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| 161. Schizm: Mysterious Journey (DVD-ROM) by Dreamcatcher Interactive | |
![]() | DVD-ROM
(15 November, 2001)
-- our price: $19.99 (price subject to change: see help) Asin: B00005TQ0X Sales Rank: 3401 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Features Reviews (30)
The puzzles are what define this game.Yes, the graphics are beautiful -- plenty of pre-rendered, first-person beauty that transition wonderfully from scene to scene.The background sound is reasonable and appropriate, although you won't be begging to buy the soundtrack.And you get to play two characters (often they help each other solve a single puzzle).But it's the puzzles you will remember...and they're very tough. This is, after all, an alien world, and so the fact that you will be decoding other alphabets, working with strange symbols, and even performing plenty of math (!) somewhat makes sense given the story.You have to assume that the locals prefer to lock door and control bridges with puzzles rather than keys, but I'll press the "I believe" button for that.If it's been a little while since high school trig or conversions between number bases, you may want to prepare for some stretching of the brain. Don't get the wrong idea, though -- these are praiseworthy puzzles, and I dare you to complete them without a walkthrough.They're all perfectly logical (incredibly logical, in fact), so there are no excuses -- but boy, they can be challenging! The story is sparse, but then in many ways it is supposed to be.This is an alien world, and your job is to figure out how things work, so a large part of that is not knowing exactly what you're doing.That's great.But when the end of the game comes and you're still wondering what it was that you actually just DID...well, that's somewhat less than satisfying. I have two main complaints.First: the voice acting is, sadly, very -- very -- pathetic.I mean no offense, but even I could do much better.It's actually kind of embarrassing.Fortunately most of the time you're wandering deserted areas. Second complaint: There is absolutely much too much traveling.I enjoy wandering around new areas as much as the next gamer -- and with scenery like this, you'll want to, too -- but towards the end of the game, things got absurd.In the first locations, everything you needed to solve the puzzles was more or less within a minute's distance (your minutes, not the characters' minutes).By the end, though, I often found myself traveling ridiculous distances on the mere HOPE that what I found at the other end would be worth the travel.And then, if I forgot to bring the 2nd character along with me, I'd have to travel all the way back, get him/her, and travel back yet again.Couldn't there have been a map or something you could click on to jump to places you've been to already? In the end, though, it's an enjoyable journey for hardcore adventure gamers.It's too bad that, having just finished it, I still have a bad taste in my mouth about all the needless back-and-forth running around I had to do -- because this is in fact and well-designed, thoughtful, and extremely enjoyable game.Just laugh along at the acting and be patient through the travels...the puzzles are enough to test your mettle.
Subjects: 1. Computer Games
2. Adventure | |
| 162. Vampire - The Masquerade (Jewel Case) by Activision | |
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(15 February, 2003)
list price: $9.99 Asin: B00006IJX6 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review Want to live forever? Get a taste for what it's like withVampire: The Masquerade Redemption, the first computer role-playing game based on the tremendously popular dice-and-paper and live-action RPG from White Wolf Game Studio.Die-hard fans will grumble abit at some of the translation concessions from book to hard drive. Thevampiric disciplines in particular are less flexible and occasionallymore hassle than they're worth--sure, you can turn into a wolf, but youcan't return to your natural form until the time limit expires.Still, these limitations don't interfere with the gameplay, which isfast moving, challenging, and genuinely creepy. Graphics and sounds arewell designed, and along with the plot they evoke the mood of gothichorror that has made Vampire so popular. The single-player mode locks you into the story line of Christof, amedieval crusader who blunders into immortality at the fangs of anancient Brujah vampire. Christof's damnation and search for redemptionlead him from the Prague of the Dark Ages to modern New York City.Multiplayer options include local area network and Internet play aswell as the ability to create and run your own stories for otherplayers. The manual is beautiful and helpful, a rare combination.Clearly, the designers took their cue from White Wolf, as evidenced bythe clarity of text and carefully chosen illustrations.ThoughRedemption is well worth playing, gamers should be warned thatthe save-game feature is irritating and often beyond the player'scontrol and that the installation requires at least 720 MB (and up to1.3 GB!). Despite these flaws, the game is still wicked fun and meritsplenty of praise. --Rob Lightner Pros:
Reviews (4)
Subjects: 1. Computer Role Playing Games (Game, rpgs, rpg, crpg, crpgs) | |
| 163. System Shock 2 by Electronic Arts | |
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list price: $14.99 Asin: B00004XRBM Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review It's the future, of course, and you're stationed aboard the spaceship Van Braun, waiting for your first soldiering assignment. Luckily, the future resembles the best of science fiction from the last 10 years--something plucked from Blade Runner with pieces from the The Fifth Element (only with an AI-enabled computer/self-proclaimed goddess running the show). The universe is run by unbelievably huge corporations, and in one of the biggest (TriOptimum), a hacker is breaking the rules. The result is SHODAN, a supercomputer whose beautiful, eerie face glimmers from the box's cover. The engine used for Thief: The Dark Project, ensures that System Shock 2 hums along on systems with the basic requirements. With a superior plot and engaging, Asian-inspired aesthetics, System Shock 2 is a visceral, visual treat of a first-person role-playing game. All the devices that in theory seem stale and stupid come to life in this game. It's as if you could go back to the 1970s and take a vision of what the future would look like--and make it believable and cool. All the whirs and beeps and pulsing noises sound realistic. In addition, the designers have added in all the creepy elements we never wanted to have come true--such as the voiceovers that greet you when you're at the airport--only in this case, you're visiting the training sessions held by the United National Nominate. Suffice it to say, the future of humankind is in your hands. With an excellent supporting cast and well-realized sci-fi visuals, System Shock 2 offers insight into an amazing new world order. --Jennifer Buckendorff ... Read more Reviews (56)
Subjects: 1. Science fiction (scifi sci-fi)
2. Shooters (Shooter)
3. systemshock2
4. two (II)
5. Action
6. Computer Games
7. Computer Role Playing Games (Game, rpgs, rpg, crpg, crpgs)
8. First person | |
| 164. HellFire (Authorized Diablo Expansion Pack) by Vivendi Universal | |
![]() | CD-ROM
Asin: B00001LCDM Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review Build on the terror and adventure of Diablo with this expansion set. The software adds 12 new weapons, five new spells, 29 new foes, and the Monk, a new and powerful ally. There is also a whole new story to unravel and new demons to destroy. ... Read more Reviews (16)
Being a Sierra product, the installer will install Sierra utilities in your startup menu if you don't already have it, with no option to skip them (although you can uninstall it separately); the utilities are the Sierra-typical uninstall/readme/support/auto-update. Auto-update, if invoked, asks you to connect to the net, searches your system for Sierra products, then queries Cendant Software's site to check for any patches or other updates, including updates to the Sierra utilities package itself. (The original Hellfire release must be patched for the town characters to properly interact with you, for instance - otherwise their Gossip mode will be stuck.) The Sierra utilities wind up under Program Files on drive C, no matter where the user asked the actual game to install, and the icon for the utilities is added to the start menu. Once you have Hellfire installed and patched, you'll see some differences from (actually, additions to) baseline Diablo right away as you start your next new character. A few new character types have been added. (For a basic Hellfire install, only Monk has been added, but if you download and apply the Purgatory modification on top of Hellfire, you'll get Bard and Barbarian as well; their icons look like Warrior and Rogue, respectively, but they have a different mix of skills.) Also, a new game can be started at any of 3 difficulty levels - but a weak character has little chance against the higher levels, so prudence is recommended. A nice bonus is that Hellfire gives you the option of *running* in town, regardless of your character. You'll also see new types of items to pick up. Hellfire also adds 8 additional levels. A new farmer character has been added to the town of Tristram, and he has a problem that he won't discuss with you until he knows you fairly well - that is, your character must have a minimum expertise before he'll give you the explosives you need to break open the Hive south of town. The Hive is 4 levels deep, and contains 2 new quests that you'll always receive leading to two Level Bosses. Defeating the final Level Boss in the Hive will give you the key needed to enter the remaining four new levels, via a crypt in the cathedral's graveyard. The Hive's monsters are mostly variants of giant insects covering several different physical types with different kinds of attacks. As well as scorpions, spiders, and boar-like monsters, there are monsters that spit poison or acid, and giant floating orbs with tentacles that shoot energy bolts at you - and hunt in packs, of course. The Hive's labyrinth generates random mazes, as does the original Diablo engine, so the replay value is very high, and its atmosphere is well done - the 'walls' look like a wasp's nest, and instead of breaking open barrels to hunt for goodies, the Hive offers pods. The Vault has an even wider range of new and interesting beasts: lichs (undead beings with a ranged attack), satyrs, Anubis-like creatures that look like animated metal statues, firebats like those who appeared later in Diablo II. The final Vault level is something of a set piece because of the Level Boss' prison. The Vault also provides the Cornerstone of the World, a place that is the same in all worlds - that is, a mechanism for allowing different single player characters to exchange items. ... Read more Subjects: 1. Fantasy (FRPG)
2. Dialbo
3. Computer Games
4. Adventure
5. Computer Role Playing Games (Game, rpgs, rpg, crpg, crpgs)
6. Havas | |
| 165. Might and Magic 7: For Blood & Honor | |
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list price: $19.99 Asin: B00001ZT7T Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review The Might & Magic series of role-playing games has beenaround for a long time with good reason--they are extremely addictive. Few othergames in this crowded genre give players so much to do at all times, and it isthis never-ending saga of questing that has always let players forgive theseries' repetitive gameplay and drab graphics. Might & Magic VII: For Blood and Honor unfortunately suffers fromboth of those faults, but that's almost to be expected given the game's enormousscope, vast environments, and dozens of miniquests. The entire game world isrendered in 3-D, giving players hills to climb (or eventually fly over), valleysto cross, and canyons full of traps to traverse. Combat can be a little boring,consisting mainly of shooting enemies or casting spells from a distance, but inthe end the richness of the game universe won us over. We sat mesmerized forweeks, looking for new weapons, searching for better spells, or just seeing howpowerful our characters could get. We even spent countless hours in the game'smany taverns playing ArcoMage, a card battle game where the object is to use theabilities of your cards to destroy your opponent's tower. ArcoMage is like a microcosm of Might & Magic VII in that you sitthere bleary eyed at 4 a.m. wondering how something with such simplisticgameplay mechanics could possibly be so addictive. We don't care how they didit; all we know is that we have to get back to Might & Magic VII fora few more hours of exploration, questing, and unadulterated role-playing fun.--T. Byrl Baker Pros:
Reviews (23)
For die-hard Might and Magic fanboys only.
IT IS NOT SUPPORTED BY WINDOWS XP.Some have had succcess getting it to work many cannot.Including myself (sadly). Other then that, i highly reccomend this game. ... Read more Subjects: 1. Fantasy (FRPG)
2. Seven (VII)
3. Computer Role Playing Games (Game, rpgs, rpg, crpg, crpgs) | |
| 166. Fallout by Interplay | |
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list price: $59.95 Asin: B00004KDF9 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review Mad Max, Blade Runner, The Terminator,The Matrix--all the best sci-fi movies set on a futuristic Earthhave one common message: things are going to be bleak, and it'll take aspecial kind of hero to make any sort of difference. Fallout isa superb riff on this theme, letting you play the role of the hero asyou venture across a nuked United States on a quest to help yourimperiled community of survivors. Three generations have passed since The War, and all that time your"tribe" has been living in a self-sufficient fallout shelter calledVault-13. Unfortunately, its water purification system is broken, andit's your job to find either another chip or a safe water supply beforethe current reserves dry up. Alone, you leave the safety of the vaultand embark on an unforgettable adventure. There are several elements that elevate Fallout above similarrole-playing games, but the detailed character statistics are at thetop of the list. This is one of the few games that lets you truly fine-tune a character to your liking, and the skills, traits, and attributesyou hone have a real impact on gameplay. A sneaky character with agreat personality can easily steal items and talk his or her way out ofa tough situation, while a character specialized in ranged combat canlet his guns do the talking. Different character types will develop theplot in different ways, and it's worth going through the game againwith a different character just to see how things change. As the game progresses, you'll find that there are more importantthings happening in the outside world than the troubles your vault ishaving. In fact, it's possible to ignore the plight of your peopleentirely and focus on the bigger picture if that's the way you want toplay the game. There are a few problems with this nonlinear play stylein that you'll occasionally see things or hear conversations that makeno sense, but it's a small price to pay for the chance to play one ofthe most ambitious role-playing games ever produced. --T. ByrlBaker Pros:
Features Reviews (24)
That's Fallout in a nutshell. Your task is to essentially rescue your Vault's populace from dying. There's a particular kind of gratification that comes from exploring California in such a setting, like visiting someplace you know but don't know at the same time. There's vagrants, raiders, innocent farmers, and a slew of mutated baddies waiting for you to just stumble across them. From the word "Go" you can super-customize your character to reflect your own ideology, from being a super sharpshooting badboy to a sweet talker, able to work your way around and through problems just by conversing. You can have a super powerful character who has the IQ of a cinderblock, or an agile character that can deftly pickpocket potential opponents, while at the same time unable to take too many hits in combat. The flexibility is unlike anything I've ever seen in an RPG, including Baldur's Gate. A good plot and rock solid design are good enough, but Interplay didn't stop there. The style of the game itself is a triumph of game design and ideas, using 1950's paraphenalia as a major source of inspiration; Case in point the in-game illustrations and graphics are heavily drawn from 1950's America at it's peak. The only thing missing is Eisenhower! Depending on what "Traits" you pick up at the beginning (these are initial characteristics for your character that usually give something really good with a major tradeoff, like "Fast Shot" which will let you shoot weapons faster, at the loss of aiming ability. "Gifted" gives you a bunch of extra stats, at the loss of skill abilities, etc), every 3 levels you get a Perk, a permanent asset to your character. With choices ranging from "Sharpshooter", which makes it easier to hit stuff at a distance, to "Night Vision" making it much easier to kill things at night, to "Mutate!", which lets you transform (ala the Incredible Hulk) into a powerful beast in the thick of combat...well, the possibilities for customizing your character are almost endless. The plot progresses over the course of the game from simply finding a water chip to saving mankind as you know it. Something wants to take over the Wastes, and ultimately it's up to you to stop it. You can pick up NPC's along the way using dialogue or techniques to lure them into your group which helps in the long run but sometimes feels like a hindrance. "Dangit Tycho, get out of the way!" The first time you hold a Turbocharged Plasma Rifle in your hands is a memorable event, considering you started out at level 1 with a knife. Likewise the first time you don Brotherhood of Steel Power Armor, you think back to the humble origins of your simple Vault Suit. And after customizing your character to death with the Perks and Skill enhancements of your choice it really dawns on you what a true RPG this game is and how well it really does work on the average person. The most unbelievable thing of all is that they followed this game up with an even better sequel! Interplay definately had thier act together with this game, the perfect representation of it's genre. And nary an Elf or Dragon awaits you! An amazing game with even more amazing replayability and unequalled depth and storytelling, and a healthy dose of addiction! A perfect game!
Subjects: 1. Science Fiction (SciFi, Sci-Fi)
2. Computer Games
3. Strategy (Strategic)
4. Science Fiction (Sci-Fi, Scifi)
5. Computer Role Playing Games (Game, rpgs, rpg, crpg, crpgs) | |
| 167. Baldur's Gate 2: Shadows of Amn by Vivendi Universal | |
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(26 September, 2000)
Asin: B00004KHB7 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review It's not easy being a child of a god. Your character quickly comes tothis conclusion after being imprisoned and tortured by a wizard with anunhealthy interest in your parentage. So begins Baldur's Gate II: Shadows ofAmn, an ambitious role-playing game based on the Advanced Dungeons &Dragons game. Shadows of Amn is not really a sequel to Baldur's Gate. Instead,Baldur's Gate was merely a prelude to Shadows of Amn. Shadows ofAmn develops the plot lines, characters, and events introduced in the firstgame into a mature, genuinely interesting fantasy tale. Players who thought theoriginal game shallow will be pleasantly surprised by Shadows of Amn'sbold story arcs. Major events are afoot, and the characters' choices have a realimpact on the Forgotten Realms. In the same way, Baldur's Gate served as a proving ground for the refinedgame mechanics evident in Shadows of Amn. The game's artificialintelligence has been vastly improved, and players have many more choices forNPC AI scripts and party communication. Keeping with Shadows of Amn's moremature theme, the party interaction even includes possible love interests foryour character. Those who played through the original Baldur's Gate can import theircharacter into Shadows of Amn, or can choose to create a new character.Character kits such as the Mageslayer and Swashbuckler add variety, and the gameeven includes the Monk, Sorcerer, Barbarian, and Half-Orc options from the newDungeons & Dragons 3rdEdition rules. Whether you import an old character or create a new one,you'll begin the game as a fairly advanced character--unlike most RPGs, youwon't have to spend hours slaying puny critters and instead are plunged into ahigh-stakes plot against powerful foes. A strong plot backed by strong technology makes Shadows of Amn stand outas one of the best RPGs we've ever played. Fans of AD&D will love the classicAD&D feel, and fans of the popular Forgotten Realms setting will delight in thepeople, places, and politics found in Shadows of Amn. --MichaelFehlauer Pros:
Reviews (231)
Subjects: 1. Dungeons and Dragons (D&D)
2. Fantasy (FRPG)
3. Advanced Dungeons and Dragons (AD&D)
4. Computer Role Playing Games (Game, rpgs, rpg, crpg, crpgs) | |
| 168. Pool of Radiance: Ruins of Myth Drannor by UBI Soft | |
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(27 September, 2001)
list price: $19.99 Asin: B00004Y7SZ Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review Return to the Pool of Radiance that spawned the golden age of computer role-playing games. Pool of Radiance 2 carries on the story of the first PC Advanced Dungeons & Dragons game: the Pool has resurfaced, and it renders everything it touches undead. The player must create a party of six adventurers and explore the haunted elven ruins of Myth Drannor in order to stop the Pool's evil influence. Pool of Radiance 2 is the first game to use the Dungeons & Dragons 3rd Edition rules. Playable character classes are Fighter, Barbarian, Paladin, Ranger, Cleric, Sorcerer, Monk, and Rogue, while the races include Half-Orc, Human, Halfling, Dwarf, Elf, and Half-Elf. Characters advance from 1st to 16th levels, allowing spellcasters access to 8th-level spells. As you explore the ancient ruins of Myth Drannor, the Dungeon Master will communicate all important events and findings. Combat is based on turns, just as in the tabletop game. With a great single-player campaign as well as multiplayer support, Pool of Radiance 2 is ready to carry on the legacy of the famous Gold Box games and lead D&D RPGs into the era of 3rd Edition rules. ... Read more Reviews (148)
Then I go to play the game only to see my characters walking at 2 miles an hour. I start it up with a paladin, barbarian, and rogue tearing the place up while my mage sits down and rests. I then realize that my characters don't have their long swords equipped. This is odd because I just equipped those long swords. I look at my inventory only to learn that there is no long sword animation. I have the sword equipped but I can't see it because I guess the creators left that out or the minimal installation(which I was forced to use) must not have it. This pisses me off greatly. I then look around for quicksave. Where is quicksave? I have no clue. You can't customize your controls or something. I then give up on the game to play Icewind Dale. The games have the exact same stories, and Pool of Radiance has so many problems that I don't ever plan to play it again. Besides, if you do find a sword that does 585598250298 damage in the first dungeon, you know theres a problem. ... Read more Subjects: 1. Fantasy (FRPG)
2. Advanced Dungeons & Dragons (AD&D D&D)
3. TSR
4. Computer Role Playing Games (Game, rpgs, rpg, crpg, crpgs) | |
| 169. Ultima Collection by Electronic Arts | |
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Asin: B000028U20 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review The long-running Ultima series is one of the belovedfoundations of the computer game industry. You can see for yourselfjust how great the older games are with the Ultima Collection,which contains everything from the original game to Ultima 8:Pagan. Bad as the graphics in the early games are, they are still some of themost fun role-playing titles we've ever experienced. We were shockedthat something created more than 20 years ago was still eminentlyplayable and highly addictive. Things just kept getting better as weprogressed through the later games in the series, which peaked withThe Complete Ultima 7. Origin went all out with these titles tocreate living, breathing worlds that were completely interactive. Fromhunting for food to dealing with the passage of night and day, playersalways have something to do. What makes the Ultima games so great is that their overarchingstories never get in the way of the players' freedom to explore andplay the games the way they want to. Players can interact withpractically every object in the game universe, from monsters to fryingpans to chairs to other characters roaming the streets. There's alwaysso much to see and do that the main goal can seem like a secondaryconsideration at times, and even Ultima 1 managed to maintainour full attention from the moment we created our character. If youwant to see a terrific example of how timeless great game engines canbe, grab a copy of the Ultima Collection. It's an outrageousbargain for those who value gameplay over graphics. --T. ByrlBaker Pros:
Reviews (30)
I just found at sourceforge.net a way to run Ultima VIII but I haven't tried it yet.Can't wait! I LOVE these games.They really are in depth and entertaining.I spent forever playing Ultima VI on my old 386 computer, never finishing it!!! Now I can finish it on my new Dell.=) ... Read more Subjects: 1. Fantasy (FRPG)
2. 1 2 3 4 5 6 7 8 I II III IV V VI VII VIII
3. Akalabeth First Age Darkness, Revenge Enchantress, Exodus
4. Quest Avatar, Warriors of Destiny, False Prophet
5. Black Gate, Serpent Isle, Pagan
6. Computer Games
7. Collections (Collections)
8. Bundle (Bundles)
9. Computer Role Playing Games (Game, rpgs, rpg, crpg, crpgs) | |
| 170. Diablo by Vivendi Universal | |
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list price: $9.99 -- our price: $9.99 (price subject to change: see help) Asin: B00001IVBL Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review Diablo is a fantasy role-playing game that captures the spirit of original face-to-face games like Dungeons and Dragons. With a straightforward story line based on fulfilling quests assigned by nonplayer characters, you equip yourself, venture into a dungeon, and slaughter legions of hideous foes. Along the way, you unearth magical treasure, discover mighty spells, and earn experience that can be used to increase your combat abilities. Almost all of your time with Diablo is spent underground, exploring and conquering ever-deeper levels of the gloomy dungeon. Combat is fast, brutal, and constant. Whether your weapon of choice is a sword, axe, bow, or spell, all forms of combat employ a simple two-click system, which is elegant without being simplistic. Replayability and customizability are Diablo's strong points; the incredible number of options and possibilities--and the fun that can be had experimenting with different strategies--keeps players coming back for more. All the dungeon levels are generated anew each time you draw up a new character, and are packed with an entirely different set of textures, features, items, traps, creatures, and quests. While one game may stock the fifth subterranean level with an army of skeleton warriors, the next game may pack that level with hordes of winged gargoyles. Multiplayer options exist for two to four players, so you don't have to take on the world by yourself unless you prefer solo play. Released in 1997, this game is far simpler than newer titles that have expanded on its original concepts; there are only three character classes and a limited number of ways to truly distinguish your character from others. But sometimes there is no beating a classic. Three years old and with a sequel due in mid-2000, the original Diablo has aged remarkably well. Many of its features will seem familiar to seasoned fantasy gamers, just because so many of them have been incorporated into later RPGs. Players who yearn for uncluttered adventuring and those with older computers will definitely want to check this one out. --Alyx Dellamonica Pros:
Features Reviews (126)
Subjects: 1. Fantasy (FRPG)
2. Dialbo
3. Computer Games
4. Adventure
5. Macintosh (Machintosh)
6. Mac
7. Apple
8. Computer Role Playing Games (Game, crpg, crpgs, rpg, rpgs)
9. Computer Role Playing Games (Game, rpgs, rpg, crpg, crpgs)
10. Havas | |
| 171. Fallout 2 by Interplay | |
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list price: $49.95 Asin: B00001QEQ8 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review Fallout 2 takes you farther into the desolate wastes of post-World War III California than you'd ever have imagined. Based on the most popular game of 1997, the new system retains the kitschy-cool look and feel of the original while expanding the game world by an order of magnitude (and fixing some problems with combat and ally interaction). The setup is similar: you have been chosen to save your community (this time a straggly bunch of tribal descendents of the original game's hero) by seeking the fabled Garden of Eden Creation Kit. The game is slower going than the first, which makes building your character up from tribal hick to Nietzschean Ubermensch all the more satisfying. While movement, combat, and inventory are still essentially the same, there are so many more quests to perform and facts to learn and keep track of that you'll find yourself playing again and again long after you've won the first time. Be warned: There is extremely graphic violence and some graphic sex parading through this game from start to finish. Though you can set the tone down a bit through the main control panel, developments that happen on this adult setting are integral--so if you want a G-rating, try elsewhere. For those who want great action, intriguing puzzles, and hysterical interactions, all created with a deviously twisted sense of humor, Fallout 2 is a dream come true. As a special bonus, the user's manual is even better than its predecessor; for once you actually want to read the darn thing! --Rob Lightner ... Read more Features Reviews (46)
The combat system is surprisingly smooth, and its fun shooting people in the groin to stun them. I must warn you though, this game is meant for very mature players. The vision of a post-apacalyptic wasteland is not for the casual gamer. Explicit language is very common, as well as gore (but the graphics are laughable compared to today's more modern stuff,) and abuse of women, and drugs. I can guarentee you that this game is unlike any other you've played. Simply amazing....
Subjects: 1. Two (II)
2. Science Fiction (SciFi, Sci-Fi)
3. Computer Role Playing Games (Game, rpgs, rpg, crpg, crpgs) | |
| 172. Journeyman Project 3: Legacy of Time (DVD) by Mindscape | |
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Asin: B00001X4Z4 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review Travel 3,700 years in the past and embark on an urgent mission to ensure the Earth's survival. Travel to lost mythical civilizations and uncover the secret of the Earth's past. As Agent Gage Blackwood, you'll travel through time, assume multiple identities, interact with characters from ancient civilizations, and weave your way through an intricate web of puzzles. This epic, four-CD-ROM story line continues the Journeyman series. The DVD version offers more than 4 GB of data without the need for swapping disks. ... Read more Reviews (14)
In addition, you have to change "chameleon" identities several times and talk to the same people again and again. I did enjoy "Arthur" but the fun went out of it after a while.
Subjects: 1. Three (III)
2. Science Fiction
3. Computer Games
4. Adventure | |
| 173. CSI: Crime Scene Investigation 2 Dark Motives by UBI Soft | |
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(23 March, 2004)
list price: $19.99 -- our price: $19.99 (price subject to change: see help) Asin: B00014WNE6 Sales Rank: 1969 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Features Reviews (28)
Subjects: 1. Computer Games
2. Adventure | |
| 174. Morpheus by Pirana Interactive | |
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list price: $49.95 Asin: B00002S9O4 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review Morpheus is a lushly rendered puzzle game in the same genre as Myst and Riven. You begin the game lost in an arctic blizzard, trying to find clues to the disappearance of your explorer father, who vanished three decades ago in the same frozen wasteland. The hokey 1950s video of your frostbitten character is thankfully left behind for the haunting visuals of an icebound ship, the Herculania. As you wander through the ship's fabulous art deco ballroom, movie theater, and other rooms you'll manipulate objects and find clues to how the six passengers diverted themselves with evil intentions and forbidden love. Con artists and hypocrites (with one exception), they came aboard the Herculania seeking pleasure--only to become ensnared in their hosts' scientific experiments. You'll also confront the Neurographicon, a futuristic dreams-to-reality device that you suspect trapped your father before you. Integrated QuickTime sequences, ambient sounds, and the ability to pan 360 degrees enhance the gothic creepiness of this game.The game begins slowly, but the puzzles soon pick up the intellectual pace. Environment is important, and clues can be devastatingly subtle, though not as biographical as one might expect. Morpheus is a rich, many-layered experience, with puzzles inside of puzzles, and you'll get a lot of play for your money. To finish you'll need a large notepad and pencil, some math, and careful powers of observation--or a lot of time. --Betsy Aoki Pros:
Cons:
Reviews (28)
_Morpheus_ is a great example of a breed of adventure that pretty much started with MYST and is now, unfortunately for people like me, beginning to wane a bit in prominence:first person, point and click, atmospheric.You might call it "Amber on Ice;"like _Amber_ it involves somewhat supernatural phenomena and getting into the minds and dreams of others.The story that is revealed as you wander about the ship--presented in QT movies--is a kind of Phantom of the Opera with a gruesome twist.Unlike the stories in some other games, it is quite well-developed and realised, making for intriguing clues and puzzles integral to the story.The characters are, well, mental cases, but they are believable people and (with one exception) you end up feeling sympathy for them. The graphics are really quite nice, with a 360-degree view.(My one complaint here was that though you could look around you to all sides, you could not look either up or down).The paths that you could travel were somewhat limited, however.In some rooms, you could, for example, only go into the corner by the desk.There were also a lot of things I would have liked to have been able to examine more closely.On the other hand, there were a few things that didn't seem to have any purpose.On the whole, the look trod the edge between sparse and lush, with backgrounds beautifully rendered but not too many objects. As in MYST, the puzzles are largely mechanical.You need to make the ship work so you can figure out what's going on;you need to gain access to locked staterooms and so on.Later on there are some puzzles that involve acquiring inventory, but there is essentially no inventory you carry around;you use each item pretty much where you find it.There are no conversations and no interactions.For me, this was great;I prefer "true" puzzles to task accomplishment and mechanics to inventory.Others might find it tedious or difficult. I ran this game on a brand new AMD 2800 with XP and the only real problem I had was that the mouse cursor was so extraordinarily sensitive that until I learned fine motor control I was all over the place.Fortunately, this didn't take long.I also had some problems with the movies:green screens and the like.I have heard there is a patch for this, but I couldn't find it. _Morpheus_ took me about 25 hours to play.The start was slow and I wasn't sure I liked it at first.When things started to go together, I liked it a great deal.I was sorry to see it end, and the ending was quite abrupt! Overall, this is the kind of adventure game that I like.If you're a fan of MYST an MYST-like games, you'll like this, too.
Subjects: 1. Computer Games
2. Adventure
3. Macintosh (Machintosh)
4. Mac
5. Apple
6. Computer Role Playing Games (Game, crpg, crpgs, rpg, rpgs) | |
| 175. Starship Titanic by Simon & Schuster Interactive | |
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(16 May, 2002)
list price: $14.99 Asin: B000069CCI Sales Rank: 2609 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
Reviews (8)
I have a logical mind, but also enjoy Adams' humour.The difficulty comes with meeting the two of them together in a computer game, where you have to think like he does to solve some of the problems.If you ever wanted to know what it might feel like to be a character in an Adams novel, here's your chance.The surrealistic nature of some of the puzzles in this game made them extremely difficult, and I did resort to a walkthrough frequently. It didn't help that I think there are several story-related glitches in the game. There are a couple of places where you can find yourself stuck - that is, if you do a certain thing before taking adequate notes, or solve puzzle A before puzzle B, you can find yourself unable to solve a subsequent puzzle. This was extremely annoying because sometimes I would know what I needed to do but be unable to do it. In a couple of places this required me to restart the game from a very early save. There were also several puzzles where there were several obvious possible ways of obtaining an item but the game required you to find only one, much more obscure way - always an annoyance of mine in adventure games. The system whereby you type what you want to say to the various 'bots on the ship harks back to the old text-based adventures, rather than the more usual dialogue trees that we see nowadays in adventure game. It will also remind you of how annoying these can be - you can be saying the right thing but in the wrong way and the game will not respond. Also, to obtain several key items you have to call in one of the 'bots to get it for you, even though the 'bot isn't normally seen in that area. The game is non-linear.Without spoiling too much, the aim is to collect a number of items scattered throughout the ship in order to regain control of its central intelligence unit and be able to pilot yourself home.Most of these can be collected in any order so if one puzzle is causing you grief you can work on another.Note that some locations around the ship have multiple uses and play a role in more than one puzzle. The graphics look pretty good - slightly dated now but still quite lush.The voice acting is good (including Adams himself, and Monty Pythons Terry Jones & John Cleese) and although some speeches go on for a long time you can usually skip listening to the whole speech, and the full text appears in a dialogue window. The version of the game I played came on 3 CDs in a jewel case, although the game installs fully onto your hard drive.There was no manual, although I understand the initial packaging came with a manual that described some of the controls and the original box had a diagram on it that helps solve one of the puzzles (although the same image can be found hidden in the game). I found it fun to walk around another Adams-designed starship, but at the same time frustrating to have to apply Adams-style absurdist logic to solve a lot of the puzzles.
Subjects: 1. Computer Games
2. Adventure
3. Space Simulators (Simulation)
4. Science Fiction (Sci-Fi, scifi) | |
| 176. Might and Magic 9 by The 3DO Company | |
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(29 March, 2002)
list price: $39.95 Asin: B00005YWFY Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review Explore an all-new 3-D universe filled with richly detailed castles, dark foreboding dungeons, lush outdoor environments, and more. Create a party of four main characters, and hire nonplayer characters to aid you in your quest to save your home, the peaceful land of Chedian, from the bloodthirsty Beldonian Horde. ... Read more Features Reviews (35)
Customizing your party isn�t half as fun as it was in earlier incarnations of �Might & Magic,� and gives you far fewer options than the last installment in the series � which poses the obvious question: shouldn�t a sequel outdo its forebears? Only four races are available to you (human, elf, dwarf, or half-orc), and the portrait selection is limited to two generic faces per race, and two more per sex. You can customize your character�s voice, but that ultimately boils down to choosing the voiceover that least annoys you. And, of course, you tweak a few stats and traits, but they too are few. Don�t expect the kind of roleplaying you�d get from �Icewind Dale� or �Morrowind� here. When you have assembled your party, the story begins. The game plays essentially the same as previous entries in the series: combat is an optional real-time or turn-based affair, and you visit various provinces and cities seeking quests that can transform your humble fighter into a crusader, or your magician into a lich. Wandering the countryside is somewhat gratifying despite the blocky landscapes, because you often run into things you weren�t expecting, or bump into quests that boost your experience. Unfortunately, monster encounters aren�t very intense, primarily because only two or three different breeds of monsters seem capable of stalking any one given province, and most of them look pretty ridiculous. Combat isn�t very exciting either, since you can�t really even tell when your blows are connecting against your opponent unless you read the scrolling text at the bottom of the screen. Only archery reveals sound cues and splashes of blood (even from skeletons and the like who should obviously not bleed when hit). The more time you spend with the game, the more it will grow on you, and the more addicted you may even become, but it still feels like you�re playing an early beta of what could have been a far superior game. Outdoor and indoor environments all suffer from a lack of detail that makes them feel mostly generic. This pervading lack of polish makes it very hard to suspend disbelief, since you rarely (if ever) feel like you�re in a living, breathing world. There are graphical glitches to further hamper your adventures, and you can sometimes clip into hills or embankments and become stuck in them. Scenery pop-in often raises its ugly head, and you�ll marvel at how an outdoor fog can follow you indoors as well, graying up whatever castle or keep you have entered. The game�s scripting can also be broken. For example: in a dwarven mine, you are supposed to break through a wall that, for some reason, the dwarves couldn�t penetrate. Behind the wall is a demoness that is freed by your incursion � unless of course you don�t break down every piece of the wall. Break only a section of it, walk into the room, and find that nothing happens until you go back and shatter the rest. Then, and only then, you find yourself in a cut-scene, since you�ve only now triggered it. This is why games are playtested rigorously before release, 3DO! The list of complaints that can be leveled against IX is pretty lengthy indeed. Many of the game�s quests are tepid and tedious and require too much walking across open country that you�ve already cleared of foes; the inventory and outfitting screen is unintuitive and not half as interesting as that seen in the previous games (why does my female elven warrior have a male dwarf representing her?); the game�s sound effects are sparse and generally grating� All of these flaws make IX a hard game to recommend wholeheartedly, even to fans of the franchise, especially in a year that brought with it great RPGs like �Icewind Dale II,� �Morrowind,� and �Arx Fatalis.� But to those who absolutely adore the unique style of adventure that only �Might & Magic� offers, this should do, provided you brace for some disappointment. I can only hope that 3DO licenses a new engine next time around, and makes sure to take it time polishing up the game before its release. Despite all of the new additions made to IX, it is inferior to its predecessors in almost every respect. This one has all the signs of a game rushed out the door to meet some dreaded deadline � but if you�re a CRPG addict, and have already run through the year�s best, then it�s worth a look (despite the horror stories you may have heard). Final Score: C ... Read more Subjects: 1. Computer Role Playing Games (Game, rpgs, rpg, crpg, crpgs) | |
| 177. Gabriel Knight Mysteries: Limited Edition by Vivendi Universal | |
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Asin: B00001NFUA Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review Get two critically acclaimed mystery adventure games in one special-value collection! The new Gabriel Knight Mysteries Limited Edition gives you both of author Jane Jensen's Gabriel Knight Mysteries: The Sins of the Fathers and The Beast Within. Each game features a rich, chilling story highlighted by intriguing characters, challenging puzzles, and an engrossing musical score. New Orleans is the setting in Sins of the Fathers, where you must help Gabriel Knight uncover macabre secrets and his own haunted past. And the Dark Forest of Germany is the setting for The Beast Within, where you must help Gabriel Knight uncover the secrets hidden behind the murder of a young girl. This special Limited Edition also includes two beautifully illustrated graphic novels: Sins of the Fathers and Blood of the Sacred, Blood of the Damned; plus it gives you a sneak preview of Jane Jensen's next chapter in the Gabriel Knight series: Blood of the Sacred, Blood of the Damned. ... Read more Reviews (30)
Overall, Gabriel Knight 1 is a great game, and it really immerses you into the New Orleans milieu. This game made me want to visit New Orleans, even though I live in Montreal, and it's far more French here than in any other city in North America.
The stories are incredibly engaging and well developed;the author, Jane Jensen, put a remarkable amount of research into the subject matter.The characters are likable and believable, and the voice acting -- and in GK2, the acting -- is some of the best.Everything about these games is excellently done. For the collector, the GK series is a little history of the adventure genre.GK1 is made with the 2D animation typical of the early 90s, while GK2 explores the FMV trend popular in the middle of the decade.In both the main action consists of finding and applying inventory items and gathering information by talking to a wide range of characters, with a spattering of arcade type puzzles and brain teasers to keep things interesting.One feature that I liked was that you are awarded points for completing puzzles, but you don't have to complete every puzzle to complete the game.This makes the games highly replayable as you can play through once for the bones of the story and then play again to go back and pick up what you might have missed the first time.There are also a lot of fun easter eggs that you can stumble on by chance. Though the subject matter is sometimes grim, dealing with murders, conspiracies, and such occult subjects as voodoo and werewolves, there is a levening of humour in the character interactions that keeps the darkness at bay. I found these games totally absorbing; it was not unusual to play for 7 - 10 hours at a stretch without even realising it.They are also very long -- a plus as far as I'm concerned -- taking a week to ten days to complete.You can be killed, but it happens rarely and when it does you are given the option to try again from a point right before you made your fatal mistake, so if you haven't saved recently it isn't such a big deal. Die Hard fans of first person, MYST-like adventures may have a hard time relating to the Gabriel Knight series because it's so different, and players of shooters or pure action games will probably not like GK at all.If you like games like _The Longest Journey_, however, you will like these. The collectors edition pack contains a lot of extras -- books, soundtracks, and the like.That's a plus and well worth having, because I was so sorry when the games were over that I wanted to keep reliving the experience again and again.I'd pay twice the price just to have one of these games.They truly are the best. ... Read more Subjects: 1. Horror (Supernatural)
2. Mystery
3. Sins of Fathers, Beast Within
4. One Two (I II 1 2)
5. Computer Games
6. Adventure
7. Collections (Collections)
8. Bundle (Bundles) | |
| 178. Jack The Ripper by Dreamcatcher Interactive | |
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(03 February, 2004)
list price: $19.99 -- our price: $19.99 (price subject to change: see help) Asin: B0000A345K Sales Rank: 2226 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Features Reviews (20)
Subjects: 1. Computer Games
2. Action
3. Adventure
4. Computer software (programs)
5. Kids (Children) | |
| 179. Frogger Beyond by Konami | |
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(18 March, 2003)
list price: $14.99 Asin: B00008JOMN Sales Rank: 3493 US | Canada | United Kingdom | Germany | France | Japan |
Subjects: 1. Computer Games
2. Action
3. Adventure | |
| 180. Nancy Drew: The Haunted Carousel by Atari | |
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list price: $18.99 -- our price: $18.99 (price subject to change: see help) Asin: B0000A1OFO Sales Rank: 1378 US | Canada | United Kingdom | Germany | France | Japan |
Subjects: 1. Computer Games
2. Action
3. Adventure | |
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