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Grand Theft Auto: Vice City Average Customer Review: CD-ROM (31 October, 2002) list price: $49.99 -- our price: $19.88 (price subject to change: see help) US | Canada | United Kingdom | Germany | France Editorial Review How big is this game? Even publicists for other games end up talking about Vice City when they call our office, babbling in the same helplessly intoxicated way that afflicts everyone who plays it. The achievement of Vice City (which, as everyone knows by now, is set in the 1980s and offers an all-new, Miami Vice-inspired story) is not only that it manages to live up to an absurd level of expectation, but that it takes the game places that fans of its predecessor Grand Theft Auto 3 never dreamed of, and that it achieves this astonishing level of innovation without losing anything that made GTA3 the bestselling PS2 game of all time. After a brilliant homage to the era of the Commodore 64 in the opening credits, the first thing you'll notice is the improved graphics, which are smoother and more detailed, and--with effects like neon lights reflected on rain-slick streets, and intense Florida sunlight--have a lush, tropical look that immediately gives you a strong sense of place. The architecture is more fabulous by tenfold, with art deco buildings, high-rise hotels, and believably seedy back alleys. The control scheme is essentially the same as in GTA3, but the cars handle much better, and in pedestrian mode there is a new crouch move. You will have access to fast, great-handling cars right away, as opposed to GTA3 which made you unlock the second island before you could get your hands on any respectable wheels. This game has such riches to offer that there is no need to be chintzy with the vehicles. Cops are more vigilant this time--minor offenses like whacking innocent bystanders will more often than not get you a two-star wanted level--and are harder to elude (though they still can't seem to climb stairs or negotiate sharp turns). So while free-roaming exploration is as fun as ever, there is more incentive to perform the missions instead of randomly raising hell. Not that that's a bad thing: even lazy criminals like myself (in GTA3, I would rather toss hand grenades into traffic than follow orders from some rude Mafia boss) will be quickly caught up in the vivid characters and hilarious, fascinating story, in which you play an acid-washed-jeans-wearing thug named Tommy Vercetti. Where in GTA3 missions were blocky, schematic affairs only nominally connected to the story, this time tasks move the story briskly along and deftly blend cinematics and game action. For example, there is a scene of a character throwing Tommy a gun, at which point you are suddenly thrown back into the action and must make an instant decision about whom to trust and what to do. There are more, and more detailed, indoor environments, including a hotel, police station, and mall (a slight downside to this is that some of the more elaborate indoor environments require load times). The layout of the city, with tons of backyards, narrow alleys, and fire escapes, encourages creativity when eluding pursuit, as does greater access to rooftops. Get your motorcycle up the fire escape and a whole new world of action is possible, including... well, use your imagination. This overview barely scratches the surface of the Vice City experience, its colorful explosion of music, clothes, combat, and brilliant voice acting, not to mention the plot twist midway through the game that changes the very nature of the game itself. Though it was the outrageous, amoral violence that got all the press, the essential genius of GTA3 was its intoxicating blend of script and open-ended action. In Vice City this is--to use a cliché that is for once apropos--taken to a whole new level. --David Stoesz Pros:
Features Reviews (1350)
Asin: B0000696CZ |
$19.88 |
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The Getaway Average Customer Review: CD-ROM (24 January, 2003) list price: $39.99 -- our price: $9.98 (price subject to change: see help) US | Canada | United Kingdom | Germany | France Editorial Review To get it out of the way: yes, The Getaway is a by-the-book knockoff of the massively successful Grand Theft Auto series. It is, even if it was started five years ago. (Did anyone at Team Soho play the London expansion pack for the original GTA?) But Ms. Pac-Man was a clone too, and no one complained about that. Ripping off ideas is as old as the idea of gaming, period, so this fact alone is not a sin. The Getaway carries through on its mission well enough, if falling a bit in the shadow of its predecessor. The mission of the game is this: in what's becoming a post-Sopranos, Lock, Stock and Two Smoking Barrels stereotype, you're a tough guy, with guns, of course, and a fair amount of attitude. Having formerly worked for the British Mafia, you're looking to exact some brute force/we-ain't-no-James-Bond revenge on the boss. You jump in your car (or any car, really) and the turn signals let you know the path to follow your enemies. By the next scene, you're off and shooting, throwing out and receiving British slang and curses (e.g., "Look out! This guy's a nutter"). This pattern--car and shoot, shoot and car--is repeated over and over as you complete more missions. There's clearly a great deal of technical expertise in the game's design: knock the car door and it swings open wide, altering the aerodynamics and causing drag on that side of the machine. Is The Getaway a good game? Yes and no. If you're a die-hard fan of GTA, you'll most likely be annoyed that you have no health meter, that the famous GTA humor is missing (Getaway is pretty dour), and that the missions are fairly linear and exacting. If you're not a rabid GTAer, you may actually like the fact that there's no health meter, since the idea is, after all, authenticity. In real life you wouldn't exactly have a "low life level" meter ringing in your ears in the event of a scuffle, after all. There are no maps and no ammo counters--causes of concern to some players--but again, the idea is: "real life." The superb photorealism (40 square kilometers of London were carefully mapped out with cinematic quality) goes hand in hand with this pursuit of reality above all else. Stylish and intentionally minimalist in its game mechanics, The Getaway is likely to have more than a few die-hard supporters (otherwise known as "mates"). --Jennifer Buckendorff Pros:
Features Reviews (187)
Asin: B00006Z7I3 |
$9.98 |
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Grand Theft Auto 2 Average Customer Review: CD-ROM (26 October, 1999) US | Canada | United Kingdom | Germany | France Editorial Review Grand Theft Auto is back--and the popular mission-baseddriving game is nastier than ever! Grand Theft Auto 2 plays muchlike its predecessor, and that is not necessarily a good thing. The graphics in the original were terrible, and GTA 2 does littleto amend this deficiency. The game camera looks straight down on theaction, making it difficult to judge relative heights. The grainy gameobjects don't help matters much, either. Plus, the game's missionsmainly consist of fetching things for crime lords, with a fewassassination missions thrown in every so often. Still, Grand Theft Auto 2 is a terrific game to boot up for 30minutes if you want to blow off some steam. You don't necessarily haveto take on any missions. Instead, you can brainlessly roam around theenormous city environments performing random acts of violence. (However,we don't recommend that you try this at home!). Few games of any typeoffer this sort of reckless, open-ended mayhem. Police chases are wilder than ever thanks to new units with improvedinterception techniques. New weapons also add some much-needed varietyto the carnage that players are bound to create. If you never played theoriginal, skip it and pick up this version. You might also considergetting some therapy, if time permits. --T. Byrl Baker Pros:
Reviews (57)
Asin: B00001ZUL7 |
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Grand Theft Auto: Director Cut Average Customer Review: CD-ROM US | Canada | United Kingdom | Germany | France Reviews (8)
The Director's Cut comes with the original GTA and the London 1969 expansion pack, which is essentially the same as GTA only in London. Still it's a fun game even if it's mostly a rehash. It's very funny at times and there are some really fun missions (like the one where you drive a Tank and use it against a rival gang). The Director's Cut has these two great games for the price of one. You can't go wrong with this package, and I highly recommend it.
And speaking of London 1969, wow did it have flavor!The characters were hilarious and had more character and great lines than either GTA1 or GTA2 (my personal fave being the old UK crime boss warning you with the line "Remember, I'm the monkey and you're the cheese grater.") The graphics remain mostly unchanged from GTA1 to London 1969, but this series was never about graphics, it was about free andunfettered mayhem.Pick up a phone, do a job, harass the cops, run over some pedestrians, it never got boring.And the tunes in both games (GTA1 & London 1969) are great with London 1969 having some truly authentic retro flavor. The thing to do, marketing wise, would be to throw GTA1, London 1969, and GTA2 together in the same sort of triple "Collector's Edition" package that they just got done doing with the Spyro series and the Crash Bandicoot series.After the colossal success of GTA3, people want to play the originals. ... Read more Asin: B00002SU6Z |
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Driver 2 Advanced Average Customer Review: Video Game (25 October, 2002) -- our price: $29.99 (price subject to change: see help) US | Canada | United Kingdom | Germany | France Reviews (21)
Graphics: 4/5.
Asin: B000067DPF |
$29.99 |
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Need for Speed: Hot Pursuit 2 Average Customer Review: CD-ROM (07 October, 2002) list price: $49.99 -- our price: $19.88 (price subject to change: see help) US | Canada | United Kingdom | Germany | France Editorial Review Feel the rush of flying down the open road in a Ferrari, Lamborghini, Porsche, or some other exclusive automobile re-created in loving tribute. Oh, and you're being chased by some of the fastest cops on the roadways. Need for Speed: Hot Pursuit 2 features more than 20 of the world's greatest supercars rendered in awesome detail. The immersive environments are full of downpours, intense sunlight, storms, and blizzards. The crashes are spectacular and include realistic damage. Incredible graphics effects include detailed reflections, lighting effects, and particle physics. Police pursuit ranges from a single police cruiser to an intensive manhunt with a full squad of cars, choppers, and roadblocks. Traffic and police combine to create exciting situations unique to nonrace track environments. The gameplay is fast and furious, with simulated speeds of 170 mph (running 60 frames per second) through realistic traffic situations. There is an extensive reward path with upgraded cars, new courses, new race modes, and more. ... Read more Features Reviews (145)
Asin: B00005V6BE |
$19.88 |
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