in comparison to CV4's lovely treasury, and are pretty much boring in their own right.There is no real level of progression.Rooms feel so randomly connected and unrelated that one sometimes gets an unnecessary feeling of confusion or longing for some type of continuity or relation.The lack of transition rooms between areas makes this more potent.

Numerous examples of HoD's boring level design can be seen in the "Aqueduct of Dragons," HoD's "sewer area."Besides the areas' rooms being basically 2 rooms repeated over and over, the lack of pretty much any details that catch our eye is depressing.The exceptions to HoD's dominant drab areas are the Corridor in the Air/Sky Walkway (HoD's chapel), and the Cave of Skeletons.The Chapel is such a breath of fresh air.Lovely, curvy architecture fleshes out this area, and there are all sorts of neat details all over, such as the statues.The scrolling clouds effect from SotN is back, though in a less impressive version, yet it's still nice, if a little disappointing that they so blatantly ripped something off from SotN and didn't come up with something new.In the "Alternate Castle" Chapel (more on this later), as you get farther and farther up in the towers, lightning will flash, and shadowy faces will randomly appear in the windows.Inversely, it also breaks my heart that more of this care to detail and beauty couldn't be dispersed throughout more of the Castle.The Cave of Skeletons isn't really pleasing as it is interesting in some parts, in that there are nods to other Castlevanias in the various backgrounds, such as the skeletons of Slogra and Gaibon displayed on a wall in the lower parts of the level.Other than that, it's another one of the forgettable places in HoD.In HoD, to put it simply, the "real castle" is too colorful, and the "alternate castle" is just way too gray and uninteresting.Areas like the Luminous Cavern and the Room of Illusion in the Marble Corridor are meretricious and colorful to the point of neon-vulgarity.Some may like this; I found it to be rather repulsive.HoD gives up the feeling of being in a true castle to the idea that certain aspects have to grab your attention, no matter how unattractive it is in its display, and in so, loses that subtle, wonderful progression of your realization of the surrounding environment, which SotN and CotM so excellently displayed.

Level design...something very, very crucial in games.It can make or break a game.Sure, a game can have spectacular gameplay mechanics and other special features, but can be brought down significantly by shoddy level layout (Lament of Innocence, I'm looking at you).HoD has some parts that are just great and fun to traverse, like the Chapel area, but ends up failing miserably on almost all accounts with its extremely repetitious nature.80% of the time, the room you'll be in will be some straight corridor with nothing to do but pretty much run down it and kill the small number of enemies populating it.Without a doubt, the low point of HoD's level layout is its vertical rooms, which, unfortunately, make a lot of appearances, including the infamously bad "elevator rooms."A description of these rooms are as follows: a room, which basically consists of a vertical route with multiple levels which you reach by walking to the left to, jumping up, walking to the right, jumping, walking to the left, and so on to get to the top.These are just horrifically, mind-numbingly boring rooms, and really detract so much from the experience.You'd have to experience them to see what I am describing.The Clock Tower is chock full of these rooms, some of the biggest ones in the game, in fact, and, as such, is one of the most dull areas in HoD.Other things that come to mind are the "Skull Doors," doors that require a certain key in order to get past them, and which are placed in your way to, more or less, make backtracking to areas even more difficult and less convenient.They're not blocking anything interesting, like some helpful equipment or armor.They're merely there just to extend the game's playing time by making the player needlessly backtrack through areas the player does not want to go through again, since they block off entrances which would make transitioning from area to area much easier.I'm all for backtracking, as the previous "Castleroids" are full of it.But, HoD just has such a boring and strangely laid out Castle when compared to SotN and CotM that it's more of a chore than a pleasure.As a whole, Harmony of Dissonance feels very unfinished and unplanned in the execution of the castle's layout.It's impractical in its design.

HoD's alternate castle is not turned upside down like the one in SotN.It pretty much is the exact same thing, with slightly different enemies and color schemes.HoD's alternate castle has different items to collect in different places, and different bosses, and that's about it.This time, it's crucial to traverse through it in order to beat the game, whereas in SotN it's more of a joyful revelation.As HoD's castle was not interesting to me, finding out that I had another nearly identical castle to explore was more of an unpleasant surprise than a godsend.

Exploring the castle is closely tied in with gameplay, and how the game feels, so I'll move onto that, next.You'll instantly notice that Juste feels "airy" when compared to CotM's protagonist, Nathan.His jump is more "floaty," and right from the get-go, he already slightly runs.Each shoulder button on the Game Boy Advance is used for the new dash feature, which allows Juste to slide across the ground in a burst of speed, either to traverse through areas more quickly, or to dash back from an enemy's attack.However, I felt that the dash attribute really dumbed the game down to feel like you're ice-skating through the castle.That's not something you want to be reminded of when you want atmosphere.You will pretty much use the dash feature to go everywhere.Why walk when you can dash?It was just an unpleasant experience for me that felt overused.It was almost as if the developers wanted you to rush through all the areas in hopes that you wouldn't notice the startlingly unimpressive level design.Juste loses in terms of his whip-handling skills when compared to Nathan, as when you whip and jump, you cannot change your direction until you land.This, obviously, leads you to accidentally jump into the enemy more than you care for.A lot of the time I just felt like the character was controlling me, not him.Not a good thing.This game controls nothing like SotN, or CotM.Don't believe otherwise.

On to the designs of the main character and enemies.Again, Juste loses in terms of believability and fluidity when compared to Alucard and Nathan.His gait is quit humorous and graceless, comparable to someone doing a strange type of running workout.His falling animation is quite pathetic as well.Hair half turned up, as well as his coat, and his legs completely vertical, it's actually quite comedic to see in action.While he has more frames of animation than Nathan, his actions are much less believable, and look more outlandish.There is also the sense that parts of Juste are too large or goofy looking, such as his hands.Iga chose to put some type of blue glow around Juste, and give him an after-image, as well.I suppose this was to let the player see him easier, but this made me cringe; first of all, it's ripping off Alucard's trademark of essence trailing out behind him (though it is still a lot less graceful than Alucard's), and second of all, it just looks too bright and silly.It really just doesn't make a whole lot of sense to me.I would've been able to see him just fine without it.

Some of the enemies are reused from SotN, though they're all a little less impressive looking, as the graphics are being displayed on a system with Super Nintendo capabilities, not Playstation.Generally, though, the legion of enemies this time is much less impressive than SotN's and CotM's.Perhaps this is due to most of them being comprised of variations of a single enemy, such as the Skeleton enemy, or the Living Armor.I was left feeling unimpressed.The enemies' A.I. is stupid and non-aggressive for the most part, and they usually won't attack until you wait a few seconds, and when they do attack you, they hurt very little.There are no "super enemies" in this game, like the Guardians from SotN, and the Dark Armor from CotM.The bosses are equally lame, usually not moving around much, always extremely easy, and having uninspired designs, such as the "Biggie" enemies, like the Giant Merman, or Peeping Big.Only three bosses caught my eye.It's evident that all the bosses in HoD were made merely to show off the G.B.A.'s capabilities, rather than to present a fun or challenging fight.

HoD is quite possibly the easiest game I've ever played.SotN was easy, too, but made up for it by being pretty much perfect in all other aspects.CotM was going the right direction with its difficulty, exploration and combat-wise.For HoD, the only slight difficulty one may encounter during the travel through the castle is finding all of Dracula's Relics, and probably the final Spell Book.As far as status effects go, "Poison" basically has no effect in HoD, whereas CotM's poison status was a beast."Curse" status makes Juste walk slower and unable to use his dash move.As I mentioned before, the enemies are all very easy to defeat and don't require much thinking, if any.Bosses are complete pushovers.A majority of them are big, and, sadly, that's all they have going for them.Most boil down to you whipping them in one spot, dashing back from one of their slow attacks, and then coming back to whip them mindlessly.The worst boss of all is probably Max Slimer, who never has gotten an attack in on me.All one has to do is crouch right next to it and whip it until it dies.It's all very dull, and there is never any sense of accomplishment when you defeat a boss.It's all made more annoying by the fact that some have a lot of HP, but don't present any challenge.Don't think that it's easy just based on the enemies; you can find so many potions and healing items in rooms and from dead enemies that you'll never really worry about your condition.As this game is like an RPG in the leveling up aspect, it's disappointing that it's pretty much impossible to get past the level 50s, considering basically every monster gives only 1 EXP once you reach the levels near the 50s. This gives the player very little incentive to fight monsters later on.First of all, any item that en enemy may drop can be merely bought from the merchant or found in the castle in easy to find spots.Also, enemies won't drop weapons like they did in SotN, as your only weapon in HoD is a whip, so that is another reason to not kill them.Suddenly, the enemies become mere speed bumps.

Remember how you had to work really hard or get really lucky to get the best equipment in SotN and in CotM?Remember killing the 100th Guardian and finally getting the God's Garb, or beating the Battle Arena and getting the Shining Armor, and feeling that great sense of accomplishment or excitement?Well, not here.Merely get to a certain area by doing a special jump, and voila, there is one of the most powerful armors in the game.I can't tell how much this gave the game an anti-climactic feeling, especially when I got the best armor basically handed to me.There are many whip types; some are characterized by Elemental attributes, but this still doesn't make a difference.I switched up my Fire attachment for a Lightning attachment during the Giant Merman fight, and noticed only about a 5 or 10 damage difference.It's all very negligible and useless.The only helpful whip is the one that breaks apart the occasional cracked barrier that is in your way.Why does HoD have so many pointless things?Another thing that detracts from HoD's experience is that you won't be getting any cool items to use, like SotN's Power of Sire, or the Monster Vials.You'll find none of those great trinkets here in HoD.This game just gives you healing items as things to use.

There is a merchant this time around; unfortunately, he has absolutely no value in this game.The only things he'll ever sell to you that are remotely interesting are the Spring Boots, which let you jump forever, but even this is useless.You're handed so many potions and good armor during the course of the game, the merchant is rendered obsolete, ultimately.

Feeling he needed to best the DSS Card System from Circle of the Moon, Iga has implemented his own gameplay gimmick, the Spell Book Fusion system.As you traverse through the Castle, you'll come upon books of different Elemental qualities, such as the Wind Book.By equipping these books with certain sub-weapons (such as the Cross, Holy Water, Dagger), you can trigger certain spells.For instance, if you combine the Ice Book with the Bible, you can trigger a series of shockwaves to spread out on either side of you, damaging all enemies on the ground, and in the air, if they're low enough.While the Spell Book system sounds good on paper, in actuality, the Magic spells are simply too powerful, and there is no real "penalty" for exploiting the system. You regain MP at a quick rate, and you use little to no Hearts when you cast spells in combination with your Sub-Item. Most bosses fall within a few spell casts. Once you find the Wind Book and Cross combo, any challenge the game ever had (which is basically none at all) is gone. The worst part is that normal Sub-Items become entirely useless. One of the cornerstones of the series has suddenly become obsolete.On top of this is the fact that none of the Spell Books are hard to find; basically, you'll walk into a room, and it will be sitting right there.This also ties into the fact that HoD is nearly rid of any kinds of secrets, except for three.SotN was full of breakable walls, ceilings, and floors all over, and CotM had an incredible amount of hidden rooms, some that were truly very difficult to discover.Why HoD loses this aspect of exploration, I have no idea.

The music...yes, indeed.HoD sports what is probably the most controversial soundtrack ever in the series.The developers of HoD claimed that in order to achieve the certain graphics they got in the game, the sound department had to take a hit, rendering HoD's soundtrack on the same sound quality level of Gameboy or NES music.Having played Aria of Sorrow as well, I can't understand how this works, as AoS's graphics are notably better than HoD, yet the sound quality in AoS is significantly better sounding, quality wise, than Harmony's.As a side note, let me say that I rather enjoy the Castlevania NES soundtracks.Though they're chock full of the "beeps" and "boops" of the glory days, Castlevania 1, 2, and 3 all manage to produce probably the best soundtracks for any games on the Nintendo Entertainment System.The sound wizards at Konami managed to pump out some seriously fitting tunes for the games.

Now comes HoD, more than a decade later.As I've mentioned before, the songs for the Entrance and Marble Corridor are both pretty good.HoD is a departure from the preceding recent Castlevanias, in that it has a very action oriented soundtrack.While SotN had a wide variety of music, it mostly was melancholy.The N64 games were atmospheric forays into the world of music for Castlevania, and CotM brought back a lot of the old tunes, and demonstrated a very majestic and "large" score.As I've also pointed out, the music begins to take a dip when one reaches the Castle Treasury.While it could be said that the early Castlevanias were action soundtracks, too, they beat out HoD in every aspect, as HoD fails in presenting fitting songs, and even some awfully composed ones.The bottom of the proverbial barrel in HoD's soundtrack is the Clock Tower theme, which is odd, considering most Castlevanias' Clock Tower themes are usually one of the highlights of the games' scores.Starting off interestingly for perhaps the first few seconds, it slowly morphs into a sea of depressing sounds.The climax is truly something that needs to be heard in order to comprehend its horror; ripe with squeals, whines, and, funny enough, dissonance, it's the main song that makes me turn off the sound of my GBA when it comes on.Castlevania shouldn't make one turn off the sound; rather, it should make one turn it up.The Luminous Cavern's song apparently is trying to go for a dark and mysterious feel, and starts out interestingly enough, but it ends up being extremely repetitive.In the Chapel, like some others, the melody starts off very originally and beautifully, sounding almost like a Gameboy quality SotN-grade song with its almost sad, ebbing notes.Sadly, it degenerates into a speedy mix of opposing beats and melodies about halfway in, which really is out of place for an area such as the Chapel.It just feels too fast-paced and un-focused.Those are a few examples, but overall, I wasn't that impressed with the score.It was too drab and out of place, and even depressing.Castlevania 4 perfected the "depressing" music of a Castlevania game, but still maintained an incredible amount of atmosphere and beauty in its soundtrack.Again, I'm not taking points off because of the sound quality (which doesn't help, either), but because the songs failed to evoke very much emotion with me and weren't memorable.It had too much of a fast and active feeling soundtrack for such an empty feeling castle.Experimental?Yes, very.Good?Depends on your tastes.

In trying to emulate SotN, HoD merely lets itself down by displaying itself as an inferior rip-off of an incredible game.It seems as though Iga thought he could throw in a bunch of stolen ideas from SotN and automatically make the game brilliant.However, these ideas weren't realized to their full potential, and, thus, create the feeling that the game is somehow incomplete, like a test version of a Castlevania game.Gone is the challenge; gone is the wide array of cool items; gone is the incredible music Castlevania is known for; gone is the genius level design; gone is the atmosphere; gone is that "Castlevania magic" that makes this series so endearing; gone are a lot of aspects, which ultimately make HoD a failure of a Castlevania game, and a very, very mediocre game on its own.

5-0 out of 5 stars A great adventure at times obscured by myriad blemishes.
Harmony of Dissonance (HoD, for the contraction) begs to be compared with any and every Castlevania game that has appeared since the series began in 1986, but despite the large number of cameos and overall classic feel it is best to ultimately judge this title on its own merits, providing comparisons merely for reference. It accomplishes what it sets out to in providing a gameplay experience that has some incredibly strong points and a variety of goals, but tastes as though it has had some artifical extenders added into the mix.

The GBA's shoulder buttons allow you to dash left or right at nearly any time, setting an emphasis early in the game on making an attack quickly and dashing away. Tellingly, there aren't any poisoned waters you will be collecting a necklace to treat; while many upgrades will be familiar from Circle of the Moon (CotM, Konami's 2001 GBA Castlevania), Harmony of Dissonance adds some of these essential items as whip upgrades and effectively integrates them into the game. In place of CotM's DSS card system is a new Spell Fusion system which allows the player to use only the classic subweapons (a dash of holy water or a thrown axe in your enemy's face) or to pair a subweapon with a particular type of elemental magic to great effect. Inscrutable enemy tolerance/weakness come into play once again, but an Encyclopedia of fallen enemies will help you figure out what's helpful - though the trouble of changing your whip upgrade or Spell Fusion combo is usually greater than simply whipping away at the enemy would be. As a bit of a spoiler, at least one combination allows you to rotate your d-pad to get something extra out of the attack, and it's also possible to use one type of music by itself (though you must lose the subweapon first - can you figure that one out?)

The magic and item systems are responsible for the wealth of "bosses are easy" comments. Played in a traditional fashion without magic or using healing items during battle, Harmony of Dissonance is indeed challenging. Even with some use of the Spell Fusion system against bosses, they absorb many hits before you can finally vanquish them and their attacks often deplete a fourth of your life meter or more.

HoD also differs from Circle of the Moon in that characters are is much larger than in CotM, while areas are smaller in scale and don't feature the same panoramic vistas of that other title. HoD provides, pixel for pixel, more variety and actual content in all areas despite this.

At release, HoD was considered to be a significant step up from CotM in terms of graphics with many highly detailed backgrounds taking the place of CotM's usually repetitive ones (in addition both games have paralax scrolling in many areas). Visibility is now less of an issue with the introduction of the GBA SP and the GB Player, but at the time the "neon castle" approach was very appropriate (it reminds one of the original Rastan arcade game in a way), and fans were relieved for the reprieve against visits to the eye doctor and purchasing Afterburner kits. Harmony goes overboard with tons of large artwork pieces to be found that fill a good section of the screen and many large details filling in parts of the environment - it actually manages to compete with the third GBA Castlevania, Aria of Sorrow. Unfortunately, this game also contains some amazingly ugly and repetitive areas; a few of the game's tallest shafts are nothing but a series of floors to jump onto over and over, with a slow elevator in the middle. Harmony would have been served better to have some of these less interesting areas spruced up a bit; a few superfluous elements to the game should've been axed to make it happen. The save rooms in particular simply look pathetic, with a silly bouncing ball in the middle. The sprites for the three main characters also aren't anything to look at; your hero's running animation is comical. Overall, though, many of the trippy graphical ideas come off excellently.

HoD has taken a severe pounding for its music. Notably lower in quality than Circle of the Moon's neat music which at times sounded on par with the SNES; the reasoning here is that to provide the (usually) incredible graphics they had to fall back to PGM sound - basically back to programming sound for the Game Boy Color. Given this, the music sounds very good, with some incredibly strong tracks such as Successor of Fate (the Entrance theme), Offense and Defense (the next area BGM), and Chapel of Dissonance (the Sky Walkway area BGM) is rather nice as well. That said, some of it might be favorably described as a strange attempt to set the mood (the Luminous Caverns track)...or simply unpleasant to listen to and even depressing. This is a mixed bag, but Juste's Theme (the Entrance Theme again) has become a personal favorite from not only the game but the series.

There are some other minor quirks, and the game employs a trick to allow more of the same castle to be visited (along the lines of SotN). I felt that this idea was executed brilliantly overall; sometimes the changes are quite stunning and unexpected. On the down side, some interesting references to previous Castlevania games in the item list were botched for the English translation - Sypha (the female magician from Castlevania III) became Cipher, and a curious item that allows you to fling fireballs from your whip when at full health is no longer called Christoper's Soul. There's also a bit of (humorous!) unedited translation in the script that should keep you chuckling. The "true endgame" is very hard to find and figure out, but the pieces are all within your reach early on.

This is a great game - not great enough to make one a fan of bangles and room decoration, but it's a solid game overall with some incredible moments that few other games have. ... Read more

Asin: B00006F2ZR
Sales Rank: 1940
Subjects:  1. Video Games    2. Nintendo Game Boy Advance (Gameboy)    3. GBA    4. Fighting (Fight, Fights)    5. Strategy (Strategic)   


Sword of Mana
Average Customer Review: 4.0 out of 5 stars
Video Game (01 December, 2003)
-- our price: $28.95
(price subject to change: see help)
US | Canada | United Kingdom | Germany | France

Features

  • Ring Command system gives easy access to the game menus
  • Master a variety of weapons
  • For 1 player
  • Adventure game with a strong RPG flavor
  • Play as either hero or heroine each with unique strengths and weaknesses
Reviews (36)

3-0 out of 5 stars Decent adventure title for the GBA or DS.
I remember how great Final Fantasy Adventure was, which was really part 1 of the mana saga, and how wonderful the Secret of Mana was for the Super Nintendo.

Now comes Sword of Mana, which is the 4th in the series, and its magic doesnt hold up to the older games.

The gameplay of sword play and magic is standard fare and does nothing to dazzle you. Same goes for the story which is a rehash of Final Fantasy Adventure. The game is fun but nothing memorable which is a departure from Square games which usually leave a dramatic lasting effect.

The main problem with this game is that a strategy guide is almost mandatory for all the items, spells, seeds, fruits, vegetables, etc. The crafting, forging, level up classes, and stats are all way too complicated for what they are.
It seems that Square thought we were all stat obsessed and item hunters/gatherers with this game.

All in all its a fun and short adventure but nothing that will go down as a classic like Secret of Mana or the Legend of Zelda games.

4-0 out of 5 stars Alright
Sword of Mana is a fun game too play for a while. But the background music is annoying. And after your done playing this game you wouldn't want too play it again since there's no replay value.

5-0 out of 5 stars One of the Best RPG Games Ever
This game was a lot of fun (even though I still can't beat it).One of the things that I was suprised at most was how cool the graphics were.Okay, you're charachter does look a little dopey, but the landscapes and everything were awesome.Also, once you've beaten the game once, you can play again as the other person (boy or girl).The basic storyline is the same and everything, but you get different side quests to do and such.The music was nice too, but after you play it for about 4 hours straight you're going to have to turn on the radio or something.It's really repetitive!The story line is fun and although the shows are really long, it's still worth it to find out what happens next.Oh yah, being an advanced wizard in the game is really fun too, haveing all the annoying little spirits.This game overall is really cool and is worth your money.I would recomend it to people 12 and up and people without any siblings (my brothers steal this game all the time so they can play it). ... Read more

Asin: B0000BX8M6
Sales Rank: 616
Subjects:  1. Video Games    2. Nintendo Game Boy Advance (Gameboy)    3. GBA    4. Role Playing Games (Game, RPG, RPGs, CRPG, CRPGs)   


$28.95

The Legend of Zelda: A Link to the Past
Average Customer Review: 4.5 out of 5 stars
Video Game (12 December, 2002)
list price: $34.99 -- our price: $20.95
(price subject to change: see help)
US | Canada | United Kingdom | Germany | France

Editorial Review

Got Game Boy Advance friends and a Game Link Cable? Legend of Zelda: A Link to the Past is a retelling of the venerable series' first game with a quest for up to four players--all from one cartridge. The game is a mix of action and puzzles where Link must travel between the Light and Dark worlds to rescue Princess Zelda. ... Read more

Features

  • Talk to all sorts of people and creatures to gain information about how to move forward in his quest.
  • Fight enemies and battle through dangerous and complicated dungeons to recover key objects that open new areas.
  • Wield swords throw bombs, perform dash attacks, lift and throw, and push and pull objects; acquire items that give additional abilities.
  • In Four Swords, face puzzles that require the cooperation of two or more players to solve. They can exchange items, but they also will be competing to pick up as many Rupees as they can to increase their individual scores. It's a unique blend of cooperation and backstabbing.
Reviews (124)

4-0 out of 5 stars A Great Game
I've always loved A Link To The Past.It's not too easy but not too hard.The graphics are good and it has a nice storyline to it.It's just fun!I only have one complaint about this game for the GBA (and it's a big one):
This version of the game comes with a new game, The Four Swords.The only problem is that it's a MULTIPLAYER GAME!I know multiplayer games are enjoyable for some people, but not everybody knows someone else who also has this game, so many of us are not even able to play the game, which sucks, because from pictures I've seen, it looks like a lot of fun.There should ALWAYS be a single player option!
Okay, I'm done whining now.

5-0 out of 5 stars Jake Klingelhofer Gives this game two thumbs up!
This is a GREAT game. It takes a while to beat but is very fun and not very hard. it isn't really easy like Zelda: the Minish Cap, but not insanely hard like Zelda: the Wind Waker. A fun continous game with good music, good characters, and it's GREAT
all around. ON a scale from 1 to 10, i would give this game a 11!

2-0 out of 5 stars Bugger Zelda, revive "Battle Of Olympus"
Zelda was a copy of Battle Of Olympus IMO. Both games very simmaler, and if you like Zelda you'd love B.O.O. ... Read more

Asin: B00006LELB
Subjects:  1. Video Games    2. Nintendo Game Boy Advance (Gameboy)    3. GBA    4. Action    5. Adventure    6. Role Playing Games (Game, RPG, RPGs, CRPG, CRPGs)   


$20.95

Fire Emblem
Average Customer Review: 4.5 out of 5 stars
Video Game (06 November, 2003)
list price: $34.99 -- our price: $29.99
(price subject to change: see help)
US | Canada | United Kingdom | Germany | France

Features

  • Assume control of a diverse and powerful army of soldiers loyal to your cause
  • Persuade powerful enemy heroes to leave their evil armies and join your growing cause
  • For 1-4 players over link cable
  • Marshall your forces and draw your steel -- the legendary Fire Emblem roleplaying games have arrived on the GBA
  • Defend against usurpers and assassins as you aid young lords on their quest against evil
Reviews (118)

5-0 out of 5 stars Best GBA RPG Ever!
For those of you who were disappointed over Final Fantasy I & II: Dawn of Souls, this game will let you have peace in your heart.Although it is not made by SquareEnix, it still shares some of the elements of FF:Tactics Advance.While the story is as far out as the FF series, it still retains a lot of the plot twists and suspense that the other games have.

For of you who haven't had the chance to play any of these games allow me to introduce it to you.Intelligent Systems, the people behind Advanced Wars and Paper Mario, have released an RPG based off the Japanese series Fire Emblem after Super Smash Bros. Melee introduced Marth & Roy and the people begged for it to be released (including me).This game is not like SSBM in any regards, its totally different.You play on a grid where you move your units around and attack your opponents.

I am a big fan of grid based combat, so I went and bought this game as soon as I could.It has so many great elements to make a game good.The thing that might shock other people, as it did me, as that as soon as one of the characters dies, they're gone for good, unless of course you want to restart the level.This adds a huge amount of stratergy to the game.Some of the characters that are weak would normally make me care less if they died, but in this game, they give you their background, and each has their own dying phrase.The other thing is, your ending will be changed a little if any character dies.

The sound is spectacular, some of the best orchastrated music I've heard on a handheld.Conversations can drag on a little sometimes, but that can be ignored by the music and the excellent storyline.

It starts out as your basic fairy tale about a girl finding out she's a princess and so on.But then later the game takes on a much darker tone, which I don't want to spoil for those who haven't played the game.Oh, and the other nice feature is the ability for your weapons to have 'health.'Its similar to that of Dark Cloud's system, but different.If you use a weapon too much, it'll break.THe other neat feature is the extra chapters that can be obtained in various ways.

So overall, the game is pretty awesome.I suggest that to everyone who has a gba, to pick this one up even if they hate these games.

PROS
- Excellent Storyline
- Great stratergy elements
- The Battle System works extremely well
- The music is some of the best on a handheld

CONS
- Dialogue can drag on sometimes, but it isn't too bad.
- The Tutorial is extremely annoying, but if you skip it, you miss part of the storyline.
- Losing a character and starting the level all over can be quite annoying when you get to longer levels.

2-0 out of 5 stars Yawn. Been done and done heaps better.
Remember Shining Force I and II? Remember? Those turn based top-down view rpgs on the Sega Mega Drive with cool characters, heaps of cool magic and detailed combat animations?

Well those were classic sega games that came out a full DECADE ago. Compared to those strategy rpgs of yore, Fire Emblem (this the 7th in the series) makes NO PROGRESS WHATSOEVER.

It has lacklustre character designs, an overly wordy plot, a simplistic and boring combat system, a lack of difficulty and an annoying "support" feature which is somehow the developers attempt at adding replay value to this game.

Overall, to the utter newbie whose only prior experience with these kind of games was with Advance Wars(which is arguably a better game than this one), Fire Emblem might seem like a solid choice. I agree, it IS a solid choice. It is also, however, a throwback of a game. A disappointing retread of gameplay that has been done bigger and better(on lower end systems I might add).

How to begin? I will make a short comparison between this game and Shining Force II, which many of you have already played. Let me remind you that:

*SFII had more exciting animations. In Fire Emblem, most of the art went to the character portraits. When it comes to the top-down graphics in battle, as well as the battle animations themselves, this game looks extremely poor for a GBA game.

*SFII had more varied character designs.FE's characters might look "pretty", but are pretty much all same-ish anime fare, color-coded hair and all.

*SFII had HEAPS more: weapons, armours, spells, items. It was much more varied. Compared to this, all FE has going for it is a nice little "weapon triangle" system and your token herbs and potions. Not very exciting. In SFII you could cast spells like gigantic lightning storms which affect entire areas. In FE the magic works just like a weapon. You attack one square at a time. BO-Ring.

*SFII had BETWEEN-COMBAT exploration. In FE, it's pretty much battle after battle. Consequently the plot is FORCED to be told in huge CHUNKS pre and post-battle. Not very immersive.

*SFII was fun and worth replaying. Just go try it. In FE however, any semblance of replayability is in the form of placing different units next to each other and wait turn after turn in hope of getting new support combos. Wheee.

It seems abit ridiculous for me to compare this hand-held game with a console game, but bear in mind that the console game in question came out more than 10 years before this. The game boy advance is both graphically and performance wise better than the Mega Drive in every respect. Why can't Intelligent Sys. make a game that fully utilises its potential?

4-0 out of 5 stars An Intelligent Nod
I have yet to play Advance Wars 1 or 2, Intelligent Systems' modern war/strategy series for the GBA, but I can venture an educated guess that Fire Emblem shares a lot in common with it.Fire Emblem is a strategy RPG reminiscent of the Shining Force series for the Genesis, but it's been forever for me to make detailed comparisons of the two. Fans of Shining Force, Ogre Battle, and/or Advance Wars will probably find a lot to like.

Fire Emblem will be fairly easy for those experienced in these kinds of games.Most of the challenge presents itself in keeping your combatants alive, because if they are killed during battle, you won't be getting a chance to get them back.Not even a chance to revive them from defeat (unlike, for example, the popular Final Fantasy Tactics, where you had up to three turns to revive a fallen comrade).This can present a problem if you don't use tight and well-thought out tactics, because the enemy will always jump at the opportunity to kill the weakest party members within range.Fortunately, there's an ability to "rescue" other members, and even pass them off to others in your group.Anyway, I think it's pretty neat that you can't get them back.It adds an urgent dynamic to the game and forces you to really think your moves through.After the first part of the game, it even tells what the characters who didn't make it to the end went on to do with their lives.Some followed the party (although injured and unable to fight), while others went their separate ways.

In battle, it is prudent that you search out the most advantageous terrain (forests, forts) and engage from there.Also, weapon selection is an important factor, as certain weapons are good against some, bad against others.Rounding out the standard and borrowed strategy-RPG elements is the class system, albeit a limited one (nothing on the scale of an FFT or Tactics Ogre; more like Shining Force).Your units can advance in class with a specific item after reaching level 10.

One thing worth mentioning in Fire Emblem is that enemy forces, on some battlefields, are concealed within fog or darkness.The limited visibility adds another layer of danger to the combat, which can be partially alleviated with some items.However, this element only somewhat succeeds.I wonder if the developers could have made it where the limited visibility worked both ways, where the enemy had no way of knowing where you are, and would occasionally stumble into a big pack of your units (I wonder, but I think I know the answer to that one).More importantly, a stealth element is missing in the game, perhaps the ability to sneak up on an enemy without them knowing about your approach.

So, what drives all this fighting in Fire Emblem?The first part of the game has you controlling Lyn, a young woman from the Plains of Sacae, whose family was murdered by bandits, and who is of royal lineage in a far off Kingdom.Her journey takes her to the castle in search of her ailing Grandfather, in order to stop his vengeful brother from usurping the throne.But we find out that this is just a small part of a bigger scheme.Big surprise, huh?The story is ok, and the characters are ok, and the dialogue and writing might be the strongest aspect.However, there's nothing remotely profound or emotional in the melodramatic delivery of the game's story, but that's the norm for video games. Oh well.Instead, you end up developing an attachment to the characters for how well they fight in battle, cheering them on during encounters and hoping they don't get killed. The game succeeds in this.

A Final Fantasy Tactics this is not.It's not dynamic or deep enough in both its gameplay and story and sentiment.However, I'd argue that it's slightly better than Final Fantasy Tactics Advance for the GBA.Both games are derivative of what has come, but Fire Emblem's not stepping backwards--only nodding to the past. ... Read more

Asin: B00009WAUL
Sales Rank: 263
Subjects:  1. Role Playing Games (Game, RPG, RPGs, CRPG, CRPGs)    2. Strategy (Strategic)    3. Video Games    4. Nintendo Game Boy Advance (Gameboy)    5. GBA    6. Action    7. Adventure   


$29.99

Metroid Fusion
Average Customer Review: 4.5 out of 5 stars
Video Game (21 November, 2002)
list price: $34.99 -- our price: $19.88
(price subject to change: see help)
US | Canada | United Kingdom | Germany | France

Editorial Review

Metroid Fusion is a side-scrolling action game that's more in line with the series' NES origin than its GameCube contemporary, the first-person action game Metroid Prime. In this one, players take the bounty hunter Samus on an extermination mission through a research facility to kill X parasites--nasty creatures that absorb and assimilate the powers of their host. After she survived an X attack through the use of a vaccine made with X parasite DNA, she can now absorb the parasites to regain health and obtain special powers, like the morph ball, space jump, and wave beam. The problem is that the parasites are quickly making their way through the research lab's many dangerous projects and subsuming their abilities.

As a special bonus to GameCube owners, Metroid Prime and Metroid Fusion can each unlock special features in the other game via the Nintendo GameCube Game Boy Advance cable. For example, by completing Metroid Fusion, you can unlock the original NES version of Metroid in Metroid Prime. By completing Metroid Prime, you can unlock Samus's fusion suit for use in Metroid Prime. ... Read more

Features

  • Collect classic weapons and find many new items and elements that will help you work your way through the celebrated game play in this eagerly anticipated title.
  • Uncover new mysteries and a thrilling, dramatic story line that gradually unfolds during the course of the game.
  • Bursting with action, Metroid Fusion is being developed by the same team that created the earlier games.
  • Relive the same fantastic style of exploration that gradually unfolds and the same great play control that has defined Metroid games.
Reviews (147)

4-0 out of 5 stars Falls a bit short compared to other Metroid games...
While this game is highly enjoyable, it falls somewhat short of 'perfection' when compared to most of the other Metroid games.

I wasnt too fond of Samus new 'look' and the fact that this game pretty much holds your hand and tells you what to do next and where to go next. It makes you lose the sense of free exploration that the Metroid games are much known for.

Still, this is an extremely solid and well made space adventure that should keep you occupied in its 3-5 hour mission.

4-0 out of 5 stars metriod: could have been better
I LOVE THIS GAME I HAVE PLAYED IT HUNDREDS OF TIMES AND NEVER FOUND IT BORING NO I DID NOT ACCIDENTALLY HIT CAPS LOCK THIS IS A GREAT GAME o.k. you get the point well don't be confused by my title the only reason i say this is becausethe game can get connfusing and a little scary for young players ecpecially when you realize the b.s.l. is a metroid breeding enviroment but for slightly older players this is a great game

5-0 out of 5 stars (If I could choose 1 billion stars for this, I would do it)
This is a continuing of my last review. The one that said I can't beat the spider thingy, uh huh, that's the one. Well I got farther this time! Way farther! After tou beat the spider guy you have to get past SA-X. Then you have to fight this plant guy which you get plasma beam from. Then you have to fight nightmare wich you get the gravity suit from. Then the sicurity robot is back except he's infected by X this time. Very easy!! Then you have to dodge all of the metroids and get to this place. Then you fight Ridley wich you get the screw attack from. Then you you have to kill Sa-x and fight Omega Metroid and I'm stuck near there. I recamend tis game highly. ... Read more

Asin: B00006M3R6
Subjects:  1. Video Games    2. Nintendo Game Boy Advance (Gameboy)    3. GBA    4. Action    5. Adventure   


$19.88

Final Fantasy Tactics Advance
Average Customer Review: 4.0 out of 5 stars
Video Game (11 September, 2003)
-- our price: $34.99
(price subject to change: see help)
US | Canada | United Kingdom | Germany | France

Features

  • Impartial judge decrees specific rules during every battle
  • Speed-based system that falls in between real-time and turn-based action
  • Gorgeous character illustrations and 2D sprites harken back to Square's 16-bit glory days
  • Players assume the role of young Marche in a world of strategic combat and conquest
  • 3D-viewpoint battlefield offers clear view of playing characters
Reviews (171)

5-0 out of 5 stars Well after two years...
One day I was bored, hadn't played my gameboy in a year, final fantasy, 2 years. Well, guess what I did? Played it for as much as I could. I've already beaten this game TWO times and it is STILL is extremely fun. This is still by far the best game I have played on GameBoy.

Graphics: 9/10
Extremely good for GameBoy, when you select a unit it has a beautifully drawn portrait, the graphics are to drool over.

Gameplay: 10/10
I love it. Some people may get bored of it, but it is so fun...egad...

Story: 9/10
WHOA, who ever knew that Nintendo would come out with a good story? Usually it's all crap (MARIO....) sheesh...It is orginal, yet with a big twist: A boy get's trapped in another world, and tries to get out of it. Yet your friend is wanting to stay, and your other friend, well, was basically the Prince of this whole world.

To put it in a more explanatory way.... YOU get trapped in that world, called Ivalice. Your friend, Mewt has a magic book that somehow sends you and him, and this chick Ritz with you. Ritz wants to stay...Meewt is ruler and stays....you...want to get out! You have to kill these Totema(as so it seems) to get out. I won't get furthur, because it's a good, and suspenseful story...One final word: It's NOT MARIO!!!

Moving on to the gameplay: Well it's "tactical" of course. You take turns moving units of your clan facing evil fiends, fierce clans, and powerfulTotema. No, you never face Mewt, you face his Mom thought (HA!) Actually she turns into an extremely powerful witch-spirit-totally-wack-powerful..thing. As I was saying you take turns, as well as the other team, and fight until you win the match, sadly, if one of your character units falls in battle it says he is KO'd (Come on just a bit of blood?)
Which is nice because you will have that unit the next battle.

There are 5 races: Humans, Bangaas, Viera, Nu Mou, and Moogles.

Humans- You know.... They do just about everything, just not exactly like those other races, many jobs, so fun to develop.

Bangaas- Masculine Lizard-Like Warriors based on brute strength.

Viera- Chicks that have bunny ears, good with stealth and elemental magics.

Nu Mou- Cross between sheep and cow (well they look like that) by the way none of these races looke silly, Just my explanations are wack. Nu Mou are based on healing magics and other magics.

Moogles- Bunnies. No, really. My favorite race. Based on stealth and silly, yet deadly, antics.


Well, this is an awesome game, nobody can deny it( fine..some...)
I have been amazed by this game for nearly two years....

A MSUT BUY FOR RPG FANS. Trust me. Final Fantasy Tactics is different than some FF games, but a giant hit for the GBA! Take my advice, buy it.

5-0 out of 5 stars Fun, no complaints
This game is addicting.Like caffine addicting.Seriously, this game is fun.The story starts out rather childish with apperntly shallow charecters, but as it progress, say about, for me, twenty hours into the game, you see that it's actually closer to a story about escapeism.The battles are just sweet, though sometimes (Very begining) there appears to be too much talking.The discover new areas thing was fun too.Now off to face down the final boss who I hate because my most powerful charecter is a paladin, paladins only do holy damage, and it's immune to holy damage.

4-0 out of 5 stars Swords, and bows, and nukes, oh my!
Okay, to be frank, this game owns. I didn't like FFT because of the permanent death thing, but in FFTA, Marche can die and die and die and not die permanently.

---Graphics-wise, this game is dumbed down from FFT, but the class sprites look good and the mugshots are far better than FFT. They are quite repetitive, but that's only a slight problem. Also the bright colors make up for the dark nature of the gameboy screen.

---Sound-wise, this game is very good, many good tracks and very few problems, but its exceptional for a handheld.

---Story-wise, I thought it leaned more to the childish side, but it was okay, it was still good. I didn't like the end and the fact that Marche was dense as all hell to Ritz's behavior towards him was kind of funny... but odd.

---Gameplay-wise, this did damage to the score. Gameplay is fun, and addicting but it gets too old after awhile and enemy hordes have very simple patterns and the only time that changes is when you get stuck in a jagd, which are lawless parts of Ivalice, so you get pwned. (Yes I put pwned on purpose.)

All in all its a good game, albeit a slightly flawed one, but its worth the price, trust me on this one. ... Read more

Asin: B00009WAUK
Sales Rank: 454
Subjects:  1. Action    2. Adventure    3. Role Playing Games (Game, RPG, RPGs, CRPG, CRPGs)    4. Video Games    5. Nintendo Game Boy Advance (Gameboy)    6. GBA   


$34.99

Tactics Ogre
Average Customer Review: 4.5 out of 5 stars
Video Game (14 May, 2002)

US | Canada | United Kingdom | Germany | France

Editorial Review

Based on the popular Ogre Battle games, Tactics Ogre: The Knight of Lodis marks the first installment of the series on a portable platform. As Alphonse, a knight of Galicia, you're sent to investigate the intentions of the suspect governing body of the Holy Lodis Empire and solve the mystery of Ovis. Players will encounter many battles to test their wit and strength, and their experiences will determine the true nature of their characters, as well as game's possible endings. The game offers more than 40 hours of gameplay, as well as a head-to-head battle mode via the separately sold Game Boy Advance link cable. ... Read more

Reviews (73)

5-0 out of 5 stars Tactics Ogre the knight of Lodis
This is the best GBA game ever! Better than Final Fantasy Tactics advance! This game is worth every penny! Tons of Gameplay!

5-0 out of 5 stars Puts your GBA to a good use
I dont know if this is really the kind of game for everyone. I am very personal with my games and with every great game I play I find myself deeply attached to certain aspects that could even be overlooked by a casual gamer. Chances are if you play this game you will miss out on parts of the experience i had with it. I enjoyed this game because of the great characters, thoughtful dialog, sweet music, and the atmosphere. Each little person you meet seems to have a heart.There are people that make you glad, people you feel sorry for, and people you will get angry at. I felt bad about certain enemies you're forced to kill. Alphonse, the main character, is an admirable guy and I love the girl who rescues him from the sea, Eleanor. Her theme song is one of the best in the game. There are people that make you glad, people you feel sorry for, and people you will get angry at. I felt bad about certain enemies you're forced to kill. And although he's kind of evil, the final boss is awesome. I felt respect for just about every character. The music is sometimes a little simple, but it always matches the scene is which it is place. And its not all giddy and giggly like some games music that gets on my nerves, like harvest moon. Some of the better tunes are the opening movie, eleanor's theme, cybil's theme, the final boss, and the credits. The battles are long man. Train your party members and level them up in random battles whenever you have nothing better to do, then when youve got more time enjoy the key parts of the story. There are all sorts of details in this game, in the menus and in the graphics as well. I love details. Poke around with the help feature and find out things that make the world feel more complete. This review really rambles i guess i just wanted to honor the game rather than convince people to buy it... but if you like some of these other games I've enjoyed maybe you'll like Tactics Ogre: Both Golden Suns, Dragon Warrior 1 thru 3, Final Fantasy Tactics Advance. This is an excellent Game Boy title that doesnt feel quite like the other games you play on this system. I loved it!

5-0 out of 5 stars This game rocks!!!!
This game rules!! There are new classes and what used to be male only classes are now female also and vice-versa.New missions new people new wepons what more could you ask for?If you like The ogre battle series buy it!!!! ... Read more

Asin: B000060NQ1
Subjects:  1. Video Games    2. Nintendo Game Boy Advance (Gameboy)    3. GBA    4. Role Playing Games (Game, RPG, RPGs, CRPG, CRPGs)    5. Strategy (Strategic)